Сделанная 2 лаба
This commit is contained in:
parent
4f2298a184
commit
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@ -1,124 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun
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{
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public class DrawingAntiAircraftGun
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{
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public EntityAntiAircraftGun? EntityAntiAircraftGun { get; private set; }
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private int pictureWidth; // ширина
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private int pictureHeight; // высота
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private int startPosX; // левая координата
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private int startPosY; // верхняя координата
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private readonly int zenitkaWidth = 185;
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private readonly int zenitkaHeight = 128;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool luke, bool zenitkaGun, bool radar, int width, int height)
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{
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if (width < zenitkaWidth) { return false; }
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if (height < zenitkaHeight) { return false; }
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pictureWidth = width;
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pictureHeight = height;
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EntityAntiAircraftGun = new EntityAntiAircraftGun();
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EntityAntiAircraftGun.Init(speed, weight, bodyColor, additionalColor, luke, zenitkaGun, radar);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0) { x = 0; }
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else if (x > pictureWidth) { x = pictureWidth; }
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if (y < 0) { y = 0; }
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else if (y > pictureHeight) { y = pictureHeight; }
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startPosX = x;
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startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityAntiAircraftGun == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (startPosX - EntityAntiAircraftGun.Step > 0)
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{
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startPosX -= (int)EntityAntiAircraftGun.Step;
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}
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break;
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case DirectionType.Up:
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if (startPosY - EntityAntiAircraftGun.Step > 0)
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{
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startPosY -= (int)EntityAntiAircraftGun.Step;
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}
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break;
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case DirectionType.Right:
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if (startPosX + zenitkaWidth + EntityAntiAircraftGun.Step < pictureWidth)
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{
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startPosX += (int)EntityAntiAircraftGun.Step;
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}
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break;
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case DirectionType.Down:
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if (startPosY + zenitkaHeight + EntityAntiAircraftGun.Step < pictureHeight)
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{
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startPosY += (int)EntityAntiAircraftGun.Step;
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}
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break;
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}
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}
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public void DrawZenitka(Graphics g)
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{
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if (EntityAntiAircraftGun == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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pen.Width = 2;
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Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.AdditionalColor);
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// Гусеница
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g.DrawEllipse(pen, startPosX, startPosY + 103, 150, 25);
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g.DrawEllipse(pen, startPosX + 5, startPosY + 110, 10, 10);
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g.DrawEllipse(pen, startPosX + 18, startPosY + 108, 15, 15);
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g.DrawEllipse(pen, startPosX + 36, startPosY + 107, 17, 17);
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g.DrawEllipse(pen, startPosX + 56, startPosY + 107, 17, 17);
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g.DrawEllipse(pen, startPosX + 76, startPosY + 107, 17, 17);
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g.DrawEllipse(pen, startPosX + 96, startPosY + 107, 17, 17);
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g.DrawEllipse(pen, startPosX + 116, startPosY + 108, 15, 15);
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g.DrawEllipse(pen, startPosX + 136, startPosY + 110, 10, 10);
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// Корпус зенитки
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Brush brGreen = new SolidBrush(Color.Green);
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g.FillRectangle(brGreen, startPosX + 20, startPosY + 78, 110, 25);
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// Башня зенитки
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g.FillRectangle(additionalBrush, startPosX + 45, startPosY + 53, 60, 25);
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// Два орудия у зенитки
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if (EntityAntiAircraftGun.ZenitkaGun)
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{
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Pen penTolst = new(Color.Black);
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penTolst.Width = 5;
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g.DrawLine(penTolst, startPosX + 105, startPosY + 63, startPosX + 175, startPosY + 13);
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g.DrawLine(penTolst, startPosX + 105, startPosY + 73, startPosX + 185, startPosY + 18);
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}
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// Лючек зенитки
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if (EntityAntiAircraftGun.Luke)
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{
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, startPosX + 80, startPosY + 43, 25, 10);
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}
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// Радар зенитки
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if (EntityAntiAircraftGun.Radar)
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{
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g.DrawLine(pen, startPosX + 35, startPosY + 78, startPosX + 35, startPosY + 26);
