Merge pull request 'Turner I.A. LabWork02' (#2) from LabWork02 into LabWork01
Reviewed-on: http://student.git.athene.tech/TurnerIlya/PIbd-22_Turner_I.A._AntiAircraftGun._Base/pulls/2
This commit is contained in:
commit
cdaeb36e8f
157
AntiAircraftGun/AntiAircraftGun/AbstractMap.cs
Normal file
157
AntiAircraftGun/AntiAircraftGun/AbstractMap.cs
Normal file
@ -0,0 +1,157 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
internal abstract class AbstractMap
|
||||||
|
{
|
||||||
|
private IDrawingObject _drawingObject = null;
|
||||||
|
protected int[,] _map = null;
|
||||||
|
protected int _width;
|
||||||
|
protected int _height;
|
||||||
|
protected float _size_x;
|
||||||
|
protected float _size_y;
|
||||||
|
protected readonly Random _random = new();
|
||||||
|
protected readonly int _freeRoad = 0;
|
||||||
|
protected readonly int _barrier = 1;
|
||||||
|
public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
|
||||||
|
{
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
_drawingObject = drawningObject;
|
||||||
|
GenerateMap();
|
||||||
|
while (!SetObjectOnMap())
|
||||||
|
{
|
||||||
|
GenerateMap();
|
||||||
|
}
|
||||||
|
return DrawMapWithObject();
|
||||||
|
}
|
||||||
|
public Bitmap MoveObject(Direction direction)
|
||||||
|
{
|
||||||
|
if (CheckCollision(direction))
|
||||||
|
{
|
||||||
|
_drawingObject.MoveObject(direction);
|
||||||
|
}
|
||||||
|
return DrawMapWithObject();
|
||||||
|
}
|
||||||
|
private bool CheckCollision(Direction direction)
|
||||||
|
{
|
||||||
|
(float left, float right, float top, float bottom) = _drawingObject.GetCurrentPosition();
|
||||||
|
float step = _drawingObject?.Step ?? 0;
|
||||||
|
int startX = 0, startY = 0, finishX = 0, finishY = 0;
|
||||||
|
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
case Direction.Up:
|
||||||
|
startX = (int)left;
|
||||||
|
startY = (int)(top - step);
|
||||||
|
finishX = (int)right;
|
||||||
|
finishY = (int)top;
|
||||||
|
break;
|
||||||
|
case Direction.Down:
|
||||||
|
startX = (int)left;
|
||||||
|
startY = (int)bottom;
|
||||||
|
finishX = (int)right;
|
||||||
|
finishY = (int)(bottom + step);
|
||||||
|
break;
|
||||||
|
case Direction.Left:
|
||||||
|
startX = (int)(left - step);
|
||||||
|
startY = (int)top;
|
||||||
|
finishX = (int)left;
|
||||||
|
finishY = (int)bottom;
|
||||||
|
break;
|
||||||
|
case Direction.Right:
|
||||||
|
startX = (int)right;
|
||||||
|
startY = (int)top;
|
||||||
|
finishX = (int)(right + step);
|
||||||
|
finishY = (int)bottom;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (startX < 0 || finishX > _width || startY < 0 || finishY > _height) return false;
|
||||||
|
|
||||||
|
startX = (int)(startX / _size_x);
|
||||||
|
startY = (int)(startY / _size_y);
|
||||||
|
finishX = (int)(finishX / _size_x) + 1;
|
||||||
|
finishY = (int)(finishY / _size_y) + 1;
|
||||||
|
|
||||||
|
for (int i = startX; i < (finishX > _map.GetLength(0) ? _map.GetLength(0) : finishX); i++)
|
||||||
|
for (int j = startY; j < (finishY > _map.GetLength(1) ? _map.GetLength(1) : finishY); j++)
|
||||||
|
if (_map[i, j] == _barrier) return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
private bool CheckCollisionOnSpawn()
|
||||||
|
{
|
||||||
|
(float left, float right, float top, float bottom) = _drawingObject.GetCurrentPosition();
|
||||||
|
int spawnX = (int)(left / _size_x) - 1 < 0 ? 0 : (int)(left / _size_x);
|
||||||
|
int spawnY = (int)(top / _size_y) - 1 < 0 ? 0 : (int)(bottom / _size_y);
|
||||||
|
|
||||||
|
for (int i = spawnX; i <= (int)(right / _size_x) + 1; i++)
|
||||||
|
for (int j = spawnY; j <= (int)(bottom / _size_y) + 1; j++)
|
||||||
|
if (_map[i, j] == _barrier)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
private bool SetObjectOnMap()
|
||||||
|
{
|
||||||
|
if (_drawingObject == null || _map == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
int x = _random.Next(0, 10);
|
||||||
|
int y = _random.Next(0, 10);
|
||||||
|
_drawingObject.SetObject(x, y, _width, _height);
|
||||||
|
while (!CheckCollisionOnSpawn())
|
||||||
|
{
|
||||||
|
x += 10;
|
||||||
|
if (x > _width)
|
||||||
