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63
.gitattributes
vendored
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.gitattributes
vendored
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|||||||
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###############################################################################
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||||||
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# Set default behavior to automatically normalize line endings.
|
||||||
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###############################################################################
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||||||
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* text=auto
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||||||
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|
||||||
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###############################################################################
|
||||||
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# Set default behavior for command prompt diff.
|
||||||
|
#
|
||||||
|
# This is need for earlier builds of msysgit that does not have it on by
|
||||||
|
# default for csharp files.
|
||||||
|
# Note: This is only used by command line
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||||||
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###############################################################################
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||||||
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#*.cs diff=csharp
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||||||
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|
||||||
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###############################################################################
|
||||||
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# Set the merge driver for project and solution files
|
||||||
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#
|
||||||
|
# Merging from the command prompt will add diff markers to the files if there
|
||||||
|
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
|
# the diff markers are never inserted). Diff markers may cause the following
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||||||
|
# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
|
# these files as binary and thus will always conflict and require user
|
||||||
|
# intervention with every merge. To do so, just uncomment the entries below
|
||||||
|
###############################################################################
|
||||||
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#*.sln merge=binary
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||||||
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
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||||||
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###############################################################################
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||||||
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# behavior for image files
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||||||
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#
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||||||
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# image files are treated as binary by default.
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||||||
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###############################################################################
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||||||
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#*.jpg binary
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||||||
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#*.png binary
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||||||
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#*.gif binary
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||||||
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||||||
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###############################################################################
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||||||
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# diff behavior for common document formats
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||||||
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#
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||||||
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# Convert binary document formats to text before diffing them. This feature
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||||||
|
# is only available from the command line. Turn it on by uncommenting the
|
||||||
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# entries below.
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||||||
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###############################################################################
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||||||
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#*.doc diff=astextplain
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||||||
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#*.DOC diff=astextplain
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||||||
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#*.docx diff=astextplain
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||||||
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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||||||
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#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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||||||
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#*.PDF diff=astextplain
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||||||
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#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
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381
.gitignore
vendored