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g.DrawLine(pen, startPosX + 60, startPosY + 53, startPosX + 38, startPosY + 23);
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g.DrawLine(pen, startPosX + 18, startPosY + 31, startPosX + 52, startPosY + 18);
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g.DrawLine(pen, startPosX + 18, startPosY + 31, startPosX, startPosY + 18);
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g.DrawLine(pen, startPosX + 52, startPosY + 18, startPosX + 55, startPosY -2);
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}
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}
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}
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}
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@ -0,0 +1,57 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AntiAircraftGun.Entities;
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namespace AntiAircraftGun.DrawningObjects
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{
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public class DrawingAntiAircraftGun : DrawningAircraftGun
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{
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// Конструктор
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public DrawingAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor, bool luke, bool zenitkaGun, bool radar, int width, int height) :
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base(speed, weight, bodyColor, width, height, 185, 128)
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{
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if (EntityAircraftGun != null)
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{
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EntityAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor, additionalColor, luke, zenitkaGun, radar);
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}
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}
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public override void DrawZenitka(Graphics g)
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{
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if (EntityAircraftGun is not EntityAntiAircraftGun aircraftGun)
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{
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return;
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}
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Pen pen = new(Color.Black);
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pen.Width = 2;
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Brush additionalBrush = new SolidBrush(aircraftGun.AdditionalColor);
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// Два орудия у зенитки
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if (aircraftGun.ZenitkaGun)
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{
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Pen penTolst = new(Color.Black);
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penTolst.Width = 5;
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g.DrawLine(penTolst, startPosX + 105, startPosY + 63, startPosX + 175, startPosY + 13);
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g.DrawLine(penTolst, startPosX + 105, startPosY + 73, startPosX + 185, startPosY + 18);
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}
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base.DrawZenitka(g);
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// Лючек зенитки
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if (aircraftGun.Luke)
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{
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, startPosX + 80, startPosY + 43, 25, 10);
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}
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// Радар зенитки
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if (aircraftGun.Radar)
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{
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g.DrawLine(pen, startPosX + 35, startPosY + 78, startPosX + 35, startPosY + 26);
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g.DrawLine(pen, startPosX + 60, startPosY + 53, startPosX + 38, startPosY + 23);
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g.DrawLine(pen, startPosX + 18, startPosY + 31, startPosX + 52, startPosY + 18);
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g.DrawLine(pen, startPosX + 18, startPosY + 31, startPosX, startPosY + 18);
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g.DrawLine(pen, startPosX + 52, startPosY + 18, startPosX + 55, startPosY - 2);
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}
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}
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}
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}
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@ -0,0 +1,148 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AntiAircraftGun.Entities;
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namespace AntiAircraftGun.DrawningObjects
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{
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// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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public class DrawningAircraftGun
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{
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// Класс-сущность
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public EntityAircraftGun? EntityAircraftGun { get; protected set; }
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// Ширина окна
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private int pictureWidth;
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// Высота окна
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private int pictureHeight;
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// Левая координата прорисовки зенитки
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protected int startPosX;
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// Верхняя координата прорисовки зенитки
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protected int startPosY;
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// Ширина прорисоки зенитки
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protected readonly int _zenitkaWidth = 185;
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// Высота прорисовки зенитки
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protected readonly int _zenitkaHeight = 128;
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// Координата Х объекта
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public int GetPosX => startPosX;
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// Координата Y объекта
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public int GetPosY => startPosY;
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// Ширина объекта
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public int GetWidth => _zenitkaWidth;
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// Высота объекта
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public int GetHeight => _zenitkaHeight;
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// Конструктор
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public DrawningAircraftGun(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _zenitkaWidth) { return; }
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if (height < _zenitkaHeight) { return; }
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pictureWidth = width;