|
{
|
||||||
|
if (y < _height)
|
||||||
|
{
|
||||||
|
y += 10;
|
||||||
|
x = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_drawingObject.SetObject(x, y, _width, _height);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
private Bitmap DrawMapWithObject()
|
||||||
|
{
|
||||||
|
Bitmap bmp = new(_width, _height);
|
||||||
|
if (_drawingObject == null || _map == null)
|
||||||
|
{
|
||||||
|
return bmp;
|
||||||
|
}
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||||
|
{
|
||||||
|
if (_map[i, j] == _freeRoad)
|
||||||
|
{
|
||||||
|
DrawRoadPart(gr, i, j);
|
||||||
|
}
|
||||||
|
else if (_map[i, j] == _barrier)
|
||||||
|
{
|
||||||
|
DrawBarrierPart(gr, i, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_drawingObject.DrawingObjectAntiAircraftGun(gr);
|
||||||
|
return bmp;
|
||||||
|
}
|
||||||
|
protected abstract void GenerateMap();
|
||||||
|
protected abstract void DrawRoadPart(Graphics g, int i, int j);
|
||||||
|
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
|
||||||
|
}
|
||||||
|
}
|
@ -11,6 +11,7 @@ namespace AntiAircraftGun
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal enum Direction
|
internal enum Direction
|
||||||
{
|
{
|
||||||
|
None = 0,
|
||||||
Up = 1,
|
Up = 1,
|
||||||
Down = 2,
|
Down = 2,
|
||||||
Left = 3,
|
Left = 3,
|
||||||
|
@ -14,15 +14,15 @@ namespace AntiAircraftGun
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-сущность
|
/// Класс-сущность
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EntityAntiAircraftGun AntiAircraftGun { private set; get; }
|
public EntityAntiAircraftGun AntiAircraftGun { protected set; get; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Левая координата отрисовки зенитного орудия
|
/// Левая координата отрисовки зенитного орудия
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private float _startPosX;
|
protected float _startPosX;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Верхняя кооридната отрисовки зенитного орудия
|
/// Верхняя кооридната отрисовки зенитного орудия
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private float _startPosY;
|
protected float _startPosY;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ширина окна отрисовки
|
/// Ширина окна отрисовки
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -45,10 +45,23 @@ namespace AntiAircraftGun
|
|||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
|
||||||
/// <param name="weight">Вес зенитного орудия</param>
|
/// <param name="weight">Вес зенитного орудия</param>
|
||||||
/// <param name="bodyColor">Цвет корпуса</param>
|
/// <param name="bodyColor">Цвет корпуса</param>
|
||||||
public void Init(int speed, float weight, Color bodyColor)
|
public DrawingAntiAircraftGun(int speed, float weight, Color bodyColor)
|
||||||
{
|
{
|
||||||
AntiAircraftGun = new EntityAntiAircraftGun();
|
AntiAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor);
|
||||||
AntiAircraftGun.Init(speed, weight, bodyColor);
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация свойств
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес зенитного орудия</param>
|
||||||
|
/// <param name="bodyColor">Цвет корпуса</param>
|
||||||
|
/// <param name="_antiAircraftGunWidth">Ширина отрисовки зенитного орудия</param>
|
||||||
|
/// <param name="_antiAircraftGunHeight">Высота отрисовки зенитного орудия</param>
|
||||||
|
protected DrawingAntiAircraftGun(int speed, float weight, Color bodyColor, int antiAircrafGunWidth, int antiAircrafGunHeight) :
|
||||||
|
this(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
_antiAircrafGunWidth = antiAircrafGunWidth;
|
||||||
|
_antiAircrafGunHeight = antiAircrafGunHeight;
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Установка позиции зенитного орудия
|
/// Установка позиции зенитного орудия
|
||||||
@ -113,7 +126,7 @@ namespace AntiAircraftGun
|
|||||||
/// Отрисовка зенитного орудия
|
/// Отрисовка зенитного орудия
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="g"></param>
|
/// <param name="g"></param>
|
||||||
public void DrawTransport(Graphics g)
|
public virtual void DrawTransport(Graphics g)
