Compare commits
1 Commits
Author | SHA1 | Date | |
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6ca10bca20 |
@ -1,164 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Catamaran
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{
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internal abstract class AbstractMap
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{
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private IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new Random();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawingObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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bool isFree = true;
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int startPosX = (int)(_drawingObject.GetCurrentPosition().Left / _size_x);
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int startPosY = (int)(_drawingObject.GetCurrentPosition().Right / _size_y);
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int boatWidth = (int)(_drawingObject.GetCurrentPosition().Top / _size_x);
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int boatHeight = (int)(_drawingObject.GetCurrentPosition().Bottom / _size_y);
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switch (direction)
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{
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// вправо
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case Direction.Right:
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for (int i = boatWidth; i <= boatWidth + (int)(_drawingObject.Step / _size_x); i++)
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{
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for (int j = startPosY; j <= boatHeight; j++)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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//влево
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case Direction.Left:
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for (int i = startPosX; i >= (int)(_drawingObject.Step / _size_x); i--)
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{
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for (int j = startPosY; j <= boatHeight; j++)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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//вверх
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case Direction.Up:
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for (int i = startPosX; i <= boatWidth; i++)
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{
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for (int j = startPosY; j >= (int)(_drawingObject.Step / _size_y); j--)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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//вниз
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case Direction.Down:
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for (int i = startPosX; i <= boatWidth; i++)
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{
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for (int j = boatHeight; j <= boatHeight + (int)(_drawingObject.Step / _size_y); j++)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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}
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if (isFree)
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawingObject.SetObject(x, y, _width, _height);
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// TODO првоерка, что объект не "накладывается" на закрытые участки
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_drawingObject.SetObject(x, y, _width, _height);
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int startPosX = (int)(_drawingObject.GetCurrentPosition().Left / _size_x);
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int startPosY = (int)(_drawingObject.GetCurrentPosition().Right / _size_y);
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int boatWidth = (int)(_drawingObject.GetCurrentPosition().Top / _size_x);
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int boatHeight = (int)(_drawingObject.GetCurrentPosition().Bottom / _size_y);
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for (int i = startPosX; i <= boatWidth; i++)
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{
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for (int j = startPosY; j <= boatHeight; j++)
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{
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if (_map[i, j] == _barrier)
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{
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return false;
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}
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}
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}
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new Bitmap(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawingObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -46,37 +46,19 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AbstractMap.cs" />
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<Compile Include="DrawingCatamaran.cs" />
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<Compile Include="DrawingObjectBoat.cs" />
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<Compile Include="EntityCatamaran.cs" />
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<Compile Include="Direction.cs" />
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<Compile Include="DrawingBoat.cs" />
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<Compile Include="EntityBoat.cs" />
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<Compile Include="FormBoat.cs">
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<Compile Include="DrawingCatamaran.cs" />
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<Compile Include="EntityCatamaran.cs" />
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<Compile Include="CatamaranForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="FormBoat.Designer.cs">
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<DependentUpon>FormBoat.cs</DependentUpon>
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<Compile Include="CatamaranForm.Designer.cs">
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<DependentUpon>CatamaranForm.cs</DependentUpon>
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</Compile>
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<Compile Include="FormMapWithSetBoats.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="FormMapWithSetBoats.Designer.cs">
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<DependentUpon>FormMapWithSetBoats.cs</DependentUpon>
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</Compile>
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<Compile Include="IDrawingObject.cs" />
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<Compile Include="MapWithSetBoatsGeneric.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SecondMap.cs" />
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<Compile Include="SetBoatsGeneric.cs" />
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<Compile Include="SimpleMap.cs" />
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<EmbeddedResource Include="FormBoat.resx">
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<DependentUpon>FormBoat.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="FormMapWithSetBoats.resx">
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<DependentUpon>FormMapWithSetBoats.cs</DependentUpon>
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<EmbeddedResource Include="CatamaranForm.resx">
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<DependentUpon>CatamaranForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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@ -1,6 +1,6 @@
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namespace Catamaran
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{
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partial class FormBoat
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partial class CatamaranForm
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{
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/// <summary>
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/// Обязательная переменная конструктора.