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.gitignore
vendored
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|||||||
# ---> C++
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## Ignore Visual Studio temporary files, build results, and
|
||||||
# Prerequisites
|
## files generated by popular Visual Studio add-ons.
|
||||||
*.d
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
# Compiled Object files
|
# User-specific files
|
||||||
*.slo
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*.rsuser
|
||||||
*.lo
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*.suo
|
||||||
*.o
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*.user
|
||||||
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*.userosscache
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||||||
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*.sln.docstates
|
||||||
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|
||||||
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# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
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|
||||||
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# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
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# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
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[Rr]elease/
|
||||||
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[Rr]eleases/
|
||||||
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x64/
|
||||||
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x86/
|
||||||
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[Ww][Ii][Nn]32/
|
||||||
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[Aa][Rr][Mm]/
|
||||||
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[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
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[Bb]in/
|
||||||
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[Oo]bj/
|
||||||
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[Oo]ut/
|
||||||
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[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
*.obj
|
*.obj
|
||||||
|
*.iobj
|
||||||
# Precompiled Headers
|
|
||||||
*.gch
|
|
||||||
*.pch
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
# Compiled Dynamic libraries
|
# Chutzpah Test files
|
||||||
*.so
|
_Chutzpah*
|
||||||
*.dylib
|
|
||||||
*.dll
|
|
||||||
|
|
||||||
# Fortran module files
|
# Visual C++ cache files
|
||||||
*.mod
|
ipch/
|
||||||
*.smod
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
# Compiled Static libraries
|
# Visual Studio profiler
|
||||||
*.lai
|
*.psess
|
||||||
*.la
|
*.vsp
|
||||||
*.a
|
*.vspx
|
||||||
*.lib
|
*.sap
|
||||||
|
|
||||||
# Executables
|
# Visual Studio Trace Files
|
||||||
*.exe
|
*.e2e
|
||||||
*.out
|
|
||||||
*.app
|
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
6
OpenGLTutorial11/App.config
Normal file
6
OpenGLTutorial11/App.config
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/>
|
||||||
|
</startup>
|
||||||
|
</configuration>
|
254
OpenGLTutorial11/Font.cs
Normal file
254
OpenGLTutorial11/Font.cs
Normal file
@ -0,0 +1,254 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
using OpenGL;
|
||||||
|
|
||||||
|
namespace OpenGLLabs
|
||||||
|
{
|
||||||
|
public class FontVAO : IDisposable
|
||||||
|
{
|
||||||
|
private ShaderProgram program;
|
||||||
|
private VBO<Vector3> vertices;
|
||||||
|
private VBO<Vector2> uvs;
|
||||||
|
private VBO<uint> triangles;
|
||||||
|
|
||||||
|
public Vector2 Position { get; set; }
|
||||||
|
|
||||||
|
public FontVAO(ShaderProgram program, VBO<Vector3> vertices, VBO<Vector2> uvs, VBO<uint> triangles)
|
||||||
|
{
|
||||||
|
this.program = program;
|
||||||
|
this.vertices = vertices;
|
||||||
|
this.uvs = uvs;
|
||||||
|
this.triangles = triangles;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw()
|
||||||
|
{
|
||||||
|
if (vertices == null) return;
|
||||||
|
|
||||||
|
program.Use();
|
||||||
|
program["model_matrix"].SetValue(Matrix4.CreateTranslation(new Vector3(Position.X, Position.Y, 0)));
|
||||||
|
|
||||||
|
Gl.BindBufferToShaderAttribute(vertices, program, "vertexPosition");
|
||||||
|
Gl.BindBufferToShaderAttribute(uvs, program, "vertexUV");
|
||||||
|
Gl.BindBuffer(triangles);
|
||||||
|
|
||||||
|
Gl.DrawElements(BeginMode.Triangles, triangles.Count, DrawElementsType.UnsignedInt, IntPtr.Zero);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
vertices.Dispose();
|
||||||
|
uvs.Dispose();
|
||||||
|
triangles.Dispose();
|
||||||
|
|
||||||
|
vertices = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The BMFont class can be used to load both the texture and data files associated with
|
||||||
|
/// the free BMFont tool (http://www.angelcode.com/products/bmfont/)
|
||||||
|
/// This tool allows
|
||||||
|
/// </summary>
|
||||||
|
public class BMFont
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Stores the ID, height, width and UV information for a single bitmap character
|
||||||
|
/// as exported by the BMFont tool.
|
||||||
|
/// </summary>
|
||||||
|
private struct Character
|
||||||
|
{
|
||||||
|
public char id;
|
||||||
|
public Vector2 texturePosition;
|
||||||
|
public Vector2 size;
|
||||||
|
public Vector2 bearing;
|
||||||
|
public int advance;
|
||||||
|
|
||||||
|
|
||||||
|
public Character(char id, Vector2 texturePosition, Vector2 size, Vector2 bearing, int advance)
|
||||||
|
{
|
||||||
|
this.id = id;
|
||||||
|
this.texturePosition = texturePosition;
|
||||||
|
this.size = size;
|
||||||
|
this.bearing = bearing;
|
||||||
|
this.advance = advance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Text justification to be applied when creating the VAO representing some text.
|
||||||
|
/// </summary>
|
||||||
|
public enum Justification
|
||||||
|
{
|
||||||
|
Left,
|
||||||
|
Center,
|
||||||
|
Right
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The font texture associated with this bitmap font.
|
||||||
|
/// </summary>
|
||||||
|
public Texture FontTexture { get; private set; }
|
||||||
|
|
||||||
|
private Dictionary<char, Character> characters = new Dictionary<char, Character>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The height (in pixels) of this bitmap font.