|
||||||
{
|
{
|
||||||
if (_startPosX < 0 || _startPosY < 0
|
if (_startPosX < 0 || _startPosY < 0
|
||||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
@ -172,5 +185,12 @@ namespace AntiAircraftGun
|
|||||||
_startPosY = _pictureHeight.Value - _antiAircrafGunHeight;
|
_startPosY = _pictureHeight.Value - _antiAircrafGunHeight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Получение текущей позиции объекта
|
||||||
|
/// </summary>
|
||||||
|
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||||
|
{
|
||||||
|
return (_startPosX, _startPosX + _antiAircrafGunWidth, _startPosY, _startPosY + _antiAircrafGunHeight);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
internal class DrawingObjectAntiAircraftGun : IDrawingObject
|
||||||
|
{
|
||||||
|
private DrawingAntiAircraftGun _antiAircraftGun = null;
|
||||||
|
public DrawingObjectAntiAircraftGun(DrawingAntiAircraftGun antiAircraftGun)
|
||||||
|
{
|
||||||
|
_antiAircraftGun = antiAircraftGun;
|
||||||
|
}
|
||||||
|
public float Step => _antiAircraftGun?.AntiAircraftGun?.Step ?? 0;
|
||||||
|
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||||
|
{
|
||||||
|
return _antiAircraftGun?.GetCurrentPosition() ?? default;
|
||||||
|
}
|
||||||
|
public void MoveObject(Direction direction)
|
||||||
|
{
|
||||||
|
_antiAircraftGun?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
public void SetObject(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_antiAircraftGun.SetPosition(x, y, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IDrawingObject.DrawingObjectAntiAircraftGun(Graphics g)
|
||||||
|
{
|
||||||
|
_antiAircraftGun?.DrawTransport(g);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,51 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
internal class DrawingUpdateAntiAircraftGun : DrawingAntiAircraftGun
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация свойств
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес зенитного орудия</param>
|
||||||
|
/// <param name="bodyColor">Цвет корпуса</param>
|
||||||
|
/// <param name="dopColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="gun">Признак наличия башни с орудием</param>
|
||||||
|
/// <param name="radar">Признак наличия радара</param>
|
||||||
|
public DrawingUpdateAntiAircraftGun(int speed, float weight, Color bodyColor, Color dopColor, bool gun, bool radar) :
|
||||||
|
base(speed, weight, bodyColor, 110, 75)
|
||||||
|
{
|
||||||
|
AntiAircraftGun = new EntityUpdateAntiAircraftGun(speed, weight, bodyColor, dopColor, gun, radar);
|
||||||
|
}
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (AntiAircraftGun is not EntityUpdateAntiAircraftGun updateAntiAircraftGun)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen dopPen = new(updateAntiAircraftGun.DopColor, 4);
|
||||||
|
Brush dopBrush = new SolidBrush(updateAntiAircraftGun.DopColor);
|
||||||
|
_startPosY += 35;
|
||||||
|
base.DrawTransport(g);
|
||||||
|
_startPosY -= 35;
|
||||||
|
if (updateAntiAircraftGun.Gun)
|
||||||
|
{
|
||||||
|
g.FillRectangle(dopBrush, _startPosX + 35, _startPosY + 20, 25, 15);
|
||||||
|
g.FillRectangle(dopBrush, _startPosX + 60, _startPosY + 25, 50, 5);
|
||||||
|
g.FillRectangle(dopBrush, _startPosX + 60, _startPosY + 30, 20, 5);
|
||||||
|
}
|
||||||
|
if (updateAntiAircraftGun.Radar)
|
||||||
|
{
|
||||||
|
g.DrawLine(dopPen, _startPosX + 27, _startPosY + 35, _startPosX + 27, _startPosY + 20);
|
||||||
|
g.FillPie(dopBrush, _startPosX + 3, _startPosY, 30, 30, -45, 180);
|
||||||
|
g.DrawLine(dopPen, _startPosX + 20, _startPosY + 15, _startPosX + 15, _startPosY + 10);
|
||||||
|
g.FillEllipse(dopBrush, _startPosX + 10, _startPosY + 5, 10, 10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -31,7 +31,7 @@ namespace AntiAircraftGun
|
|||||||
/// <param name="weight"></param>
|
/// <param name="weight"></param>
|
||||||
/// <param name="bodyColor"></param>
|
/// <param name="bodyColor"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public void Init(int speed, float weight, Color bodyColor)
|
public EntityAntiAircraftGun(int speed, float weight, Color bodyColor)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new();