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@ -38,8 +38,6 @@
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonCreate = new System.Windows.Forms.Button();
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this.buttonCreateModif = new System.Windows.Forms.Button();
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this.buttonSelectBoat = new System.Windows.Forms.Button();
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this.statusStrip1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxCatamaran)).BeginInit();
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this.SuspendLayout();
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@ -74,6 +72,7 @@
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this.toolStripStatusLabelColor.Name = "toolStripStatusLabelColor";
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this.toolStripStatusLabelColor.Size = new System.Drawing.Size(55, 25);
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this.toolStripStatusLabelColor.Text = "Color";
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this.toolStripStatusLabelColor.Click += new System.EventHandler(this.toolStripStatusLabel3_Click);
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//
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// pictureBoxCatamaran
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//
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@ -144,36 +143,12 @@
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this.buttonCreate.Text = "Cteate";
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this.buttonCreate.UseVisualStyleBackColor = true;
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this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
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//
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// buttonCreateModif
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//
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this.buttonCreateModif.Location = new System.Drawing.Point(90, 380);
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this.buttonCreateModif.Name = "buttonCreateModif";
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this.buttonCreateModif.Size = new System.Drawing.Size(108, 30);
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this.buttonCreateModif.TabIndex = 7;
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this.buttonCreateModif.Text = "CreateModif";
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this.buttonCreateModif.UseVisualStyleBackColor = true;
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this.buttonCreateModif.Click += new System.EventHandler(this.buttonCreateModif_Click);
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//
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// buttonSelectBoat
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//
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this.buttonSelectBoat.Location = new System.Drawing.Point(204, 384);
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this.buttonSelectBoat.Name = "buttonSelectBoat";
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this.buttonSelectBoat.Size = new System.Drawing.Size(113, 26);
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this.buttonSelectBoat.TabIndex = 8;
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this.buttonSelectBoat.Text = "SelectBoat";
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this.buttonSelectBoat.UseVisualStyleBackColor = true;
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this.buttonSelectBoat.Click += new System.EventHandler(this.buttonSelectBoat_Click);
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//
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// CatamaranForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(796, 461);
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this.Controls.Add(this.buttonSelectBoat);
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this.Controls.Add(this.buttonCreateModif);
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this.Controls.Add(this.buttonCreate);
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.buttonLeft);
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@ -183,6 +158,7 @@
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this.Controls.Add(this.statusStrip1);
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this.Name = "CatamaranForm";
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this.Text = "Catamaran";
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this.Load += new System.EventHandler(this.CatamaranForm_Load);
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this.statusStrip1.ResumeLayout(false);
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this.statusStrip1.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxCatamaran)).EndInit();
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@ -203,8 +179,6 @@
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private System.Windows.Forms.Button buttonLeft;
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private System.Windows.Forms.Button buttonRight;
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private System.Windows.Forms.Button buttonCreate;
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private System.Windows.Forms.Button buttonCreateModif;
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private System.Windows.Forms.Button buttonSelectBoat;
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}
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}
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@ -10,12 +10,10 @@ using System.Windows.Forms;
