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Lab2 ... main

24 changed files with 56 additions and 1056 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.DrawningObjects;
namespace Bulldozer.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _movebleObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_movebleObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionTypeBulldozer.Left);
protected bool MoveRight() => MoveTo(DirectionTypeBulldozer.Right);
protected bool MoveUp() => MoveTo(DirectionTypeBulldozer.Up);
protected bool MoveDown() => MoveTo(DirectionTypeBulldozer.Down);
protected ObjectParameters? GetObjectParametrs => _movebleObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _movebleObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(DirectionTypeBulldozer DirectionTypeBulldozer)
{
if (_state != Status.InProgress)
{
return false;
}
if (_movebleObject?.CheckCanMove(DirectionTypeBulldozer) ?? false)
{
_movebleObject.MoveObject(DirectionTypeBulldozer);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer
{
public enum DirectionTypeBulldozer
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.Entities;
namespace Bulldozer.DrawningObjects
{
public class DrawningBulldozer
{
public EntityBulldozer? EntityBulldozer { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _bulldozerWidth = 160;
protected readonly int _bulldozerHeight = 80;
public DrawningBulldozer(int speed, double weight, Color mainColor, int width, int heigth)
{
if (width <= _bulldozerWidth || heigth <= _bulldozerHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = heigth;
EntityBulldozer = new EntityBulldozer(speed, weight, mainColor);
}
protected DrawningBulldozer(int speed, double weight,
Color mainColor, int width, int heigth,
int bulldozerWidth, int bulldozerHeight)
{
if (width <= _bulldozerWidth || heigth <= _bulldozerHeight)
{
return;
}
_pictureHeight = heigth;
_pictureWidth = width;
_bulldozerHeight = bulldozerHeight;
_bulldozerWidth = bulldozerWidth;
EntityBulldozer = new EntityBulldozer(speed, weight, mainColor);
}
public void SetPosition(int x, int y)
{
if (x < 0 || y < 0 || x + _bulldozerWidth > _pictureWidth || y + _bulldozerHeight > _pictureHeight)
{
x = 10;
y = 10;
}
_startPosX = x;
_startPosY = y;
}
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _bulldozerWidth;
public int GetHeight => _bulldozerHeight;
public bool CanMove(DirectionTypeBulldozer direction)
{
if (EntityBulldozer == null)
{
return false;
}
return direction switch
{
DirectionTypeBulldozer.Left => _startPosX - EntityBulldozer.Step > 0,
DirectionTypeBulldozer.Up => _startPosY - EntityBulldozer.Step > 0,
DirectionTypeBulldozer.Right => _startPosX + EntityBulldozer.Step + _bulldozerWidth <= _pictureWidth,
DirectionTypeBulldozer.Down => _startPosY + EntityBulldozer.Step + _bulldozerHeight <= _pictureHeight,
_ => false,
};
}
public void MoveTransport(DirectionTypeBulldozer direction)
{
if (!CanMove(direction) || EntityBulldozer == null)
{
return;
}
switch (direction)
{
case DirectionTypeBulldozer.Left:
_startPosX -= (int)EntityBulldozer.Step;
break;
case DirectionTypeBulldozer.Up:
_startPosY -= (int)EntityBulldozer.Step;
break;
case DirectionTypeBulldozer.Right:
_startPosX += (int)EntityBulldozer.Step;
break;
case DirectionTypeBulldozer.Down:
_startPosY += (int)EntityBulldozer.Step;
break;
}
}
public virtual void DrawTrasport(Graphics g)
{
if (EntityBulldozer == null)
{
return;
}
Pen pen = new(Color.Black);
Brush mainBrush = new SolidBrush(EntityBulldozer.MainColor);
// Тело трактора
Brush tractorColor = new SolidBrush(EntityBulldozer.MainColor);
g.FillRectangle(tractorColor, _startPosX + 50, _startPosY + 20, 100, 30);
g.FillRectangle(tractorColor, _startPosX + 80, _startPosY, 10, 30);
//g.DrawEllipse(pen, _startPosX, _startPosY + 60, 90, 40);
