Merge pull request 'Presnyakova V.V Lab_2' (#2) from Lab_2 into Lab_1
Reviewed-on: http://student.git.athene.tech/Victoria_Presnyakova/Pibd-22_Presnyakova.V.V_Catamaran_Base/pulls/2
This commit is contained in:
commit
2fd0bcdf6b
164
Catamaran/AbstractMap.cs
Normal file
164
Catamaran/AbstractMap.cs
Normal file
@ -0,0 +1,164 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Catamaran
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{
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internal abstract class AbstractMap
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{
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private IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new Random();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawingObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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bool isFree = true;
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int startPosX = (int)(_drawingObject.GetCurrentPosition().Left / _size_x);
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int startPosY = (int)(_drawingObject.GetCurrentPosition().Right / _size_y);
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int boatWidth = (int)(_drawingObject.GetCurrentPosition().Top / _size_x);
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int boatHeight = (int)(_drawingObject.GetCurrentPosition().Bottom / _size_y);
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switch (direction)
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{
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// вправо
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case Direction.Right:
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for (int i = boatWidth; i <= boatWidth + (int)(_drawingObject.Step / _size_x); i++)
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{
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for (int j = startPosY; j <= boatHeight; j++)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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//влево
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case Direction.Left:
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for (int i = startPosX; i >= (int)(_drawingObject.Step / _size_x); i--)
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{
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for (int j = startPosY; j <= boatHeight; j++)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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//вверх
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case Direction.Up:
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for (int i = startPosX; i <= boatWidth; i++)
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{
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for (int j = startPosY; j >= (int)(_drawingObject.Step / _size_y); j--)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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//вниз
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case Direction.Down:
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for (int i = startPosX; i <= boatWidth; i++)
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{
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for (int j = boatHeight; j <= boatHeight + (int)(_drawingObject.Step / _size_y); j++)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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}
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if (isFree)
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawingObject.SetObject(x, y, _width, _height);
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// TODO првоерка, что объект не "накладывается" на закрытые участки
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_drawingObject.SetObject(x, y, _width, _height);
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int startPosX = (int)(_drawingObject.GetCurrentPosition().Left / _size_x);
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int startPosY = (int)(_drawingObject.GetCurrentPosition().Right / _size_y);
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int boatWidth = (int)(_drawingObject.GetCurrentPosition().Top / _size_x);
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int boatHeight = (int)(_drawingObject.GetCurrentPosition().Bottom / _size_y);
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for (int i = startPosX; i <= boatWidth; i++)
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{
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for (int j = startPosY; j <= boatHeight; j++)
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{
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if (_map[i, j] == _barrier)
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{
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return false;
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}
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}
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}
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new Bitmap(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawingObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -46,19 +46,35 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Direction.cs" />
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<Compile Include="AbstractMap.cs" />
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<Compile Include="DrawingCatamaran.cs" />
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<Compile Include="DrawingObjectBoat.cs" />
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<Compile Include="EntityCatamaran.cs" />
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<Compile Include="CatamaranForm.cs">
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<Compile Include="Direction.cs" />
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<Compile Include="DrawingBoat.cs" />
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<Compile Include="EntityBoat.cs" />
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<Compile Include="FormBoat.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="CatamaranForm.Designer.cs">
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<DependentUpon>CatamaranForm.cs</DependentUpon>
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<Compile Include="FormBoat.Designer.cs">
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<DependentUpon>FormBoat.cs</DependentUpon>
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</Compile>
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<Compile Include="FormMap.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="FormMap.Designer.cs">
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<DependentUpon>FormMap.cs</DependentUpon>
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</Compile>
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<Compile Include="IDrawingObject.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="CatamaranForm.resx">
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<DependentUpon>CatamaranForm.cs</DependentUpon>
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<Compile Include="SecondMap.cs" />
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<Compile Include="SimpleMap.cs" />
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<EmbeddedResource Include="FormBoat.resx">
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<DependentUpon>FormBoat.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="FormMap.resx">
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<DependentUpon>FormMap.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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@ -11,6 +11,7 @@ namespace Catamaran
