2022-09-26 10:50:58 +04:00

158 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal abstract class AbstractMap
{
private IDrawingObject _drawingObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
{
_width = width;
_height = height;
_drawingObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
if (CheckCollision(direction))
{
_drawingObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool CheckCollision(Direction direction)
{
(float left, float right, float top, float bottom) = _drawingObject.GetCurrentPosition();
float step = _drawingObject?.Step ?? 0;
int startX = 0, startY = 0, finishX = 0, finishY = 0;
switch (direction)
{
case Direction.Up:
startX = (int)left;
startY = (int)(top - step);
finishX = (int)right;
finishY = (int)top;
break;
case Direction.Down:
startX = (int)left;
startY = (int)bottom;
finishX = (int)right;
finishY = (int)(bottom + step);
break;
case Direction.Left:
startX = (int)(left - step);
startY = (int)top;
finishX = (int)left;
finishY = (int)bottom;
break;
case Direction.Right:
startX = (int)right;
startY = (int)top;
finishX = (int)(right + step);
finishY = (int)bottom;
break;
}
if (startX < 0 || finishX > _width || startY < 0 || finishY > _height) return false;
startX = (int)(startX / _size_x);
startY = (int)(startY / _size_y);
finishX = (int)(finishX / _size_x) + 1;
finishY = (int)(finishY / _size_y) + 1;
for (int i = startX; i < (finishX > _map.GetLength(0) ? _map.GetLength(0) : finishX); i++)
for (int j = startY; j < (finishY > _map.GetLength(1) ? _map.GetLength(1) : finishY); j++)
if (_map[i, j] == _barrier) return false;
return true;
}
private bool CheckCollisionOnSpawn()
{
(float left, float right, float top, float bottom) = _drawingObject.GetCurrentPosition();
int spawnX = (int)(left / _size_x) - 1 < 0 ? 0 : (int)(left / _size_x);
int spawnY = (int)(top / _size_y) - 1 < 0 ? 0 : (int)(bottom / _size_y);
for (int i = spawnX; i <= (int)(right / _size_x) + 1; i++)
for (int j = spawnY; j <= (int)(bottom / _size_y) + 1; j++)
if (_map[i, j] == _barrier)
{
return false;
}
return true;
}
private bool SetObjectOnMap()
{
if (_drawingObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawingObject.SetObject(x, y, _width, _height);
while (!CheckCollisionOnSpawn())
{
x += 10;
if (x > _width)
{
if (y < _height)
{
y += 10;
x = 0;
}
else
{
return false;
}
}
_drawingObject.SetObject(x, y, _width, _height);
}
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawingObject.DrawingObjectAntiAircraftGun(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}