int x = _startPosX + 50; // начальная позиция X
int y = _startPosY; // начальная позиция Y
int width = 110; // ширина прямоугольника
int height = 30; // высота прямоугольника
int radius = 20; // радиус закругления углов
// Рисуем закругленный прямоугольник
g.DrawArc(pen, x - 5, y + 50, radius * 2, radius * 2, 180, 90); // верхний левый угол
g.DrawLine(pen, x + radius - 5, y + 50, x + width - radius - 5, y + 50); // верхняя горизонталь
g.DrawArc(pen, x + width - radius * 2 - 5, y + 50, radius * 2, radius * 2, 270, 90); // верхний правый угол
g.DrawArc(pen, x + width - radius * 2 - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 0, 90); // нижний правый угол
g.DrawLine(pen, x + width - radius - 5, y + height + 50, x + radius - 5, y + height + 50); // нижняя горизонталь
g.DrawArc(pen, x - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 90, 90); // нижний левый угол
int wheelRadius = 15;
// Рисуем колеса трактора
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.FillEllipse(mainBrush, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.FillEllipse(mainBrush, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
// Кабина
Brush cabinColor = new SolidBrush(EntityBulldozer.MainColor);
g.FillRectangle(cabinColor, _startPosX + 120, _startPosY, 30, 20);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.Entities;
namespace Bulldozer.DrawningObjects
{
public class DrawningFastBulldozer : DrawningBulldozer
{
public DrawningFastBulldozer(int speed, double weight, Color mainColor, Color optionalColor, bool covsh, bool rearbucket, int width, int height) : base(speed, weight, mainColor, width, height, 200, 110)
{
if (EntityBulldozer != null)
{
EntityBulldozer = new EntityFastBulldozer(speed, weight, mainColor,
optionalColor, covsh, rearbucket);
}
}
public override void DrawTrasport(Graphics g)
{
if (EntityBulldozer is not EntityFastBulldozer fastBulldozer)
{
return;
}
Pen pen = new(Color.Black);
Brush optionalBrush = new SolidBrush(fastBulldozer.OptionalColor);
if (fastBulldozer.Covsh)
{
Point[] trianglePoints = new Point[]
{
new Point(_startPosX+50, _startPosY + 60),
new Point(_startPosX+50, _startPosY + 110),
new Point(_startPosX + 10, _startPosY + 110)
};
// Рисуем треугольник
g.DrawPolygon(pen, trianglePoints);
}
if (fastBulldozer.Rearbucket)
{
Point[] trianglePoints = new Point[]
{
new Point(_startPosX+150, _startPosY + 60),
new Point(_startPosX+200, _startPosY + 60),
new Point(_startPosX + 200, _startPosY + 110)
};
// Рисуем треугольник
g.DrawPolygon(pen, trianglePoints);
}
_startPosY += 30;
base.DrawTrasport(g);
_startPosY -= 30;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.DrawningObjects;
namespace Bulldozer.MovementStrategy
{
public class DrawningObjectBulldozer : IMoveableObject
{
private readonly DrawningBulldozer? _drawningBulldozer = null;
public DrawningObjectBulldozer(DrawningBulldozer drawningBulldozer)
{
_drawningBulldozer = drawningBulldozer;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningBulldozer == null || _drawningBulldozer.EntityBulldozer == null)
{
return null;
}
return new ObjectParameters(_drawningBulldozer.GetPosX,
_drawningBulldozer.GetPosY, _drawningBulldozer.GetWidth,
_drawningBulldozer.GetHeight);
}
}
public int GetStep => (int)(_drawningBulldozer?.EntityBulldozer?.Step ?? 0);
public bool CheckCanMove(DirectionTypeBulldozer direction) => _drawningBulldozer?.CanMove(direction) ?? false;
public void MoveObject(DirectionTypeBulldozer direction) => _drawningBulldozer?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.Entities
{
public class EntityBulldozer
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color MainColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityBulldozer(int speed, double weight, Color mainColor)
{
Speed = speed;
Weight = weight;
MainColor = mainColor;
}
}
}

