230 lines
9.0 KiB
C#
230 lines
9.0 KiB
C#
using ProjectElectricLocomotive.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectElectricLocomotive.Drawnings;
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public class DrawningLocomotive
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityLocomotive? EntityLocomotive { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки Электровоза
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки Электровоза
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки Локомотива
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/// </summary>
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public readonly int _drawningLocomotiveWidth = 155;
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/// <summary>
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/// Высота прорисовки локомотива
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/// </summary>
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public readonly int _drawningLocomotiveHeight = 115;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningLocomotiveWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningLocomotiveHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningLocomotive()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
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{
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EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningLocomotiveWidtе">Ширина прорисовки локомотива</param>
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/// <param name="drawningLocomotiveHeight">Высота прорисовки локомотива</param>
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protected DrawningLocomotive(int drawningLocomotiveWidtе, int drawningLocomotiveHeight) : this()
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{
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_drawningLocomotiveHeight = drawningLocomotiveHeight;
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_drawningLocomotiveWidth = drawningLocomotiveWidtе;
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}
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public DrawningLocomotive(EntityLocomotive locomotive) : this()
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{
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EntityLocomotive = new EntityLocomotive(locomotive.Speed, locomotive.Weight, locomotive.BodyColor);
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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if (_drawningLocomotiveWidth > width || _drawningLocomotiveHeight > height)
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{
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return false;
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}
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawningLocomotiveWidth > width)
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{
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_startPosX = width - _drawningLocomotiveWidth;
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}
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if (_startPosY + _drawningLocomotiveHeight > height)
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{
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_startPosY = height - _drawningLocomotiveHeight;
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}
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}
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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if (x < 0 || x + _drawningLocomotiveWidth > _pictureWidth.Value)
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{
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x = _pictureWidth.Value - _drawningLocomotiveWidth;
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}
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if (y < 0 || y + _drawningLocomotiveHeight > _pictureHeight.Value)
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{
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y = _pictureHeight.Value - _drawningLocomotiveHeight;
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}
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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}
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityLocomotive == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityLocomotive.Step > 0)
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{
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_startPosX -= (int)EntityLocomotive.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityLocomotive.Step > 0)
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{
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_startPosY -= (int)EntityLocomotive.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityLocomotive.Step < _pictureWidth - _drawningLocomotiveWidth)
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{
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_startPosX += (int)EntityLocomotive.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityLocomotive.Step < _pictureHeight - _drawningLocomotiveHeight)
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{
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_startPosY += (int)EntityLocomotive.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
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//границы Электровоза
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//колеса
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 65, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 65, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 65, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 65, 20, 20);
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//кузов
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 155, 40);
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g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 50, _startPosX.Value + 20, _startPosY.Value + 30);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 30, 135, 20);
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//покраска кузова
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g.FillEllipse(Brushes.Black, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
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g.FillEllipse(Brushes.Black, _startPosX.Value + 30, _startPosY.Value + 85, 20, 20);
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g.FillEllipse(Brushes.Black, _startPosX.Value + 100, _startPosY.Value + 85, 20, 20);
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g.FillEllipse(Brushes.Black, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
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g.FillRectangle(bodyBrush, _startPosX.Value + 1, _startPosY.Value + 51, 154, 39);
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g.FillRectangle(bodyBrush, _startPosX.Value + 21, _startPosY.Value + 31, 134, 19);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 155, 10);
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g.FillRectangle(bodyBrush, _startPosX.Value + 1, _startPosY.Value + 51, 154, 9);
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}
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}
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