Лаба 2 #2
71
Bulldozer/Bulldozer/AbstractStrategy.cs
Normal file
71
Bulldozer/Bulldozer/AbstractStrategy.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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using System.Text;
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||||
using System.Threading.Tasks;
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||||
using Bulldozer.DrawningObjects;
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||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
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||||
public abstract class AbstractStrategy
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{
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||||
private IMoveableObject? _movebleObject;
|
||||
private Status _state = Status.NotInit;
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||||
protected int FieldWidth { get; private set; }
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protected int FieldHeight { get; private set; }
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public Status GetStatus() { return _state; }
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public void SetData(IMoveableObject moveableObject, int width, int height)
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||||
{
|
||||
if (moveableObject == null)
|
||||
{
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||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
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_movebleObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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||||
}
|
||||
public void MakeStep()
|
||||
{
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||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
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}
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
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}
|
||||
protected bool MoveLeft() => MoveTo(DirectionTypeBulldozer.Left);
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||||
protected bool MoveRight() => MoveTo(DirectionTypeBulldozer.Right);
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protected bool MoveUp() => MoveTo(DirectionTypeBulldozer.Up);
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protected bool MoveDown() => MoveTo(DirectionTypeBulldozer.Down);
|
||||
protected ObjectParameters? GetObjectParametrs => _movebleObject?.GetObjectPosition;
|
||||
protected int? GetStep()
|
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{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _movebleObject?.GetStep;
|
||||
}
|
||||
protected abstract void MoveToTarget();
|
||||
protected abstract bool IsTargetDestination();
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||||
private bool MoveTo(DirectionTypeBulldozer DirectionTypeBulldozer)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_movebleObject?.CheckCanMove(DirectionTypeBulldozer) ?? false)
|
||||
{
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||||
_movebleObject.MoveObject(DirectionTypeBulldozer);
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||||
return true;
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||||
}
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return false;
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}
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}
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}
|
@ -3,72 +3,45 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bulldozer
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using Bulldozer.Entities;
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namespace Bulldozer.DrawningObjects
|
||||
{
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public class DrawningBulldozer
|
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{
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||||
/// <summary>
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||||
/// Класс-сущность
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/// </summary>
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public EntityBulldozer? EntityBulldozer { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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public EntityBulldozer? EntityBulldozer { get; protected set; }
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||||
private int _pictureWidth;
|
||||
/// <summary>
|
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/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки бульдозера
|
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/// </summary>
|
||||
private int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки бульдозера
|
||||
/// </summary>
|
||||
private int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки бульдозера
|
||||
/// </summary>
|
||||
private readonly int bulldozerWidth = 170;
|
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/// <summary>
|
||||
/// Высота прорисовки бульдозера
|
||||
/// </summary>
|
||||
private readonly int bulldozerHeight = 85;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
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/// </summary>
|
||||
/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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||||
/// <param name="bulldozerColor">Основной цвет</param>
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/// <param name="cabinColor">Дополнительный цвет</param>
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||||
