ПИбд-21 Кувшинов Тимур лаба2 простая #3
@ -1,97 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Laba1Loco
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{
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public partial class FormLocomotive : Form
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{
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/// <summary>
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/// Поле-объект для прорисовки объекта
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/// </summary>
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private DrawingLoco _drawingLoco;
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/// <summary>
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/// Инициализация формы
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/// </summary>
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public FormLocomotive()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Метод прорисовки локомотива
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/// </summary>
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private void Draw()
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{
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if (_drawingLoco == null)
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{
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return;
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}
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Bitmap bmp = new Bitmap(pictureBox.Width, pictureBox.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawingLoco.DrawTransport(gr);
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pictureBox.Image = bmp;
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}
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/// <summary>
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/// Обработка нажатия кнопки "Создать"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void create_Click(object sender, EventArgs e)
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{
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Random random = new Random();
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_drawingLoco = new DrawingLoco();
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_drawingLoco.Init(random.Next(100, 300), random.Next(2000, 4000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBox.Width, pictureBox.Height);
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_drawingLoco.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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/// <summary>
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/// клик движения мышки
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Click(object sender, EventArgs e)
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{
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if (_drawingLoco == null)
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{
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return;
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}
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string name = ((Button)sender)?.Name ?? string.Empty;
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switch (name)
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{
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case "up":
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_drawingLoco.MoveTransport(Direction.Up);
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break;
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case "down":
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_drawingLoco.MoveTransport(Direction.Down);
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break;
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case "left":
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_drawingLoco.MoveTransport(Direction.Left);
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break;
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case "right":
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_drawingLoco.MoveTransport(Direction.Right);
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break;
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}
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Draw();
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}
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/// <summary>
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/// таймер для дымка
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void timer1_Tick(object sender, EventArgs e)
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{
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if (_drawingLoco != null)
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_drawingLoco.timeTick();
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Draw();
