Добавление стратегии
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using ProjectAirBomber;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectAirBomber;
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/// <summary>
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///
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/// </summary>
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public class DrawingAirBomber
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{
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/// <summary>
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/// класс-сущность
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/// </summary>
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public EntityAirBomber? EntityAirBomber { get; private set; }
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/// <summary>
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/// ширина окна
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/// </summary>
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private int? _pictureWight;
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/// <summary>
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/// высота окна
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/// </summary>
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private int? _pictureHight;
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/// <summary>
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/// левая координата прорисовки самолета
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// верхняя координата прорисовки самолета
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// ширина прорисовки самолета
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/// </summary>
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private readonly int _drawingPlaneWidth = 115;
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/// <summary>
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/// высота прорисовки самолета
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/// </summary>
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private readonly int _drawingPlaneHeight = 170;
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engine">наличие двигателя</param>
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/// <param name="bomb">наличие двигателя</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool engine, bool bomb)
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{
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EntityAirBomber = new EntityAirBomber();
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EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, engine, bomb);
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_pictureWight = null;
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_pictureHight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public bool SetPictureSize(int width, int height)
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{
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_pictureWight = width;
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_pictureHight = height;
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureWight.HasValue || !_pictureHight.HasValue)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityAirBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityAirBomber.Step > 0)
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{
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_startPosX -= (int)EntityAirBomber.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityAirBomber.Step > 0)
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{
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_startPosY -= (int)EntityAirBomber.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawingPlaneWidth < _pictureWight)
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_startPosX += (int)EntityAirBomber.Step;
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawingPlaneHeight < _pictureHight)
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_startPosY += (int)EntityAirBomber.Step;
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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///
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public void DrawAirBomber(Graphics g)
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{
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if (EntityAirBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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//главная часть
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Brush br = new SolidBrush(EntityAirBomber.BodyColor);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 50, 100, 30);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 50, 100, 30);
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//носовая часть
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Brush brBlack = new SolidBrush(Color.Black);
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Point point1 = new Point(_startPosX.Value - 15, _startPosY.Value + 65);
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Point point2 = new Point(_startPosX.Value + 10, _startPosY.Value + 80);
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Point point3 = new Point(_startPosX.Value + 10, _startPosY.Value + 50);
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Point[] curvePointsNos = { point1, point2, point3 };
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g.DrawPolygon(pen, curvePointsNos);
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g.FillPolygon(brBlack, curvePointsNos);
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//верхнее левое крыло
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Point point4 = new Point(_startPosX.Value + 60, _startPosY.Value);
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Point point5 = new Point(_startPosX.Value + 60, _startPosY.Value + 50);
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Point point6 = new Point(_startPosX.Value + 75, _startPosY.Value + 50);
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Point point7 = new Point(_startPosX.Value + 65, _startPosY.Value);
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Point[] Wings1 = { point4, point5, point6, point7 };
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g.DrawPolygon(pen, Wings1);
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g.FillPolygon(br, Wings1);
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//нижнее левое крыло
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Point point8 = new Point(_startPosX.Value + 60, _startPosY.Value + 140);
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Point point9 = new Point(_startPosX.Value + 60, _startPosY.Value + 80);
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Point point10 = new Point(_startPosX.Value + 75, _startPosY.Value + 80);
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Point point11 = new Point(_startPosX.Value + 65, _startPosY.Value + 140);
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Point[] Wings2 = { point8, point9, point10, point11 };
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g.DrawPolygon(pen, Wings2);
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g.FillPolygon(br, Wings2);
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//нижнее правое крыло
