Compare commits
No commits in common. "Lab2" and "main" have entirely different histories.
@ -1,71 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Bulldozer.DrawningObjects;
|
|
||||||
|
|
||||||
namespace Bulldozer.MovementStrategy
|
|
||||||
{
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
private IMoveableObject? _movebleObject;
|
|
||||||
private Status _state = Status.NotInit;
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
public Status GetStatus() { return _state; }
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = Status.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = Status.InProgress;
|
|
||||||
_movebleObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != Status.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestination())
|
|
||||||
{
|
|
||||||
_state = Status.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
protected bool MoveLeft() => MoveTo(DirectionTypeBulldozer.Left);
|
|
||||||
protected bool MoveRight() => MoveTo(DirectionTypeBulldozer.Right);
|
|
||||||
protected bool MoveUp() => MoveTo(DirectionTypeBulldozer.Up);
|
|
||||||
protected bool MoveDown() => MoveTo(DirectionTypeBulldozer.Down);
|
|
||||||
protected ObjectParameters? GetObjectParametrs => _movebleObject?.GetObjectPosition;
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != Status.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _movebleObject?.GetStep;
|
|
||||||
}
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
protected abstract bool IsTargetDestination();
|
|
||||||
private bool MoveTo(DirectionTypeBulldozer DirectionTypeBulldozer)
|
|
||||||
{
|
|
||||||
if (_state != Status.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (_movebleObject?.CheckCanMove(DirectionTypeBulldozer) ?? false)
|
|
||||||
{
|
|
||||||
_movebleObject.MoveObject(DirectionTypeBulldozer);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,19 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
public enum DirectionTypeBulldozer
|
|
||||||
{
|
|
||||||
Up = 1,
|
|
||||||
|
|
||||||
Down = 2,
|
|
||||||
|
|
||||||
Left = 3,
|
|
||||||
|
|
||||||
Right = 4
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,130 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Bulldozer.Entities;
|
|
||||||
namespace Bulldozer.DrawningObjects
|
|
||||||
{
|
|
||||||
public class DrawningBulldozer
|
|
||||||
{
|
|
||||||
public EntityBulldozer? EntityBulldozer { get; protected set; }
|
|
||||||
private int _pictureWidth;
|
|
||||||
private int _pictureHeight;
|
|
||||||
protected int _startPosX;
|
|
||||||
protected int _startPosY;
|
|
||||||
protected readonly int _bulldozerWidth = 160;
|
|
||||||
protected readonly int _bulldozerHeight = 80;
|
|
||||||
public DrawningBulldozer(int speed, double weight, Color mainColor, int width, int heigth)
|
|
||||||
{
|
|
||||||
if (width <= _bulldozerWidth || heigth <= _bulldozerHeight)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = heigth;
|
|
||||||
EntityBulldozer = new EntityBulldozer(speed, weight, mainColor);
|
|
||||||
}
|
|
||||||
protected DrawningBulldozer(int speed, double weight,
|
|
||||||
Color mainColor, int width, int heigth,
|
|
||||||
int bulldozerWidth, int bulldozerHeight)
|
|
||||||
{
|
|
||||||
if (width <= _bulldozerWidth || heigth <= _bulldozerHeight)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_pictureHeight = heigth;
|
|
||||||
_pictureWidth = width;
|
|
||||||
_bulldozerHeight = bulldozerHeight;
|
|
||||||
_bulldozerWidth = bulldozerWidth;
|
|
||||||
EntityBulldozer = new EntityBulldozer(speed, weight, mainColor);
|
|
||||||
}
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (x < 0 || y < 0 || x + _bulldozerWidth > _pictureWidth || y + _bulldozerHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
x = 10;
|
|
||||||
y = 10;
|
|
||||||
}
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
public int GetPosX => _startPosX;
|
|
||||||
public int GetPosY => _startPosY;
|
|
||||||
public int GetWidth => _bulldozerWidth;
|
|
||||||
public int GetHeight => _bulldozerHeight;
|
|
||||||
public bool CanMove(DirectionTypeBulldozer direction)
|
|
||||||
{
|
|
||||||
if (EntityBulldozer == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
DirectionTypeBulldozer.Left => _startPosX - EntityBulldozer.Step > 0,
|
|
||||||
DirectionTypeBulldozer.Up => _startPosY - EntityBulldozer.Step > 0,
|
|
||||||
DirectionTypeBulldozer.Right => _startPosX + EntityBulldozer.Step + _bulldozerWidth <= _pictureWidth,
|
|
||||||
