194 lines
6.9 KiB
C#
194 lines
6.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Catamaran
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{
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/// <summary>
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/// Карта с набром объектов под нее
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
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internal class MapWithSetBoatsGeneric<T, U>
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where T : class, IDrawingObject
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where U : AbstractMap
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{
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 90;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetBoatsGeneric<T> _setBoats;
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/// <summary>
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/// Карта
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/// </summary>
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private readonly U _map;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="map"></param>
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public MapWithSetBoatsGeneric(int picWidth, int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setBoats = new SetBoatsGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="map"></param>
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/// <param name="Boat"></param>
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/// <returns></returns>
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///
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public static int operator +(MapWithSetBoatsGeneric<T, U> map, T Boat)
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{
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return map._setBoats.Insert(Boat);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="map"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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public static T operator -(MapWithSetBoatsGeneric<T, U> map, int position)
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{
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return map._setBoats.Remove(position);
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}
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/// <summary>
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/// Вывод всего набора объектов
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowSet()
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{
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Bitmap bmp = new Bitmap(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawBoats(gr);
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return bmp;
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}
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/// <summary>
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/// Просмотр объекта на карте
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setBoats.Count; i++)
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{
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var Boat = _setBoats.Get(i);
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if (Boat != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, Boat);
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}
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}
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return new Bitmap(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// Перемещение объекта по крате
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new Bitmap(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// "Взбалтываем" набор, чтобы все элементы оказались в начале
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/// </summary>
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private void Shaking()
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{
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int j = _setBoats.Count - 1;
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for (int i = 0; i < _setBoats.Count; i++)
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{
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if (_setBoats.Get(i) == null)
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{
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for (; j > i; j--)
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{
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var Boat = _setBoats.Get(j);
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if (Boat != null)
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{
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_setBoats.Insert(Boat, i);
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_setBoats.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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/// <summary>
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/// Метод отрисовки фона
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/// </summary>
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/// <param name="g"></param>
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private void DrawBackground(Graphics g)
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{
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Pen pen = new Pen(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{//линия рамзетки места
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
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_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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for (int k = 0; k < 7; k++)
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{
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g.DrawEllipse(pen, i * _placeSizeWidth + 15 * k, j * _placeSizeHeight, 15, 15);
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g.DrawEllipse(pen, i * _placeSizeWidth + 15 * k, j * _placeSizeHeight - 15, 15, 15);
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}
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
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for (int k = 0; k < 6 * 4; k++)
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{
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g.DrawEllipse(pen, i * _placeSizeWidth, 0 + 15 * k, 15, 15);
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}
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}
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}
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/// <summary>
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/// Метод прорисовки объектов
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/// </summary>
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/// <param name="g"></param>
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private void DrawBoats(System.Drawing.Graphics g)
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{
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int numberOfSeatsInWidth = _pictureWidth / _placeSizeWidth;
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int numberOfSeatsInHeight = _pictureHeight / _placeSizeHeight;
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int bottomLine = (numberOfSeatsInHeight - 1) * _placeSizeHeight;
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for (int i = 0; i < _setBoats.Count; i++)
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{
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// TODO установка позиции
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_setBoats.Get(i)?.SetObject(i % numberOfSeatsInWidth * _placeSizeWidth, bottomLine - i / numberOfSeatsInWidth * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setBoats.Get(i)?.DrawingObject(g);
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}
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}
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}
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}
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