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pictureHeight = height;
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EntityAircraftGun = new EntityAircraftGun(speed, weight, bodyColor);
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}
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// Конструктор
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protected DrawningAircraftGun(int speed, double weight, Color bodyColor, int width, int height, int zenitkaWidth, int zenitkaHeight)
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{
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pictureWidth = width;
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pictureHeight = height;
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_zenitkaWidth = zenitkaWidth;
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_zenitkaHeight = zenitkaHeight;
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EntityAircraftGun = new EntityAircraftGun(speed, weight, bodyColor);
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}
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// Установка позиции
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public void SetPosition(int x, int y)
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{
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if (x < 0) { x = 0; }
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else if (x > pictureWidth) { x = pictureWidth; }
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if (y < 0) { y = 0; }
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else if (y > pictureHeight) { y = pictureHeight; }
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startPosX = x;
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startPosY = y;
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}
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// Проверка, что объект может переместиться по указанному направлению
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public bool CanMove(DirectionType direction)
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{
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if (EntityAircraftGun == null)
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{
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return false;
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}
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return direction switch
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{
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// влево
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DirectionType.Left => startPosX - EntityAircraftGun.Step > 0,
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// вверх
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DirectionType.Up => startPosY - EntityAircraftGun.Step > 0,
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// вправо
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DirectionType.Right => startPosX + EntityAircraftGun.Step + _zenitkaWidth < pictureWidth,
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// вниз
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DirectionType.Down => startPosY + EntityAircraftGun.Step + _zenitkaHeight < pictureHeight,
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};
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}
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// Изменение направления перемещения
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityAircraftGun == null)
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{
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return;
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}
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switch (direction)
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{
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// влево
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case DirectionType.Left:
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startPosX -= (int)EntityAircraftGun.Step;
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break;
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// вверх
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case DirectionType.Up:
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startPosY -= (int)EntityAircraftGun.Step;
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break;
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// вправо
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case DirectionType.Right:
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startPosX += (int)EntityAircraftGun.Step;
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break;
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// вниз
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case DirectionType.Down:
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startPosY += (int)EntityAircraftGun.Step;
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break;
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}
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}
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// Прорисовка объекта
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public virtual void DrawZenitka(Graphics g)
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{
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if (EntityAircraftGun == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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pen.Width = 2;
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Brush additionalBrush = new SolidBrush(EntityAircraftGun.BodyColor);
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// Гусеница
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g.DrawEllipse(pen, startPosX, startPosY + 103, 150, 25);
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g.DrawEllipse(pen, startPosX + 5, startPosY + 110, 10, 10);
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g.DrawEllipse(pen, startPosX + 18, startPosY + 108, 15, 15);
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g.DrawEllipse(pen, startPosX + 36, startPosY + 107, 17, 17);
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g.DrawEllipse(pen, startPosX + 56, startPosY + 107, 17, 17);
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g.DrawEllipse(pen, startPosX + 76, startPosY + 107, 17, 17);
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g.DrawEllipse(pen, startPosX + 96, startPosY + 107, 17, 17);
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g.DrawEllipse(pen, startPosX + 116, startPosY + 108, 15, 15);
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g.DrawEllipse(pen, startPosX + 136, startPosY + 110, 10, 10);
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// Корпус зенитки
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Brush brGreen = new SolidBrush(Color.Green);
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g.FillRectangle(brGreen, startPosX + 20, startPosY + 78, 110, 25);
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// Башня зенитки
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g.FillRectangle(additionalBrush, startPosX + 45, startPosY + 53, 60, 25);
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}
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}
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}
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@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun.Entities
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{
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// Класс-сущность "Зенитка"
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public class EntityAircraftGun