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}
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}
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}
|
131
Laba2Loco/Laba1Loco/AbstractStrategy.cs
Normal file
@ -0,0 +1,131 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Laba1Loco
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{
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internal abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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||||
if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(Direction.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveRight() => MoveTo(Direction.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveUp() => MoveTo(Direction.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveDown() => MoveTo(Direction.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="Direction">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(Direction Direction)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(Direction) ?? false)
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{
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_moveableObject.MoveObject(Direction);
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return true;
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}
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return false;
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}
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}
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}
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174
Laba2Loco/Laba1Loco/DrawingLoco.cs
Normal file
@ -0,0 +1,174 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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||||
using System.Threading.Tasks;
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||||
using System.Windows.Forms;
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||||
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namespace Laba1Loco
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{
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internal class DrawingLoco : DrawingTrain
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="tube">Признак наличия трубы</param>
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/// <param name="fuelTank">Признак наличия бака</param>
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/// <param name="locoLine">Признак наличия паровозной полосы</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingLoco(int speed, double weight, Color bodyColor, Color additionalColor, bool tube, bool fuelTank, bool locoLine, int width, int height)
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: base(speed, weight, bodyColor, width, height)
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{
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||||
EntityTrain = new EntityLoco(speed, weight, bodyColor, additionalColor, tube, fuelTank, locoLine);
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_locoWidth = ((EntityTrain as EntityLoco)?.FuelTank ?? false) ? 169 : 83;
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}
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/// <summary>
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/// шаг времени для облаков
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/// </summary>
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||||
public override void timeTick()
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{
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||||
if (EntityTrain != null)
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||||
{
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if (clouds.Count < 10)
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clouds.Add(new cloud(_startPosX+40, (EntityTrain as EntityLoco).Tube ? _startPosY : _startPosY + 9));
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||||
}
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||||
for (int i = 0; i < clouds.Count; i++)
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||||
{
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||||
if (i < clouds.Count)
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||||
{
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||||
clouds[i].timeTick();
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||||
if (clouds[i].opasity < 20)
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||||
{
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||||
clouds.RemoveAt(i);
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||||
}
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||||
}
|
||||
}
|
||||
}
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||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