/// <param name="covshColor">Цвет для ковша</param>
|
||||
/// <param name="hasMoldboardfront">Признак наличия переднего ковша</param>
|
||||
/// <param name="hasRipper">Признак наличия заднего ковша</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
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||||
/// <returns>true - объект создан, false - проверка не пройдена,
|
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public bool Init(int speed, double weight, Color bulldozerColor, Color cabinColor, Color covshColor, bool hasMoldboardfront, bool hasRipper, int width, int height)
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protected int _startPosX;
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protected int _startPosY;
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||||
protected readonly int _bulldozerWidth = 160;
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protected readonly int _bulldozerHeight = 80;
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public DrawningBulldozer(int speed, double weight, Color mainColor, int width, int heigth)
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{
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if (width < _pictureWidth || height < _pictureHeight)
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if (width <= _bulldozerWidth || heigth <= _bulldozerHeight)
|
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{
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return false;
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBulldozer = new EntityBulldozer();
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EntityBulldozer.Init(speed, weight, bulldozerColor, cabinColor, covshColor, hasMoldboardfront, hasRipper);
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return true;
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_pictureHeight = heigth;
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EntityBulldozer = new EntityBulldozer(speed, weight, mainColor);
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}
|
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protected DrawningBulldozer(int speed, double weight,
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Color mainColor, int width, int heigth,
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int bulldozerWidth, int bulldozerHeight)
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||||
{
|
||||
if (width <= _bulldozerWidth || heigth <= _bulldozerHeight)
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||||
{
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return;
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||||
}
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_pictureHeight = heigth;
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_pictureWidth = width;
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_bulldozerHeight = bulldozerHeight;
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_bulldozerWidth = bulldozerWidth;
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EntityBulldozer = new EntityBulldozer(speed, weight, mainColor);
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}
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||||
/// <summary>
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/// Установка позиции
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/// </summary>
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||||
/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || y < 0 || x + bulldozerWidth > _pictureWidth || y + bulldozerHeight > _pictureHeight)
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if (x < 0 || y < 0 || x + _bulldozerWidth > _pictureWidth || y + _bulldozerHeight > _pictureHeight)
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||||
{
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||||
x = 10;
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y = 10;
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@ -76,84 +49,61 @@ namespace Bulldozer
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_startPosX = x;
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_startPosY = y;
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||||
}
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||||
/// <summary>
|
||||
/// Изменение направления перемещения
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||||
/// </summary>
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||||
/// <param name="direction">Направление</param>
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||||
public void MoveTransport(DirectionTypeBulldozer direction)
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||||
public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _bulldozerWidth;
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public int GetHeight => _bulldozerHeight;
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||||
public bool CanMove(DirectionTypeBulldozer direction)
|
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{
|
||||
if (EntityBulldozer == null)
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||||
|
||||
{
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||||
return false;
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}
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return direction switch
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{
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||||
DirectionTypeBulldozer.Left => _startPosX - EntityBulldozer.Step > 0,
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DirectionTypeBulldozer.Up => _startPosY - EntityBulldozer.Step > 0,
