Переход на конструкторы
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@ -45,10 +45,9 @@ namespace AntiAircraftGun
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/// <param name="speed">Скорость</param>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес зенитного орудия</param>
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/// <param name="weight">Вес зенитного орудия</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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public void Init(int speed, float weight, Color bodyColor)
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public DrawingAntiAircraftGun(int speed, float weight, Color bodyColor)
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{
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{
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AntiAircraftGun = new EntityAntiAircraftGun();
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AntiAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor);
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AntiAircraftGun.Init(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// <summary>
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/// Установка позиции зенитного орудия
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/// Установка позиции зенитного орудия
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@ -31,7 +31,7 @@ namespace AntiAircraftGun
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/// <param name="weight"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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/// <returns></returns>
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public void Init(int speed, float weight, Color bodyColor)
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public EntityAntiAircraftGun(int speed, float weight, Color bodyColor)
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{
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{
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Random rnd = new();
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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@ -32,8 +32,7 @@ namespace AntiAircraftGun
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private void ButtonCreate_Click(object sender, EventArgs e)
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private void ButtonCreate_Click(object sender, EventArgs e)
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{
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{
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Random rnd = new();
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Random rnd = new();
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_antiAircrafGun = new DrawingAntiAircraftGun();
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_antiAircrafGun = new DrawingAntiAircraftGun(rnd.Next(100, 300), rnd.Next(1000, 2000),
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_antiAircrafGun.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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_antiAircrafGun.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
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_antiAircrafGun.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
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pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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