PIbd-22. Stroev V.M. Lab Work 01 #2

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StroevVladimir wants to merge 2 commits from Lab1 into main
13 changed files with 676 additions and 34 deletions
Showing only changes of commit fe5a4700e3 - Show all commits

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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@ -0,0 +1,204 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail
{
public class DrawningMonorail
{
public Entity? Entity { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private int _relWidth = 150;
private readonly int _relHeight = 46;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor,
bool monorails, bool secondCabin, int width, int height)
{
if (0 + _relWidth >= width || 0 + _relHeight >= height)
Review

Что за '0' ?

Что за '0' ?
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
Entity = new Entity();
Entity.Init(speed, weight, bodyColor, additionalColor, monorails, secondCabin);
return true;
}
public void SetPosition(int x, int y)
{
if (x < 0 || x > _pictureWidth - _relWidth)
{
x = 0;
}
if (y < 0 || y > _pictureHeight - _relHeight)
{
y = 0;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (Entity == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - Entity.Step > 0)
{
_startPosX -= (int)Entity.Step;
}
break;
case DirectionType.Right:
if (_startPosX + (int)Entity.Step < _pictureWidth - _relWidth)
{
_startPosX += (int)Entity.Step;
}
break;
case DirectionType.Up:
if (_startPosY - Entity.Step > 0)
{
_startPosY -= (int)Entity.Step;
}
break;
case DirectionType.Down:
if (_startPosY + Entity.Step < _pictureHeight - _relHeight)
{
_startPosY += (int)Entity.Step;
}
break;
}
}
public void DrawMonorail(Graphics g)
{
if (Entity == null)
{
return;
}
_relWidth = 150;
Pen pen = new(Color.Black, 2);
Brush additionalBrush = new SolidBrush(Entity.AdditionalColor);
Brush bodyBrush = new SolidBrush(Entity.BodyColor);
//колёса
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 35, 15, 15);
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 35, 15, 15);
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 35, 15, 15);
g.DrawEllipse(pen, _startPosX + 110, _startPosY + 35, 15, 15);
g.DrawRectangle(pen, _startPosX + 22, _startPosY + 36, 40, 8);
g.DrawRectangle(pen, _startPosX + 82, _startPosY + 36, 40, 8);
g.DrawEllipse(pen, _startPosX + 3, _startPosY + 37, 30, 8);
g.DrawEllipse(pen, _startPosX + 110, _startPosY + 37, 29, 8);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX + 22, _startPosY + 36, 40, 8);
g.FillRectangle(brBlack, _startPosX + 82, _startPosY + 36, 40, 8);
g.FillEllipse(brBlack, _startPosX + 3, _startPosY + 37, 30, 8);
g.FillEllipse(brBlack, _startPosX + 110, _startPosY + 37, 29, 8);
Brush brWhite = new SolidBrush(Color.White);
g.FillEllipse(brWhite, _startPosX + 20, _startPosY + 35, 15, 15);
g.FillEllipse(brWhite, _startPosX + 50, _startPosY + 35, 15, 15);
g.FillEllipse(brWhite, _startPosX + 80, _startPosY + 35, 15, 15);
g.FillEllipse(brWhite, _startPosX + 110, _startPosY + 35, 15, 15);
//Кабина
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 20, 120, 16);
g.FillRectangle(bodyBrush, _startPosX + 10, _startPosY + 20, 120, 16);
Point p1 = new Point(_startPosX + 10, _startPosY + 20);
Point p2 = new Point(_startPosX + 130, _startPosY + 20);
Point p3 = new Point(_startPosX + 130, _startPosY + 5);
Point p4 = new Point(_startPosX + 13, _startPosY + 5);
g.DrawPolygon(pen, new Point[] { p1, p2, p3, p4 });
g.FillPolygon(bodyBrush, new Point[] { p1, p2, p3, p4 });
//дверь
g.FillRectangle(brWhite, _startPosX + 49, _startPosY + 9, 12, 22);
g.DrawRectangle(pen, _startPosX + 49, _startPosY + 9, 12, 22);
//Окна и прочее
Pen penBlue = new Pen(Color.Cyan, 2);
g.DrawRectangle(penBlue, _startPosX + 20, _startPosY + 8, 10, 10);
g.DrawRectangle(penBlue, _startPosX + 35, _startPosY + 8, 10, 10);
g.DrawRectangle(penBlue, _startPosX + 117, _startPosY + 8, 10, 10);
g.DrawRectangle(pen, _startPosX + 132, _startPosY + 10, 2, 22);
//Магнитная рельса
if (Entity.Monorails == true)
{
g.DrawRectangle(pen, _startPosX, _startPosY + 50, 140, 10);
g.FillRectangle(brBlack, _startPosX, _startPosY + 50, 140, 10);
g.FillRectangle(brWhite, _startPosX + 5, _startPosY + 53, 130, 5);
}
if (Entity.SecondCabin == true)
{
_relWidth = 290;
//низ
g.DrawEllipse(pen, _startPosX + 160, _startPosY + 35, 15, 15);
g.DrawEllipse(pen, _startPosX + 190, _startPosY + 35, 15, 15);
g.DrawEllipse(pen, _startPosX + 220, _startPosY + 35, 15, 15);
g.DrawEllipse(pen, _startPosX + 250, _startPosY + 35, 15, 15);
g.DrawRectangle(pen, _startPosX + 162, _startPosY + 36, 40, 8);
g.DrawRectangle(pen, _startPosX + 222, _startPosY + 36, 40, 8);
g.DrawEllipse(pen, _startPosX + 143, _startPosY + 37, 30, 8);
g.DrawEllipse(pen, _startPosX + 250, _startPosY + 37, 29, 8);
g.FillRectangle(brBlack, _startPosX + 162, _startPosY + 36, 40, 8);
g.FillRectangle(brBlack, _startPosX + 222, _startPosY + 36, 40, 8);
g.FillEllipse(brBlack, _startPosX + 143, _startPosY + 37, 30, 8);
g.FillEllipse(brBlack, _startPosX + 250, _startPosY + 37, 29, 8);
g.FillEllipse(brWhite, _startPosX + 160, _startPosY + 35, 15, 15);
g.FillEllipse(brWhite, _startPosX + 190, _startPosY + 35, 15, 15);
g.FillEllipse(brWhite, _startPosX + 220, _startPosY + 35, 15, 15);
g.FillEllipse(brWhite, _startPosX + 250, _startPosY + 35, 15, 15);
if (Entity.Monorails == true)
{
g.DrawRectangle(pen, _startPosX + 140, _startPosY + 50, 145, 10);
g.FillRectangle(brBlack, _startPosX + 140, _startPosY + 50, 145, 10);
g.FillRectangle(brWhite, _startPosX + 135, _startPosY + 53, 145, 5);
}
//Кабина
g.DrawRectangle(pen, _startPosX + 150, _startPosY + 20, 120, 16);
g.FillRectangle(additionalBrush, _startPosX + 150, _startPosY + 20, 120, 16);
Point p5 = new Point(_startPosX + 150, _startPosY + 20);
Point p6 = new Point(_startPosX + 270, _startPosY + 20);
Point p7 = new Point(_startPosX + 267, _startPosY + 5);
Point p8 = new Point(_startPosX + 150, _startPosY + 5);
g.DrawPolygon(pen, new Point[] { p5, p6, p7, p8 });
g.FillPolygon(additionalBrush, new Point[] { p5, p6, p7, p8 });
//дверь
g.FillRectangle(brWhite, _startPosX + 189, _startPosY + 9, 12, 22);
g.DrawRectangle(pen, _startPosX + 189, _startPosY + 9, 12, 22);
//Окна и прочее
g.DrawRectangle(penBlue, _startPosX + 160, _startPosY + 8, 10, 10);
g.DrawRectangle(penBlue, _startPosX + 175, _startPosY + 8, 10, 10);
g.DrawRectangle(penBlue, _startPosX + 257, _startPosY + 8, 10, 10);
g.DrawRectangle(pen, _startPosX + 272, _startPosY + 10, 2, 22);
}
}
}
}

