Лабораторная 1
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16
Monorail/Monorail/Direction.cs
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16
Monorail/Monorail/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Monorail
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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204
Monorail/Monorail/DrawningMonorail.cs
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204
Monorail/Monorail/DrawningMonorail.cs
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@ -0,0 +1,204 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Monorail
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{
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public class DrawningMonorail
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{
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public Entity? Entity { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private int _relWidth = 150;
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private readonly int _relHeight = 46;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor,
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bool monorails, bool secondCabin, int width, int height)
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{
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if (0 + _relWidth >= width || 0 + _relHeight >= height)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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Entity = new Entity();
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Entity.Init(speed, weight, bodyColor, additionalColor, monorails, secondCabin);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x > _pictureWidth - _relWidth)
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{
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x = 0;
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}
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if (y < 0 || y > _pictureHeight - _relHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (Entity == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - Entity.Step > 0)
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{
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_startPosX -= (int)Entity.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + (int)Entity.Step < _pictureWidth - _relWidth)
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{
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_startPosX += (int)Entity.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - Entity.Step > 0)
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{
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_startPosY -= (int)Entity.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + Entity.Step < _pictureHeight - _relHeight)
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{
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_startPosY += (int)Entity.Step;
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}
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break;
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}
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}
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public void DrawMonorail(Graphics g)
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{
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if (Entity == null)
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{
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return;
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}
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_relWidth = 150;
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Pen pen = new(Color.Black, 2);
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Brush additionalBrush = new SolidBrush(Entity.AdditionalColor);
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Brush bodyBrush = new SolidBrush(Entity.BodyColor);
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//колёса
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 35, 15, 15);
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g.DrawEllipse(pen, _startPosX + 50, _startPosY + 35, 15, 15);
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g.DrawEllipse(pen, _startPosX + 80, _startPosY + 35, 15, 15);
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g.DrawEllipse(pen, _startPosX + 110, _startPosY + 35, 15, 15);
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g.DrawRectangle(pen, _startPosX + 22, _startPosY + 36, 40, 8);
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g.DrawRectangle(pen, _startPosX + 82, _startPosY + 36, 40, 8);
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g.DrawEllipse(pen, _startPosX + 3, _startPosY + 37, 30, 8);
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g.DrawEllipse(pen, _startPosX + 110, _startPosY + 37, 29, 8);
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startPosX + 22, _startPosY + 36, 40, 8);
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g.FillRectangle(brBlack, _startPosX + 82, _startPosY + 36, 40, 8);
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g.FillEllipse(brBlack, _startPosX + 3, _startPosY + 37, 30, 8);
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g.FillEllipse(brBlack, _startPosX + 110, _startPosY + 37, 29, 8);
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Brush brWhite = new SolidBrush(Color.White);
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g.FillEllipse(brWhite, _startPosX + 20, _startPosY + 35, 15, 15);
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g.FillEllipse(brWhite, _startPosX + 50, _startPosY + 35, 15, 15);
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g.FillEllipse(brWhite, _startPosX + 80, _startPosY + 35, 15, 15);
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g.FillEllipse(brWhite, _startPosX + 110, _startPosY + 35, 15, 15);
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//Кабина
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 20, 120, 16);
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g.FillRectangle(bodyBrush, _startPosX + 10, _startPosY + 20, 120, 16);
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Point p1 = new Point(_startPosX + 10, _startPosY + 20);
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Point p2 = new Point(_startPosX + 130, _startPosY + 20);
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Point p3 = new Point(_startPosX + 130, _startPosY + 5);
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Point p4 = new Point(_startPosX + 13, _startPosY + 5);
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g.DrawPolygon(pen, new Point[] { p1, p2, p3, p4 });
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g.FillPolygon(bodyBrush, new Point[] { p1, p2, p3, p4 });
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//дверь
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g.FillRectangle(brWhite, _startPosX + 49, _startPosY + 9, 12, 22);
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g.DrawRectangle(pen, _startPosX + 49, _startPosY + 9, 12, 22);
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//Окна и прочее
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Pen penBlue = new Pen(Color.Cyan, 2);
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g.DrawRectangle(penBlue, _startPosX + 20, _startPosY + 8, 10, 10);
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g.DrawRectangle(penBlue, _startPosX + 35, _startPosY + 8, 10, 10);