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/// </summary>
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internal enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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191
Catamaran/DrawingBoat.cs
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191
Catamaran/DrawingBoat.cs
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@ -0,0 +1,191 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Catamaran
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{
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internal class DrawingBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat Catamaran { set; get; }
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/// <summary>
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/// Левая координата отрисовки лодки
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/// </summary>
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protected float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки лодки
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/// </summary>
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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protected int? _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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protected int? _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки лодки
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/// </summary>
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protected readonly int _catamaranWidth = 80;
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/// <summary>
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/// Высота отрисовки лодки
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/// </summary>
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protected readonly int _catamaranHeight = 50;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лодки</param>
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/// <param name="bodyColor">Цвет лодки</param>
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public DrawingBoat(int speed, float weight, Color bodyColor)
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{
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Catamaran = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public (float Left, float Right, float Top, float Bottom)
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GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _catamaranWidth, _startPosY +
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_catamaranHeight);
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}
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/// <summary>
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/// Установка позиции лодки
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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if (x < 0 || y < 0 || x + _catamaranWidth > width || y + _catamaranHeight > height) return;
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _catamaranWidth + Catamaran.Step < _pictureWidth)
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{
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_startPosX += Catamaran.Step;
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}
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break;
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//влево
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case Direction.Left:
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if (_startPosX - Catamaran.Step > 0)
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{
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_startPosX -= Catamaran.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - Catamaran.Step > 0)
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{
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_startPosY -= Catamaran.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _catamaranHeight + Catamaran.Step < _pictureHeight)
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{
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_startPosY += Catamaran.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="carWidth">Ширина отрисовки автомобиля</param>
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/// <param name="carHeight">Высота отрисовки автомобиля</param>
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protected DrawingBoat(int speed, float weight, Color bodyColor, int
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catamaranWidth, int catamaranHeight) :
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this(speed, weight, bodyColor)
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{
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_catamaranWidth = catamaranWidth;
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_catamaranHeight = catamaranHeight;
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}
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/// <summary>
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/// Отрисовка лодки
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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//границы
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g.DrawRectangle(pen, _startPosX, _startPosY, _catamaranWidth * 3 / 4, _catamaranHeight);
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Point point_1 = new Point((int)(_startPosX + _catamaranWidth * 3 / 4), (int)_startPosY);
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Point point_2 = new Point((int)(_startPosX + _catamaranWidth), (int)(_startPosY + _catamaranHeight / 2));
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Point point_3 = new Point((int)(_startPosX + _catamaranWidth * 3 / 4), (int)(_startPosY + _catamaranHeight));
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Point[] pointsArray = {point_1, point_2, point_3};
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g.DrawPolygon(pen, pointsArray);
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Brush br = new SolidBrush(Catamaran?.BodyColor ?? Color.Black);
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g.FillRectangle(br, _startPosX, _startPosY, _catamaranWidth * 3 / 4, _catamaranHeight);
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g.FillPolygon(br, pointsArray);
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// середина
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g.DrawEllipse(pen, _startPosX + 5, _startPosY + 5, _catamaranWidth - 15, _catamaranHeight - 11);
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillEllipse(brBlue, _startPosX + 5, _startPosY + 5, _catamaranWidth - 15, _catamaranHeight - 11);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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||||
/// </summary>
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||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void ChangeBorders(int width, int height)
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||||
{
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||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _catamaranWidth || _pictureHeight <= _catamaranHeight)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _catamaranWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _catamaranWidth;
|
||||
}
|
||||
if (_startPosY + _catamaranHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _catamaranHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,158 +7,56 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class DrawingCatamaran
|
||||