|
||||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||||
|
@ -0,0 +1,40 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
internal class EntityUpdateAntiAircraftGun : EntityAntiAircraftGun
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color DopColor { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак наличия башни с орудием
|
||||||
|
/// </summary>
|
||||||
|
public bool Gun { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак наличия радара
|
||||||
|
/// </summary>
|
||||||
|
public bool Radar { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация свойств
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес зенитного орудия</param>
|
||||||
|
/// <param name="bodyColor">Цвет корпуса</param>
|
||||||
|
/// <param name="dopColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="gun">Признак наличия башни с орудием</param>
|
||||||
|
/// <param name="radar">Признак наличия радара</param>
|
||||||
|
public EntityUpdateAntiAircraftGun(int speed, float weight, Color bodyColor, Color dopColor, bool gun, bool radar) :
|
||||||
|
base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
DopColor = dopColor;
|
||||||
|
Gun = gun;
|
||||||
|
Radar = radar;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -38,6 +38,7 @@
|
|||||||
this.buttonLeft = new System.Windows.Forms.Button();
|
this.buttonLeft = new System.Windows.Forms.Button();
|
||||||
this.buttonRight = new System.Windows.Forms.Button();
|
this.buttonRight = new System.Windows.Forms.Button();
|
||||||
this.buttonDown = new System.Windows.Forms.Button();
|
this.buttonDown = new System.Windows.Forms.Button();
|
||||||
|
this.buttonCreareModif = new System.Windows.Forms.Button();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).BeginInit();
|
||||||
this.statusStrip.SuspendLayout();
|
this.statusStrip.SuspendLayout();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
@ -142,11 +143,23 @@
|
|||||||
this.buttonDown.UseVisualStyleBackColor = true;
|
this.buttonDown.UseVisualStyleBackColor = true;
|
||||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
//
|
//
|
||||||
|
// buttonCreareModif
|
||||||
|
//
|
||||||
|
this.buttonCreareModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.buttonCreareModif.Location = new System.Drawing.Point(111, 381);
|
||||||
|
this.buttonCreareModif.Name = "buttonCreareModif";
|
||||||
|
this.buttonCreareModif.Size = new System.Drawing.Size(125, 29);
|
||||||
|
this.buttonCreareModif.TabIndex = 7;
|
||||||
|
this.buttonCreareModif.Text = "Модификация";
|
||||||
|
this.buttonCreareModif.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonCreareModif.Click += new System.EventHandler(this.ButtonCreareModif_Click);
|
||||||
|
//
|
||||||
// FormAntiAircraftGun
|
// FormAntiAircraftGun
|
||||||
//
|
//
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
this.ClientSize = new System.Drawing.Size(800, 451);
|
this.ClientSize = new System.Drawing.Size(800, 451);
|
||||||
|
this.Controls.Add(this.buttonCreareModif);
|
||||||
this.Controls.Add(this.buttonDown);
|
this.Controls.Add(this.buttonDown);
|
||||||
this.Controls.Add(this.buttonRight);
|
this.Controls.Add(this.buttonRight);
|
||||||
this.Controls.Add(this.buttonLeft);
|
this.Controls.Add(this.buttonLeft);
|
||||||
@ -178,5 +191,6 @@
|
|||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
|
private Button buttonCreareModif;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -23,6 +23,17 @@ namespace AntiAircraftGun
|
|||||||
pictureBoxAntiAircraftGun.Image = bmp;
|
pictureBoxAntiAircraftGun.Image = bmp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Ìåòîä óñòàíîâêè äàííûõ
|
||||||
|
/// </summary>
|
||||||
|
private void SetData()
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
_antiAircrafGun.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||||
|
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_antiAircrafGun.AntiAircraftGun.Speed}";
|
||||||
|
toolStripStatusLabelWeight.Text = $"Âåñ: {_antiAircrafGun.AntiAircraftGun.Weight}";
|
||||||
|