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Point point12 = new Point(_startPosX.Value + 110, _startPosY.Value + 100);
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Point point13 = new Point(_startPosX.Value + 110, _startPosY.Value + 80);
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Point point14 = new Point(_startPosX.Value + 95, _startPosY.Value + 80);
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Point point15 = new Point(_startPosX.Value + 100, _startPosY.Value + 100);
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Point[] Wings3 = { point12, point13, point14, point15 };
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g.DrawPolygon(pen, Wings3);
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g.FillPolygon(br, Wings3);
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//верхнее правое крыло
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Point point16 = new Point(_startPosX.Value + 110, _startPosY.Value + 30);
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Point point17 = new Point(_startPosX.Value + 110, _startPosY.Value + 50);
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Point point18 = new Point(_startPosX.Value + 95, _startPosY.Value + 50);
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Point point19 = new Point(_startPosX.Value + 100, _startPosY.Value + 30);
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Point[] Wings4 = { point16, point17, point18, point19 };
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g.DrawPolygon(pen, Wings4);
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g.FillPolygon(br, Wings4);
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//наличие топливных баков
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if (EntityAirBomber.Engine)
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{
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Brush brBrown = new SolidBrush(Color.Brown);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 45, 20, 5);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 80, 20, 5);
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g.FillRectangle(brBrown, _startPosX.Value + 75, _startPosY.Value + 45, 20, 5);
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g.FillRectangle(brBrown, _startPosX.Value + 75, _startPosY.Value + 80, 20, 5);
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}
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//наличие дополнительных бомб
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if (EntityAirBomber.Bomb)
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{
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Brush brGreen = new SolidBrush(Color.Green);
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 20, 20, 8);
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 100, 20, 8);
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g.FillRectangle(brGreen, _startPosX.Value + 40, _startPosY.Value + 20, 20, 8);
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g.FillRectangle(brGreen, _startPosX.Value + 40, _startPosY.Value + 100, 20, 8);
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}
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}
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}
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@ -1,5 +1,4 @@
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namespace ProjectAirBomber;
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namespace ProjectAirBomber.Drawnings;
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public enum DirectionType
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{
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@ -18,6 +17,8 @@ public enum DirectionType
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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Right = 4,
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Unknow = -1
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}
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57
ProjectBomber/ProjectBomber/Drawnings/DrawningAirBomber.cs
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57
ProjectBomber/ProjectBomber/Drawnings/DrawningAirBomber.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectAirBomber.Entities;
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namespace ProjectAirBomber.Drawnings;
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public class DrawingAirBomber : DrawningPlane
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engine">Дополнительный цвет</param>
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/// <param name="bomb">Дополнительный цвет</param>
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public DrawingAirBomber(int speed, double weight, Color bodyColor, Color
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additionalColor, bool engine, bool bomb) : base(100, 130)
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{
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EntityPlane = new EntityAirBomber(speed, weight, bodyColor, additionalColor,
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engine, bomb);
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}
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public override void DrawPlane(Graphics g)
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{
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if (EntityPlane == null || EntityPlane is not EntityAirBomber airBomber || !_startPosX.HasValue || !_startPosY.HasValue)
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return;
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base.DrawPlane(g);
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Pen pen = new(Color.Black);
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//наличие топливных баков
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if (airBomber.Engine)
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{
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Brush brBrown = new SolidBrush(Color.Brown);
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g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 35, 20, 5);
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g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 70, 20, 5);
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g.FillRectangle(brBrown, _startPosX.Value + 65, _startPosY.Value + 35, 20, 5);
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g.FillRectangle(brBrown, _startPosX.Value + 65, _startPosY.Value + 70, 20, 5);
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}
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//наличие дополнительных бомб
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if (airBomber.Bomb)
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{
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Brush brGreen = new SolidBrush(Color.Green);
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 20, 8);
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 90, 20, 8);
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g.FillRectangle(brGreen, _startPosX.Value + 30, _startPosY.Value + 10, 20, 8);
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g.FillRectangle(brGreen, _startPosX.Value + 30, _startPosY.Value + 90, 20, 8);
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}
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}
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}