internal class DrawingCatamaran : DrawingBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityCatamaran Catamaran { private set; get; }
|
||||
/// <summary>
|
||||
/// Левая координата отрисовки лодки
|
||||
/// </summary>
|
||||
private float _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната отрисовки лодки
|
||||
/// </summary>
|
||||
private float _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
private int? _pictureWidth = null;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
|
||||
/// </summary>
|
||||
private int? _pictureHeight = null;
|
||||
/// <summary>
|
||||
/// Ширина отрисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _catamaranWidth = 80;
|
||||
/// <summary>
|
||||
/// Высота отрисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _catamaranHeight = 50;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Цвет лодки</param>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="Floats">Признак наличия обвеса</param>
|
||||
/// <param name="Sail">Признак наличия антикрыла</param>
|
||||
public DrawingCatamaran(int speed, float weight, Color bodyColor, Color
|
||||
dopColor, bool Floats, bool Sail) :
|
||||
base(speed, weight, bodyColor, 110, 60)
|
||||
{
|
||||
Catamaran = new EntityCatamaran();
|
||||
Catamaran.Init(speed, weight, bodyColor);
|
||||
Catamaran = new EntityCatamaran(speed, weight, bodyColor, dopColor, Floats,
|
||||
Sail);
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции лодки
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (x < 0 || y < 0 || x + _catamaranWidth > width || y + _catamaranHeight > height) return;
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
if (_startPosX + _catamaranWidth + Catamaran.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - Catamaran.Step > 0)
|
||||
{
|
||||
_startPosX -= Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - Catamaran.Step > 0)
|
||||
{
|
||||
_startPosY -= Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
if (_startPosY + _catamaranHeight + Catamaran.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += Catamaran.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Отрисовка лодки
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
if (!(Catamaran is EntityCatamaran catamaranPro))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
//границы
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY, _catamaranWidth * 3 / 4, _catamaranHeight);
|
||||
Brush dopBrush = new SolidBrush(catamaranPro.DopColor);
|
||||
if (catamaranPro.Floats)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX, _startPosY, (int)(_catamaranWidth / 2), (int)(_catamaranHeight / 2));
|
||||
g.FillEllipse(dopBrush, _startPosX, _startPosY, (int)(_catamaranWidth / 2), (int)(_catamaranHeight / 2));
|
||||
g.DrawEllipse(pen, _startPosX, 10 + _startPosY + (int)(_catamaranHeight / 2), (int)(_catamaranWidth / 2), (int)(_catamaranHeight / 2));
|
||||
g.FillEllipse(dopBrush, _startPosX, 10 + _startPosY + (int)(_catamaranHeight / 2), (int)(_catamaranWidth / 2), (int)(_catamaranHeight / 2));
|
||||
|
||||
Point point_1 = new Point((int)(_startPosX + _catamaranWidth * 3 / 4), (int)_startPosY);
|
||||
Point point_2 = new Point((int)(_startPosX + _catamaranWidth), (int)(_startPosY + _catamaranHeight / 2));
|
||||
Point point_3 = new Point((int)(_startPosX + _catamaranWidth * 3 / 4), (int)(_startPosY + _catamaranHeight));
|
||||
Point[] pointsArray = {point_1, point_2, point_3};
|
||||
g.DrawPolygon(pen, pointsArray);
|
||||
Brush br = new SolidBrush(Catamaran?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(br, _startPosX, _startPosY, _catamaranWidth * 3 / 4, _catamaranHeight);
|
||||
g.FillPolygon(br, pointsArray);
|
||||
}
|
||||
_startPosX += 10;
|
||||
_startPosY += 5;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 10;
|
||||
_startPosY -= 5;
|
||||
if (catamaranPro.Sail)
|
||||
{
|
||||
Point point_1 = new Point((int)(_startPosX + _catamaranWidth * 2 / 4), (int)_startPosY + 5);
|
||||
Point point_2 = new Point((int)(_startPosX + _catamaranWidth), (int)(_startPosY + _catamaranHeight / 2));
|
||||
Point point_3 = new Point((int)(_startPosX + _catamaranWidth * 2 / 4), (int)(_startPosY + _catamaranHeight));
|
||||
Point[] pointsArray = { point_1, point_2, point_3 };
|
||||
g.DrawPolygon(pen, pointsArray);
|
||||
g.FillPolygon(dopBrush, pointsArray);
|
||||
|
||||
// середина
|
||||
g.DrawEllipse(pen, _startPosX + 5, _startPosY + 5, _catamaranWidth - 15, _catamaranHeight - 15);
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillEllipse(brBlue, _startPosX + 5, _startPosY + 5, _catamaranWidth - 15, _catamaranHeight - 15);
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена границ формы отрисовки
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public void ChangeBorders(int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _catamaranWidth || _pictureHeight <= _catamaranHeight)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _catamaranWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _catamaranWidth;
|
||||
}
|
||||
if (_startPosY + _catamaranHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _catamaranHeight;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
38
Catamaran/DrawingObjectBoat.cs
Normal file
38
Catamaran/DrawingObjectBoat.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class DrawingObjectBoat : IDrawingObject
|
||||
{
|
||||
private DrawingBoat _catamaran = null;
|
||||
public DrawingObjectBoat(DrawingBoat catamaran)
|
||||
{
|
||||
_catamaran = catamaran;
|
||||
}
|
||||
public float Step => _catamaran?.Catamaran?.Step ?? 0;
|
||||
public (float Left, float Right, float Top, float Bottom)
|
||||
GetCurrentPosition()
|
||||
{
|
||||
return _catamaran?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_catamaran?.MoveTransport(direction);
|
||||
}
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_catamaran.SetPosition(x, y, width, height);
|
||||
}
|
||||
public void DrawingObject(Graphics g)
|
||||
{
|
||||
|
||||
_catamaran.DrawTransport(g);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
43
Catamaran/EntityBoat.cs
Normal file
43
Catamaran/EntityBoat.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public float Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public float Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public EntityBoat(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -7,37 +7,33 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class EntityCatamaran
|
||||
internal class EntityCatamaran : EntityBoat
|
||||
{
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// Признак наличия поплавков
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
public bool Floats { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// Признак наличия паруса
|
||||
/// </summary>
|
||||
public float Weight { get; private set; }
|
||||
public bool Sail { get; private set; }
|
||||
/// <summary>
|
||||
/// Цвет
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public float Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
/// /// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Цвет</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="Floats">Признак наличия поплавков</param>
|
||||
/// <param name="Sail">Признак наличия паруса</param>
|
||||
public EntityCatamaran(int speed, float weight, Color bodyColor, Color
|
||||
dopColor, bool Floats, bool Sail) :
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
DopColor = dopColor;
|
||||
this.Floats = Floats;
|
||||
this.Sail = Sail;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace Catamaran
|
||||
{
|
||||
partial class CatamaranForm
|
||||
partial class FormBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Обязательная переменная конструктора.