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_antiAircrafGun.AntiAircraftGun.BodyColor.Name}";
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||||
@ -32,18 +43,13 @@ namespace AntiAircraftGun
|
|||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new();
|
||||||
_antiAircrafGun = new DrawingAntiAircraftGun();
|
_antiAircrafGun = new DrawingAntiAircraftGun(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||||
_antiAircrafGun.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||||
_antiAircrafGun.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
SetData();
|
||||||
pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
|
||||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_antiAircrafGun.AntiAircraftGun.Speed}";
|
|
||||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_antiAircrafGun.AntiAircraftGun.Weight}";
|
|
||||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_antiAircrafGun.AntiAircraftGun.BodyColor.Name}";
|
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
/// Îïðåäåëåíèå íàïðàâëåíèÿ
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
@ -78,5 +84,20 @@ namespace AntiAircraftGun
|
|||||||
_antiAircrafGun?.ChangeBorders(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
_antiAircrafGun?.ChangeBorders(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreareModif_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
_antiAircrafGun = new DrawingUpdateAntiAircraftGun(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||||
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||||
|
SetData();
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -60,4 +60,7 @@
|
|||||||
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
<value>17, 17</value>
|
<value>17, 17</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
|
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||||
|
<value>79</value>
|
||||||
|
</metadata>
|
||||||
</root>
|
</root>
|
210
AntiAircraftGun/AntiAircraftGun/FormMap.Designer.cs
generated
Normal file
210
AntiAircraftGun/AntiAircraftGun/FormMap.Designer.cs
generated
Normal file
@ -0,0 +1,210 @@
|
|||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
partial class FormMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.pictureBoxAntiAircraftGun = new System.Windows.Forms.PictureBox();
|
||||||
|
this.statusStrip = new System.Windows.Forms.StatusStrip();
|
||||||
|
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||||
|
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||||
|
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||||
|
this.buttonCreate = new System.Windows.Forms.Button();
|
||||||
|
this.buttonUp = new System.Windows.Forms.Button();
|
||||||
|
this.buttonLeft = new System.Windows.Forms.Button();
|
||||||
|
this.buttonRight = new System.Windows.Forms.Button();
|
||||||
|
this.buttonDown = new System.Windows.Forms.Button();
|
||||||
|
this.buttonCreareModif = new System.Windows.Forms.Button();
|
||||||
|
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).BeginInit();
|
||||||
|
this.statusStrip.SuspendLayout();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxAntiAircraftGun
|
||||||
|
//
|
||||||
|
this.pictureBoxAntiAircraftGun.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.pictureBoxAntiAircraftGun.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
|
||||||
|
this.pictureBoxAntiAircraftGun.Size = new System.Drawing.Size(800, 425);
|
||||||
|
this.pictureBoxAntiAircraftGun.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||||
|
this.pictureBoxAntiAircraftGun.TabIndex = 0;
|
||||||
|
this.pictureBoxAntiAircraftGun.TabStop = false;
|
||||||
|
//
|
||||||
|
// statusStrip
|
||||||
|
//
|
||||||
|
this.statusStrip.ImageScalingSize = new System.Drawing.Size(20, 20);
|
||||||
|
this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||||
|
this.toolStripStatusLabelSpeed,
|
||||||
|
this.toolStripStatusLabelWeight,
|
||||||
|
this.toolStripStatusLabelBodyColor});
|
||||||
|
this.statusStrip.Location = new System.Drawing.Point(0, 425);
|
||||||
|
this.statusStrip.Name = "statusStrip";
|
||||||
|
this.statusStrip.Size = new System.Drawing.Size(800, 26);
