using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Catamaran
{
///
/// Карта с набром объектов под нее
///
///
///
internal class MapWithSetBoatsGeneric
where T : class, IDrawingObject
where U : AbstractMap
{
///
/// Ширина окна отрисовки
///
private readonly int _pictureWidth;
///
/// Высота окна отрисовки
///
private readonly int _pictureHeight;
///
/// Размер занимаемого объектом места (ширина)
///
private readonly int _placeSizeWidth = 210;
///
/// Размер занимаемого объектом места (высота)
///
private readonly int _placeSizeHeight = 90;
///
/// Набор объектов
///
private readonly SetBoatsGeneric _setBoats;
///
/// Карта
///
private readonly U _map;
///
/// Конструктор
///
///
///
///
public MapWithSetBoatsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setBoats = new SetBoatsGeneric(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
///
/// Перегрузка оператора сложения
///
///
///
///
public static int operator +(MapWithSetBoatsGeneric map, T Boat)
{
return map._setBoats.Insert(Boat);
}
///
/// Перегрузка оператора вычитания
///
///
///
///
public static T operator -(MapWithSetBoatsGeneric map, int position)
{
return map._setBoats.Remove(position);
}
///
/// Вывод всего набора объектов
///
///
public Bitmap ShowSet()
{
Bitmap bmp = new Bitmap(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawBoats(gr);
return bmp;
}
///
/// Просмотр объекта на карте
///
///
public Bitmap ShowOnMap()
{
Shaking();
foreach (var boat in _setBoats.GetBoats())
{
return _map.CreateMap(_pictureWidth, _pictureHeight, boat);
}
return new Bitmap(_pictureWidth, _pictureHeight);
}
///
/// Перемещение объекта по крате
///
///
///
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new Bitmap(_pictureWidth, _pictureHeight);
}
///
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
///
private void Shaking()
{
int j = _setBoats.Count - 1;
for (int i = 0; i < _setBoats.Count; i++)
{
if (_setBoats[i] == null)
{
for (; j > i; j--)
{
var Boat = _setBoats[j];
if (Boat != null)
{
_setBoats.Insert(Boat, i);
_setBoats.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
///
/// Метод отрисовки фона
///
///
private void DrawBackground(Graphics g)
{
Pen pen = new Pen(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
for (int k = 0; k < 7; k++)
{
g.DrawEllipse(pen, i * _placeSizeWidth + 15 * k, j * _placeSizeHeight, 15, 15);
g.DrawEllipse(pen, i * _placeSizeWidth + 15 * k, j * _placeSizeHeight - 15, 15, 15);
}
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
for (int k = 0; k < 6 * 4; k++)
{
g.DrawEllipse(pen, i * _placeSizeWidth, 0 + 15 * k, 15, 15);
}
}
}
///
/// Метод прорисовки объектов
///
///
private void DrawBoats(System.Drawing.Graphics g)
{
int numberOfSeatsInWidth = _pictureWidth / _placeSizeWidth;
int numberOfSeatsInHeight = _pictureHeight / _placeSizeHeight;
int bottomLine = (numberOfSeatsInHeight - 1) * _placeSizeHeight;
for (int i = 0; i < _setBoats.Count; i++)
{
// TODO установка позиции
_setBoats[i]?.SetObject(i % numberOfSeatsInWidth * _placeSizeWidth, bottomLine - i / numberOfSeatsInWidth * _placeSizeHeight, _pictureWidth, _pictureHeight);
_setBoats[i]?.DrawingObject(g);
}
}
///
/// Получение данных в виде строки
///
///
///
public string GetData(char separatorType, char separatorData)
{
string data = $"{_map.GetType().Name}{separatorType}";
foreach (var Boat in _setBoats.GetBoats())
{
data += $"{Boat.GetInfo()}{separatorData}";
}
return data;
}
///
/// Загрузка списка из массива строк
///
///
public void LoadData(string[] records)
{
foreach (var rec in records)
{
_setBoats.Insert(DrawingObjectBoat.Create(rec) as T);
}
}
}
}