using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Catamaran { internal abstract class AbstractMap { private IDrawingObject _drawingObject = null; protected int[,] _map = null; protected int _width; protected int _height; protected float _size_x; protected float _size_y; protected readonly Random _random = new Random(); protected readonly int _freeRoad = 0; protected readonly int _barrier = 1; public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject) { _width = width; _height = height; _drawingObject = drawingObject; GenerateMap(); while (!SetObjectOnMap()) { GenerateMap(); } return DrawMapWithObject(); } public Bitmap MoveObject(Direction direction) { bool isFree = true; int startPosX = (int)(_drawingObject.GetCurrentPosition().Left / _size_x); int startPosY = (int)(_drawingObject.GetCurrentPosition().Right / _size_y); int boatWidth = (int)(_drawingObject.GetCurrentPosition().Top / _size_x); int boatHeight = (int)(_drawingObject.GetCurrentPosition().Bottom / _size_y); switch (direction) { // вправо case Direction.Right: for (int i = boatWidth; i <= boatWidth + (int)(_drawingObject.Step / _size_x); i++) { for (int j = startPosY; j <= boatHeight; j++) { if (_map[i, j] == _barrier) { isFree = false; break; } } } break; //влево case Direction.Left: for (int i = startPosX; i >= (int)(_drawingObject.Step / _size_x); i--) { for (int j = startPosY; j <= boatHeight; j++) { if (_map[i, j] == _barrier) { isFree = false; break; } } } break; //вверх case Direction.Up: for (int i = startPosX; i <= boatWidth; i++) { for (int j = startPosY; j >= (int)(_drawingObject.Step / _size_y); j--) { if (_map[i, j] == _barrier) { isFree = false; break; } } } break; //вниз case Direction.Down: for (int i = startPosX; i <= boatWidth; i++) { for (int j = boatHeight; j <= boatHeight + (int)(_drawingObject.Step / _size_y); j++) { if (_map[i, j] == _barrier) { isFree = false; break; } } } break; } if (isFree) { _drawingObject.MoveObject(direction); } return DrawMapWithObject(); } private bool SetObjectOnMap() { if (_drawingObject == null || _map == null) { return false; } int x = _random.Next(0, 10); int y = _random.Next(0, 10); _drawingObject.SetObject(x, y, _width, _height); // TODO првоерка, что объект не "накладывается" на закрытые участки _drawingObject.SetObject(x, y, _width, _height); int startPosX = (int)(_drawingObject.GetCurrentPosition().Left / _size_x); int startPosY = (int)(_drawingObject.GetCurrentPosition().Right / _size_y); int boatWidth = (int)(_drawingObject.GetCurrentPosition().Top / _size_x); int boatHeight = (int)(_drawingObject.GetCurrentPosition().Bottom / _size_y); for (int i = startPosX; i <= boatWidth; i++) { for (int j = startPosY; j <= boatHeight; j++) { if (_map[i, j] == _barrier) { return false; } } } return true; } private Bitmap DrawMapWithObject() { Bitmap bmp = new Bitmap(_width, _height); if (_drawingObject == null || _map == null) { return bmp; } Graphics gr = Graphics.FromImage(bmp); for (int i = 0; i < _map.GetLength(0); ++i) { for (int j = 0; j < _map.GetLength(1); ++j) { if (_map[i, j] == _freeRoad) { DrawRoadPart(gr, i, j); } else if (_map[i, j] == _barrier) { DrawBarrierPart(gr, i, j); } } } _drawingObject.DrawingObject(gr); return bmp; } protected abstract void GenerateMap(); protected abstract void DrawRoadPart(Graphics g, int i, int j); protected abstract void DrawBarrierPart(Graphics g, int i, int j); } }