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@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail
{
public class Entity
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Monorails { get; private set; }
public bool SecondCabin { get; private set; }
public double Step => (double)Speed * 130 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor,
bool monorails, bool secondCabin)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Monorails = monorails;
SecondCabin = secondCabin;
}
}
}

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@ -1,6 +1,6 @@
namespace Monorail
{
partial class Form1
partial class MonoRail
{
/// <summary>
/// Required designer variable.
@ -28,12 +28,116 @@
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
pictureBox1 = new PictureBox();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreate = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout();
//
// pictureBox1
//
pictureBox1.Dock = DockStyle.Fill;
pictureBox1.Location = new Point(0, 0);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(882, 453);
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBox1.TabIndex = 1;
pictureBox1.TabStop = false;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackColor = SystemColors.Info;
buttonUp.BackgroundImage = Properties.Resources.upper_arrow;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(790, 355);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(40, 40);
buttonUp.TabIndex = 6;
buttonUp.UseVisualStyleBackColor = false;
buttonUp.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackColor = SystemColors.Info;
buttonLeft.BackgroundImage = Properties.Resources.left_arrow;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(744, 401);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(40, 40);
buttonLeft.TabIndex = 10;
buttonLeft.UseVisualStyleBackColor = false;
buttonLeft.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackColor = SystemColors.Info;
buttonDown.BackgroundImage = Properties.Resources.down_arrow;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(790, 401);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(40, 40);
buttonDown.TabIndex = 9;
buttonDown.UseVisualStyleBackColor = false;
buttonDown.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackColor = SystemColors.Info;
buttonRight.BackgroundImage = Properties.Resources.right_arrow;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(836, 401);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(40, 40);
buttonRight.TabIndex = 8;
buttonRight.UseVisualStyleBackColor = false;
buttonRight.Click += buttonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.BackColor = SystemColors.Info;
buttonCreate.Location = new Point(12, 412);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(77, 29);
buttonCreate.TabIndex = 7;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = false;
buttonCreate.Click += buttonCreate_Click;
//
// MonoRail
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
BackColor = SystemColors.ControlDarkDark;
ClientSize = new Size(882, 453);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(buttonUp);
Controls.Add(pictureBox1);
Name = "MonoRail";
StartPosition = FormStartPosition.CenterScreen;
Text = "Monorail";
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBox1;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreate;
}
}

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@ -1,10 +1,63 @@
namespace Monorail
Review

Имя файла не соответствует имени класса

Имя файла не соответствует имени класса
{
public partial class Form1 : Form
public partial class MonoRail : Form
{
public Form1()
private DrawningMonorail? _drawningMonorail;
public MonoRail()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningMonorail == null)
{
return;
}
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMonorail.DrawMonorail(gr);
pictureBox1.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMonorail = new DrawningMonorail();
_drawningMonorail.Init(random.Next(500, 800), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBox1.Width, pictureBox1.Height);
_drawningMonorail.SetPosition(random.Next(10, 100),
random.Next(30, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningMonorail == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningMonorail.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningMonorail.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningMonorail.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningMonorail.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace Monorail
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new MonoRail());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Monorail.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Monorail.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down_arrow {
get {
object obj = ResourceManager.GetObject("down-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left_arrow {
get {
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right_arrow {
get {
object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap upper_arrow {
get {
object obj = ResourceManager.GetObject("upper-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="down-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="upper-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\upper-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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