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DirectionTypeBulldozer.Right => _startPosX + EntityBulldozer.Step + _bulldozerWidth <= _pictureWidth,
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DirectionTypeBulldozer.Down => _startPosY + EntityBulldozer.Step + _bulldozerHeight <= _pictureHeight,
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_ => false,
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};
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||||
}
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||||
public void MoveTransport(DirectionTypeBulldozer direction)
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||||
{
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||||
if (!CanMove(direction) || EntityBulldozer == null)
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||||
{
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return;
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||||
}
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||||
switch (direction)
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||||
{
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||||
//влево
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||||
case DirectionTypeBulldozer.Left:
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||||
if (_startPosX - EntityBulldozer.Step > 0)
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||||
{
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_startPosX -= (int)EntityBulldozer.Step;
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}
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||||
if (_startPosX - EntityBulldozer.Step < 0)
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||||
{
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_startPosX -= _startPosX - (int)EntityBulldozer.Step;
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}
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_startPosX -= (int)EntityBulldozer.Step;
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break;
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||||
//вверх
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case DirectionTypeBulldozer.Up:
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if (_startPosY - EntityBulldozer.Step > 0)
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||||
{
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_startPosY -= (int)EntityBulldozer.Step;
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}
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else if (_startPosY - EntityBulldozer.Step < 0)
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||||
{
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||||
_startPosY -= _startPosY - (int)EntityBulldozer.Step;
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||||
}
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||||
_startPosY -= (int)EntityBulldozer.Step;
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||||
break;
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||||
// вправо
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||||
case DirectionTypeBulldozer.Right:
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||||
if (_startPosX + EntityBulldozer.Step + bulldozerWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityBulldozer.Step;
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||||
}
|
||||
else if (_startPosX + EntityBulldozer.Step + bulldozerWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX += _pictureWidth - _startPosX - bulldozerWidth;
|
||||
}
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||||
_startPosX += (int)EntityBulldozer.Step;
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||||
break;
|
||||
//вниз
|
||||
case DirectionTypeBulldozer.Down:
|
||||
if (_startPosY + EntityBulldozer.Step + bulldozerHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityBulldozer.Step;
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||||
}
|
||||
else if (_startPosY + EntityBulldozer.Step + bulldozerHeight > _pictureHeight)
|
||||
{
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||||
_startPosY += _pictureHeight - _startPosY - bulldozerHeight;
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||||
}
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||||
_startPosY += (int)EntityBulldozer.Step;
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break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
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||||
public virtual void DrawTrasport(Graphics g)
|
||||
{
|
||||
if (EntityBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
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||||
Pen pen = new(Color.Black);
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||||
Brush additionalBrush = new SolidBrush(EntityBulldozer.CabinColor);
|
||||
|
||||
Brush mainBrush = new SolidBrush(EntityBulldozer.MainColor);
|
||||
// Тело трактора
|
||||
Brush bulldozerColor = new SolidBrush(EntityBulldozer.BulldozerColor);
|
||||
g.FillRectangle(bulldozerColor, _startPosX + 25, _startPosY + 20, 110, 30);
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||||
g.FillRectangle(bulldozerColor, _startPosX + 60, _startPosY, 10, 30);
|
||||
|
||||
int x = _startPosX + 30; // начальная позиция X
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||||
Brush tractorColor = new SolidBrush(EntityBulldozer.MainColor);
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||||