|
||||||
|
/// </summary>
|
||||||
|
public int Height { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Loads both a font descriptor table and the associated texture as exported by BMFont.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="descriptorPath">The path to the font descriptor table.</param>
|
||||||
|
/// <param name="texturePath">The path to the font texture.</param>
|
||||||
|
public BMFont(string descriptorPath, string texturePath)
|
||||||
|
{
|
||||||
|
this.FontTexture = new Texture(texturePath);
|
||||||
|
|
||||||
|
using (StreamReader stream = new StreamReader(descriptorPath))
|
||||||
|
{
|
||||||
|
while (!stream.EndOfStream)
|
||||||
|
{
|
||||||
|
string line = stream.ReadLine();
|
||||||
|
if (line.StartsWith("char"))
|
||||||
|
{
|
||||||
|
// chars lets the program know how many characters are in this file, ignore it
|
||||||
|
if (line.StartsWith("chars")) continue;
|
||||||
|
|
||||||
|
// split up the different entries on this line to be parsed
|
||||||
|
string[] split = line.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
|
||||||
|
|
||||||
|
int id = 0, advance = 0;
|
||||||
|
float x = 0, y = 0, w = 0, h = 0, xoffset = 0, yoffset = 0;
|
||||||
|
|
||||||
|
// parse the contents of the line, looking for key words
|
||||||
|
for (int i = 0; i < split.Length; i++)
|
||||||
|
{
|
||||||
|
if (!split[i].Contains("=")) continue;
|
||||||
|
string code = split[i].Substring(0, split[i].IndexOf('='));
|
||||||
|
int value = int.Parse(split[i].Substring(split[i].IndexOf('=') + 1));
|
||||||
|
|
||||||
|
if (code == "id") id = value;
|
||||||
|
else if (code == "x") x = (float)value / FontTexture.Size.Width;
|
||||||
|
else if (code == "y") y = 1 - (float)value / FontTexture.Size.Height;
|
||||||
|
else if (code == "width") w = (float)value;
|
||||||
|
else if (code == "height")
|
||||||
|
{
|
||||||
|
h = (float)value;
|
||||||
|
this.Height = Math.Max(this.Height, value);
|
||||||
|
}
|
||||||
|
else if (code == "xoffset") xoffset = (float)value;
|
||||||
|
else if (code == "yoffset") yoffset = (float)value;
|
||||||
|
else if (code == "xadvance") advance = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// store this character into our dictionary (if it doesn't already exist)
|
||||||
|
Character c = new Character((char)id, new Vector2(x, y), new Vector2(w, h), new Vector2(xoffset, yoffset), advance);
|
||||||
|
if (!characters.ContainsKey(c.id)) characters.Add(c.id, c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the width (in pixels) of a string of text using the current loaded font.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="text">The string of text to measure the width of.</param>
|
||||||
|
/// <returns>The width (in pixels) of the provided text.</returns>
|
||||||
|
public int GetWidth(string text)
|
||||||
|
{
|
||||||
|
int width = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < text.Length; i++)
|
||||||
|
width += (int)characters[characters.ContainsKey(text[i]) ? text[i] : ' '].advance;
|
||||||
|
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
public FontVAO CreateString(ShaderProgram program, string text, Justification justification = Justification.Left)
|
||||||
|
{
|
||||||
|
Vector3[] vertices = new Vector3[text.Length * 4];
|
||||||
|
Vector2[] uvs = new Vector2[text.Length * 4];
|
||||||
|
uint[] indices = new uint[text.Length * 6];
|
||||||
|
|
||||||
|
int xpos = 0, width = 0;
|
||||||
|
|
||||||
|
// calculate the initial x position depending on the justification
|
||||||
|
if (justification != Justification.Left)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < text.Length; i++)