DirectionTypeBulldozer.Down => _startPosY + EntityBulldozer.Step + _bulldozerHeight <= _pictureHeight,
|
|
||||||
_ => false,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
public void MoveTransport(DirectionTypeBulldozer direction)
|
|
||||||
{
|
|
||||||
if (!CanMove(direction) || EntityBulldozer == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
case DirectionTypeBulldozer.Left:
|
|
||||||
_startPosX -= (int)EntityBulldozer.Step;
|
|
||||||
break;
|
|
||||||
case DirectionTypeBulldozer.Up:
|
|
||||||
_startPosY -= (int)EntityBulldozer.Step;
|
|
||||||
break;
|
|
||||||
case DirectionTypeBulldozer.Right:
|
|
||||||
_startPosX += (int)EntityBulldozer.Step;
|
|
||||||
break;
|
|
||||||
case DirectionTypeBulldozer.Down:
|
|
||||||
_startPosY += (int)EntityBulldozer.Step;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public virtual void DrawTrasport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityBulldozer == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush mainBrush = new SolidBrush(EntityBulldozer.MainColor);
|
|
||||||
// Тело трактора
|
|
||||||
Brush tractorColor = new SolidBrush(EntityBulldozer.MainColor);
|
|
||||||
g.FillRectangle(tractorColor, _startPosX + 50, _startPosY + 20, 100, 30);
|
|
||||||
g.FillRectangle(tractorColor, _startPosX + 80, _startPosY, 10, 30);
|
|
||||||
//g.DrawEllipse(pen, _startPosX, _startPosY + 60, 90, 40);
|
|
||||||
int x = _startPosX + 50; // начальная позиция X
|
|
||||||
int y = _startPosY; // начальная позиция Y
|
|
||||||
int width = 110; // ширина прямоугольника
|
|
||||||
int height = 30; // высота прямоугольника
|
|
||||||
int radius = 20; // радиус закругления углов
|
|
||||||
|
|
||||||
// Рисуем закругленный прямоугольник
|
|
||||||
g.DrawArc(pen, x - 5, y + 50, radius * 2, radius * 2, 180, 90); // верхний левый угол
|
|
||||||
g.DrawLine(pen, x + radius - 5, y + 50, x + width - radius - 5, y + 50); // верхняя горизонталь
|
|
||||||
g.DrawArc(pen, x + width - radius * 2 - 5, y + 50, radius * 2, radius * 2, 270, 90); // верхний правый угол
|
|
||||||
g.DrawArc(pen, x + width - radius * 2 - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 0, 90); // нижний правый угол
|
|
||||||
g.DrawLine(pen, x + width - radius - 5, y + height + 50, x + radius - 5, y + height + 50); // нижняя горизонталь
|
|
||||||
g.DrawArc(pen, x - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 90, 90); // нижний левый угол
|
|
||||||
int wheelRadius = 15;
|
|
||||||
// Рисуем колеса трактора
|
|
||||||
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
|
||||||
g.FillEllipse(mainBrush, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
|
||||||
g.FillEllipse(mainBrush, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
|
|
||||||
// Кабина
|
|
||||||
Brush cabinColor = new SolidBrush(EntityBulldozer.MainColor);
|
|
||||||
g.FillRectangle(cabinColor, _startPosX + 120, _startPosY, 30, 20);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,55 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Bulldozer.Entities;
|
|
||||||
|
|
||||||
namespace Bulldozer.DrawningObjects
|
|
||||||
{
|
|
||||||
public class DrawningFastBulldozer : DrawningBulldozer
|
|
||||||
{
|
|
||||||
public DrawningFastBulldozer(int speed, double weight, Color mainColor, Color optionalColor, bool covsh, bool rearbucket, int width, int height) : base(speed, weight, mainColor, width, height, 200, 110)
|
|
||||||
{
|
|
||||||
if (EntityBulldozer != null)
|
|
||||||
{
|
|
||||||
EntityBulldozer = new EntityFastBulldozer(speed, weight, mainColor,
|
|
||||||
optionalColor, covsh, rearbucket);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public override void DrawTrasport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityBulldozer is not EntityFastBulldozer fastBulldozer)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush optionalBrush = new SolidBrush(fastBulldozer.OptionalColor);
|
|
||||||
if (fastBulldozer.Covsh)
|
|
||||||
{
|
|
||||||
Point[] trianglePoints = new Point[]
|
|
||||||
{
|
|
||||||
new Point(_startPosX+50, _startPosY + 60),
|
|
||||||
new Point(_startPosX+50, _startPosY + 110),
|
|
||||||
new Point(_startPosX + 10, _startPosY + 110)
|
|
||||||
};
|
|
||||||
// Рисуем треугольник
|
|
||||||
g.DrawPolygon(pen, trianglePoints);
|
|
||||||
}
|
|
||||||
if (fastBulldozer.Rearbucket)
|
|
||||||
{
|
|
||||||
Point[] trianglePoints = new Point[]
|
|
||||||
{
|
|
||||||
new Point(_startPosX+150, _startPosY + 60),
|
|
||||||
new Point(_startPosX+200, _startPosY + 60),
|
|
||||||