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g.DrawRectangle(penBlue, _startPosX + 117, _startPosY + 8, 10, 10);
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g.DrawRectangle(pen, _startPosX + 132, _startPosY + 10, 2, 22);
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//Магнитная рельса
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if (Entity.Monorails == true)
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{
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g.DrawRectangle(pen, _startPosX, _startPosY + 50, 140, 10);
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g.FillRectangle(brBlack, _startPosX, _startPosY + 50, 140, 10);
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g.FillRectangle(brWhite, _startPosX + 5, _startPosY + 53, 130, 5);
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}
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if (Entity.SecondCabin == true)
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{
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_relWidth = 290;
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//низ
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g.DrawEllipse(pen, _startPosX + 160, _startPosY + 35, 15, 15);
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g.DrawEllipse(pen, _startPosX + 190, _startPosY + 35, 15, 15);
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g.DrawEllipse(pen, _startPosX + 220, _startPosY + 35, 15, 15);
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g.DrawEllipse(pen, _startPosX + 250, _startPosY + 35, 15, 15);
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g.DrawRectangle(pen, _startPosX + 162, _startPosY + 36, 40, 8);
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g.DrawRectangle(pen, _startPosX + 222, _startPosY + 36, 40, 8);
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g.DrawEllipse(pen, _startPosX + 143, _startPosY + 37, 30, 8);
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g.DrawEllipse(pen, _startPosX + 250, _startPosY + 37, 29, 8);
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g.FillRectangle(brBlack, _startPosX + 162, _startPosY + 36, 40, 8);
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g.FillRectangle(brBlack, _startPosX + 222, _startPosY + 36, 40, 8);
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g.FillEllipse(brBlack, _startPosX + 143, _startPosY + 37, 30, 8);
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g.FillEllipse(brBlack, _startPosX + 250, _startPosY + 37, 29, 8);
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g.FillEllipse(brWhite, _startPosX + 160, _startPosY + 35, 15, 15);
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g.FillEllipse(brWhite, _startPosX + 190, _startPosY + 35, 15, 15);
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g.FillEllipse(brWhite, _startPosX + 220, _startPosY + 35, 15, 15);
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g.FillEllipse(brWhite, _startPosX + 250, _startPosY + 35, 15, 15);
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if (Entity.Monorails == true)
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{
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g.DrawRectangle(pen, _startPosX + 140, _startPosY + 50, 145, 10);
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g.FillRectangle(brBlack, _startPosX + 140, _startPosY + 50, 145, 10);
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g.FillRectangle(brWhite, _startPosX + 135, _startPosY + 53, 145, 5);
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}
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//Кабина
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g.DrawRectangle(pen, _startPosX + 150, _startPosY + 20, 120, 16);
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g.FillRectangle(additionalBrush, _startPosX + 150, _startPosY + 20, 120, 16);
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Point p5 = new Point(_startPosX + 150, _startPosY + 20);
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Point p6 = new Point(_startPosX + 270, _startPosY + 20);
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Point p7 = new Point(_startPosX + 267, _startPosY + 5);
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Point p8 = new Point(_startPosX + 150, _startPosY + 5);
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g.DrawPolygon(pen, new Point[] { p5, p6, p7, p8 });
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g.FillPolygon(additionalBrush, new Point[] { p5, p6, p7, p8 });
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//дверь
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g.FillRectangle(brWhite, _startPosX + 189, _startPosY + 9, 12, 22);
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g.DrawRectangle(pen, _startPosX + 189, _startPosY + 9, 12, 22);
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//Окна и прочее
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g.DrawRectangle(penBlue, _startPosX + 160, _startPosY + 8, 10, 10);
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g.DrawRectangle(penBlue, _startPosX + 175, _startPosY + 8, 10, 10);
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g.DrawRectangle(penBlue, _startPosX + 257, _startPosY + 8, 10, 10);
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g.DrawRectangle(pen, _startPosX + 272, _startPosY + 10, 2, 22);
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}
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}
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}
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}
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29
Monorail/Monorail/Entity.cs
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29
Monorail/Monorail/Entity.cs
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@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Monorail
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{
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public class Entity
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Monorails { get; private set; }
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public bool SecondCabin { get; private set; }
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public double Step => (double)Speed * 130 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor,
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bool monorails, bool secondCabin)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Monorails = monorails;
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SecondCabin = secondCabin;
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}
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}
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}
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114
Monorail/Monorail/Form1.Designer.cs
generated
114
Monorail/Monorail/Form1.Designer.cs
generated
@ -1,6 +1,6 @@
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namespace Monorail
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{
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partial class Form1
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partial class MonoRail
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{
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/// <summary>
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/// Required designer variable.
