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DumpTruck/DumpTruck/AbstractStrategy.cs
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135
DumpTruck/DumpTruck/AbstractStrategy.cs
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@ -0,0 +1,135 @@
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using DumpTruckr.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement;
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namespace DumpTruck.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -3,113 +3,43 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using DumpTruck.Entities;
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namespace DumpTruck
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namespace DumpTruck.DrawningObjects
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{
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public class DrawningDumpTruck
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public class DrawningDumpTruck : DrawningCar
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{
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public DumpTruck EntityDumpTruck { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _carWidth = 110;
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private readonly int _carHeight = 60;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool tent, int width, int height)
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public DrawningDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool tent, int width, int height):
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base(speed, weight, bodyColor, width, height, 110, 60)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth > _carWidth && _pictureHeight > _carHeight)
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if (EntityCar != null)
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{
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EntityDumpTruck = new DumpTruck();
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EntityDumpTruck.Init(speed, weight, bodyColor, additionalColor, bodyKit, tent);
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return true;
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}
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return false;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x >= _pictureWidth || y < 0 || y >= _pictureHeight)
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{
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_startPosX = 0;
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_startPosY = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityDumpTruck == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityDumpTruck.Step > 0)
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{
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_startPosX -= (int)EntityDumpTruck.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityDumpTruck.Step > 0)
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{
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_startPosY -= (int)EntityDumpTruck.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntityDumpTruck.Step + _carWidth < _pictureWidth)
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{
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_startPosX += (int)EntityDumpTruck.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntityDumpTruck.Step + _carHeight < _pictureHeight)
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{
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_startPosY += (int)EntityDumpTruck.Step;
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}
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break;
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EntityCar = new EntityDumpTruck(speed, weight, bodyColor,
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additionalColor, bodyKit, tent);
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}
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}
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public void DrawTransport(Graphics g)
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public override void DrawTransport(Graphics g)
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{
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if (EntityDumpTruck == null)
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if (EntityCar is not EntityDumpTruck dumpTruck)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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Brush brush = new SolidBrush(EntityDumpTruck.BodyColor);
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Brush addBrush = new SolidBrush(EntityDumpTruck.AdditionalColor);
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Brush addBrush = new SolidBrush(dumpTruck.AdditionalColor);
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Brush brush = new SolidBrush(dumpTruck.BodyColor);
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//границы автомобиля
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g.FillRectangle(brush, _startPosX, _startPosY + 35, 110, 10);
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g.FillRectangle(brush, _startPosX + 85, _startPosY, 25, 35);
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g.FillEllipse(brush, _startPosX, _startPosY + 35 + 10, 15, 15);
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g.FillEllipse(brush, _startPosX + 15, _startPosY + 35 + 10, 15, 15);
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g.FillEllipse(brush, _startPosX + 95, _startPosY + 35 + 10, 15, 15);
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if (EntityDumpTruck.Tent)
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if (dumpTruck.Tent)
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{
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Point[] points = new Point[3];
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points[0].X = _startPosX; points[0].Y = _startPosY + 35;
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@ -118,7 +48,7 @@ namespace DumpTruck
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g.FillPolygon(addBrush, points);
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}
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if (EntityDumpTruck.BodyKit)
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if (dumpTruck.BodyKit)
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{
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Point[] points = new Point[4];
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points[0].X = _startPosX; points[0].Y = _startPosY + 35;
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@ -128,7 +58,7 @@ namespace DumpTruck
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g.FillPolygon(addBrush, points);
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}
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if (EntityDumpTruck.BodyKit && EntityDumpTruck.Tent)
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if (dumpTruck.BodyKit && dumpTruck.Tent)
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{
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int x = _startPosX;
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int y = _startPosY - 8;
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148
DumpTruck/DumpTruck/DrawningCar.cs
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148
DumpTruck/DumpTruck/DrawningCar.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DumpTruck.Entities;
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namespace DumpTruck.DrawningObjects
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{
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public class DrawningCar
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{
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public EntityCar? EntityCar { get; protected set; }
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private int _pictureWidth;