new Point(_startPosX + 200, _startPosY + 110)
|
|
||||||
};
|
|
||||||
// Рисуем треугольник
|
|
||||||
g.DrawPolygon(pen, trianglePoints);
|
|
||||||
}
|
|
||||||
_startPosY += 30;
|
|
||||||
base.DrawTrasport(g);
|
|
||||||
_startPosY -= 30;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,34 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Bulldozer.DrawningObjects;
|
|
||||||
|
|
||||||
namespace Bulldozer.MovementStrategy
|
|
||||||
{
|
|
||||||
public class DrawningObjectBulldozer : IMoveableObject
|
|
||||||
{
|
|
||||||
private readonly DrawningBulldozer? _drawningBulldozer = null;
|
|
||||||
public DrawningObjectBulldozer(DrawningBulldozer drawningBulldozer)
|
|
||||||
{
|
|
||||||
_drawningBulldozer = drawningBulldozer;
|
|
||||||
}
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_drawningBulldozer == null || _drawningBulldozer.EntityBulldozer == null)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_drawningBulldozer.GetPosX,
|
|
||||||
_drawningBulldozer.GetPosY, _drawningBulldozer.GetWidth,
|
|
||||||
_drawningBulldozer.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_drawningBulldozer?.EntityBulldozer?.Step ?? 0);
|
|
||||||
public bool CheckCanMove(DirectionTypeBulldozer direction) => _drawningBulldozer?.CanMove(direction) ?? false;
|
|
||||||
public void MoveObject(DirectionTypeBulldozer direction) => _drawningBulldozer?.MoveTransport(direction);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer.Entities
|
|
||||||
{
|
|
||||||
public class EntityBulldozer
|
|
||||||
{
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
public Color MainColor { get; private set; }
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
public EntityBulldozer(int speed, double weight, Color mainColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
MainColor = mainColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using Bulldozer.Entities;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer.Entities
|
|
||||||
{
|
|
||||||
public class EntityFastBulldozer : EntityBulldozer
|
|
||||||
{
|
|
||||||
public Color OptionalColor { get; private set; }
|
|
||||||
public bool Covsh { get; private set; }
|
|
||||||
public bool Rearbucket { get; private set; }
|
|
||||||
public EntityFastBulldozer(int speed, double weight, Color mainColor, Color optionalColor, bool covsh, bool rearbucket) : base(speed, weight, mainColor)
|
|
||||||
{
|
|
||||||
OptionalColor = optionalColor;
|
|
||||||
Covsh = covsh;
|
|
||||||
Rearbucket = rearbucket;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
45
Bulldozer/Bulldozer/Form1.Designer.cs
generated
Normal file
45
Bulldozer/Bulldozer/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
namespace Bulldozer
|
||||||
|
{
|
||||||
|
partial class FormBulldozer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// FormBulldozer
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(800, 450);
|
||||||
|
Name = "FormBulldozer";
|
||||||
|
Text = "Form1";
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
10
Bulldozer/Bulldozer/Form1.cs
Normal file
10
Bulldozer/Bulldozer/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace Bulldozer
|
||||||
|
{
|
||||||
|
public partial class FormBulldozer : Form
|
||||||
|
{
|
||||||
|
public FormBulldozer()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
178
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
178
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
@ -1,178 +0,0 @@
|
|||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
partial class FastBulldozer
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
pictureBoxFastBulldozer = new PictureBox();
|
|
||||||
buttonCreateBulldozer = new Button();
|
|
||||||
buttonCreateFastBulldozer = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxFastBulldozer
|
|
||||||
//
|
|
||||||
pictureBoxFastBulldozer.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxFastBulldozer.Location = new Point(0, 0);
|
|
||||||
pictureBoxFastBulldozer.Name = "pictureBoxFastBulldozer";
|
|
||||||
pictureBoxFastBulldozer.Size = new Size(884, 461);
|
|
||||||
pictureBoxFastBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
|
|
||||||
pictureBoxFastBulldozer.TabIndex = 0;
|
|
||||||
pictureBoxFastBulldozer.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonCreateBulldozer
|
|
||||||
//
|
|
||||||
buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreateBulldozer.Location = new Point(12, 426);
|
|
||||||
buttonCreateBulldozer.Name = "buttonCreateBulldozer";
|
|
||||||