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namespace Catamaran
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{
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public partial class FormBoat : Form
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public partial class CatamaranForm : Form
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{
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private DrawingBoat _catamaran;
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public DrawingBoat SelectedBoat { get; private set; }
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public FormBoat()
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private DrawingCatamaran _catamaran;
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public CatamaranForm()
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{
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InitializeComponent();
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}
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@ -26,26 +24,26 @@ namespace Catamaran
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_catamaran?.DrawTransport(gr);
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pictureBoxCatamaran.Image = bmp;
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}
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private void SetData()
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private void CatamaranForm_Load(object sender, EventArgs e)
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{
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Random rnd = new Random();
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_catamaran.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
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pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
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toolStripStatusLabelSpeed.Text = $"Скорость: {_catamaran.Catamaran.Speed}";
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toolStripStatusLabelWeight.Text = $"Вес: {_catamaran.Catamaran.Weight}";
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toolStripStatusLabelColor.Text = $"Цвет: { _catamaran.Catamaran.BodyColor.Name}";
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}
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private void toolStripStatusLabel3_Click(object sender, EventArgs e)
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{
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random rnd = new Random();
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Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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ColorDialog dialog = new ColorDialog();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_catamaran = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000), color);
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SetData();
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_catamaran = new DrawingCatamaran();
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_catamaran.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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_catamaran.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
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pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
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toolStripStatusLabelSpeed.Text = $"Скорость: {_catamaran.Catamaran.Speed}";
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toolStripStatusLabelWeight.Text = $"Вес: {_catamaran.Catamaran.Weight}";
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toolStripStatusLabelColor.Text = $"Цвет:{ _catamaran.Catamaran.BodyColor.Name}";
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Draw();
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}
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private void buttonMove_Click(object sender, EventArgs e)
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@ -75,37 +73,5 @@ namespace Catamaran
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_catamaran?.ChangeBorders(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
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Draw();
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}
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private void buttonCreateModif_Click(object sender, EventArgs e)
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{
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Random rnd = new Random();
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Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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ColorDialog dialog = new ColorDialog();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256),
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rnd.Next(0, 256));
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ColorDialog dialogDop = new ColorDialog();
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if (dialogDop.ShowDialog() == DialogResult.OK)
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{
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dopColor = dialogDop.Color;
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}
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_catamaran = new DrawingCatamaran(rnd.Next(100, 300), rnd.Next(1000, 2000),
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color, dopColor,
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Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