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private int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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private readonly int _carWidth = 110;
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private readonly int _carHeight = 60;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _carWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _carHeight;
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public DrawningCar(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth > _carWidth && _pictureHeight > _carHeight)
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{
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EntityCar = new EntityCar(speed, weight, bodyColor);
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}
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}
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protected DrawningCar(int speed, double weight, Color bodyColor, int
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width, int height, int carWidth, int carHeight)
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{
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureHeight = height;
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_carWidth = carWidth;
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_carHeight = carHeight;
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EntityCar = new EntityCar(speed, weight, bodyColor);
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x >= _pictureWidth || y < 0 || y >= _pictureHeight)
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{
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_startPosX = 0;
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_startPosY = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityCar == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityCar.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityCar.Step;
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break;
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityCar.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityCar.Step;
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break;
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}
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}
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public bool CanMove(DirectionType direction)
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{
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if (EntityCar == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityCar.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityCar.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntityCar.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityCar.Step < _pictureHeight,
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_ => false,
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};
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityCar == null)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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Brush brush = new SolidBrush(EntityCar.BodyColor);
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//границы автомобиля
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g.FillRectangle(brush, _startPosX, _startPosY + 35, 110, 10);
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g.FillRectangle(brush, _startPosX + 85, _startPosY, 25, 35);
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g.FillEllipse(brush, _startPosX, _startPosY + 35 + 10, 15, 15);
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g.FillEllipse(brush, _startPosX + 15, _startPosY + 35 + 10, 15, 15);
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g.FillEllipse(brush, _startPosX + 95, _startPosY + 35 + 10, 15, 15);
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}
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}
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}
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37
DumpTruck/DumpTruck/DrawningObjectCar.cs
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37
DumpTruck/DumpTruck/DrawningObjectCar.cs
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@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DumpTruck.DrawningObjects;
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using DumpTruckr.MovementStrategy;
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namespace DumpTruck.MovementStrategy
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{
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internal class DrawningObjectCar : IMoveableObject
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{
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private readonly DrawningCar? _drawningCar = null;
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public DrawningObjectCar(DrawningCar drawningCar)
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{
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_drawningCar = drawningCar;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningCar == null || _drawningCar.EntityCar ==
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null)
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{
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return null;
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}
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return new ObjectParameters(_drawningCar.GetPosX,
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_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningCar?.EntityCar?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) =>
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_drawningCar?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) =>
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_drawningCar?.MoveTransport(direction);
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}
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}
|
41
DumpTruck/DumpTruck/EntityCar.cs
Normal file
41
DumpTruck/DumpTruck/EntityCar.cs
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@ -0,0 +1,41 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DumpTruck.Entities
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{
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public class EntityCar
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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||||
public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Конструктор с параметрами
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityCar(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -7,26 +7,11 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DumpTruck
|
||||
namespace DumpTruck.Entities
|
||||
{
|
||||
public class DumpTruck
|
||||
public class EntityDumpTruck : EntityCar
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -42,16 +27,10 @@ namespace DumpTruck
|
||||
/// </summary>
|
||||
public bool Tent { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
|
||||
public EntityDumpTruck(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool tent)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Tent = tent;
|
36
DumpTruck/DumpTruck/IMoveableObject.cs
Normal file
36
DumpTruck/DumpTruck/IMoveableObject.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using DumpTruck;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DumpTruck.MovementStrategy;
|
||||
|
||||
namespace DumpTruckr.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
57
DumpTruck/DumpTruck/MoveToCenter.cs
Normal file
57
DumpTruck/DumpTruck/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using DumpTruck.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DumpTruck
|
||||
{
|
||||
internal class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
DumpTruck/DumpTruck/ObjectParameters.cs
Normal file
57
DumpTruck/DumpTruck/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,9 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DumpTruck
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
internal class CLAAAAAAASS
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user