|
||||||
|
width += (int)characters[characters.ContainsKey(text[i]) ? text[i] : ' '].advance;
|
||||||
|
if (justification == Justification.Right) xpos = -width;
|
||||||
|
else xpos = -width / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (uint i = 0; i < text.Length; i++)
|
||||||
|
{
|
||||||
|
// grab the character, replacing with ' ' if the character isn't loaded
|
||||||
|
Character ch = characters[characters.ContainsKey(text[(int)i]) ? text[(int)i] : ' '];
|
||||||
|
|
||||||
|
vertices[i * 4 + 0] = new Vector3(xpos + ch.bearing.X, Height - ch.bearing.Y, 0);
|
||||||
|
vertices[i * 4 + 1] = new Vector3(xpos + ch.bearing.X, Height - (ch.bearing.Y + ch.size.Y), 0);
|
||||||
|
vertices[i * 4 + 2] = new Vector3(xpos + ch.bearing.X + ch.size.X, Height - ch.bearing.Y, 0);
|
||||||
|
vertices[i * 4 + 3] = new Vector3(xpos + ch.bearing.X + ch.size.X, Height - (ch.bearing.Y + ch.size.Y), 0);
|
||||||
|
xpos += ch.advance;
|
||||||
|
|
||||||
|
|
||||||
|
Vector2 bottomRight = ch.texturePosition
|
||||||
|
+ new Vector2(ch.size.X / FontTexture.Size.Width, -ch.size.Y / FontTexture.Size.Height);
|
||||||
|
|
||||||
|
uvs[i * 4 + 0] = new Vector2(ch.texturePosition.X, ch.texturePosition.Y);
|
||||||
|
uvs[i * 4 + 1] = new Vector2(ch.texturePosition.X, bottomRight.Y);
|
||||||
|
uvs[i * 4 + 2] = new Vector2(bottomRight.X, ch.texturePosition.Y);
|
||||||
|
uvs[i * 4 + 3] = new Vector2(bottomRight.X, bottomRight.Y);
|
||||||
|
|
||||||
|
indices[i * 6 + 0] = i * 4 + 2;
|
||||||
|
indices[i * 6 + 1] = i * 4 + 0;
|
||||||
|
indices[i * 6 + 2] = i * 4 + 1;
|
||||||
|
indices[i * 6 + 3] = i * 4 + 3;
|
||||||
|
indices[i * 6 + 4] = i * 4 + 2;
|
||||||
|
indices[i * 6 + 5] = i * 4 + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the vertex buffer objects and then create the array object
|
||||||
|
return new FontVAO(program, new VBO<Vector3>(vertices), new VBO<Vector2>(uvs), new VBO<uint>(indices, BufferTarget.ElementArrayBuffer));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string FontVertexSource = @"
|
||||||
|
#version 130
|
||||||
|
|
||||||
|
uniform mat4 model_matrix;
|
||||||
|
uniform mat4 ortho_matrix;
|
||||||
|
|
||||||
|
in vec3 vertexPosition;
|
||||||
|
in vec2 vertexUV;
|
||||||
|
|
||||||
|
out vec2 uv;
|
||||||
|
|
||||||
|
void main(void)
|
||||||
|
{
|
||||||
|
uv = vertexUV;
|
||||||
|
gl_Position = ortho_matrix * model_matrix * vec4(vertexPosition, 1);
|
||||||
|
}";
|
||||||
|
|
||||||
|
public static string FontFragmentSource = @"
|
||||||
|
#version 130
|
||||||
|
|
||||||
|
uniform sampler2D texture;
|
||||||
|
uniform vec3 color;
|
||||||
|
|
||||||
|
in vec2 uv;
|
||||||
|
|
||||||
|
out vec4 fragment;
|
||||||
|
|
||||||
|
void main(void)
|
||||||
|
{
|
||||||
|
vec4 texel = texture2D(texture, uv);
|
||||||
|
fragment = vec4(texel.rgb * color, texel.a);
|
||||||
|
}
|
||||||
|
";
|
||||||
|
}
|
||||||
|
}
|
249
OpenGLTutorial11/Program.cs
Normal file
249
OpenGLTutorial11/Program.cs
Normal file
@ -0,0 +1,249 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Tao.FreeGlut;
|
||||||
|
using OpenGL;
|
||||||
|
|
||||||
|
namespace OpenGLLabs
|
||||||
|
{
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
private static int width = 1280, height = 720;
|
||||||
|
private static System.Diagnostics.Stopwatch watch;
|
||||||
|
private static bool fullscreen = false;
|
||||||
|
private static bool left, right, up, down;
|
||||||
|
private static float theta = (float)Math.PI / 2, phi = (float)Math.PI / 2;
|
||||||
|
|
||||||
|
