Лабораторная работа №1

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TigrGrig01 2025-02-15 11:55:08 +04:00
parent 3f30736210
commit 9b34f17db6
14 changed files with 951 additions and 0 deletions

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namespace ProjectBulldozer;
/// <summary>
/// Направления перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer;
/// <summary>
///
/// </summary>
public class DrawingBulldozer
{
/// <summary>
/// Класс сущность
/// </summary>
public EntityBulldozer? EntityBulldozer { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координатная прорисовка бульдозера
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координатная прорисовка бульдозера
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки бульдозера
/// </summary>
private readonly int _drawningBulWidth = 280;
/// <summary>
/// Высота прорисовки бульдозера
/// </summary>
private readonly int _drawingBulHeight = 140;
public void Init (int speed, double weight, Color bodyColor, Color cabinColor, bool wheels, bool wing)
{
EntityBulldozer = new EntityBulldozer();
EntityBulldozer.Init(speed, weight, bodyColor, cabinColor, wheels, wing);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningBulWidth <= width && _drawingBulHeight <= height) {
_pictureWidth = width;
_pictureHeight = height;
return true;
}
else
{
return false;
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Коррдината X</param>
/// <param name="y">Координата Y</param>
public void SetPozition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth.Value - _drawningBulWidth)
{
x = _pictureWidth.Value - _drawningBulWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight.Value - _drawingBulHeight)
{
y = _pictureHeight.Value - _drawingBulHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue
|| _pictureWidth == null || _pictureHeight == null)
{
return false;
}
switch (direction)
{
//Влево
case DirectionType.Left:
if (_startPosX.Value - EntityBulldozer.Step > 0)
{
_startPosX -= (int)EntityBulldozer.Step;
}
return true;
// Вправо
case DirectionType.Right:
if (_startPosX.Value + EntityBulldozer.Step <
_pictureWidth.Value - _drawningBulWidth)
{
_startPosX += (int)EntityBulldozer.Step;
}
return true;
//Вверх
case DirectionType.Up:
if(_startPosY.Value + EntityBulldozer.Step > 0)
{
_startPosY -= (int)EntityBulldozer.Step;
}
return true;
//Вниз
case DirectionType.Down:
if (_startPosY.Value + EntityBulldozer.Step <
_pictureHeight.Value - _drawingBulHeight)
{
_startPosY += (int)EntityBulldozer.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if(EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new (Color.Black);
Pen pen1 = new (EntityBulldozer.BodyColor);
Pen pen2 = new (EntityBulldozer.DopColor);
Brush bodyBrush = new SolidBrush(EntityBulldozer.BodyColor);
Brush additionalBrush = new SolidBrush(EntityBulldozer.DopColor);
//Границы Бульдозера
//Кабина
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 55, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 15, 55, 30);
//Кузов
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 45, 135, 45);
g.FillRectangle(bodyBrush, _startPosX.Value + 60, _startPosY.Value + 45, 135, 45);
//Труба
g.DrawRectangle(pen, _startPosX.Value + 150, _startPosY.Value + 15, 10, 30);
g.FillRectangle(bodyBrush, _startPosX.Value + 150, _startPosY.Value + 15, 10, 30);
//Гусеница
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 90, 135, 40);
//Колеса
g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 100, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 95, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 135, _startPosY.Value + 95, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 170, _startPosY.Value + 100, 20, 20);
g.FillEllipse(bodyBrush, _startPosX.Value + 65, _startPosY.Value + 100, 20, 20);
g.FillEllipse(bodyBrush, _startPosX.Value + 90, _startPosY.Value + 95, 30, 30);
g.FillEllipse(bodyBrush, _startPosX.Value + 135, _startPosY.Value + 95, 30, 30);
g.FillEllipse(bodyBrush, _startPosX.Value + 170, _startPosY.Value + 100, 20, 20);
//Ковш
g.DrawPolygon(pen1, new Point[]
{
new Point (_startPosX.Value + 200, _startPosY.Value + 60),
new Point (_startPosX.Value + 200, _startPosY.Value + 110),
new Point (_startPosX.Value + 280, _startPosY.Value + 110),
});
//Рыхлитель
g.DrawPolygon(pen2, new Point[]
{
new Point (_startPosX.Value + 5, _startPosY.Value + 75),
new Point (_startPosX.Value + 55, _startPosY.Value + 60),
new Point (_startPosX.Value + 60, _startPosY.Value + 100),
});
if (EntityBulldozer.Wheels)
{
//Квадратные
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 100, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 95, 30, 30);
g.DrawRectangle(pen, _startPosX.Value + 135, _startPosY.Value + 95, 30, 30);
g.DrawRectangle(pen, _startPosX.Value + 170, _startPosY.Value + 100, 20, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 100, 20, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 95, 30, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 135, _startPosY.Value + 95, 30, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 170, _startPosY.Value + 100, 20, 20);
}
if (EntityBulldozer.Wing)
{
g.DrawPolygon(pen1, new Point[]
{
new Point (_startPosX.Value + 200, _startPosY.Value + 60),
new Point (_startPosX.Value + 255, _startPosY.Value + 40),
new Point (_startPosX.Value + 250, _startPosY.Value + 70),
});
}
}
}

