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39429dea0f
Author | SHA1 | Date | |
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39429dea0f | |||
aa926f45dd |
@ -1,10 +1,15 @@
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namespace ProjectAirFighter;
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namespace ProjectAirFighter.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -0,0 +1,65 @@
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using ProjectAirFighter.Entities;
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namespace ProjectAirFighter.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAirFighter : DrawningWarPlane
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес истребителя</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engines">Признак наличия двигателей</param>
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/// <param name="extraWings">Признак наличия дополнительных крыльев</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public DrawningAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool engines, bool extraWings, bool rockets) : base(150, 150)
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{
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EntityWarPlane = new EntityAirFighter(speed, weight, bodyColor, additionalColor, engines, extraWings, rockets);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityWarPlane == null || EntityWarPlane is not EntityAirFighter airFighter || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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base.DrawTransport(g);
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Pen additionalPen = new(airFighter.AdditionalColor);
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Brush additionalBrush = new SolidBrush(airFighter.AdditionalColor);
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// отрисовка двигателей
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if (airFighter.Engines)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 30, 10, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 120, 10, 10);
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}
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// отрисовка дополнительных крыльев
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if (airFighter.ExtraWings)
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{
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g.DrawLine(additionalPen, _startPosX.Value + 65, _startPosY.Value + 70, _startPosX.Value + 90, _startPosY.Value + 20);
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g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 110, _startPosY.Value + 20);
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g.DrawLine(additionalPen, _startPosX.Value + 110, _startPosY.Value + 20, _startPosX.Value + 85, _startPosY.Value + 70);
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g.DrawLine(additionalPen, _startPosX.Value + 65, _startPosY.Value + 80, _startPosX.Value + 90, _startPosY.Value + 130);
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g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 130, _startPosX.Value + 110, _startPosY.Value + 130);
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g.DrawLine(additionalPen, _startPosX.Value + 110, _startPosY.Value + 130, _startPosX.Value + 85, _startPosY.Value + 80);
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}
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// отрисовка ракет
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if (airFighter.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 32, _startPosY.Value + 4, 8, 6);
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g.DrawLine(additionalPen, _startPosX.Value + 32, _startPosY.Value + 4, _startPosX.Value + 26, _startPosY.Value + 7);
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g.DrawLine(additionalPen, _startPosX.Value + 26, _startPosY.Value + 7, _startPosX.Value + 32, _startPosY.Value + 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 32, _startPosY.Value + 140, 8, 6);
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g.DrawLine(additionalPen, _startPosX.Value + 32, _startPosY.Value + 146, _startPosX.Value + 26, _startPosY.Value + 143);
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g.DrawLine(additionalPen, _startPosX.Value + 26, _startPosY.Value + 143, _startPosX.Value + 32, _startPosY.Value + 140);
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}
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}
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}
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@ -1,14 +1,13 @@
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namespace ProjectAirFighter;
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using ProjectAirFighter.Entities;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAirFighter
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namespace ProjectAirFighter.Drawnings;
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public class DrawningWarPlane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAirFighter? EntityAirFighter { get; private set; }
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public EntityWarPlane? EntityWarPlane { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -23,12 +22,12 @@ public class DrawningAirFighter
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/// <summary>
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/// Левая координата прорисовки истребителя
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки истребителя
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки истребителя
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@ -41,25 +40,58 @@ public class DrawningAirFighter
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private readonly int _drawningPlaneHeight = 150;
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/// <summary>
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/// Инициализация полей объекта-класса истребителя
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/// Координата X объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес истребителя</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engines">Признак наличия двигателей</param>
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/// <param name="extraWings">Признак наличия дополнительных крыльев</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engines, bool extraWings, bool rockets)
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningPlaneWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningPlaneHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningWarPlane()
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{
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EntityAirFighter = new EntityAirFighter();
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EntityAirFighter.Init(speed, weight, bodyColor, additionalColor, engines, extraWings, rockets);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес истребителя</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningWarPlane(int speed, double weight, Color bodyColor) : this()
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{
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EntityWarPlane = new EntityWarPlane(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningPlaneWidth">Ширина прорисовки истребителя</param>
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/// <param name="drawningPlaneHeight">Высота прорисовки истребителя</param>
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protected DrawningWarPlane(int drawningPlaneWidth, int drawningPlaneHeight) : this()
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{
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_drawningPlaneWidth = drawningPlaneWidth;
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_drawningPlaneHeight = drawningPlaneHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -79,7 +111,7 @@ public class DrawningAirFighter
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if (_startPosY.Value + _drawningPlaneHeight > height) { _startPosY = height - _drawningPlaneHeight; }
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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return true;