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{
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// Скорость
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public int Speed { get; private set; }
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// Вес
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public double Weight { get; private set; }
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// Основной цвет
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public Color BodyColor { get; private set; }
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// Шаг перемещения зенитки
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public double Step => (double)Speed * 100 / Weight;
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// Конструктор с параметрами
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public EntityAircraftGun(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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}
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun
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namespace AntiAircraftGun.Entities
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{
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public class EntityAntiAircraftGun
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// Класс-сущность "Стреляющая зенитка"
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public class EntityAntiAircraftGun : EntityAircraftGun
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{
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// Скорость
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public int Speed { get; private set; }
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// Вес
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public double Weight { get; private set; }
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// Главный цвет
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public Color BodyColor { get; private set; }
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// Доп. цвет
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public Color AdditionalColor { get; private set; }
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// Признак наличия люка
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@ -22,14 +17,11 @@ namespace AntiAircraftGun
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public bool ZenitkaGun { get; private set; }
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// признак наличия радара
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public bool Radar { get; private set; }
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// Шаг перемещения зенитки
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public double Step => (double)Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor,bool luke, bool zenitkaGun, bool radar)
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// Инициализация полей объекта-класса продвинутой зенитки
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public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor, bool luke, bool zenitkaGun, bool radar) :
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base(speed, weight, bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Luke = luke;
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ZenitkaGun = zenitkaGun;
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonCreateAntiAircraftGun = new System.Windows.Forms.Button();
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this.pictureBoxAntiAircraftGun = new System.Windows.Forms.PictureBox();
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this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
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this.ButtonCreateAntiAircraftGun_Click = new System.Windows.Forms.Button();
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this.ButtonStep_Click = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).BeginInit();
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this.SuspendLayout();
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@ -99,11 +102,11 @@
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// buttonCreateAntiAircraftGun
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//
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this.buttonCreateAntiAircraftGun.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.buttonCreateAntiAircraftGun.Location = new System.Drawing.Point(12, 406);
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this.buttonCreateAntiAircraftGun.Location = new System.Drawing.Point(148, 406);
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this.buttonCreateAntiAircraftGun.Name = "buttonCreateAntiAircraftGun";
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this.buttonCreateAntiAircraftGun.Size = new System.Drawing.Size(86, 43);
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this.buttonCreateAntiAircraftGun.Size = new System.Drawing.Size(186, 43);
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this.buttonCreateAntiAircraftGun.TabIndex = 7;
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this.buttonCreateAntiAircraftGun.Text = "Создать";
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this.buttonCreateAntiAircraftGun.Text = "Создать стреляющую зенитку";
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this.buttonCreateAntiAircraftGun.UseVisualStyleBackColor = true;
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this.buttonCreateAntiAircraftGun.Click += new System.EventHandler(this.buttonCreate_Click);
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//
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@ -117,11 +120,47 @@
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this.pictureBoxAntiAircraftGun.TabIndex = 6;
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this.pictureBoxAntiAircraftGun.TabStop = false;
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//
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// comboBoxStrategy
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//
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this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.comboBoxStrategy.FormattingEnabled = true;
|
||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
||||
"Движение к центру",
|
||||
"Движение в правый нижний угол"});
|
||||
this.comboBoxStrategy.Location = new System.Drawing.Point(633, 12);
|
||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
this.comboBoxStrategy.Size = new System.Drawing.Size(239, 23);
|
||||
this.comboBoxStrategy.TabIndex = 12;
|
||||
//
|
||||
// ButtonCreateAntiAircraftGun_Click
|
||||
//
|
||||
this.ButtonCreateAntiAircraftGun_Click.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreateAntiAircraftGun_Click.Location = new System.Drawing.Point(12, 406);
|
||||
this.ButtonCreateAntiAircraftGun_Click.Name = "ButtonCreateAntiAircraftGun_Click";
|
||||
this.ButtonCreateAntiAircraftGun_Click.Size = new System.Drawing.Size(111, 43);
|
||||
this.ButtonCreateAntiAircraftGun_Click.TabIndex = 13;
|
||||
this.ButtonCreateAntiAircraftGun_Click.Text = "Создать зенитку";
|
||||
this.ButtonCreateAntiAircraftGun_Click.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreateAntiAircraftGun_Click.Click += new System.EventHandler(this.ButtonCreateAntiAircraftGun_Click_Click);
|
||||
//
|
||||
// ButtonStep_Click
|
||||
//
|
||||
this.ButtonStep_Click.Location = new System.Drawing.Point(812, 50);
|
||||
this.ButtonStep_Click.Name = "ButtonStep_Click";
|
||||
this.ButtonStep_Click.Size = new System.Drawing.Size(55, 42);
|
||||
this.ButtonStep_Click.TabIndex = 14;
|
||||
this.ButtonStep_Click.Text = "Шаг";