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SetData();
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Draw();
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}
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/// <summary>
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/// Обработка нажатия кнопки "Выбрать"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonSelectBoat_Click(object sender, EventArgs e)
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{
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SelectedBoat = _catamaran;
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DialogResult = DialogResult.OK;
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}
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}
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}
|
@ -9,9 +9,8 @@ namespace Catamaran
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum Direction
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internal enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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|
@ -1,191 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
|
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|
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namespace Catamaran
|
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{
|
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public class DrawingBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat Catamaran { set; get; }
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/// <summary>
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/// Левая координата отрисовки лодки
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/// </summary>
|
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protected float _startPosX;
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/// <summary>
|
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/// Верхняя кооридната отрисовки лодки
|
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/// </summary>
|
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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protected int? _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
|
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/// </summary>
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protected int? _pictureHeight = null;
|
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/// <summary>
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/// Ширина отрисовки лодки
|
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/// </summary>
|
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protected readonly int _catamaranWidth = 80;
|
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/// <summary>
|
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/// Высота отрисовки лодки
|
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/// </summary>
|
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protected readonly int _catamaranHeight = 50;
|
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/// <summary>
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/// Инициализация свойств
|
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/// </summary>
|
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/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Цвет лодки</param>
|
||||
public DrawingBoat(int speed, float weight, Color bodyColor)
|
||||
{
|
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Catamaran = new EntityBoat(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public (float Left, float Right, float Top, float Bottom)
|
||||
GetCurrentPosition()
|
||||
{
|
||||
return (_startPosX, _startPosY, _startPosX + _catamaranWidth, _startPosY +
|
||||
_catamaranHeight);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции лодки
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
{
|
||||
if (x < 0 || y < 0 || x + _catamaranWidth > width || y + _catamaranHeight > height) return;
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
if (_startPosX + _catamaranWidth + Catamaran.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - Catamaran.Step > 0)
|
||||
{
|
||||
_startPosX -= Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - Catamaran.Step > 0)
|
||||
{
|
||||
_startPosY -= Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
if (_startPosY + _catamaranHeight + Catamaran.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="carWidth">Ширина отрисовки автомобиля</param>
|
||||
/// <param name="carHeight">Высота отрисовки автомобиля</param>
|
||||
protected DrawingBoat(int speed, float weight, Color bodyColor, int
|
||||
catamaranWidth, int catamaranHeight) :
|
||||
this(speed, weight, bodyColor)
|
||||
{
|
||||
_catamaranWidth = catamaranWidth;
|
||||
_catamaranHeight = catamaranHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Отрисовка лодки
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
//границы
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY, _catamaranWidth * 3 / 4, _catamaranHeight);
|
||||
|
||||
Point point_1 = new Point((int)(_startPosX + _catamaranWidth * 3 / 4), (int)_startPosY);
|
||||
Point point_2 = new Point((int)(_startPosX + _catamaranWidth), (int)(_startPosY + _catamaranHeight / 2));
|
||||
Point point_3 = new Point((int)(_startPosX + _catamaranWidth * 3 / 4), (int)(_startPosY + _catamaranHeight));
|
||||
Point[] pointsArray = {point_1, point_2, point_3};
|
||||
g.DrawPolygon(pen, pointsArray);
|
||||
Brush br = new SolidBrush(Catamaran?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(br, _startPosX, _startPosY, _catamaranWidth * 3 / 4, _catamaranHeight);