buttonCreateBulldozer.Size = new Size(119, 23);
|
|
||||||
buttonCreateBulldozer.TabIndex = 1;
|
|
||||||
buttonCreateBulldozer.Text = "Создать Трактор";
|
|
||||||
buttonCreateBulldozer.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
|
|
||||||
//
|
|
||||||
// buttonCreateFastBulldozer
|
|
||||||
//
|
|
||||||
buttonCreateFastBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreateFastBulldozer.Location = new Point(137, 426);
|
|
||||||
buttonCreateFastBulldozer.Name = "buttonCreateFastBulldozer";
|
|
||||||
buttonCreateFastBulldozer.Size = new Size(162, 23);
|
|
||||||
buttonCreateFastBulldozer.TabIndex = 2;
|
|
||||||
buttonCreateFastBulldozer.Text = "Создать быстрый трактор";
|
|
||||||
buttonCreateFastBulldozer.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreateFastBulldozer.Click += ButtonCreateFastBulldozer_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonRight.Location = new Point(842, 419);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(30, 30);
|
|
||||||
buttonRight.TabIndex = 3;
|
|
||||||
buttonRight.Text = ">";
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonDown.Location = new Point(806, 419);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(30, 30);
|
|
||||||
buttonDown.TabIndex = 4;
|
|
||||||
buttonDown.Text = "v";
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonLeft.Location = new Point(770, 419);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(30, 30);
|
|
||||||
buttonLeft.TabIndex = 5;
|
|
||||||
buttonLeft.Text = "<";
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonUp.Location = new Point(806, 383);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(30, 30);
|
|
||||||
buttonUp.TabIndex = 6;
|
|
||||||
buttonUp.Text = "^";
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "Move to center", "Move to border" });
|
|
||||||
comboBoxStrategy.Location = new Point(751, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(121, 23);
|
|
||||||
comboBoxStrategy.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonStep
|
|
||||||
//
|
|
||||||
buttonStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonStep.Location = new Point(797, 41);
|
|
||||||
buttonStep.Name = "buttonStep";
|
|
||||||
buttonStep.Size = new Size(75, 23);
|
|
||||||
buttonStep.TabIndex = 8;
|
|
||||||
buttonStep.Text = "Шаг";
|
|
||||||
buttonStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStep.Click += Buttonstep_Click;
|
|
||||||
//
|
|
||||||
// FastBulldozer
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(884, 461);
|
|
||||||
Controls.Add(buttonStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonCreateFastBulldozer);
|
|
||||||
Controls.Add(buttonCreateBulldozer);
|
|
||||||
Controls.Add(pictureBoxFastBulldozer);
|
|
||||||
Name = "FastBulldozer";
|
|
||||||
StartPosition = FormStartPosition.CenterScreen;
|
|
||||||
Text = "FastBulldozer";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
PerformLayout();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxFastBulldozer;
|
|
||||||
private Button buttonCreateBulldozer;
|
|
||||||
private Button buttonCreateFastBulldozer;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonUp;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStep;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,114 +0,0 @@
|
|||||||
using Bulldozer.DrawningObjects;
|
|
||||||
using Bulldozer.MovementStrategy;
|
|
||||||
|
|
||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
public partial class FastBulldozer : Form
|
|
||||||
{
|
|
||||||
private DrawningBulldozer? _drawningBulldozer;
|
|
||||||
private AbstractStrategy? _abstractStrategy;
|
|
||||||
public FastBulldozer()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningBulldozer == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new(pictureBoxFastBulldozer.Width,
|
|
||||||
pictureBoxFastBulldozer.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningBulldozer.DrawTrasport(gr);
|
|
||||||
pictureBoxFastBulldozer.Image = bmp;
|
|
||||||
}
|
|
||||||
private void ButtonCreateFastBulldozer_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new Random();
|
|
||||||
_drawningBulldozer = new DrawningFastBulldozer(
|
|
||||||
random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
pictureBoxFastBulldozer.Width,
|
|
||||||
pictureBoxFastBulldozer.Height);
|
|
||||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new Random();
|
|
||||||
_drawningBulldozer = new DrawningBulldozer(
|
|
||||||
random.Next(100, 300),
|
|
||||||
