2022-09-25 11:25:29 +04:00
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Catamaran
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{
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2022-10-01 20:41:57 +04:00
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internal class EntityCatamaran : EntityBoat
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{
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public Color DopColor { get; private set; }
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/// <summary>
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/// Признак наличия поплавков
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/// </summary>
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public bool Floats { get; private set; }
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/// <summary>
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/// Признак наличия паруса
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/// </summary>
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public bool Sail { get; private set; }
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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2022-10-01 20:41:57 +04:00
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/// /// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лодки</param>
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/// <param name="bodyColor">Цвет</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="Floats">Признак наличия поплавков</param>
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/// <param name="Sail">Признак наличия паруса</param>
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public EntityCatamaran(int speed, float weight, Color bodyColor, Color
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dopColor, bool Floats, bool Sail) :
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base(speed, weight, bodyColor)
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{
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DopColor = dopColor;
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this.Floats = Floats;
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this.Sail = Sail;
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}
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}
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}
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