|
||||
@ -72,7 +72,6 @@
|
||||
this.toolStripStatusLabelColor.Name = "toolStripStatusLabelColor";
|
||||
this.toolStripStatusLabelColor.Size = new System.Drawing.Size(55, 25);
|
||||
this.toolStripStatusLabelColor.Text = "Color";
|
||||
this.toolStripStatusLabelColor.Click += new System.EventHandler(this.toolStripStatusLabel3_Click);
|
||||
//
|
||||
// pictureBoxCatamaran
|
||||
//
|
||||
@ -158,7 +157,6 @@
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "CatamaranForm";
|
||||
this.Text = "Catamaran";
|
||||
this.Load += new System.EventHandler(this.CatamaranForm_Load);
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCatamaran)).EndInit();
|
@ -10,10 +10,10 @@ using System.Windows.Forms;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
public partial class CatamaranForm : Form
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
private DrawingCatamaran _catamaran;
|
||||
public CatamaranForm()
|
||||
private DrawingBoat _catamaran;
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
@ -24,20 +24,11 @@ namespace Catamaran
|
||||
_catamaran?.DrawTransport(gr);
|
||||
pictureBoxCatamaran.Image = bmp;
|
||||
}
|
||||
|
||||
private void CatamaranForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
private void toolStripStatusLabel3_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
_catamaran = new DrawingCatamaran();
|
||||
_catamaran.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
_catamaran = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_catamaran.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
||||
pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
209
Catamaran/FormMap.Designer.cs
generated
Normal file
209
Catamaran/FormMap.Designer.cs
generated
Normal file
@ -0,0 +1,209 @@
|
||||
namespace Catamaran
|
||||
{
|
||||
partial class FormMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.pictureBoxCatamaran = new System.Windows.Forms.PictureBox();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
this.buttonCreateModif = new System.Windows.Forms.Button();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCatamaran)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// statusStrip1
|
||||
//
|
||||
this.statusStrip1.ImageScalingSize = new System.Drawing.Size(24, 24);
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabelSpeed,
|
||||
this.toolStripStatusLabelWeight,
|
||||
this.toolStripStatusLabelColor});
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 436);
|
||||
this.statusStrip1.Name = "statusStrip1";
|
||||
this.statusStrip1.Size = new System.Drawing.Size(826, 32);
|
||||
this.statusStrip1.TabIndex = 0;
|
||||
this.statusStrip1.Text = "statusStrip1";
|
||||
//
|
||||
// toolStripStatusLabelSpeed
|
||||
//
|
||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 25);
|
||||
this.toolStripStatusLabelSpeed.Text = "Speed";
|
||||
//
|
||||
// toolStripStatusLabelWeight
|
||||
//
|
||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(68, 25);
|
||||
this.toolStripStatusLabelWeight.Text = "Weight";
|
||||
//
|
||||
// toolStripStatusLabelColor
|
||||
//
|
||||
this.toolStripStatusLabelColor.Name = "toolStripStatusLabelColor";
|
||||
this.toolStripStatusLabelColor.Size = new System.Drawing.Size(55, 25);
|
||||
this.toolStripStatusLabelColor.Text = "Color";
|
||||
//
|
||||
// pictureBoxCatamaran
|
||||
//
|
||||
this.pictureBoxCatamaran.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxCatamaran.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxCatamaran.Name = "pictureBoxCatamaran";
|
||||
this.pictureBoxCatamaran.Size = new System.Drawing.Size(826, 436);
|
||||
this.pictureBoxCatamaran.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxCatamaran.TabIndex = 1;
|
||||
this.pictureBoxCatamaran.TabStop = false;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Catamaran.Properties.Resources.Up;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(683, 344);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 2;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Catamaran.Properties.Resources.Down;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(683, 380);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 3;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Catamaran.Properties.Resources.Left;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(647, 372);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 4;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Catamaran.Properties.Resources.Right;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(719, 372);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 5;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(14, 380);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(70, 30);
|
||||
this.buttonCreate.TabIndex = 6;
|
||||
this.buttonCreate.Text = "Cteate";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"SimpleMap",