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||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTrain == null)
|
||||
{
|
||||
return;
|
||||
}
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||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
if (!(EntityTrain is EntityLoco))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new Pen(EntityTrain.BodyColor);
|
||||
Brush brush = new SolidBrush(EntityTrain.BodyColor);
|
||||
Pen additionalPen = new Pen((EntityTrain as EntityLoco).AdditionalColor);
|
||||
Brush additionalBrush = new SolidBrush((EntityTrain as EntityLoco).AdditionalColor);
|
||||
|
||||
if ((EntityTrain as EntityLoco).Tube)
|
||||
{
|
||||
g.DrawLines(additionalPen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 40, _startPosY+9),
|
||||
new Point(_startPosX + 40, _startPosY+3),
|
||||
new Point(_startPosX + 45, _startPosY+3),
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||||
new Point(_startPosX + 41, _startPosY+3),
|
||||
new Point(_startPosX + 41, _startPosY),
|
||||
new Point(_startPosX + 44, _startPosY),
|
||||
new Point(_startPosX + 44, _startPosY+3),
|
||||
new Point(_startPosX + 45, _startPosY+3),
|
||||
new Point(_startPosX + 45, _startPosY+9),
|
||||
});
|
||||
}
|
||||
if ((EntityTrain as EntityLoco).LocoLine)
|
||||
{
|
||||
g.DrawLines(additionalPen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 60, _startPosY+10),
|
||||
new Point(_startPosX + 38, _startPosY+32),
|
||||
});
|
||||
g.DrawLines(additionalPen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 65, _startPosY+10),
|
||||
new Point(_startPosX + 43, _startPosY+32),
|
||||
});
|
||||
g.DrawLines(additionalPen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 70, _startPosY+10),
|
||||
new Point(_startPosX + 48, _startPosY+32),
|
||||
});
|
||||
}
|
||||
if ((EntityTrain as EntityLoco).FuelTank)
|
||||
{
|
||||
// body
|
||||
g.DrawLines(pen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 89, _startPosY+10),
|
||||
new Point(_startPosX + 164, _startPosY+10),
|
||||
new Point(_startPosX + 164, _startPosY+32),
|
||||
new Point(_startPosX + 89, _startPosY+32),
|
||||
new Point(_startPosX + 89, _startPosY+10),
|
||||
}
|
||||
);
|
||||
g.DrawLines(pen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 89, _startPosY+21),
|
||||
new Point(_startPosX + 164, _startPosY+21),
|
||||
}
|
||||
);
|
||||
|
||||
// trucks
|
||||
g.FillPolygon(brush,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 0+85, _startPosY+37),
|
||||
new Point(_startPosX + 5+85, _startPosY+33),
|
||||
new Point(_startPosX + 32+85, _startPosY+33),
|
||||
new Point(_startPosX + 36+85, _startPosY+37),
|
||||
}
|
||||
);
|
||||
g.FillPolygon(brush,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 44+85, _startPosY+37),
|
||||
new Point(_startPosX + 49+85, _startPosY+33),
|
||||
new Point(_startPosX + 76+85, _startPosY+33),
|
||||
new Point(_startPosX + 80+85, _startPosY+37),
|
||||
}
|
||||
);
|
||||
|
||||
//front
|
||||
g.FillPolygon(brush,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 86, _startPosY+12),
|
||||
new Point(_startPosX + 89, _startPosY+12),
|
||||
new Point(_startPosX + 89, _startPosY+30),
|
||||
new Point(_startPosX + 86, _startPosY+30),
|
||||
}
|
||||
);
|
||||
|
||||
//back
|
||||
g.FillPolygon(brush,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 79+85, _startPosY+12),
|
||||
new Point(_startPosX + 82+85, _startPosY+12),
|
||||
new Point(_startPosX + 82+85, _startPosY+30),
|
||||
new Point(_startPosX + 79+85, _startPosY+30),
|
||||
}
|
||||
);
|
||||
|
||||
//wheels
|
||||
g.FillEllipse(brush, _startPosX + 3 + 85, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(brush, _startPosX + 26 + 85, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(brush, _startPosX + 46 + 85, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(brush, _startPosX + 72 + 85, _startPosY + 34, 8, 8);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,59 +8,52 @@ using System.Windows.Forms;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
internal class DrawingLoco
|
||||
internal class DrawingTrain
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityLoco EntityLoco { get; private set; }
|
||||
public EntityTrain EntityTrain { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
protected int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
protected int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки локомотива
|
||||
/// </summary>
|
||||
private int _startPosX;
|
||||
protected int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки локомотива
|
||||
/// </summary>
|
||||
private int _startPosY;
|
||||
protected int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки локомотива
|
||||
/// </summary>
|
||||
private int _locoWidth => (EntityLoco?.FuelTank ?? false) ? 169 : 83;
|
||||
protected int _locoWidth = 83;
|
||||
/// <summary>
|
||||
/// Высота прорисовки локомотива
|
||||