g.FillRectangle(tractorColor, _startPosX + 50, _startPosY + 20, 100, 30);
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||||
g.FillRectangle(tractorColor, _startPosX + 80, _startPosY, 10, 30);
|
||||
//g.DrawEllipse(pen, _startPosX, _startPosY + 60, 90, 40);
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||||
int x = _startPosX + 50; // начальная позиция X
|
||||
int y = _startPosY; // начальная позиция Y
|
||||
int width = 110; // ширина прямоугольника
|
||||
int height = 30; // высота прямоугольника
|
||||
@ -166,44 +116,15 @@ namespace Bulldozer
|
||||
g.DrawArc(pen, x + width - radius * 2 - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 0, 90); // нижний правый угол
|
||||
g.DrawLine(pen, x + width - radius - 5, y + height + 50, x + radius - 5, y + height + 50); // нижняя горизонталь
|
||||
g.DrawArc(pen, x - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 90, 90); // нижний левый угол
|
||||
|
||||
int wheelRadius = 15;
|
||||
|
||||
// Рисуем колеса трактора
|
||||
g.DrawEllipse(pen, _startPosX + 30, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
g.DrawEllipse(pen, _startPosX + 65, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 65, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 100, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
g.FillEllipse(mainBrush, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
g.FillEllipse(mainBrush, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
||||
// Кабина
|
||||
Brush cabinColor = new SolidBrush(EntityBulldozer.CabinColor);
|
||||
g.FillRectangle(cabinColor, _startPosX + 105, _startPosY, 30, 20);
|
||||
|
||||
// Рисуем ковш спереди
|
||||
if (EntityBulldozer.HasMoldboardfront)
|
||||
{
|
||||
Point[] trianglePoints = new Point[]
|
||||
{
|
||||
new Point(_startPosX + 25, _startPosY + 30),
|
||||
new Point(_startPosX + 25, _startPosY + 80),
|
||||
new Point(_startPosX, _startPosY + 80),
|
||||
};
|
||||
g.DrawPolygon(pen, trianglePoints);
|
||||
}
|
||||
// Рисуем ковш сзади
|
||||
if (EntityBulldozer.HasRipper)
|
||||
{
|
||||
Point[] trianglePoints2 = new Point[]
|
||||
{
|
||||
new Point(_startPosX + 130, _startPosY + 50),
|
||||
new Point(_startPosX + 160, _startPosY + 50),
|
||||
new Point(_startPosX + 160, _startPosY + 80)
|
||||
|
||||
};
|
||||
g.DrawPolygon(pen, trianglePoints2);
|
||||
}
|
||||
Brush cabinColor = new SolidBrush(EntityBulldozer.MainColor);
|
||||
g.FillRectangle(cabinColor, _startPosX + 120, _startPosY, 30, 20);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
55
Bulldozer/Bulldozer/DrawningFastBulldozer.cs
Normal file
55
Bulldozer/Bulldozer/DrawningFastBulldozer.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Bulldozer.Entities;
|
||||
|
||||
namespace Bulldozer.DrawningObjects
|
||||
{
|
||||
public class DrawningFastBulldozer : DrawningBulldozer
|
||||
{
|
||||
public DrawningFastBulldozer(int speed, double weight, Color mainColor, Color optionalColor, bool covsh, bool rearbucket, int width, int height) : base(speed, weight, mainColor, width, height, 200, 110)
|
||||
{
|
||||
if (EntityBulldozer != null)
|
||||
{
|
||||
EntityBulldozer = new EntityFastBulldozer(speed, weight, mainColor,
|
||||
optionalColor, covsh, rearbucket);
|
||||
}
|
||||
}
|
||||
public override void DrawTrasport(Graphics g)
|
||||
{
|
||||
if (EntityBulldozer is not EntityFastBulldozer fastBulldozer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush optionalBrush = new SolidBrush(fastBulldozer.OptionalColor);
|
||||
if (fastBulldozer.Covsh)
|
||||
{
|
||||
Point[] trianglePoints = new Point[]
|
||||
{
|
||||
new Point(_startPosX+50, _startPosY + 60),
|
||||
new Point(_startPosX+50, _startPosY + 110),
|
||||
new Point(_startPosX + 10, _startPosY + 110)
|
||||
};
|
||||
// Рисуем треугольник
|
||||
g.DrawPolygon(pen, trianglePoints);
|
||||
}
|
||||
if (fastBulldozer.Rearbucket)
|
||||
{
|
||||
Point[] trianglePoints = new Point[]
|
||||
{
|
||||
new Point(_startPosX+150, _startPosY + 60),
|
||||
new Point(_startPosX+200, _startPosY + 60),
|
||||
new Point(_startPosX + 200, _startPosY + 110)
|
||||
};
|
||||
// Рисуем треугольник
|
||||
g.DrawPolygon(pen, trianglePoints);
|
||||
}
|
||||
_startPosY += 30;
|
||||
base.DrawTrasport(g);
|
||||
_startPosY -= 30;
|
||||
}
|
||||
}
|
||||
}
|
34
Bulldozer/Bulldozer/DrawningObjectBulldozer.cs
Normal file
34
Bulldozer/Bulldozer/DrawningObjectBulldozer.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Bulldozer.DrawningObjects;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public class DrawningObjectBulldozer : IMoveableObject
|
||||
{
|
||||
private readonly DrawningBulldozer? _drawningBulldozer = null;
|
||||
public DrawningObjectBulldozer(DrawningBulldozer drawningBulldozer)
|
||||
{
|
||||
_drawningBulldozer = drawningBulldozer;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningBulldozer == null || _drawningBulldozer.EntityBulldozer == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningBulldozer.GetPosX,
|
||||
_drawningBulldozer.GetPosY, _drawningBulldozer.GetWidth,
|
||||
_drawningBulldozer.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningBulldozer?.EntityBulldozer?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionTypeBulldozer direction) => _drawningBulldozer?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionTypeBulldozer direction) => _drawningBulldozer?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -4,58 +4,19 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer
|
||||
namespace Bulldozer.Entities
|
||||
{
|
||||