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@ -28,12 +28,116 @@
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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pictureBox1 = new PictureBox();
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buttonUp = new Button();
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buttonLeft = new Button();
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buttonDown = new Button();
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buttonRight = new Button();
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buttonCreate = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
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SuspendLayout();
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//
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// pictureBox1
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//
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pictureBox1.Dock = DockStyle.Fill;
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pictureBox1.Location = new Point(0, 0);
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pictureBox1.Name = "pictureBox1";
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pictureBox1.Size = new Size(882, 453);
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pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBox1.TabIndex = 1;
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pictureBox1.TabStop = false;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackColor = SystemColors.Info;
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buttonUp.BackgroundImage = Properties.Resources.upper_arrow;
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buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
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buttonUp.Location = new Point(790, 355);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(40, 40);
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buttonUp.TabIndex = 6;
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buttonUp.UseVisualStyleBackColor = false;
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buttonUp.Click += buttonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackColor = SystemColors.Info;
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buttonLeft.BackgroundImage = Properties.Resources.left_arrow;
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buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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buttonLeft.Location = new Point(744, 401);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(40, 40);
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buttonLeft.TabIndex = 10;
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buttonLeft.UseVisualStyleBackColor = false;
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buttonLeft.Click += buttonMove_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackColor = SystemColors.Info;
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buttonDown.BackgroundImage = Properties.Resources.down_arrow;
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buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
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buttonDown.Location = new Point(790, 401);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(40, 40);
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buttonDown.TabIndex = 9;
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buttonDown.UseVisualStyleBackColor = false;
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buttonDown.Click += buttonMove_Click;
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//
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// buttonRight
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//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackColor = SystemColors.Info;
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buttonRight.BackgroundImage = Properties.Resources.right_arrow;
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buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
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buttonRight.Location = new Point(836, 401);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(40, 40);
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buttonRight.TabIndex = 8;
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buttonRight.UseVisualStyleBackColor = false;
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buttonRight.Click += buttonMove_Click;
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.BackColor = SystemColors.Info;
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buttonCreate.Location = new Point(12, 412);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(77, 29);
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buttonCreate.TabIndex = 7;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = false;
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buttonCreate.Click += buttonCreate_Click;
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//
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// MonoRail
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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BackColor = SystemColors.ControlDarkDark;
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ClientSize = new Size(882, 453);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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Controls.Add(buttonRight);
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Controls.Add(buttonCreate);
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Controls.Add(buttonUp);
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Controls.Add(pictureBox1);
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Name = "MonoRail";
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StartPosition = FormStartPosition.CenterScreen;
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Text = "Monorail";
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((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
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ResumeLayout(false);
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PerformLayout();
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}
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#endregion
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private PictureBox pictureBox1;
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private Button buttonUp;
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private Button buttonLeft;
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private Button buttonDown;
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private Button buttonRight;
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private Button buttonCreate;
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}
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}
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@ -1,10 +1,63 @@
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namespace Monorail
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{
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public partial class Form1 : Form
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public partial class MonoRail : Form
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{
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public Form1()
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private DrawningMonorail? _drawningMonorail;
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public MonoRail()
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{
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InitializeComponent();
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}
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private void Draw()
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{
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if (_drawningMonorail == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningMonorail.DrawMonorail(gr);
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pictureBox1.Image = bmp;
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawningMonorail = new DrawningMonorail();
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_drawningMonorail.Init(random.Next(500, 800), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)),
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pictureBox1.Width, pictureBox1.Height);
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_drawningMonorail.SetPosition(random.Next(10, 100),
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random.Next(30, 100));
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Draw();
|
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}
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private void buttonMove_Click(object sender, EventArgs e)
|
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{
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if (_drawningMonorail == null)
|
||||
{
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||||
return;
|
||||
}
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string name = ((Button)sender)?.Name ?? string.Empty;
|
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switch (name)
|
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{
|
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case "buttonUp":
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_drawningMonorail.MoveTransport(DirectionType.Up);
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break;
|
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case "buttonDown":
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_drawningMonorail.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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_drawningMonorail.MoveTransport(DirectionType.Left);
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break;
|
||||
case "buttonRight":
|
||||
_drawningMonorail.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
@ -11,7 +11,7 @@ namespace Monorail
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new MonoRail());
|
||||
}
|
||||
}
|
||||
}
|
103
Monorail/Monorail/Properties/Resources.Designer.cs
generated
Normal file
103
Monorail/Monorail/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Monorail.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Monorail.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap upper_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("upper-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Monorail/Monorail/Properties/Resources.resx
Normal file
133
Monorail/Monorail/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="down-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="upper-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\upper-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="left-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Monorail/Monorail/Resources/down-arrow.png
Normal file
BIN
Monorail/Monorail/Resources/down-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 281 B |
BIN
Monorail/Monorail/Resources/left-arrow.png
Normal file
BIN
Monorail/Monorail/Resources/left-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 265 B |
BIN
Monorail/Monorail/Resources/right-arrow.png
Normal file
BIN
Monorail/Monorail/Resources/right-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 224 B |
BIN
Monorail/Monorail/Resources/upper-arrow.png
Normal file
BIN
Monorail/Monorail/Resources/upper-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 264 B |
Loading…
Reference in New Issue
Block a user