/// </summary>
|
||||
private readonly int _locoHeight = 41;
|
||||
protected readonly int _locoHeight = 41;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="tube">Признак наличия трубы</param>
|
||||
/// <param name="fuelTank">Признак наличия бака</param>
|
||||
/// <param name="locoLine">Признак наличия паровозной полосы</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tube, bool fuelTank, bool locoLine, int width, int height)
|
||||
public DrawingTrain(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureHeight < _locoHeight || _pictureWidth < _locoWidth)
|
||||
return false;
|
||||
EntityLoco = new EntityLoco();
|
||||
EntityLoco.Init(speed, weight, bodyColor, additionalColor, tube, fuelTank, locoLine);
|
||||
return;
|
||||
EntityTrain = new EntityTrain(speed, weight, bodyColor);
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
@ -69,8 +62,49 @@ namespace Laba1Loco
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
_startPosX = Math.Min(x, _pictureWidth-_locoWidth);
|
||||
_startPosY = Math.Min(y, _pictureHeight-_locoHeight);
|
||||
_startPosX = Math.Min(x, _pictureWidth - _locoWidth);
|
||||
_startPosY = Math.Min(y, _pictureHeight - _locoHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _locoWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _locoHeight;
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(Direction direction)
|
||||
{
|
||||
if (EntityTrain == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Left:
|
||||
return _startPosX - EntityTrain.Step > 0;
|
||||
case Direction.Right:
|
||||
return _startPosX + _locoWidth + EntityTrain.Step < _pictureWidth;
|
||||
case Direction.Up:
|
||||
return _startPosY - EntityTrain.Step > 0;
|
||||
case Direction.Down:
|
||||
return _startPosY + _locoHeight + EntityTrain.Step < _pictureHeight;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
@ -78,45 +112,34 @@ namespace Laba1Loco
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (EntityLoco == null){
|
||||
if (!CanMove(direction) || EntityTrain == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - EntityLoco.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityLoco.Step;
|
||||
}
|
||||
_startPosX -= (int)EntityTrain.Step;
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - EntityLoco.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityLoco.Step;
|
||||
}
|
||||
_startPosY -= (int)EntityTrain.Step;
|
||||
break;
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
if (_startPosX + _locoWidth + EntityLoco.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityLoco.Step;
|
||||
}
|
||||
_startPosX += (int)EntityTrain.Step;
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
if (_startPosY + _locoHeight + EntityLoco.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityLoco.Step;
|
||||
}
|
||||
_startPosY += (int)EntityTrain.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// класс облака
|
||||
/// </summary>
|
||||
class cloud
|
||||
protected class cloud
|
||||
{
|
||||
/// <summary>
|
||||
/// просто рандом
|
||||
@ -168,24 +191,24 @@ namespace Laba1Loco
|
||||
/// <param name="g"></param>
|
||||
public void Draw(Graphics g)
|
||||
{
|
||||
g.DrawEllipse(new Pen(Color.FromArgb(opasity, Pens.Gray.Color)), x - size / 2, y-size/2, size, size);
|
||||
g.DrawEllipse(new Pen(Color.FromArgb(opasity, Pens.Gray.Color)), x - size / 2, y - size / 2, size, size);
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// массив облачков
|
||||
/// </summary>
|
||||
List<cloud> clouds = new List<cloud>();
|
||||
protected List<cloud> clouds = new List<cloud>();
|
||||
|
||||
/// <summary>
|
||||
/// шаг времени для облаков
|
||||
/// </summary>
|
||||
public void timeTick()
|
||||
public virtual void timeTick()
|
||||
{
|
||||
if (EntityLoco != null)
|
||||
if (EntityTrain != null)
|
||||
{
|
||||
if (clouds.Count < 10)
|
||||
clouds.Add(new cloud(_startPosX+40, EntityLoco.Tube ? _startPosY : _startPosY + 9));
|
||||
clouds.Add(new cloud(_startPosX + 40, _startPosY + 9));
|
||||
}
|
||||
for (int i = 0; i < clouds.Count; i++)
|
||||
{
|
||||
@ -203,22 +226,23 @@ namespace Laba1Loco
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityLoco == null)
|
||||
if (EntityTrain == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(EntityLoco.BodyColor);
|
||||
Brush brush = new SolidBrush(EntityLoco.BodyColor);
|
||||
Pen additionalPen = new Pen(EntityLoco.AdditionalColor);
|
||||
Brush additionalBrush = new SolidBrush(EntityLoco.AdditionalColor);
|
||||
|
||||
//smoke
|
||||
foreach(var it in clouds){
|
||||
foreach (var it in clouds)
|
||||
{
|
||||
it.Draw(g);
|
||||
}
|
||||
|
||||
Pen pen = new Pen(EntityTrain.BodyColor);
|
||||
Brush brush = new SolidBrush(EntityTrain.BodyColor);
|
||||
|
||||
|
||||
// body
|
||||
g.DrawLines(pen,
|
||||
new Point[] {
|
||||
@ -280,114 +304,11 @@ namespace Laba1Loco
|
||||
|
||||
//wheels
|
||||