|
||||
"SecondMap"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(121, 28);
|
||||
this.comboBoxSelectorMap.TabIndex = 7;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.comboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// buttonCreateModif
|
||||
//
|
||||
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateModif.Location = new System.Drawing.Point(117, 380);
|
||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||
this.buttonCreateModif.Size = new System.Drawing.Size(102, 30);
|
||||
this.buttonCreateModif.TabIndex = 8;
|
||||
this.buttonCreateModif.Text = "Modification";
|
||||
this.buttonCreateModif.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateModif.Click += new System.EventHandler(this.buttonCreateModif_Click);
|
||||
//
|
||||
// FormMap
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(826, 468);
|
||||
this.Controls.Add(this.buttonCreateModif);
|
||||
this.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.pictureBoxCatamaran);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "FormMap";
|
||||
this.Text = "Map";
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCatamaran)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private System.Windows.Forms.StatusStrip statusStrip1;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabelColor;
|
||||
private System.Windows.Forms.PictureBox pictureBoxCatamaran;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
private System.Windows.Forms.Button buttonCreate;
|
||||
private System.Windows.Forms.ComboBox comboBoxSelectorMap;
|
||||
private System.Windows.Forms.Button buttonCreateModif;
|
||||
}
|
||||
}
|
97
Catamaran/FormMap.cs
Normal file
97
Catamaran/FormMap.cs
Normal file
@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
public partial class FormMap : Form
|
||||
{
|
||||
private AbstractMap _abstractMap;
|
||||
|
||||
public FormMap()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractMap = new SimpleMap();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Заполнение информации по объекту
|
||||
/// </summary>
|
||||
/// <param name="car"></param>
|
||||
private void SetData(DrawingBoat catamaran)
|
||||
{
|
||||
toolStripStatusLabelSpeed.Text = $"Скорость: {catamaran.Catamaran.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Вес: {catamaran.Catamaran.Weight}";
|
||||
toolStripStatusLabelColor.Text = $"Цвет: { catamaran.Catamaran.BodyColor.Name}";
|
||||
pictureBoxCatamaran.Image = _abstractMap.CreateMap(pictureBoxCatamaran.Width,pictureBoxCatamaran.Height,new DrawingObjectBoat(catamaran));
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
var _catamaran = new DrawingBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
//_catamaran.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
||||
//pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
SetData(_catamaran);
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
|
||||
}
|
||||
pictureBoxCatamaran.Image = _abstractMap?.MoveObject(dir);
|
||||
}
|
||||
|
||||
private void comboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "SimpleMap":
|
||||
_abstractMap = new SimpleMap();
|
||||
break;
|
||||
case "SecondMap":
|
||||
_abstractMap = new SecondMap();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void buttonCreateModif_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
var catamaran = new DrawingCatamaran(rnd.Next(100, 300), rnd.Next(1000,
|
||||
2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0,
|
||||
256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0,
|
||||
256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0,
|
||||
2)));
|
||||
SetData(catamaran);
|
||||
}
|
||||
}
|
||||
}
|
123
Catamaran/FormMap.resx
Normal file
123
Catamaran/FormMap.resx
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
42
Catamaran/IDrawingObject.cs
Normal file
42
Catamaran/IDrawingObject.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal interface IDrawingObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawingObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom)
|
||||
GetCurrentPosition();
|
||||
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ namespace Catamaran
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new CatamaranForm());
|
||||
Application.Run(new FormMap());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
48
Catamaran/SecondMap.cs
Normal file
48
Catamaran/SecondMap.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class SecondMap : AbstractMap
|
||||
{
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
private readonly Brush roadColor = new SolidBrush(Color.DarkCyan);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 20)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
53
Catamaran/SimpleMap.cs
Normal file
53
Catamaran/SimpleMap.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user