|
||||
g.FillPolygon(br, pointsArray);
|
||||
|
||||
// середина
|
||||
g.DrawEllipse(pen, _startPosX + 5, _startPosY + 5, _catamaranWidth - 15, _catamaranHeight - 11);
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillEllipse(brBlue, _startPosX + 5, _startPosY + 5, _catamaranWidth - 15, _catamaranHeight - 11);
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена границ формы отрисовки
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void ChangeBorders(int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _catamaranWidth || _pictureHeight <= _catamaranHeight)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _catamaranWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _catamaranWidth;
|
||||
}
|
||||
if (_startPosY + _catamaranHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _catamaranHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,56 +7,158 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class DrawingCatamaran : DrawingBoat
|
||||
internal class DrawingCatamaran
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityCatamaran Catamaran { private set; get; }
|
||||
/// <summary>
|
||||
/// Левая координата отрисовки лодки
|
||||
/// </summary>
|
||||
private float _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната отрисовки лодки
|
||||
/// </summary>
|
||||
private float _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
private int? _pictureWidth = null;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
|
||||
/// </summary>
|
||||
private int? _pictureHeight = null;
|
||||
/// <summary>
|
||||
/// Ширина отрисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _catamaranWidth = 80;
|
||||
/// <summary>
|
||||
/// Высота отрисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _catamaranHeight = 50;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="Floats">Признак наличия обвеса</param>
|
||||
/// <param name="Sail">Признак наличия антикрыла</param>
|
||||
public DrawingCatamaran(int speed, float weight, Color bodyColor, Color
|
||||
dopColor, bool Floats, bool Sail) :
|
||||
base(speed, weight, bodyColor, 110, 60)
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Цвет лодки</param>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Catamaran = new EntityCatamaran(speed, weight, bodyColor, dopColor, Floats,
|
||||
Sail);
|
||||
Catamaran = new EntityCatamaran();
|
||||
Catamaran.Init(speed, weight, bodyColor);
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
/// <summary>
|
||||
/// Установка позиции лодки
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
{
|
||||
if (!(Catamaran is EntityCatamaran catamaranPro))
|
||||
if (x < 0 || y < 0 || x + _catamaranWidth > width || y + _catamaranHeight > height) return;
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
if (_startPosX + _catamaranWidth + Catamaran.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - Catamaran.Step > 0)
|
||||
{
|
||||
_startPosX -= Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - Catamaran.Step > 0)
|
||||
{
|
||||
_startPosY -= Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
if (_startPosY + _catamaranHeight + Catamaran.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Отрисовка лодки
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(catamaranPro.DopColor);
|
||||
if (catamaranPro.Floats)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX, _startPosY, (int)(_catamaranWidth / 2), (int)(_catamaranHeight / 2));
|
||||
g.FillEllipse(dopBrush, _startPosX, _startPosY, (int)(_catamaranWidth / 2), (int)(_catamaranHeight / 2));
|
||||
g.DrawEllipse(pen, _startPosX, 10 + _startPosY + (int)(_catamaranHeight / 2), (int)(_catamaranWidth / 2), (int)(_catamaranHeight / 2));
|
||||
g.FillEllipse(dopBrush, _startPosX, 10 + _startPosY + (int)(_catamaranHeight / 2), (int)(_catamaranWidth / 2), (int)(_catamaranHeight / 2));
|
||||
//границы
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY, _catamaranWidth * 3 / 4, _catamaranHeight);
|
||||
|
||||
}
|
||||
_startPosX += 10;
|
||||
_startPosY += 5;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 10;
|
||||
_startPosY -= 5;
|
||||
if (catamaranPro.Sail)
|
||||
{
|
||||
Point point_1 = new Point((int)(_startPosX + _catamaranWidth * 2 / 4), (int)_startPosY + 5);
|
||||
Point point_2 = new Point((int)(_startPosX + _catamaranWidth), (int)(_startPosY + _catamaranHeight / 2));
|
||||
Point point_3 = new Point((int)(_startPosX + _catamaranWidth * 2 / 4), (int)(_startPosY + _catamaranHeight));
|
||||
Point[] pointsArray = { point_1, point_2, point_3 };
|
||||
g.DrawPolygon(pen, pointsArray);
|
||||
g.FillPolygon(dopBrush, pointsArray);
|
||||
Point point_1 = new Point((int)(_startPosX + _catamaranWidth * 3 / 4), (int)_startPosY);
|
||||
Point point_2 = new Point((int)(_startPosX + _catamaranWidth), (int)(_startPosY + _catamaranHeight / 2));
|
||||
Point point_3 = new Point((int)(_startPosX + _catamaranWidth * 3 / 4), (int)(_startPosY + _catamaranHeight));
|
||||
Point[] pointsArray = {point_1, point_2, point_3};
|
||||
g.DrawPolygon(pen, pointsArray);
|
||||
Brush br = new SolidBrush(Catamaran?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(br, _startPosX, _startPosY, _catamaranWidth * 3 / 4, _catamaranHeight);
|
||||
g.FillPolygon(br, pointsArray);
|
||||
|
||||
// середина
|
||||
g.DrawEllipse(pen, _startPosX + 5, _startPosY + 5, _catamaranWidth - 15, _catamaranHeight - 15);
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillEllipse(brBlue, _startPosX + 5, _startPosY + 5, _catamaranWidth - 15, _catamaranHeight - 15);
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена границ формы отрисовки