g.FillEllipse(brush, _startPosX + 3, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 4, _startPosY + 35, 6, 6);
|
||||
g.FillEllipse(brush, _startPosX + 26, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 27, _startPosY + 35, 6, 6);
|
||||
g.FillEllipse(brush, _startPosX + 46, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 47, _startPosY + 35, 6, 6);
|
||||
g.FillEllipse(brush, _startPosX + 72, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 73, _startPosY + 35, 6, 6);
|
||||
|
||||
if (EntityLoco.Tube)
|
||||
{
|
||||
g.DrawLines(additionalPen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 40, _startPosY+9),
|
||||
new Point(_startPosX + 40, _startPosY+3),
|
||||
new Point(_startPosX + 45, _startPosY+3),
|
||||
new Point(_startPosX + 41, _startPosY+3),
|
||||
new Point(_startPosX + 41, _startPosY),
|
||||
new Point(_startPosX + 44, _startPosY),
|
||||
new Point(_startPosX + 44, _startPosY+3),
|
||||
new Point(_startPosX + 45, _startPosY+3),
|
||||
new Point(_startPosX + 45, _startPosY+9),
|
||||
});
|
||||
}
|
||||
if (EntityLoco.LocoLine)
|
||||
{
|
||||
g.DrawLines(additionalPen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 60, _startPosY+10),
|
||||
new Point(_startPosX + 38, _startPosY+32),
|
||||
});
|
||||
g.DrawLines(additionalPen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 65, _startPosY+10),
|
||||
new Point(_startPosX + 43, _startPosY+32),
|
||||
});
|
||||
g.DrawLines(additionalPen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 70, _startPosY+10),
|
||||
new Point(_startPosX + 48, _startPosY+32),
|
||||
});
|
||||
}
|
||||
if (EntityLoco.FuelTank)
|
||||
{
|
||||
// body
|
||||
g.DrawLines(pen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 89, _startPosY+10),
|
||||
new Point(_startPosX + 164, _startPosY+10),
|
||||
new Point(_startPosX + 164, _startPosY+32),
|
||||
new Point(_startPosX + 89, _startPosY+32),
|
||||
new Point(_startPosX + 89, _startPosY+10),
|
||||
}
|
||||
);
|
||||
g.DrawLines(pen,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 89, _startPosY+21),
|
||||
new Point(_startPosX + 164, _startPosY+21),
|
||||
}
|
||||
);
|
||||
|
||||
// trucks
|
||||
g.FillPolygon(brush,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 0+85, _startPosY+37),
|
||||
new Point(_startPosX + 5+85, _startPosY+33),
|
||||
new Point(_startPosX + 32+85, _startPosY+33),
|
||||
new Point(_startPosX + 36+85, _startPosY+37),
|
||||
}
|
||||
);
|
||||
g.FillPolygon(brush,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 44+85, _startPosY+37),
|
||||
new Point(_startPosX + 49+85, _startPosY+33),
|
||||
new Point(_startPosX + 76+85, _startPosY+33),
|
||||
new Point(_startPosX + 80+85, _startPosY+37),
|
||||
}
|
||||
);
|
||||
|
||||
//front
|
||||
g.FillPolygon(brush,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 86, _startPosY+12),
|
||||
new Point(_startPosX + 89, _startPosY+12),
|
||||
new Point(_startPosX + 89, _startPosY+30),
|
||||
new Point(_startPosX + 86, _startPosY+30),
|
||||
}
|
||||
);
|
||||
|
||||
//back
|
||||
g.FillPolygon(brush,
|
||||
new Point[] {
|
||||
new Point(_startPosX + 79+85, _startPosY+12),
|
||||
new Point(_startPosX + 82+85, _startPosY+12),
|
||||
new Point(_startPosX + 82+85, _startPosY+30),
|
||||
new Point(_startPosX + 79+85, _startPosY+30),
|
||||
}
|
||||
);
|
||||
|
||||
//wheels
|
||||
g.FillEllipse(brush, _startPosX + 3 + 85, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 4, _startPosY + 35, 6, 6);
|
||||
g.FillEllipse(brush, _startPosX + 26 + 85, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 27, _startPosY + 35, 6, 6);
|
||||
g.FillEllipse(brush, _startPosX + 46 + 85, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 47, _startPosY + 35, 6, 6);
|
||||
g.FillEllipse(brush, _startPosX + 72 + 85, _startPosY + 34, 8, 8);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 73, _startPosY + 35, 6, 6);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
34
Laba2Loco/Laba1Loco/DrawningObjectTrain.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
internal class DrawningObjectTrain : IMoveableObject
|
||||
{
|
||||
private readonly DrawingTrain _drawingTrain = null;
|
||||
public DrawningObjectTrain(DrawingTrain drawningCar)
|
||||
{
|
||||
_drawingTrain = drawningCar;
|
||||
}
|
||||
public ObjectParameters GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingTrain == null || _drawingTrain.EntityTrain ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingTrain.GetPosX,
|
||||
_drawingTrain.GetPosY, _drawingTrain.GetWidth, _drawingTrain.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingTrain?.EntityTrain?.Step ?? 0);
|
||||
public bool CheckCanMove(Direction direction) => _drawingTrain?.CanMove(direction) ?? false;
|
||||
public void MoveObject(Direction direction) => _drawingTrain?.MoveTransport(direction);
|
||||
|
||||
}
|
||||
}
|
@ -7,23 +7,8 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