random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
pictureBoxFastBulldozer.Width,
|
|
||||||
pictureBoxFastBulldozer.Height);
|
|
||||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningBulldozer == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
private void Buttonstep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningBulldozer == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
|
||||||
switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_abstractStrategy.SetData(
|
|
||||||
new DrawningObjectBulldozer(_drawningBulldozer),
|
|
||||||
pictureBoxFastBulldozer.Width,
|
|
||||||
pictureBoxFastBulldozer.Height);
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
}
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_abstractStrategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_abstractStrategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,32 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Bulldozer.DrawningObjects;
|
|
||||||
|
|
||||||
namespace Bulldozer.MovementStrategy
|
|
||||||
{
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// получение координаты
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// шаг
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// проверка можно ли инди в этом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool CheckCanMove(DirectionTypeBulldozer direction);
|
|
||||||
/// <summary>
|
|
||||||
/// изменение напрвления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction"></param>
|
|
||||||
void MoveObject(DirectionTypeBulldozer direction);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,42 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer.MovementStrategy
|
|
||||||
{
|
|
||||||
internal class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParametrs;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder <= FieldWidth &&
|
|
||||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder <= FieldHeight &&
|
|
||||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParametrs;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
var diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,56 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer.MovementStrategy
|
|
||||||
{
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParametrs;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParametrs;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,29 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer.MovementStrategy
|
|
||||||
{
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
private readonly int _x;
|
|
||||||
private readonly int _y;
|
|
||||||
private readonly int _width;
|
|
||||||
private readonly int _height;
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
public int TopBorder => _y;
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -11,7 +11,7 @@ namespace Bulldozer
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FastBulldozer());
|
Application.Run(new FormBulldozer());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Bulldozer.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bulldozer_Lab1.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrow_down {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrow_left {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrow_left", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrow_right {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrow_right", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrow_up {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="arrow_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\arrow_down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="arrow_left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\arrow_left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="arrow_right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\arrow_right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="arrow_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\arrow_up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 264 B |
Binary file not shown.
Before Width: | Height: | Size: 225 B |
Binary file not shown.
Before Width: | Height: | Size: 1.0 KiB |
Binary file not shown.
Before Width: | Height: | Size: 294 B |
@ -1,15 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bulldozer.MovementStrategy
|
|
||||||
{
|
|
||||||
public enum Status
|
|
||||||
{
|
|
||||||
NotInit,
|
|
||||||
InProgress,
|
|
||||||
Finish
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user