private static ShaderProgram program;
|
||||||
|
private static VBO<Vector3> flagVertices;
|
||||||
|
private static VBO<Vector2> flagUVs;
|
||||||
|
private static VBO<uint> flagTriangles;
|
||||||
|
private static float flagTime;
|
||||||
|
private static Texture flagTexture;
|
||||||
|
|
||||||
|
private static BMFont font;
|
||||||
|
private static ShaderProgram fontProgram;
|
||||||
|
private static FontVAO information;
|
||||||
|
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
Glut.glutInit();
|
||||||
|
Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH);
|
||||||
|
Glut.glutInitWindowSize(width, height);
|
||||||
|
Glut.glutCreateWindow("OpenGL Labs");
|
||||||
|
|
||||||
|
Glut.glutIdleFunc(OnRenderFrame);
|
||||||
|
Glut.glutDisplayFunc(OnDisplay);
|
||||||
|
|
||||||
|
Glut.glutKeyboardFunc(OnKeyboardDown);
|
||||||
|
Glut.glutKeyboardUpFunc(OnKeyboardUp);
|
||||||
|
|
||||||
|
Glut.glutCloseFunc(OnClose);
|
||||||
|
Glut.glutReshapeFunc(OnReshape);
|
||||||
|
|
||||||
|
// enable blending and set to accumulate the star colors
|
||||||
|
Gl.Enable(EnableCap.DepthTest);
|
||||||
|
Gl.Enable(EnableCap.Blend);
|
||||||
|
|
||||||
|
// create our shader program
|
||||||
|
program = new ShaderProgram(VertexShader, FragmentShader);
|
||||||
|
|
||||||
|
// set up the projection and view matrix
|
||||||
|
program.Use();
|
||||||
|
program["projection_matrix"].SetValue(Matrix4.CreatePerspectiveFieldOfView(0.45f, (float)width / height, 0.1f, 1000f));
|
||||||
|
program["view_matrix"].SetValue(Matrix4.LookAt(new Vector3(0, 0, 20), Vector3.Zero, new Vector3(0, 1, 0)));
|
||||||
|
program["model_matrix"].SetValue(Matrix4.Identity);
|
||||||
|
|
||||||
|
// load the flag texture
|
||||||
|
flagTexture = new Texture("flag.jpg");
|
||||||
|
|
||||||
|
// create the flag, which is just a plane with a certain number of segments
|
||||||
|
List<Vector3> vertices = new List<Vector3>();
|
||||||
|
List<Vector2> uvs = new List<Vector2>();
|
||||||
|
List<uint> triangles = new List<uint>();
|
||||||
|
for (int x = 0; x < 40; x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < 40; y++)
|
||||||
|
{
|
||||||
|
vertices.Add(new Vector3((x - 20) / 5.0f, (y - 20) / 10.0f, 0));
|
||||||
|
uvs.Add(new Vector2(x / 39.0f, 1 - y / 39.0f));
|
||||||
|
|
||||||
|
if (y == 39 || x == 39) continue;
|
||||||
|
|
||||||
|
triangles.Add((uint)(x * 40 + y));
|
||||||
|
triangles.Add((uint)((x + 1) * 40 + y));
|
||||||
|
triangles.Add((uint)((x + 1) * 40 + y + 1));
|
||||||
|
|
||||||
|
triangles.Add((uint)(x * 40 + y));
|
||||||
|
triangles.Add((uint)((x + 1) * 40 + y + 1));
|
||||||
|
triangles.Add((uint)(x * 40 + y + 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
flagVertices = new VBO<Vector3>(vertices.ToArray());
|
||||||
|
flagUVs = new VBO<Vector2>(uvs.ToArray());
|
||||||
|
flagTriangles = new VBO<uint>(triangles.ToArray(), BufferTarget.ElementArrayBuffer);
|
||||||
|
|
||||||
|
// load the bitmap font for this tutorial
|
||||||
|
font = new BMFont("font24.fnt", "font24.png");
|
||||||
|
fontProgram = new ShaderProgram(BMFont.FontVertexSource, BMFont.FontFragmentSource);
|
||||||
|
|
||||||
|
fontProgram.Use();
|
||||||
|
fontProgram["ortho_matrix"].SetValue(Matrix4.CreateOrthographic(width, height, 0, 1000));
|
||||||
|
fontProgram["color"].SetValue(new Vector3(1, 1, 1));
|
||||||
|
|
||||||
|
information = font.CreateString(fontProgram, "Trailer: DORMITORY | Kashin Maxim | PIbd-32");
|
||||||
|
|
||||||
|
watch = System.Diagnostics.Stopwatch.StartNew();
|
||||||
|
|
||||||
|
Glut.glutMainLoop();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnClose()