internal class EntityLoco
|
||||
internal class EntityLoco : EntityTrain
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия трубы
|
||||
@ -38,10 +23,6 @@ namespace Laba1Loco
|
||||
/// </summary>
|
||||
public bool LocoLine { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения поезда
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса Локомотива
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
@ -51,12 +32,10 @@ namespace Laba1Loco
|
||||
/// <param name="tube">Признак наличия трубы</param>
|
||||
/// <param name="fuelTank">Признак наличия бака</param>
|
||||
/// <param name="locoLine">Признак наличия паровозной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
public EntityLoco(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool tube, bool fuelTank, bool locoLine)
|
||||
: base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Tube = tube;
|
||||
FuelTank = fuelTank;
|
41
Laba2Loco/Laba1Loco/EntityTrain.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
internal class EntityTrain
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения поезда
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса Локомотива
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityTrain(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -36,6 +36,9 @@
|
||||
this.down = new System.Windows.Forms.Button();
|
||||
this.right = new System.Windows.Forms.Button();
|
||||
this.timer1 = new System.Windows.Forms.Timer(this.components);
|
||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
||||
this.strategysstep = new System.Windows.Forms.Button();
|
||||
this.createLocomotive = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@ -55,7 +58,7 @@
|
||||
this.create.Name = "create";
|
||||
this.create.Size = new System.Drawing.Size(75, 23);
|
||||
this.create.TabIndex = 1;
|
||||
this.create.Text = "create";
|
||||
this.create.Text = "create train";
|
||||
this.create.UseVisualStyleBackColor = true;
|
||||
this.create.Click += new System.EventHandler(this.create_Click);
|
||||
//
|
||||
@ -108,11 +111,46 @@
|
||||
this.timer1.Enabled = true;
|
||||
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxStrategy.FormattingEnabled = true;
|
||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
||||
"to center",
|
||||
"to bottom right"});
|
||||
this.comboBoxStrategy.Location = new System.Drawing.Point(667, 12);
|
||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
this.comboBoxStrategy.Size = new System.Drawing.Size(121, 21);
|
||||
this.comboBoxStrategy.TabIndex = 8;
|
||||
//
|
||||
// strategysstep
|
||||
//
|
||||
this.strategysstep.Location = new System.Drawing.Point(705, 40);
|
||||
this.strategysstep.Name = "strategysstep";
|
||||
this.strategysstep.Size = new System.Drawing.Size(83, 23);
|
||||
this.strategysstep.TabIndex = 9;
|
||||
this.strategysstep.Text = "strategy\'s step";
|
||||
this.strategysstep.UseVisualStyleBackColor = true;
|
||||
this.strategysstep.Click += new System.EventHandler(this.strategysstep_Click);
|
||||
//
|
||||
// createLocomotive
|
||||
//
|
||||
this.createLocomotive.Location = new System.Drawing.Point(93, 415);
|
||||
this.createLocomotive.Name = "createLocomotive";
|
||||
this.createLocomotive.Size = new System.Drawing.Size(113, 23);
|
||||
this.createLocomotive.TabIndex = 10;
|
||||
this.createLocomotive.Text = "create Locomotive";
|
||||
this.createLocomotive.UseVisualStyleBackColor = true;
|
||||
this.createLocomotive.Click += new System.EventHandler(this.createLocomotive_Click);
|
||||
//
|
||||
// FormLocomotive
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.createLocomotive);
|
||||
this.Controls.Add(this.strategysstep);
|
||||
this.Controls.Add(this.comboBoxStrategy);
|
||||
this.Controls.Add(this.right);
|
||||
this.Controls.Add(this.down);
|
||||
this.Controls.Add(this.up);
|
||||
@ -135,6 +173,9 @@
|
||||
private System.Windows.Forms.Button down;
|
||||
private System.Windows.Forms.Button right;
|
||||
private System.Windows.Forms.Timer timer1;
|
||||
private System.Windows.Forms.ComboBox comboBoxStrategy;
|
||||
private System.Windows.Forms.Button strategysstep;
|
||||
private System.Windows.Forms.Button createLocomotive;
|
||||
}
|
||||
}
|
||||
|
172
Laba2Loco/Laba1Loco/FormLocomotive.cs
Normal file
@ -0,0 +1,172 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.ComponentModel.Design;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
public partial class FormLocomotive : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingTrain _drawingTrain;
|
||||
/// <summary>
|
||||
/// Инициализация формы
|
||||
/// </summary>
|
||||
public FormLocomotive()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки локомотива
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingTrain == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new Bitmap(pictureBox.Width, pictureBox.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