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using System;
using System.Drawing;
namespace ProjectBulldozer;
/// <summary>
/// Класс-сущность "Бульдозер"
/// </summary>
public class EntityBulldozer
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Цвет кабины
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Признак (опция) наличия колёс
/// </summary>
public bool Wheels { get; private set;}
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Wing { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инциализация полей объекта-класса бульдозера
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет</param>
/// <param name="dopColor">Цвет кабины</param>
/// <param name="wheels">Признак наличия колёс</param>
/// <param name="wing">Признак наличия ковша</param>
public void Init(int speed, double weight, Color bodyColor, Color dopColor, bool wheels, bool wing)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
DopColor = dopColor;
Wheels = wheels;
Wing = wing;
}
}

135
ProjectBulldozer/FormBulldozer.Designer.cs generated Normal file
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namespace ProjectBulldozer
{
partial class FormBulldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBulldozer = new PictureBox();
buttonCreate = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonLeft = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
SuspendLayout();
//
// pictureBoxBulldozer
//
pictureBoxBulldozer.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
pictureBoxBulldozer.Location = new Point(0, 0);
pictureBoxBulldozer.Name = "pictureBoxBulldozer";
pictureBoxBulldozer.Size = new Size(969, 584);
pictureBoxBulldozer.TabIndex = 0;
pictureBoxBulldozer.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 549);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += button1_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(842, 490);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(38, 38);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(842, 534);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(38, 38);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(886, 511);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(38, 38);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(798, 511);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(38, 38);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// FormBulldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(969, 584);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxBulldozer);
Name = "FormBulldozer";
Text = "Бульдозер";
Click += ButtonMove_Click;
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxBulldozer;
private Button buttonCreate;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectBulldozer
{
public partial class FormBulldozer : Form
{
private DrawingBulldozer? _drawingBulldozer;
public FormBulldozer()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingBulldozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingBulldozer.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp;
}
private void button1_Click(object sender, EventArgs e)
{
Random random = new();
_drawingBulldozer = new DrawingBulldozer();
_drawingBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingBulldozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
_drawingBulldozer.SetPozition(random.Next(0, pictureBoxBulldozer.Width), random.Next(0, pictureBoxBulldozer.Height));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingBulldozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingBulldozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingBulldozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingBulldozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingBulldozer.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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<root>
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The primary goals of this format is to allow a simple XML format
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<resheader name="version">2.0</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute ref="xml:space" />
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<resheader name="writer">
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namespace ProjectBulldozer
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormBulldozer());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBulldozer.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBulldozer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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