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using Bulldozer.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.Entities
{
public class EntityFastBulldozer : EntityBulldozer
{
public Color OptionalColor { get; private set; }
public bool Covsh { get; private set; }
public bool Rearbucket { get; private set; }
public EntityFastBulldozer(int speed, double weight, Color mainColor, Color optionalColor, bool covsh, bool rearbucket) : base(speed, weight, mainColor)
{
OptionalColor = optionalColor;
Covsh = covsh;
Rearbucket = rearbucket;
}
}
}

45
Bulldozer/Bulldozer/Form1.Designer.cs generated Normal file
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namespace Bulldozer
{
partial class FormBulldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// FormBulldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "FormBulldozer";
Text = "Form1";
ResumeLayout(false);
}
#endregion
}
}

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namespace Bulldozer
{
public partial class FormBulldozer : Form
{
public FormBulldozer()
{
InitializeComponent();
}
}
}

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namespace Bulldozer
{
partial class FastBulldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxFastBulldozer = new PictureBox();
buttonCreateBulldozer = new Button();
buttonCreateFastBulldozer = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).BeginInit();
SuspendLayout();
//
// pictureBoxFastBulldozer
//
pictureBoxFastBulldozer.Dock = DockStyle.Fill;
pictureBoxFastBulldozer.Location = new Point(0, 0);
pictureBoxFastBulldozer.Name = "pictureBoxFastBulldozer";
pictureBoxFastBulldozer.Size = new Size(884, 461);
pictureBoxFastBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxFastBulldozer.TabIndex = 0;
pictureBoxFastBulldozer.TabStop = false;
//
// buttonCreateBulldozer
//
buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBulldozer.Location = new Point(12, 426);
buttonCreateBulldozer.Name = "buttonCreateBulldozer";
buttonCreateBulldozer.Size = new Size(119, 23);
buttonCreateBulldozer.TabIndex = 1;
buttonCreateBulldozer.Text = "Создать Трактор";
buttonCreateBulldozer.UseVisualStyleBackColor = true;
buttonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
//
// buttonCreateFastBulldozer
//
buttonCreateFastBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateFastBulldozer.Location = new Point(137, 426);
buttonCreateFastBulldozer.Name = "buttonCreateFastBulldozer";
buttonCreateFastBulldozer.Size = new Size(162, 23);
buttonCreateFastBulldozer.TabIndex = 2;
buttonCreateFastBulldozer.Text = "Создать быстрый трактор";
buttonCreateFastBulldozer.UseVisualStyleBackColor = true;
buttonCreateFastBulldozer.Click += ButtonCreateFastBulldozer_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(842, 419);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 3;
buttonRight.Text = ">";
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(806, 419);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 4;
buttonDown.Text = "v";
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(770, 419);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 5;
buttonLeft.Text = "<";
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(806, 383);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 6;
buttonUp.Text = "^";
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "Move to center", "Move to border" });
comboBoxStrategy.Location = new Point(751, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonStep.Location = new Point(797, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += Buttonstep_Click;
//
// FastBulldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonCreateFastBulldozer);
Controls.Add(buttonCreateBulldozer);
Controls.Add(pictureBoxFastBulldozer);
Name = "FastBulldozer";
StartPosition = FormStartPosition.CenterScreen;
Text = "FastBulldozer";
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxFastBulldozer;
private Button buttonCreateBulldozer;
private Button buttonCreateFastBulldozer;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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using Bulldozer.DrawningObjects;
using Bulldozer.MovementStrategy;
namespace Bulldozer
{
public partial class FastBulldozer : Form
{
private DrawningBulldozer? _drawningBulldozer;
private AbstractStrategy? _abstractStrategy;
public FastBulldozer()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningBulldozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxFastBulldozer.Width,
pictureBoxFastBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBulldozer.DrawTrasport(gr);
pictureBoxFastBulldozer.Image = bmp;
}
private void ButtonCreateFastBulldozer_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawningBulldozer = new DrawningFastBulldozer(
random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxFastBulldozer.Width,
pictureBoxFastBulldozer.Height);
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawningBulldozer = new DrawningBulldozer(
random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
pictureBoxFastBulldozer.Width,
pictureBoxFastBulldozer.Height);
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBulldozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Up);
break;
case "buttonDown":
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Down);
break;
case "buttonLeft":
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Left);
break;
case "buttonRight":
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Right);
break;
}
Draw();
}
private void Buttonstep_Click(object sender, EventArgs e)
{
if (_drawningBulldozer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(
new DrawningObjectBulldozer(_drawningBulldozer),
pictureBoxFastBulldozer.Width,
pictureBoxFastBulldozer.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.DrawningObjects;
namespace Bulldozer.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// получение координаты
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// шаг
/// </summary>
int GetStep { get; }
/// <summary>
/// проверка можно ли инди в этом направлении
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionTypeBulldozer direction);
/// <summary>
/// изменение напрвления перемещения
/// </summary>
/// <param name="direction"></param>
void MoveObject(DirectionTypeBulldozer direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParametrs;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParametrs;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParametrs;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParametrs;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -1,29 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -11,7 +11,7 @@ namespace Bulldozer
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new FastBulldozer()); Application.Run(new FormBulldozer());
} }
} }
} }

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@ -1,103 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Bulldozer.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bulldozer_Lab1.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_down {
get {
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_left {
get {
object obj = ResourceManager.GetObject("arrow_left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_right {
get {
object obj = ResourceManager.GetObject("arrow_right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_up {
get {
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrow_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
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@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}