|
||||||
|
this.statusStrip.TabIndex = 1;
|
||||||
|
//
|
||||||
|
// toolStripStatusLabelSpeed
|
||||||
|
//
|
||||||
|
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||||
|
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(73, 20);
|
||||||
|
this.toolStripStatusLabelSpeed.Text = "Скорость";
|
||||||
|
//
|
||||||
|
// toolStripStatusLabelWeight
|
||||||
|
//
|
||||||
|
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||||
|
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(33, 20);
|
||||||
|
this.toolStripStatusLabelWeight.Text = "Вес";
|
||||||
|
//
|
||||||
|
// toolStripStatusLabelBodyColor
|
||||||
|
//
|
||||||
|
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
|
||||||
|
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(42, 20);
|
||||||
|
this.toolStripStatusLabelBodyColor.Text = "Цвет";
|
||||||
|
//
|
||||||
|
// buttonCreate
|
||||||
|
//
|
||||||
|
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.buttonCreate.Location = new System.Drawing.Point(11, 381);
|
||||||
|
this.buttonCreate.Name = "buttonCreate";
|
||||||
|
this.buttonCreate.Size = new System.Drawing.Size(94, 29);
|
||||||
|
this.buttonCreate.TabIndex = 2;
|
||||||
|
this.buttonCreate.Text = "Создать";
|
||||||
|
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonUp.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowUp;
|
||||||
|
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
|
this.buttonUp.Location = new System.Drawing.Point(725, 341);
|
||||||
|
this.buttonUp.Name = "buttonUp";
|
||||||
|
this.buttonUp.Size = new System.Drawing.Size(30, 29);
|
||||||
|
this.buttonUp.TabIndex = 3;
|
||||||
|
this.buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonLeft.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowLeft;
|
||||||
|
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
|
this.buttonLeft.Location = new System.Drawing.Point(688, 379);
|
||||||
|
this.buttonLeft.Name = "buttonLeft";
|
||||||
|
this.buttonLeft.Size = new System.Drawing.Size(30, 29);
|
||||||
|
this.buttonLeft.TabIndex = 4;
|
||||||
|
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonRight.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowRight;
|
||||||
|
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
|
this.buttonRight.Location = new System.Drawing.Point(760, 379);
|
||||||
|
this.buttonRight.Name = "buttonRight";
|
||||||
|
this.buttonRight.Size = new System.Drawing.Size(30, 29);
|
||||||
|
this.buttonRight.TabIndex = 5;
|
||||||
|
this.buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonDown.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowDown;
|
||||||
|
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
|
this.buttonDown.Location = new System.Drawing.Point(725, 379);
|
||||||
|
this.buttonDown.Name = "buttonDown";
|
||||||
|
this.buttonDown.Size = new System.Drawing.Size(30, 29);
|
||||||
|
this.buttonDown.TabIndex = 6;
|
||||||
|
this.buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonCreareModif
|
||||||
|
//
|
||||||
|
this.buttonCreareModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.buttonCreareModif.Location = new System.Drawing.Point(111, 381);
|
||||||
|
this.buttonCreareModif.Name = "buttonCreareModif";
|
||||||
|
this.buttonCreareModif.Size = new System.Drawing.Size(125, 29);
|
||||||
|
this.buttonCreareModif.TabIndex = 7;
|
||||||
|
this.buttonCreareModif.Text = "Модификация";
|
||||||
|
this.buttonCreareModif.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonCreareModif.Click += new System.EventHandler(this.ButtonCreareModif_Click);
|
||||||
|
//
|
||||||
|
// comboBoxSelectorMap
|
||||||
|
//
|
||||||
|
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||||
|
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||||
|
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||||
|
"Простая карта",
|
||||||
|
"Простая карта 2"});
|
||||||
|
this.comboBoxSelectorMap.Location = new System.Drawing.Point(11, 12);
|
||||||
|
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||||
|
this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28);
|
||||||
|