|
||||||
|
{
|
||||||
|
flagVertices.Dispose();
|
||||||
|
flagUVs.Dispose();
|
||||||
|
flagTriangles.Dispose();
|
||||||
|
flagTexture.Dispose();
|
||||||
|
program.DisposeChildren = true;
|
||||||
|
program.Dispose();
|
||||||
|
fontProgram.DisposeChildren = true;
|
||||||
|
fontProgram.Dispose();
|
||||||
|
font.FontTexture.Dispose();
|
||||||
|
information.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnDisplay()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnRenderFrame()
|
||||||
|
{
|
||||||
|
watch.Stop();
|
||||||
|
float deltaTime = (float)watch.ElapsedTicks / System.Diagnostics.Stopwatch.Frequency;
|
||||||
|
watch.Restart();
|
||||||
|
|
||||||
|
// perform rotation of the scene depending on keyboard input
|
||||||
|
if (right) phi += deltaTime;
|
||||||
|
if (left) phi -= deltaTime;
|
||||||
|
if (up) theta += deltaTime;
|
||||||
|
if (down) theta -= deltaTime;
|
||||||
|
if (theta < 0) theta += (float)Math.PI * 2;
|
||||||
|
|
||||||
|
// set up the viewport and clear the previous depth and color buffers
|
||||||
|
Gl.Viewport(0, 0, width, height);
|
||||||
|
Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||||
|
|
||||||
|
// make sure the shader program and texture are being used
|
||||||
|
Gl.UseProgram(program.ProgramID);
|
||||||
|
Gl.BindTexture(flagTexture);
|
||||||
|
|
||||||
|
// calculate the camera position using some fancy polar co-ordinates
|
||||||
|
Vector3 position = 20 * new Vector3((float)(Math.Cos(phi) * Math.Sin(theta)), (float)Math.Cos(theta), (float)(Math.Sin(phi) * Math.Sin(theta)));
|
||||||
|
Vector3 upVector = ((theta % (Math.PI * 2)) > Math.PI) ? new Vector3(0, 1, 0) : new Vector3(0, -1, 0);
|
||||||
|
program["view_matrix"].SetValue(Matrix4.LookAt(position, Vector3.Zero, upVector));
|
||||||
|
|
||||||
|
program["time"].SetValue(flagTime);
|
||||||
|
flagTime += deltaTime;
|
||||||
|
|
||||||
|
Gl.BindBufferToShaderAttribute(flagVertices, program, "vertexPosition");
|
||||||
|
Gl.BindBufferToShaderAttribute(flagUVs, program, "vertexUV");
|
||||||
|
Gl.BindBuffer(flagTriangles);
|
||||||
|
|
||||||
|
Gl.DrawElements(BeginMode.Triangles, flagTriangles.Count, DrawElementsType.UnsignedInt, IntPtr.Zero);
|
||||||
|
|
||||||
|
// bind the font program as well as the font texture
|
||||||
|
Gl.UseProgram(fontProgram.ProgramID);
|
||||||
|
Gl.BindTexture(font.FontTexture);
|
||||||
|
|
||||||
|
// build this string every frame, since theta and phi can change
|
||||||
|
FontVAO vao = font.CreateString(fontProgram, string.Format("Attempts to pass: {2:0}", theta, phi, flagTime), BMFont.Justification.Right);
|
||||||
|
vao.Position = new Vector2(130 , - height / 4);
|
||||||
|
vao.Draw();
|
||||||
|
vao.Dispose();
|
||||||
|
|
||||||
|
// draw the tutorial information, which is static
|
||||||
|
information.Draw();
|
||||||
|
|
||||||
|
Glut.glutSwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnReshape(int width, int height)
|
||||||
|
{
|
||||||
|
Program.width = width;
|
||||||
|
Program.height = height;
|
||||||
|
|
||||||
|
Gl.UseProgram(program.ProgramID);
|
||||||
|
program["projection_matrix"].SetValue(Matrix4.CreatePerspectiveFieldOfView(0.45f, (float)width / height, 0.1f, 1000f));
|
||||||
|
|
||||||
|
Gl.UseProgram(fontProgram.ProgramID);
|
||||||
|
fontProgram["ortho_matrix"].SetValue(Matrix4.CreateOrthographic(width, height, 0, 1000));
|
||||||
|
|
||||||
|
information.Position = new Vector2(-265, height / 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnKeyboardDown(byte key, int x, int y)
|
||||||
|
{
|
||||||
|
if (key == 'w') up = true;