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void ChangeBorders(int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _catamaranWidth || _pictureHeight <= _catamaranHeight)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _catamaranWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _catamaranWidth;
|
||||
}
|
||||
if (_startPosY + _catamaranHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _catamaranHeight;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class DrawingObjectBoat : IDrawingObject
|
||||
{
|
||||
private DrawingBoat _catamaran = null;
|
||||
public DrawingObjectBoat(DrawingBoat catamaran)
|
||||
{
|
||||
_catamaran = catamaran;
|
||||
}
|
||||
public float Step => _catamaran?.Catamaran?.Step ?? 0;
|
||||
public (float Left, float Right, float Top, float Bottom)
|
||||
GetCurrentPosition()
|
||||
{
|
||||
return _catamaran?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_catamaran?.MoveTransport(direction);
|
||||
}
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_catamaran.SetPosition(x, y, width, height);
|
||||
}
|
||||
public void DrawingObject(Graphics g)
|
||||
{
|
||||
|
||||
_catamaran.DrawTransport(g);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public float Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public float Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public EntityBoat(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -7,33 +7,37 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class EntityCatamaran : EntityBoat
|
||||
internal class EntityCatamaran
|
||||
{
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия поплавков
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public bool Floats { get; private set; }
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия паруса
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public bool Sail { get; private set; }
|
||||
public float Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// Цвет
|
||||
/// </summary>
|
||||
/// /// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Цвет</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="Floats">Признак наличия поплавков</param>
|
||||
/// <param name="Sail">Признак наличия паруса</param>
|
||||
public EntityCatamaran(int speed, float weight, Color bodyColor, Color
|
||||
dopColor, bool Floats, bool Sail) :
|
||||
base(speed, weight, bodyColor)
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public float Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
this.Floats = Floats;
|
||||
this.Sail = Sail;
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
215
Catamaran/FormMapWithSetBoats.Designer.cs
generated
215
Catamaran/FormMapWithSetBoats.Designer.cs
generated
@ -1,215 +0,0 @@
|
||||
namespace Catamaran
|
||||
{
|
||||
partial class FormMapWithSetBoats
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBoxTools = new System.Windows.Forms.GroupBox();
|
||||
this.buttonShowOnMap = new System.Windows.Forms.Button();
|
||||
this.buttonShowStorage = new System.Windows.Forms.Button();
|
||||
this.buttonRemoveBoat = new System.Windows.Forms.Button();
|
||||
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
|
||||
this.buttonAddBoat = new System.Windows.Forms.Button();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.pictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRemoveBoat);
|
||||
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
|
||||
this.groupBoxTools.Controls.Add(this.buttonAddBoat);
|
||||
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.groupBoxTools.Controls.Add(this.buttonLeft);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRight);
|
||||
this.groupBoxTools.Controls.Add(this.buttonUp);
|
||||
this.groupBoxTools.Controls.Add(this.buttonDown);
|
||||
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
|
||||
this.groupBoxTools.Location = new System.Drawing.Point(653, 0);
|
||||
this.groupBoxTools.Name = "groupBoxTools";
|
||||
this.groupBoxTools.Size = new System.Drawing.Size(303, 557);
|
||||
this.groupBoxTools.TabIndex = 0;
|
||||
this.groupBoxTools.TabStop = false;
|
||||
this.groupBoxTools.Text = "Tools";
|
||||
//
|
||||
// buttonShowOnMap
|
||||
//
|
||||
this.buttonShowOnMap.Location = new System.Drawing.Point(24, 402);
|
||||
this.buttonShowOnMap.Name = "buttonShowOnMap";
|
||||
this.buttonShowOnMap.Size = new System.Drawing.Size(191, 31);
|
||||
this.buttonShowOnMap.TabIndex = 5;
|
||||
this.buttonShowOnMap.Text = "ShowOnMap";
|
||||
this.buttonShowOnMap.UseVisualStyleBackColor = true;
|
||||
this.buttonShowOnMap.Click += new System.EventHandler(this.buttonShowOnMap_Click);
|
||||
//
|
||||
// buttonShowStorage
|
||||
//
|
||||
this.buttonShowStorage.Location = new System.Drawing.Point(24, 344);
|
||||
this.buttonShowStorage.Name = "buttonShowStorage";
|
||||
this.buttonShowStorage.Size = new System.Drawing.Size(191, 33);
|
||||
this.buttonShowStorage.TabIndex = 4;
|
||||
this.buttonShowStorage.Text = "ShowStorage";
|
||||
this.buttonShowStorage.UseVisualStyleBackColor = true;
|
||||
this.buttonShowStorage.Click += new System.EventHandler(this.buttonShowStorage_Click);
|
||||
//
|
||||
// buttonRemoveBoat
|
||||
//
|
||||
this.buttonRemoveBoat.Location = new System.Drawing.Point(24, 271);
|
||||
this.buttonRemoveBoat.Name = "buttonRemoveBoat";
|
||||
this.buttonRemoveBoat.Size = new System.Drawing.Size(191, 30);
|
||||
this.buttonRemoveBoat.TabIndex = 3;
|
||||
this.buttonRemoveBoat.Text = "RemoveBoat";
|
||||
this.buttonRemoveBoat.UseVisualStyleBackColor = true;
|
||||
this.buttonRemoveBoat.Click += new System.EventHandler(this.buttonRemoveBoat_Click);