this.comboBoxSelectorMap.TabIndex = 8;
|
||||||
|
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||||
|
//
|
||||||
|
// FormMap
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 451);
|
||||||
|
this.Controls.Add(this.comboBoxSelectorMap);
|
||||||
|
this.Controls.Add(this.buttonCreareModif);
|
||||||
|
this.Controls.Add(this.buttonDown);
|
||||||
|
this.Controls.Add(this.buttonRight);
|
||||||
|
this.Controls.Add(this.buttonLeft);
|
||||||
|
this.Controls.Add(this.buttonUp);
|
||||||
|
this.Controls.Add(this.buttonCreate);
|
||||||
|
this.Controls.Add(this.pictureBoxAntiAircraftGun);
|
||||||
|
this.Controls.Add(this.statusStrip);
|
||||||
|
this.MinimumSize = new System.Drawing.Size(50, 80);
|
||||||
|
this.Name = "FormMap";
|
||||||
|
this.Text = "Карта";
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).EndInit();
|
||||||
|
this.statusStrip.ResumeLayout(false);
|
||||||
|
this.statusStrip.PerformLayout();
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
this.PerformLayout();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxAntiAircraftGun;
|
||||||
|
private StatusStrip statusStrip;
|
||||||
|
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||||
|
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||||
|
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
|
||||||
|
private Button buttonCreate;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonCreareModif;
|
||||||
|
private ComboBox comboBoxSelectorMap;
|
||||||
|
}
|
||||||
|
}
|
103
AntiAircraftGun/AntiAircraftGun/FormMap.cs
Normal file
103
AntiAircraftGun/AntiAircraftGun/FormMap.cs
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
public partial class FormMap : Form
|
||||||
|
{
|
||||||
|
private AbstractMap _abstractMap;
|
||||||
|
public FormMap()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_abstractMap = new SimpleMap();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Заполнение информации по объекту
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="car"></param>
|
||||||
|
private void SetData(DrawingAntiAircraftGun antiAircraftGun)
|
||||||
|
{
|
||||||
|
toolStripStatusLabelSpeed.Text = $"Скорость: {antiAircraftGun.AntiAircraftGun.Speed}";
|
||||||
|
toolStripStatusLabelWeight.Text = $"Вес: {antiAircraftGun.AntiAircraftGun.Weight}";
|
||||||
|
toolStripStatusLabelBodyColor.Text = $"Цвет: {antiAircraftGun.AntiAircraftGun.BodyColor.Name}";
|
||||||
|
pictureBoxAntiAircraftGun.Image = _abstractMap.CreateMap(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height,
|
||||||
|
new DrawingObjectAntiAircraftGun(antiAircraftGun));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
var antiAircraftGun = new DrawingAntiAircraftGun(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||||
|
SetData(antiAircraftGun);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Определение направления
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
//получаем имя кнопки
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
Direction dir = Direction.None;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
dir = Direction.Up;
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
dir = Direction.Down;
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
dir = Direction.Left;
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
dir = Direction.Right;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
pictureBoxAntiAircraftGun.Image = _abstractMap?.MoveObject(dir);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Модификация"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreareModif_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
var antiAircraftGun = new DrawingUpdateAntiAircraftGun(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||||
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||||
|
SetData(antiAircraftGun);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Смена карты
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
switch (comboBoxSelectorMap.Text)
|
||||||
|
{
|
||||||
|
case "Простая карта":
|
||||||
|
_abstractMap = new SimpleMap();
|
||||||
|
break;
|
||||||
|
case "Простая карта 2":
|
