PIbd-22_Turner_I.A._AntiAir.../AntiAircraftGun/AntiAircraftGun/DrawingAntiAircraftGun.cs
2022-09-26 10:50:58 +04:00

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawingAntiAircraftGun
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAntiAircraftGun AntiAircraftGun { protected set; get; }
/// <summary>
/// Левая координата отрисовки зенитного орудия
/// </summary>
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки зенитного орудия
/// </summary>
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Ширина отрисовки зенитного орудия
/// </summary>
private readonly int _antiAircrafGunWidth = 90;
/// <summary>
/// Высота отрисовки зенитного орудия
/// </summary>
private readonly int _antiAircrafGunHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
public DrawingAntiAircraftGun(int speed, float weight, Color bodyColor)
{
AntiAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor);
}
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="_antiAircraftGunWidth">Ширина отрисовки зенитного орудия</param>
/// <param name="_antiAircraftGunHeight">Высота отрисовки зенитного орудия</param>
protected DrawingAntiAircraftGun(int speed, float weight, Color bodyColor, int antiAircrafGunWidth, int antiAircrafGunHeight) :
this(speed, weight, bodyColor)
{
_antiAircrafGunWidth = antiAircrafGunWidth;
_antiAircrafGunHeight = antiAircrafGunHeight;
}
/// <summary>
/// Установка позиции зенитного орудия
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
_pictureHeight = height < _antiAircrafGunHeight ? null : height;
_pictureWidth = width < _antiAircrafGunWidth ? null : width;
if(_pictureHeight.HasValue && _pictureWidth.HasValue)
{
_startPosX = x < 0 || x > _pictureWidth - _antiAircrafGunWidth ? (int)_pictureWidth - _antiAircrafGunWidth : x;
_startPosY = y < 0 || y > _pictureHeight - _antiAircrafGunHeight ? (int)_pictureHeight - _antiAircrafGunHeight : y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _antiAircrafGunWidth + AntiAircraftGun.Step < _pictureWidth)
{
_startPosX += AntiAircraftGun.Step;
}
break;
//влево
case Direction.Left:
if (_startPosX - AntiAircraftGun.Step >= 0)
{
_startPosX -= AntiAircraftGun.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - AntiAircraftGun.Step >= 0)
{
_startPosY -= AntiAircraftGun.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _antiAircrafGunHeight + AntiAircraftGun.Step < _pictureHeight)
{
_startPosY += AntiAircraftGun.Step;
}
break;
}
}
/// <summary>
/// Отрисовка зенитного орудия
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//границы зенитного орудия
g.DrawRectangle(pen, _startPosX + 25, _startPosY, 40, 10);
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 10, 80, 10);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 20, 70, 20);
g.DrawEllipse(pen, _startPosX, _startPosY + 20, 20, 20);
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 20, 20, 20);
//гусеницы
Brush brGray = new SolidBrush(Color.Gray);
g.FillRectangle(brGray, _startPosX + 10, _startPosY + 20, 70, 20);
g.FillEllipse(brGray, _startPosX, _startPosY + 20, 20, 20);
g.FillEllipse(brGray, _startPosX + 70, _startPosY + 20, 20, 20);
//катки в гусеницах
Brush brBlack = new SolidBrush(Color.Black);
g.FillEllipse(brBlack, _startPosX +1, _startPosY + 21, 18, 18);
g.FillEllipse(brBlack, _startPosX + 69, _startPosY + 21, 18, 18);
g.FillEllipse(brBlack, _startPosX + 19, _startPosY + 30, 11, 11);
g.FillEllipse(brBlack, _startPosX + 58, _startPosY + 30, 11, 11);
g.FillEllipse(brBlack, _startPosX + 32, _startPosY + 30, 11, 11);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 30, 11, 11);
//корпус
Brush br = new SolidBrush(AntiAircraftGun?.BodyColor ?? Color.Black);
g.FillRectangle(br, _startPosX + 25, _startPosY, 40, 10);
g.FillRectangle(br, _startPosX + 5, _startPosY + 10, 80, 10);
g.FillEllipse(br, _startPosX + 27, _startPosY + 16, 8, 8);
g.FillEllipse(br, _startPosX + 40, _startPosY + 16, 8, 8);
g.FillEllipse(br, _startPosX + 53, _startPosY + 16, 8, 8);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _antiAircrafGunWidth || _pictureHeight <= _antiAircrafGunHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _antiAircrafGunWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _antiAircrafGunWidth;
}
if (_startPosY + _antiAircrafGunHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _antiAircrafGunHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosX + _antiAircrafGunWidth, _startPosY, _startPosY + _antiAircrafGunHeight);
}
}
}