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
this.maskedTextBoxPosition.Location = new System.Drawing.Point(24, 201);
|
||||
this.maskedTextBoxPosition.Mask = "00";
|
||||
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
this.maskedTextBoxPosition.Size = new System.Drawing.Size(191, 26);
|
||||
this.maskedTextBoxPosition.TabIndex = 2;
|
||||
//
|
||||
// buttonAddBoat
|
||||
//
|
||||
this.buttonAddBoat.Location = new System.Drawing.Point(24, 123);
|
||||
this.buttonAddBoat.Name = "buttonAddBoat";
|
||||
this.buttonAddBoat.Size = new System.Drawing.Size(191, 32);
|
||||
this.buttonAddBoat.TabIndex = 1;
|
||||
this.buttonAddBoat.Text = "AddBoat";
|
||||
this.buttonAddBoat.UseVisualStyleBackColor = true;
|
||||
this.buttonAddBoat.Click += new System.EventHandler(this.buttonAddBoat_Click_1);
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"SimpleMap",
|
||||
"SecondMap"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(24, 51);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(191, 28);
|
||||
this.comboBoxSelectorMap.TabIndex = 0;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Catamaran.Properties.Resources.Left;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(10, 472);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 4;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Catamaran.Properties.Resources.Right;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(70, 472);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 5;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Catamaran.Properties.Resources.Up;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(40, 450);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 2;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Catamaran.Properties.Resources.Down;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(40, 480);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 3;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox.Name = "pictureBox";
|
||||
this.pictureBox.Size = new System.Drawing.Size(653, 557);
|
||||
this.pictureBox.TabIndex = 1;
|
||||
this.pictureBox.TabStop = false;
|
||||
//
|
||||
// FormMapWithSetBoats
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(956, 557);
|
||||
this.Controls.Add(this.pictureBox);
|
||||
this.Controls.Add(this.groupBoxTools);
|
||||
this.Name = "FormMapWithSetBoats";
|
||||
this.Text = "FormMapWithSetBoats";
|
||||
this.groupBoxTools.ResumeLayout(false);
|
||||
this.groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.GroupBox groupBoxTools;
|
||||
private System.Windows.Forms.ComboBox comboBoxSelectorMap;
|
||||
private System.Windows.Forms.PictureBox pictureBox;
|
||||
private System.Windows.Forms.Button buttonShowOnMap;
|
||||
private System.Windows.Forms.Button buttonShowStorage;
|
||||
private System.Windows.Forms.Button buttonRemoveBoat;
|
||||
private System.Windows.Forms.MaskedTextBox maskedTextBoxPosition;
|
||||
private System.Windows.Forms.Button buttonAddBoat;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
}
|
||||
}
|
@ -1,165 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
public partial class FormMapWithSetBoats : Form
|
||||
{
|
||||
private MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap> _mapBoatsCollectionGeneric;
|
||||
|
||||
|
||||
public FormMapWithSetBoats()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Выбор карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
AbstractMap map = null;
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "SimpleMap":
|
||||
map = new SimpleMap();
|
||||
break;
|
||||
case "SecondMap":
|
||||
map = new SecondMap();
|
||||
break;
|
||||
}
|
||||
if (map != null)
|
||||
{
|
||||
_mapBoatsCollectionGeneric = new MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap>(pictureBox.Width, pictureBox.Height, map);
|
||||
}
|
||||
else
|
||||
{
|
||||
_mapBoatsCollectionGeneric = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonRemoveBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_mapBoatsCollectionGeneric - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonShowStorage_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBoatsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonShowOnMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBoatsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.ShowOnMap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBoatsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.MoveObject(dir);
|
||||
}
|
||||
|
||||
private void buttonAddBoat_Click_1(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBoatsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormBoat form = new FormBoat();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
DrawingObjectBoat boat = new DrawingObjectBoat(form.SelectedBoat);
|
||||
if (_mapBoatsCollectionGeneric + boat != null)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,123 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
@ -1,42 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal interface IDrawingObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawingObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom)
|
||||
GetCurrentPosition();
|
||||
|
||||
}
|
||||
}
|
@ -1,193 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
/// <summary>
|
||||
/// Карта с набром объектов под нее
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="U"></typeparam>
|
||||
internal class MapWithSetBoatsGeneric<T, U>
|
||||
where T : class, IDrawingObject
|
||||
where U : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 210;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetBoatsGeneric<T> _setBoats;
|
||||