|
||||
this.ButtonStep_Click.UseVisualStyleBackColor = true;
|
||||
this.ButtonStep_Click.Click += new System.EventHandler(this.ButtonStep_Click_Click);
|
||||
//
|
||||
// FormAntiAircraftGun
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(884, 461);
|
||||
this.Controls.Add(this.ButtonStep_Click);
|
||||
this.Controls.Add(this.ButtonCreateAntiAircraftGun_Click);
|
||||
this.Controls.Add(this.comboBoxStrategy);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
@ -147,5 +186,8 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateAntiAircraftGun;
|
||||
private PictureBox pictureBoxAntiAircraftGun;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button ButtonCreateAntiAircraftGun_Click;
|
||||
private Button ButtonStep_Click;
|
||||
}
|
||||
}
|
@ -1,8 +1,13 @@
|
||||
using AntiAircraftGun.DrawningObjects;
|
||||
using AntiAircraftGun.MovementStrategy;
|
||||
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
public partial class FormAntiAircraftGun : Form
|
||||
{
|
||||
private DrawingAntiAircraftGun? drawingAntiAircraftGun;
|
||||
private DrawningAircraftGun? _drawningAircraftGun;
|
||||
|
||||
private AbstractStrategy? abstractStrategy;
|
||||
public FormAntiAircraftGun()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -10,28 +15,38 @@ namespace AntiAircraftGun
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (drawingAntiAircraftGun == null)
|
||||
if (_drawningAircraftGun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
drawingAntiAircraftGun.DrawZenitka(gr);
|
||||
_drawningAircraftGun.DrawZenitka(gr);
|
||||
pictureBoxAntiAircraftGun.Image = bmp;
|
||||
}
|
||||
|
||||
// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ñòðåëÿþùóþ çåíèòêó"
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
drawingAntiAircraftGun = new DrawingAntiAircraftGun();
|
||||
drawingAntiAircraftGun.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
drawingAntiAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_drawningAircraftGun = new DrawingAntiAircraftGun(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
_drawningAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü çåíèòêó"
|
||||
private void ButtonCreateAntiAircraftGun_Click_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAircraftGun = new DrawningAircraftGun(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
_drawningAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (drawingAntiAircraftGun == null)
|
||||
if (_drawningAircraftGun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -39,19 +54,57 @@ namespace AntiAircraftGun
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
drawingAntiAircraftGun.MoveTransport(DirectionType.Up);
|
||||
_drawningAircraftGun.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
drawingAntiAircraftGun.MoveTransport(DirectionType.Down);
|
||||
_drawningAircraftGun.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
drawingAntiAircraftGun.MoveTransport(DirectionType.Left);
|
||||
_drawningAircraftGun.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
drawingAntiAircraftGun.MoveTransport(DirectionType.Right);
|
||||
_drawningAircraftGun.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
private void ButtonStep_Click_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAircraftGun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
abstractStrategy.SetData(new DrawningObjectAircraftGun(_drawningAircraftGun), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,106 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using AntiAircraftGun.DrawningObjects;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
// Перемещаемый объект
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
// Статус перемещения
|
||||
private Status _state = Status.NotInit;
|
||||
|
||||
// Ширина поля
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
// Высота поля
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
// Статус перемещения
|
||||
public Status GetStatus() { return _state; }
|
||||
|
||||
// Установка данных
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
// Шаг перемещения
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
// Перемещение влево
|
||||
// результат перемещения(true - удалось, false - не удалось)
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
|
||||
// Перемещение вправо
|
||||
// результат перемещения(true - удалось, false - не удалось)
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
|
||||
// Перемещение вверх
|
||||
// результат перемещения(true - удалось, false - не удалось)
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
|
||||
// Перемещение вниз
|
||||
// результат перемещения(true - удалось, false - не удалось)
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
|
||||
// Параметры объекта
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
// Шаг объекта
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
// перемещение к цели
|
||||
protected abstract void MoveToTarget();
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
// Попытка перемещения в требуемом направлении
|
||||
// Результат попытки(true - удалось, false - не удалось)
|
||||
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using AntiAircraftGun.DrawningObjects;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
|
||||
|
||||
public class DrawningObjectAircraftGun : IMoveableObject
|
||||
{
|
||||
private readonly DrawningAircraftGun? _drawningAircraftGun = null;
|
||||
|
||||
public DrawningObjectAircraftGun(DrawningAircraftGun drawningAircraftGun)
|
||||
{
|
||||
_drawningAircraftGun = drawningAircraftGun;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningAircraftGun == null || _drawningAircraftGun.EntityAircraftGun == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningAircraftGun.GetPosX, _drawningAircraftGun.GetPosY, _drawningAircraftGun.GetWidth, _drawningAircraftGun.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_drawningAircraftGun?.EntityAircraftGun?.Step ?? 0);
|
||||
|
||||
public bool CheckCanMove(DirectionType direction) => _drawningAircraftGun?.CanMove(direction) ?? false;
|
||||
|
||||
public void MoveObject(DirectionType direction) => _drawningAircraftGun?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using AntiAircraftGun.DrawningObjects;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
// Интерфейс для работы с перемещаемым объектом
|
||||
public interface IMoveableObject
|
||||
{
|
||||
// Поулчение координаты X объекта
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
// Шаг объекта
|
||||
int GetStep { get; }
|
||||
|
||||
// Првоерка, можно ли переместиться по нужному направлению
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
|
||||
// Изменение направления перемещения объекта
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
// Стратегия перемещения объекта в правый нижний угол экрана
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
// Стратегия перемещения объекта в центр экрана
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
|
||||
// Левая граница
|
||||
public int LeftBorder => _x;
|
||||
// Верхняя граница
|
||||
public int TopBorder => _y;
|
||||
// Правая граница
|
||||
public int RightBorder => _x + _width;
|
||||
// Нижняя граница
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
// Середина объекта
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
// Середина объекта
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
//Конструктор
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
16
AntiAircraftGun/AntiAircraftGun/MovementStrategy/Status.cs
Normal file
16
AntiAircraftGun/AntiAircraftGun/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
//Статус выполнения операции перемещения
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user