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}
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@ -125,7 +157,7 @@ public class DrawningAirFighter
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityWarPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -134,30 +166,30 @@ public class DrawningAirFighter
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityAirFighter.Step > 0)
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if (_startPosX.Value - EntityWarPlane.Step > 0)
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{
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_startPosX -= (int)EntityAirFighter.Step;
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_startPosX -= (int)EntityWarPlane.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityAirFighter.Step > 0)
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if (_startPosY.Value - EntityWarPlane.Step > 0)
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{
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_startPosY -= (int)EntityAirFighter.Step;
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_startPosY -= (int)EntityWarPlane.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityAirFighter.Step + _drawningPlaneWidth < _pictureWidth)
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if (_startPosX.Value + EntityWarPlane.Step + _drawningPlaneWidth < _pictureWidth)
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{
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_startPosX += (int)EntityAirFighter.Step;
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_startPosX += (int)EntityWarPlane.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityAirFighter.Step + _drawningPlaneHeight < _pictureHeight)
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if (_startPosY.Value + EntityWarPlane.Step + _drawningPlaneHeight < _pictureHeight)
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{
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_startPosY += (int)EntityAirFighter.Step;
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_startPosY += (int)EntityWarPlane.Step;
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}
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return true;
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default:
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@ -169,9 +201,9 @@ public class DrawningAirFighter
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityWarPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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@ -182,11 +214,11 @@ public class DrawningAirFighter
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 75);
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Point point2 = new Point(_startPosX.Value + 20, _startPosY.Value + 70);
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Point point3 = new Point(_startPosX.Value + 20, _startPosY.Value + 80);
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Point[] triangle = {point1, point2, point3};
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Point[] triangle = { point1, point2, point3 };
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g.FillPolygon(brBlack, triangle);
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Pen br = new(EntityAirFighter.BodyColor);
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Brush hd = new SolidBrush(EntityAirFighter.BodyColor);
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Pen br = new(EntityWarPlane.BodyColor);
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Brush hd = new SolidBrush(EntityWarPlane.BodyColor);
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// отрисовка корпуса истребителя
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g.FillRectangle(hd, _startPosX.Value + 20, _startPosY.Value + 70, 130, 10);
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@ -205,37 +237,5 @@ public class DrawningAirFighter
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g.DrawLine(br, _startPosX.Value + 150, _startPosY.Value + 80, _startPosX.Value + 150, _startPosY.Value + 95);
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g.DrawLine(br, _startPosX.Value + 150, _startPosY.Value + 95, _startPosX.Value + 135, _startPosY.Value + 85);
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g.DrawLine(br, _startPosX.Value + 135, _startPosY.Value + 85, _startPosX.Value + 135, _startPosY.Value + 80);
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Pen additionalPen = new(EntityAirFighter.AdditionalColor);
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Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
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// отрисовка двигателей
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if (EntityAirFighter.Engines)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 30, 10, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 120, 10, 10);
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}
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// отрисовка дополнительных крыльев
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if (EntityAirFighter.ExtraWings)
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{
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g.DrawLine(additionalPen, _startPosX.Value + 65, _startPosY.Value + 70, _startPosX.Value + 90, _startPosY.Value + 20);
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g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 110, _startPosY.Value + 20);
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g.DrawLine(additionalPen, _startPosX.Value + 110, _startPosY.Value + 20, _startPosX.Value + 85, _startPosY.Value + 70);
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g.DrawLine(additionalPen, _startPosX.Value + 65, _startPosY.Value + 80, _startPosX.Value + 90, _startPosY.Value + 130);
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g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 130, _startPosX.Value + 110, _startPosY.Value + 130);
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g.DrawLine(additionalPen, _startPosX.Value + 110, _startPosY.Value + 130, _startPosX.Value + 85, _startPosY.Value + 80);
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}
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// отрисовка ракет
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if (EntityAirFighter.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 32, _startPosY.Value + 4, 8, 6);
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g.DrawLine(additionalPen, _startPosX.Value + 32, _startPosY.Value + 4, _startPosX.Value + 26, _startPosY.Value + 7);
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g.DrawLine(additionalPen, _startPosX.Value + 26, _startPosY.Value + 7, _startPosX.Value + 32, _startPosY.Value + 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 32, _startPosY.Value + 140, 8, 6);
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g.DrawLine(additionalPen, _startPosX.Value + 32, _startPosY.Value + 146, _startPosX.Value + 26, _startPosY.Value + 143);
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g.DrawLine(additionalPen, _startPosX.Value + 26, _startPosY.Value + 143, _startPosX.Value + 32, _startPosY.Value + 140);
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}
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}
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}
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@ -1,25 +1,10 @@
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namespace ProjectAirFighter;
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namespace ProjectAirFighter.Entities;
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/// <summary>
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/// Класс-сущность "Истребитель"
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/// </summary>
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public class EntityAirFighter
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public class EntityAirFighter : EntityWarPlane
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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@ -41,12 +26,7 @@ public class EntityAirFighter
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public bool Rockets { get; private set; }