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230
ProjectBomber/ProjectBomber/Drawnings/DrawningPlane.cs
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230
ProjectBomber/ProjectBomber/Drawnings/DrawningPlane.cs
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@ -0,0 +1,230 @@
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using ProjectAirBomber.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectAirBomber.Drawnings;
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public class DrawningPlane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityPlane? EntityPlane { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки самолета
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки самолета
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки самолета
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/// </summary>
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private readonly int _drawningPlaneWidth = 95;
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/// <summary>
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/// Высота прорисовки самолета
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/// </summary>
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private readonly int _drawningPlaneHeight = 130;
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/// <summary>
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/// Координата X
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningPlaneWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningPlaneHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningPlane()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningPlane(int speed, double weight, Color bodyColor) : this()
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{
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EntityPlane = new EntityPlane(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследования
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/// </summary>
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/// <param name="drawningPlaneWidth">ширина самолета</param>
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/// <param name="drawningPlaneHeight">высота самолета</param>
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protected DrawningPlane(int drawningPlaneWidth, int drawningPlaneHeight) : this()
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{
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_drawningPlaneWidth = drawningPlaneWidth;
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_drawningPlaneHeight = drawningPlaneHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningPlaneWidth <= width && _drawningPlaneHeight <= height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawningPlaneWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningPlaneWidth;
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}
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if (_startPosY + _drawningPlaneHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningPlaneHeight;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0) x = 0;
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else if (x + _drawningPlaneWidth > _pictureWidth) x = _pictureWidth.Value - _drawningPlaneWidth;
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if (y < 0) y = 0;
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else if (y + _drawningPlaneHeight > _pictureHeight) y = _pictureHeight.Value - _drawningPlaneHeight;
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_startPosX = x;
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_startPosY = y;
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}
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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return false;
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityPlane.Step > 0)
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_startPosX -= (int)EntityPlane.Step;
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityPlane.Step > 0)
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_startPosY -= (int)EntityPlane.Step;
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningPlaneWidth + EntityPlane.Step < _pictureWidth)
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_startPosX += (int)EntityPlane.Step;
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return true;
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//вниз
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case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningPlaneHeight + EntityPlane.Step < _pictureHeight)
|
||||
_startPosY += (int)EntityPlane.Step;
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
///
|
||||
public virtual void DrawPlane(Graphics g)
|
||||
{
|
||||
if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
//главная часть
|
||||
Brush br = new SolidBrush(EntityPlane.BodyColor);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 100, 30);
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 40, 100, 30);
|
||||
|
||||
//носовая часть
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
Point point1 = new Point(_startPosX.Value -25, _startPosY.Value + 55);
|
||||
Point point2 = new Point(_startPosX.Value, _startPosY.Value + 70);
|
||||
Point point3 = new Point(_startPosX.Value, _startPosY.Value + 40);
|
||||
Point[] curvePointsNos = { point1, point2, point3 };
|
||||
g.DrawPolygon(pen, curvePointsNos);
|
||||
g.FillPolygon(brBlack, curvePointsNos);
|
||||
|
||||
//верхнее левое крыло
|
||||
Point point4 = new Point(_startPosX.Value + 50, _startPosY.Value);
|
||||
Point point5 = new Point(_startPosX.Value + 50, _startPosY.Value + 40);
|
||||
Point point6 = new Point(_startPosX.Value + 65, _startPosY.Value + 40);
|
||||
Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value);
|
||||
Point[] Wings1 = { point4, point5, point6, point7 };
|
||||
g.DrawPolygon(pen, Wings1);
|
||||
g.FillPolygon(br, Wings1);
|
||||
|
||||
//нижнее левое крыло
|
||||
Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 130);
|
||||
Point point9 = new Point(_startPosX.Value + 50, _startPosY.Value + 70);
|
||||
Point point10 = new Point(_startPosX.Value + 65, _startPosY.Value + 70);
|
||||
Point point11 = new Point(_startPosX.Value + 55, _startPosY.Value + 130);
|
||||
Point[] Wings2 = { point8, point9, point10, point11 };
|
||||
g.DrawPolygon(pen, Wings2);
|
||||
g.FillPolygon(br, Wings2);
|
||||
|
||||
//нижнее правое крыло
|
||||
Point point12 = new Point(_startPosX.Value + 100, _startPosY.Value + 90);
|
||||
Point point13 = new Point(_startPosX.Value + 100, _startPosY.Value + 70);
|
||||
Point point14 = new Point(_startPosX.Value + 85, _startPosY.Value + 70);
|
||||
Point point15 = new Point(_startPosX.Value + 90, _startPosY.Value + 90);
|
||||
Point[] Wings3 = { point12, point13, point14, point15 };
|
||||
g.DrawPolygon(pen, Wings3);
|
||||
g.FillPolygon(br, Wings3);
|
||||
|
||||
//верхнее правое крыло
|
||||
Point point16 = new Point(_startPosX.Value + 100, _startPosY.Value + 20);
|
||||
Point point17 = new Point(_startPosX.Value + 100, _startPosY.Value + 40);
|
||||
Point point18 = new Point(_startPosX.Value + 85, _startPosY.Value + 40);
|
||||
Point point19 = new Point(_startPosX.Value + 90, _startPosY.Value + 20);
|
||||
Point[] Wings4 = { point16, point17, point18, point19 };
|
||||
g.DrawPolygon(pen, Wings4);
|
||||
g.FillPolygon(br, Wings4);
|
||||
}
|
||||
}
|
@ -1,18 +1,10 @@
|
||||
namespace ProjectAirBomber;
|
||||
