2024-03-03 16:22:55 +04:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectElectricLocomotive.Entities
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{
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/// <summary>
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/// Класс-сущность "Локомотив"
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/// </summary>
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public class EntityLocomotive
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения Локомотива
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес локомотива</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityLocomotive(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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2024-04-25 17:03:43 +04:00
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/// <summary>
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/// Получение строк со значениями свойств объекта класса-сущности
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/// </summary>
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/// <returns></returns>
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public virtual string[] GetStringRepresentation()
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{
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return new[] { nameof(EntityLocomotive), Speed.ToString(), Weight.ToString(), BodyColor.Name };
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}
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/// <summary>
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/// Создание объекта из массива строк
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/// </summary>
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/// <param name="strs"></param>
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/// <returns></returns>
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public static EntityLocomotive? CreateEntityLocomotive(string[] strs)
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{
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if (strs.Length != 4 || strs[0] != nameof(EntityLocomotive))
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{
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return null;
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}
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return new EntityLocomotive(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
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}
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2024-04-09 18:48:06 +04:00
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internal void setBodyColor(Color bodyColor)
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{
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BodyColor = bodyColor;
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}
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2024-03-03 16:22:55 +04:00
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}
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}
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