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/// <summary>
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/// Шаг перемещения истребителя
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса истребителя
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/// Конструктор
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/// </summary>
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||||
/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес истребителя</param>
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@ -55,11 +35,8 @@ public class EntityAirFighter
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/// <param name="engines">Признак наличия двигателей</param>
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/// <param name="extraWings">Признак наличия дополнительных крыльев</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engines, bool extraWings, bool rockets)
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public EntityAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool engines, bool extraWings, bool rockets) : base(speed, weight, bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Engines = engines;
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ExtraWings = extraWings;
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@ -0,0 +1,40 @@
|
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namespace ProjectAirFighter.Entities;
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|
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/// <summary>
|
||||
/// Класс-сущность "Военный самолет"
|
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/// </summary>
|
||||
public class EntityWarPlane
|
||||
{
|
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/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
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||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения самолета
|
||||
/// </summary>
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||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес самолета</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityWarPlane(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonCreateWarPlane = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -53,9 +56,9 @@
|
||||
buttonCreateAirFighter.Location = new Point(14, 626);
|
||||
buttonCreateAirFighter.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreateAirFighter.Name = "buttonCreateAirFighter";
|
||||
buttonCreateAirFighter.Size = new Size(86, 31);
|
||||
buttonCreateAirFighter.Size = new Size(228, 31);
|
||||
buttonCreateAirFighter.TabIndex = 1;
|
||||
buttonCreateAirFighter.Text = "Создать";
|
||||
buttonCreateAirFighter.Text = "Создать истребитель";
|
||||
buttonCreateAirFighter.UseVisualStyleBackColor = true;
|
||||
buttonCreateAirFighter.Click += ButtonCreateAirFighter_Click;
|
||||
//
|
||||
@ -111,11 +114,46 @@
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateWarPlane
|
||||
//
|
||||
buttonCreateWarPlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateWarPlane.Location = new Point(248, 626);
|
||||
buttonCreateWarPlane.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreateWarPlane.Name = "buttonCreateWarPlane";
|
||||
buttonCreateWarPlane.Size = new Size(228, 31);
|
||||
buttonCreateWarPlane.TabIndex = 6;
|
||||
buttonCreateWarPlane.Text = "Создать военный самолет";
|
||||
buttonCreateWarPlane.UseVisualStyleBackColor = true;
|
||||
buttonCreateWarPlane.Click += ButtonCreateWarPlane_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(719, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(775, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormAirFighter
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 673);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateWarPlane);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
@ -137,5 +175,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreateWarPlane;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace ProjectAirFighter;
|
||||
using ProjectAirFighter.Drawnings;
|
||||
using ProjectAirFighter.MovementStrategy;
|
||||
|
||||
namespace ProjectAirFighter;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "истребитель"
|
||||
@ -8,7 +11,12 @@ public partial class FormAirFighter : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningAirFighter? _drawningAirFighter;
|
||||
private DrawningWarPlane? _drawningWarPlane;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -16,6 +24,7 @@ public partial class FormAirFighter : Form
|
||||
public FormAirFighter()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -23,35 +32,55 @@ public partial class FormAirFighter : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAirFighter == null)
|
||||
if (_drawningWarPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAirFighter.DrawTransport(gr);
|
||||
_drawningWarPlane.DrawTransport(gr);
|
||||
pictureBoxAirFighter.Image = bmp;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningWarPlane):
|
||||
_drawningWarPlane = new DrawningWarPlane(random.Next(300, 600), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningAirFighter):
|
||||
_drawningWarPlane = new DrawningAirFighter(random.Next(300, 600), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningWarPlane.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
_drawningWarPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Обработка нажатия кнопки "Создать истребитель"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateAirFighter_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAirFighter = new DrawningAirFighter();
|
||||
_drawningAirFighter.Init(random.Next(300, 600), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningAirFighter.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
_drawningAirFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
private void ButtonCreateAirFighter_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirFighter));
|
||||
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать военный самолет"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateWarPlane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarPlane));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
@ -60,7 +89,7 @@ public partial class FormAirFighter : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAirFighter == null)
|
||||
if (_drawningWarPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -70,16 +99,16 @@ public partial class FormAirFighter : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Up);
|
||||
result = _drawningWarPlane.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Down);
|
||||
result = _drawningWarPlane.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Left);
|
||||
result = _drawningWarPlane.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Right);
|
||||
result = _drawningWarPlane.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -88,4 +117,46 @@ public partial class FormAirFighter : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningWarPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableWarPlane(_drawningWarPlane), pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,135 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в правый нижний угол
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.LeftBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
using ProjectAirFighter.Drawnings;
|
||||
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningWarPlane
|
||||
/// </summary>
|
||||
public class MoveableWarPlane : IMoveableObject
|
||||
{
|
||||
private readonly DrawningWarPlane? _warPlane = null;
|
||||
|
||||
public MoveableWarPlane(DrawningWarPlane warPlane)
|
||||
{
|
||||
_warPlane = warPlane;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_warPlane == null || _warPlane.EntityWarPlane == null || !_warPlane.GetPosX.HasValue || !_warPlane.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_warPlane.GetPosX.Value, _warPlane.GetPosY.Value, _warPlane.GetWidth, _warPlane.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_warPlane?.EntityWarPlane?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_warPlane == null || _warPlane.EntityWarPlane == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _warPlane.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user