||||||
|
_abstractMap = new SimpleMap2();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
63
AntiAircraftGun/AntiAircraftGun/FormMap.resx
Normal file
63
AntiAircraftGun/AntiAircraftGun/FormMap.resx
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
<root>
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>17, 17</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
42
AntiAircraftGun/AntiAircraftGun/IDrawingObject.cs
Normal file
42
AntiAircraftGun/AntiAircraftGun/IDrawingObject.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с объектом, прорисовываемом на форме
|
||||||
|
/// </summary>
|
||||||
|
internal interface IDrawingObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public float Step { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина полотна</param>
|
||||||
|
/// <param name="height">Высота полотна</param>
|
||||||
|
void SetObject(int x, int y, int width, int height);
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления пермещения объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
void MoveObject(Direction direction);
|
||||||
|
/// <summary>
|
||||||
|
/// Отрисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
void DrawingObjectAntiAircraftGun(Graphics g);
|
||||||
|
/// <summary>
|
||||||
|
/// Получение текущей позиции объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||||
|
}
|
||||||
|
}
|
@ -11,7 +11,7 @@ namespace AntiAircraftGun
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormAntiAircraftGun());
|
Application.Run(new FormMap());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
55
AntiAircraftGun/AntiAircraftGun/SimpleMap.cs
Normal file
55
AntiAircraftGun/AntiAircraftGun/SimpleMap.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Простая реализация абсрактного класса AbstractMap
|
||||||
|
/// </summary>
|
||||||
|
internal class SimpleMap : AbstractMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка закрытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка открытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush roadColor = new SolidBrush(Color.LightGray);
|
||||||
|
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||||
|
}
|
||||||
|
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||||
|
}
|
||||||
|
protected override void GenerateMap()
|
||||||
|
{
|
||||||
|
_map = new int[100, 100];
|
||||||
|
_size_x = (float)_width / _map.GetLength(0);
|
||||||
|
_size_y = (float)_height / _map.GetLength(1);
|
||||||
|
int counter = 0;
|
||||||
|
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||||
|
{
|
||||||
|
_map[i, j] = _freeRoad;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (counter < 50)
|
||||||
|
{
|
||||||
|
int x = _random.Next(0, 100);
|
||||||
|
int y = _random.Next(0, 100);
|
||||||
|
if (_map[x, y] == _freeRoad)
|
||||||
|
{
|
||||||
|
_map[x, y] = _barrier;
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
52
AntiAircraftGun/AntiAircraftGun/SimpleMap2.cs
Normal file
52
AntiAircraftGun/AntiAircraftGun/SimpleMap2.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
internal class SimpleMap2 : AbstractMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка закрытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка открытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush roadColor = new SolidBrush(Color.LightGreen);
|
||||||
|
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||||
|
}
|
||||||
|
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||||
|
}
|
||||||
|
protected override void GenerateMap()
|
||||||
|
{
|
||||||
|
_map = new int[100, 100];
|
||||||
|
_size_x = (float)_width / _map.GetLength(0);
|
||||||
|
_size_y = (float)_height / _map.GetLength(1);
|
||||||
|
int counter = 0;
|
||||||
|
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||||
|
{
|
||||||
|
_map[i, j] = _freeRoad;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (counter < 25)
|
||||||
|
{
|
||||||
|
int x = _random.Next(0, 100);
|
||||||
|
int y = _random.Next(0, 100);
|
||||||
|
if (_map[x, y] == _freeRoad)
|
||||||
|
{
|
||||||
|
_map[x, y] = _barrier;
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user