/// <summary>
|
||||
/// Карта
|
||||
/// </summary>
|
||||
private readonly U _map;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="map"></param>
|
||||
public MapWithSetBoatsGeneric(int picWidth, int picHeight, U map)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_setBoats = new SetBoatsGeneric<T>(width * height);
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_map = map;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
/// <param name="Boat"></param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
|
||||
public static int operator +(MapWithSetBoatsGeneric<T, U> map, T Boat)
|
||||
{
|
||||
return map._setBoats.Insert(Boat);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public static T operator -(MapWithSetBoatsGeneric<T, U> map, int position)
|
||||
{
|
||||
return map._setBoats.Remove(position);
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowSet()
|
||||
{
|
||||
Bitmap bmp = new Bitmap(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawBoats(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Просмотр объекта на карте
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowOnMap()
|
||||
{
|
||||
Shaking();
|
||||
for (int i = 0; i < _setBoats.Count; i++)
|
||||
{
|
||||
var Boat = _setBoats.Get(i);
|
||||
if (Boat != null)
|
||||
{
|
||||
return _map.CreateMap(_pictureWidth, _pictureHeight, Boat);
|
||||
}
|
||||
}
|
||||
return new Bitmap(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по крате
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (_map != null)
|
||||
{
|
||||
return _map.MoveObject(direction);
|
||||
}
|
||||
return new Bitmap(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
|
||||
/// </summary>
|
||||
private void Shaking()
|
||||
{
|
||||
int j = _setBoats.Count - 1;
|
||||
for (int i = 0; i < _setBoats.Count; i++)
|
||||
{
|
||||
if (_setBoats.Get(i) == null)
|
||||
{
|
||||
for (; j > i; j--)
|
||||
{
|
||||
var Boat = _setBoats.Get(j);
|
||||
if (Boat != null)
|
||||
{
|
||||
_setBoats.Insert(Boat, i);
|
||||
_setBoats.Remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j <= i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new Pen(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{//линия рамзетки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
|
||||
_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
|
||||
for (int k = 0; k < 7; k++)
|
||||
{
|
||||
g.DrawEllipse(pen, i * _placeSizeWidth + 15 * k, j * _placeSizeHeight, 15, 15);
|
||||
g.DrawEllipse(pen, i * _placeSizeWidth + 15 * k, j * _placeSizeHeight - 15, 15, 15);
|
||||
}
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
|
||||
for (int k = 0; k < 6 * 4; k++)
|
||||
{
|
||||
g.DrawEllipse(pen, i * _placeSizeWidth, 0 + 15 * k, 15, 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBoats(System.Drawing.Graphics g)
|
||||
{
|
||||
int numberOfSeatsInWidth = _pictureWidth / _placeSizeWidth;
|
||||
int numberOfSeatsInHeight = _pictureHeight / _placeSizeHeight;
|
||||
int bottomLine = (numberOfSeatsInHeight - 1) * _placeSizeHeight;
|
||||
for (int i = 0; i < _setBoats.Count; i++)
|
||||
{
|
||||
// TODO установка позиции
|
||||
_setBoats.Get(i)?.SetObject(i % numberOfSeatsInWidth * _placeSizeWidth, bottomLine - i / numberOfSeatsInWidth * _placeSizeHeight, _pictureWidth, _pictureHeight);
|
||||
_setBoats.Get(i)?.DrawingObject(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace Catamaran
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new FormMapWithSetBoats());
|
||||
Application.Run(new CatamaranForm());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,48 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class SecondMap : AbstractMap
|
||||
{
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
private readonly Brush roadColor = new SolidBrush(Color.DarkCyan);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 20)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,113 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetBoatsGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetBoatsGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="boat">Добавляемая лодка </param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T boat)
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
_places[i] = boat;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="boat">Добавляемая лодка</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T boat, int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position < 0 || position >= Count) return -1;
|
||||
// TODO проверка, что элемент массива по этой позиции пустой,если нет, то
|
||||
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
|
||||
if (_places[position] == null)
|
||||
{
|
||||
_places[position] = boat;
|
||||
return position;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = position + 1; i < Count; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
for (int j = i - 1; j >= position; j--)
|
||||
{
|
||||
_places[j + 1] = _places[j];
|
||||
}
|
||||
_places[position] = boat;
|
||||
return position;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
// TODO вставка по позиции
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position < 0 || position >= Count) return null;
|
||||
// TODO удаление объекта из массива, присовив элементу массива значение null
|
||||
T removed = _places[position];
|
||||
_places[position] = null;
|
||||
return removed;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position < 0 || position >= Count) return null;
|
||||
return _places[position];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,53 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user