if (_drawingTrain is DrawingLoco)
|
||||
(_drawingTrain as DrawingLoco).DrawTransport(gr);
|
||||
else
|
||||
_drawingTrain.DrawTransport(gr);
|
||||
pictureBox.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать локомотив"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void create_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingTrain = new DrawingTrain(
|
||||
random.Next(100, 300), random.Next(2000, 4000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBox.Width, pictureBox.Height
|
||||
);
|
||||
_drawingTrain.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// клик движения мышки
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingTrain == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "up":
|
||||
_drawingTrain.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "down":
|
||||
_drawingTrain.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "left":
|
||||
_drawingTrain.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "right":
|
||||
_drawingTrain.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// таймер для дымка
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void timer1_Tick(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingTrain != null)
|
||||
_drawingTrain.timeTick();
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// нажатие кнопки: "создание поезда"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void createLocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingTrain = new DrawingLoco(
|
||||
random.Next(100, 300), random.Next(2000, 4000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBox.Width, pictureBox.Height
|
||||
);
|
||||
_drawingTrain.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
|
||||
}
|
||||
AbstractStrategy abstractStrategy;
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void strategysstep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingTrain == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
switch (comboBoxStrategy.SelectedIndex)
|
||||
{
|
||||
case 0:
|
||||
abstractStrategy = new MoveToCenter();
|
||||
break;
|
||||
case 1:
|
||||
abstractStrategy = new MoveToBorder();
|
||||
break;
|
||||
default:
|
||||
abstractStrategy = null;
|
||||
break;
|
||||
};
|
||||
if (abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
abstractStrategy.SetData(new
|
||||
DrawningObjectTrain(_drawingTrain), pictureBox.Width,
|
||||
pictureBox.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
abstractStrategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
32
Laba2Loco/Laba1Loco/IMoveableObject.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
internal interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(Direction direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
|
||||
}
|
||||
}
|
@ -46,17 +46,26 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AbstractStrategy.cs" />
|
||||
<Compile Include="Direction.cs" />
|
||||
<Compile Include="DrawingLoco.cs" />
|
||||
<Compile Include="DrawingTrain.cs" />
|
||||
<Compile Include="DrawningObjectTrain.cs" />
|
||||
<Compile Include="EntityLoco.cs" />
|
||||
<Compile Include="EntityTrain.cs" />
|
||||
<Compile Include="FormLocomotive.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="FormLocomotive.Designer.cs">
|
||||
<DependentUpon>FormLocomotive.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="IMoveableObject.cs" />
|
||||
<Compile Include="MoveToBorder.cs" />
|
||||
<Compile Include="MoveToCenter.cs" />
|
||||
<Compile Include="ObjectParameters.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Status.cs" />
|
||||
<EmbeddedResource Include="FormLocomotive.resx">
|
||||
<DependentUpon>FormLocomotive.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
56
Laba2Loco/Laba1Loco/MoveToBorder.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
Laba2Loco/Laba1Loco/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
internal class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return
|
||||
Math.Abs(objParams.ObjectMiddleHorizontal - FieldWidth / 2) <= GetStep()
|
||||
&&
|
||||
Math.Abs(objParams.ObjectMiddleVertical - FieldHeight / 2) <= GetStep();
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
55
Laba2Loco/Laba1Loco/ObjectParameters.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
internal class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
15
Laba2Loco/Laba1Loco/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Laba1Loco
|
||||
{
|
||||
internal enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 541 B After Width: | Height: | Size: 541 B |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 546 B |
Before Width: | Height: | Size: 518 B After Width: | Height: | Size: 518 B |
Before Width: | Height: | Size: 513 B After Width: | Height: | Size: 513 B |
Before Width: | Height: | Size: 541 B After Width: | Height: | Size: 541 B |