public class EntityAirBomber
|
||||
namespace ProjectAirBomber.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс сущность бомбардировщик
|
||||
/// </summary>
|
||||
public class EntityAirBomber : EntityPlane
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -27,27 +19,15 @@ public class EntityAirBomber
|
||||
/// наличие бомб
|
||||
/// </summary>
|
||||
public bool Bomb { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="engine">наличие двигателя</param>
|
||||
/// <param name="bomb">наличие двигателя</param>
|
||||
///
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool engine, bool bomb)
|
||||
public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool bomb) : base (speed,weight,bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Engine = engine;
|
||||
Bomb = bomb;
|
43
ProjectBomber/ProjectBomber/Entities/EntityPlane.cs
Normal file
43
ProjectBomber/ProjectBomber/Entities/EntityPlane.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirBomber.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс сущность самолет
|
||||
/// </summary>
|
||||
public class EntityPlane
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущностей
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityPlane(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -38,6 +38,9 @@ namespace ProjectAirBomber
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreatePlane = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -55,9 +58,9 @@ namespace ProjectAirBomber
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(0, 655);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.Size = new Size(247, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать бомбардировщик";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
@ -110,11 +113,45 @@ namespace ProjectAirBomber
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreatePlane
|
||||
//
|
||||
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreatePlane.Location = new Point(253, 655);
|
||||
buttonCreatePlane.Name = "buttonCreatePlane";
|
||||
buttonCreatePlane.Size = new Size(247, 29);
|
||||
buttonCreatePlane.TabIndex = 6;
|
||||
buttonCreatePlane.Text = "Создать самолет";
|
||||
buttonCreatePlane.UseVisualStyleBackColor = true;
|
||||
buttonCreatePlane.Click += ButtonCreatePlane_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(1392, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(1434, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// ProjectAirBomber
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1555, 684);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreatePlane);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
@ -135,5 +172,8 @@ namespace ProjectAirBomber
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreatePlane;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,45 +1,92 @@
|
||||
using ProjectAirBomber;
|
||||
using ProjectAirBomber.Drawnings;
|
||||
using ProjectAirBomber.MovementStrategy;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectAirBomber
|
||||
{
|
||||
public partial class ProjectAirBomber : Form
|
||||
{
|
||||
private DrawingAirBomber? _drawingAirBomber;
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningPlane? _drawningPlane;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public ProjectAirBomber()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingAirBomber == null)
|
||||
if (_drawningPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingAirBomber.DrawAirBomber(gr);
|
||||
_drawningPlane.DrawPlane(gr);
|
||||
pictureBoxAirBomber.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingAirBomber = new DrawingAirBomber();
|
||||
_drawingAirBomber.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingAirBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||
_drawingAirBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Random rnd = new Random();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningPlane):
|
||||
_drawningPlane = new DrawningPlane(rnd.Next(100, 300), rnd.Next(1000, 3000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingAirBomber):
|
||||
_drawningPlane = new DrawingAirBomber(rnd.Next(650, 700), rnd.Next(15760, 16130),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningPlane.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||
_drawningPlane.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
|
||||
_strategy = null;
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать автобус с гармошкой"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingAirBomber));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать автобус"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
public void ButtonCreatePlane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPlane));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingAirBomber == null)
|
||||
if (_drawningPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -49,16 +96,16 @@ namespace ProjectAirBomber
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingAirBomber.MoveTransport(DirectionType.Up);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingAirBomber.MoveTransport(DirectionType.Down);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingAirBomber.MoveTransport(DirectionType.Left);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingAirBomber.MoveTransport(DirectionType.Right);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -67,5 +114,42 @@ namespace ProjectAirBomber
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
{
|
||||
if (_drawningPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveablePlane(_drawningPlane),
|
||||
pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
122
ProjectBomber/ProjectBomber/MovementStrategy/AbstractStategy.cs
Normal file
122
ProjectBomber/ProjectBomber/MovementStrategy/AbstractStategy.cs
Normal file
@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
public abstract class AbstractStategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
56
ProjectBomber/ProjectBomber/MovementStrategy/MoveToCenter.cs
Normal file
56
ProjectBomber/ProjectBomber/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
using ProjectAirBomber.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public class MoveablePlane : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса Drawningplane или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningPlane? _plane = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="plane">Объект класса Drawningplane</param>
|
||||
public MoveablePlane(DrawningPlane plane)
|
||||
{
|
||||
_plane = plane;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_plane == null || _plane.EntityPlane == null ||
|
||||
!_plane.GetPosX.HasValue || !_plane.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_plane.GetPosX.Value,
|
||||
_plane.GetPosY.Value, _plane.GetWidth, _plane.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_plane?.EntityPlane?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_plane == null || _plane.EntityPlane == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _plane.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
Up = 1, Down = 2, Left = 3, Right = 4
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
///<summary>
|
||||
///Всё готово к началу
|
||||
///</summary>
|
||||
NotInit,
|
||||
|
||||
///<summary>
|
||||
///Выполняется
|
||||
///</summary>
|
||||
InProgress,
|
||||
|
||||
///<summary>
|
||||
///Завершено
|
||||
///</summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user