public class EntityBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BulldozerColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color CabinColor { get; private set; }
|
||||
public Color CovshColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия переднего ковша
|
||||
/// </summary>
|
||||
public bool HasMoldboardfront { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия заднего ковша
|
||||
/// </summary>
|
||||
public bool HasRipper { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public Color MainColor { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bulldozerColor">Основной цвет</param>
|
||||
/// <param name="cabinColor">Дополнительный цвет</param>
|
||||
/// <param name="covshColor">Цвет для ковша</param>
|
||||
/// <param name="hasMoldboardfront">Признак наличия переднего ковша</param>
|
||||
/// <param name="hasRipper">Признак наличия заднего ковша</param>
|
||||
public void Init(int speed, double weight, Color bulldozerColor, Color cabinColor, Color covshColor, bool hasMoldboardfront, bool hasRipper)
|
||||
public EntityBulldozer(int speed, double weight, Color mainColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BulldozerColor = bulldozerColor;
|
||||
CabinColor = cabinColor;
|
||||
CovshColor = covshColor;
|
||||
HasMoldboardfront = hasMoldboardfront;
|
||||
HasRipper = hasRipper;
|
||||
MainColor = mainColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
22
Bulldozer/Bulldozer/EntityFastBulldozer.cs
Normal file
22
Bulldozer/Bulldozer/EntityFastBulldozer.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using Bulldozer.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.Entities
|
||||
{
|
||||
public class EntityFastBulldozer : EntityBulldozer
|
||||
{
|
||||
public Color OptionalColor { get; private set; }
|
||||
public bool Covsh { get; private set; }
|
||||
public bool Rearbucket { get; private set; }
|
||||
public EntityFastBulldozer(int speed, double weight, Color mainColor, Color optionalColor, bool covsh, bool rearbucket) : base(speed, weight, mainColor)
|
||||
{
|
||||
OptionalColor = optionalColor;
|
||||
Covsh = covsh;
|
||||
Rearbucket = rearbucket;
|
||||
}
|
||||
}
|
||||
}
|
164
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
164
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
@ -1,6 +1,6 @@
|
||||
namespace Bulldozer
|
||||
{
|
||||
partial class FormBulldozer
|
||||
partial class FastBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
@ -28,53 +28,55 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxBulldozer = new PictureBox();
|
||||
ButtonCreateBulldozer = new Button();
|
||||
buttonLeft = new Button();
|
||||
pictureBoxFastBulldozer = new PictureBox();
|
||||
buttonCreateBulldozer = new Button();
|
||||
buttonCreateFastBulldozer = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxBulldozer
|
||||
// pictureBoxFastBulldozer
|
||||
//
|
||||
pictureBoxBulldozer.Dock = DockStyle.Fill;
|
||||
pictureBoxBulldozer.Location = new Point(0, 0);
|
||||
pictureBoxBulldozer.Name = "pictureBoxBulldozer";
|
||||
pictureBoxBulldozer.Size = new Size(800, 450);
|
||||
pictureBoxBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxBulldozer.TabIndex = 0;
|
||||
pictureBoxBulldozer.TabStop = false;
|
||||
pictureBoxFastBulldozer.Dock = DockStyle.Fill;
|
||||
pictureBoxFastBulldozer.Location = new Point(0, 0);
|
||||
pictureBoxFastBulldozer.Name = "pictureBoxFastBulldozer";
|
||||
pictureBoxFastBulldozer.Size = new Size(884, 461);
|
||||
pictureBoxFastBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxFastBulldozer.TabIndex = 0;
|
||||
pictureBoxFastBulldozer.TabStop = false;
|
||||
//
|
||||
// ButtonCreateBulldozer
|
||||
// buttonCreateBulldozer
|
||||
//
|
||||
ButtonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonCreateBulldozer.Location = new Point(54, 396);
|
||||
ButtonCreateBulldozer.Name = "ButtonCreateBulldozer";
|
||||
ButtonCreateBulldozer.Size = new Size(75, 23);
|
||||
ButtonCreateBulldozer.TabIndex = 1;
|
||||
ButtonCreateBulldozer.Text = "Создать";
|
||||
ButtonCreateBulldozer.UseVisualStyleBackColor = true;
|
||||
ButtonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
|
||||
buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBulldozer.Location = new Point(12, 426);
|
||||
buttonCreateBulldozer.Name = "buttonCreateBulldozer";
|
||||
buttonCreateBulldozer.Size = new Size(119, 23);
|
||||
buttonCreateBulldozer.TabIndex = 1;
|
||||
buttonCreateBulldozer.Text = "Создать Трактор";
|
||||
buttonCreateBulldozer.UseVisualStyleBackColor = true;
|
||||
buttonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
// buttonCreateFastBulldozer
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(660, 373);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.Text = "<";
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
buttonCreateFastBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateFastBulldozer.Location = new Point(137, 426);
|
||||
buttonCreateFastBulldozer.Name = "buttonCreateFastBulldozer";
|
||||
buttonCreateFastBulldozer.Size = new Size(162, 23);
|
||||
buttonCreateFastBulldozer.TabIndex = 2;
|
||||
buttonCreateFastBulldozer.Text = "Создать быстрый трактор";
|
||||
buttonCreateFastBulldozer.UseVisualStyleBackColor = true;
|
||||
buttonCreateFastBulldozer.Click += ButtonCreateFastBulldozer_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(732, 373);
|
||||
buttonRight.Location = new Point(842, 419);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 3;
|
||||
@ -82,55 +84,95 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(696, 342);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 4;
|
||||
buttonUp.Text = "^";
