158 lines
5.4 KiB
C#
158 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun
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{
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internal abstract class AbstractMap
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{
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private IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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if (CheckCollision(direction))
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool CheckCollision(Direction direction)
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{
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(float left, float right, float top, float bottom) = _drawingObject.GetCurrentPosition();
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float step = _drawingObject?.Step ?? 0;
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int startX = 0, startY = 0, finishX = 0, finishY = 0;
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switch (direction)
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{
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case Direction.Up:
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startX = (int)left;
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startY = (int)(top - step);
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finishX = (int)right;
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finishY = (int)top;
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break;
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case Direction.Down:
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startX = (int)left;
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startY = (int)bottom;
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finishX = (int)right;
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finishY = (int)(bottom + step);
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break;
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case Direction.Left:
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startX = (int)(left - step);
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startY = (int)top;
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finishX = (int)left;
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finishY = (int)bottom;
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break;
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case Direction.Right:
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startX = (int)right;
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startY = (int)top;
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finishX = (int)(right + step);
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finishY = (int)bottom;
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break;
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}
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if (startX < 0 || finishX > _width || startY < 0 || finishY > _height) return false;
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startX = (int)(startX / _size_x);
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startY = (int)(startY / _size_y);
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finishX = (int)(finishX / _size_x) + 1;
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finishY = (int)(finishY / _size_y) + 1;
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for (int i = startX; i < (finishX > _map.GetLength(0) ? _map.GetLength(0) : finishX); i++)
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for (int j = startY; j < (finishY > _map.GetLength(1) ? _map.GetLength(1) : finishY); j++)
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if (_map[i, j] == _barrier) return false;
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return true;
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}
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private bool CheckCollisionOnSpawn()
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{
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(float left, float right, float top, float bottom) = _drawingObject.GetCurrentPosition();
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int spawnX = (int)(left / _size_x) - 1 < 0 ? 0 : (int)(left / _size_x);
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int spawnY = (int)(top / _size_y) - 1 < 0 ? 0 : (int)(bottom / _size_y);
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for (int i = spawnX; i <= (int)(right / _size_x) + 1; i++)
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for (int j = spawnY; j <= (int)(bottom / _size_y) + 1; j++)
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if (_map[i, j] == _barrier)
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{
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return false;
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}
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return true;
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}
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private bool SetObjectOnMap()
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{
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawingObject.SetObject(x, y, _width, _height);
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while (!CheckCollisionOnSpawn())
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{
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x += 10;
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if (x > _width)
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{
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if (y < _height)
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{
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y += 10;
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x = 0;
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}
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else
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{
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return false;
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}
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}
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_drawingObject.SetObject(x, y, _width, _height);
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}
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawingObjectAntiAircraftGun(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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