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(696, 403);
|
||||
buttonDown.Location = new Point(806, 419);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.Text = "v";
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormBulldozer
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(770, 419);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.Text = "<";
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(806, 383);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 6;
|
||||
buttonUp.Text = "^";
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "Move to center", "Move to border" });
|
||||
comboBoxStrategy.Location = new Point(751, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonStep.Location = new Point(797, 41);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(75, 23);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += Buttonstep_Click;
|
||||
//
|
||||
// FastBulldozer
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonDown);
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(ButtonCreateBulldozer);
|
||||
Controls.Add(pictureBoxBulldozer);
|
||||
Name = "FormBulldozer";
|
||||
Text = "Бульдозер";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).EndInit();
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonCreateFastBulldozer);
|
||||
Controls.Add(buttonCreateBulldozer);
|
||||
Controls.Add(pictureBoxFastBulldozer);
|
||||
Name = "FastBulldozer";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "FastBulldozer";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxBulldozer;
|
||||
private Button ButtonCreateBulldozer;
|
||||
private Button buttonLeft;
|
||||
private PictureBox pictureBoxFastBulldozer;
|
||||
private Button buttonCreateBulldozer;
|
||||
private Button buttonCreateFastBulldozer;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
}
|
||||
}
|
@ -1,11 +1,13 @@
|
||||
using System.Windows.Forms;
|
||||
using Bulldozer.DrawningObjects;
|
||||
using Bulldozer.MovementStrategy;
|
||||
|
||||
namespace Bulldozer
|
||||
{
|
||||
public partial class FormBulldozer : Form
|
||||
public partial class FastBulldozer : Form
|
||||
{
|
||||
private DrawningBulldozer? _drawningBulldozer;
|
||||
public FormBulldozer()
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public FastBulldozer()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
@ -15,11 +17,37 @@ namespace Bulldozer
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxBulldozer.Width,
|
||||
pictureBoxBulldozer.Height);
|
||||
Bitmap bmp = new(pictureBoxFastBulldozer.Width,
|
||||
pictureBoxFastBulldozer.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBulldozer.DrawTransport(gr);
|
||||
pictureBoxBulldozer.Image = bmp;
|
||||
_drawningBulldozer.DrawTrasport(gr);
|
||||
pictureBoxFastBulldozer.Image = bmp;
|
||||
}
|
||||
private void ButtonCreateFastBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningBulldozer = new DrawningFastBulldozer(
|
||||
random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxFastBulldozer.Width,
|
||||
pictureBoxFastBulldozer.Height);
|
||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningBulldozer = new DrawningBulldozer(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxFastBulldozer.Width,
|
||||
pictureBoxFastBulldozer.Height);
|
||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
@ -45,19 +73,42 @@ namespace Bulldozer
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
|
||||
private void Buttonstep_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBulldozer = new DrawningBulldozer();
|
||||
_drawningBulldozer.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
if (_drawningBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(
|
||||
new DrawningObjectBulldozer(_drawningBulldozer),
|
||||
pictureBoxFastBulldozer.Width,
|
||||
pictureBoxFastBulldozer.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
Bulldozer/Bulldozer/IMoveableObject.cs
Normal file
32
Bulldozer/Bulldozer/IMoveableObject.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Bulldozer.DrawningObjects;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// получение координаты
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// шаг
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// проверка можно ли инди в этом направлении
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionTypeBulldozer direction);
|
||||
/// <summary>
|
||||
/// изменение напрвления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
void MoveObject(DirectionTypeBulldozer direction);
|
||||
}
|
||||
}
|
42
Bulldozer/Bulldozer/MoveToBorder.cs
Normal file
42
Bulldozer/Bulldozer/MoveToBorder.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParametrs;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParametrs;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
56
Bulldozer/Bulldozer/MoveToCenter.cs
Normal file
56
Bulldozer/Bulldozer/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParametrs;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParametrs;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
29
Bulldozer/Bulldozer/ObjectParameters.cs
Normal file
29
Bulldozer/Bulldozer/ObjectParameters.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
public int DownBorder => _y + _height;
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Bulldozer
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBulldozer());
|
||||
Application.Run(new FastBulldozer());
|
||||
}
|
||||
}
|
||||
}
|
15
Bulldozer/Bulldozer/Status.cs
Normal file
15
Bulldozer/Bulldozer/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user