|
||||||
|
else if (key == 's') down = true;
|
||||||
|
else if (key == 'd') right = true;
|
||||||
|
else if (key == 'a') left = true;
|
||||||
|
else if (key == 27) Glut.glutLeaveMainLoop();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnKeyboardUp(byte key, int x, int y)
|
||||||
|
{
|
||||||
|
if (key == 'w') up = false;
|
||||||
|
else if (key == 's') down = false;
|
||||||
|
else if (key == 'd') right = false;
|
||||||
|
else if (key == 'a') left = false;
|
||||||
|
else if (key == 'f')
|
||||||
|
{
|
||||||
|
fullscreen = !fullscreen;
|
||||||
|
if (fullscreen) Glut.glutFullScreen();
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Glut.glutPositionWindow(0, 0);
|
||||||
|
Glut.glutReshapeWindow(1280, 720);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string VertexShader = @"
|
||||||
|
#version 130
|
||||||
|
|
||||||
|
in vec3 vertexPosition;
|
||||||
|
in vec2 vertexUV;
|
||||||
|
|
||||||
|
out vec2 uv;
|
||||||
|
|
||||||
|
uniform mat4 projection_matrix;
|
||||||
|
uniform mat4 view_matrix;
|
||||||
|
uniform mat4 model_matrix;
|
||||||
|
uniform float time;
|
||||||
|
|
||||||
|
void main(void)
|
||||||
|
{
|
||||||
|
uv = vertexUV;
|
||||||
|
|
||||||
|
float displace = sin(time * 2 + vertexPosition.x) / 3;
|
||||||
|
gl_Position = projection_matrix * view_matrix * model_matrix * vec4(vertexPosition.x, vertexPosition.y, displace, 1);
|
||||||
|
}
|
||||||
|
";
|
||||||
|
|
||||||
|
public static string FragmentShader = @"
|
||||||
|
#version 130
|
||||||
|
|
||||||
|
uniform sampler2D texture;
|
||||||
|
|
||||||
|
in vec2 uv;
|
||||||
|
|
||||||
|
out vec4 fragment;
|
||||||
|
|
||||||
|
void main(void)
|
||||||
|
{
|
||||||
|
fragment = vec4(texture2D(texture, uv).xyz, 1);
|
||||||
|
}
|
||||||
|
";
|
||||||
|
}
|
||||||
|
}
|
36
OpenGLTutorial11/Properties/AssemblyInfo.cs
Normal file
36
OpenGLTutorial11/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("OpenGLLabs")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("OpenGLLabs")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2013")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("7a944ec4-ebef-4b12-af4c-58c4c7553334")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
197
OpenGLTutorial11/data/font24.fnt
Normal file
197
OpenGLTutorial11/data/font24.fnt
Normal file
@ -0,0 +1,197 @@
|
|||||||
|
info face="Consolas" size=-24 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1 outline=1
|
||||||
|
common lineHeight=28 base=22 scaleW=512 scaleH=512 pages=1 packed=0 alphaChnl=1 redChnl=0 greenChnl=0 blueChnl=0
|
||||||
|
page id=0 file="font24_0.png"
|
||||||
|
chars count=193
|
||||||
|
char id=0 x=127 y=155 width=5 height=30 xoffset=-2 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=13 x=507 y=0 width=0 height=28 xoffset=0 yoffset=0 xadvance=0 page=0 chnl=15
|
||||||
|
char id=32 x=121 y=155 width=5 height=30 xoffset=-2 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=33 x=98 y=155 width=7 height=30 xoffset=3 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=34 x=398 y=124 width=11 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=35 x=443 y=0 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=36 x=154 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=37 x=193 y=0 width=16 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=38 x=210 y=0 width=16 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=39 x=504 y=93 width=7 height=30 xoffset=3 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=40 x=481 y=124 width=10 height=30 xoffset=2 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=41 x=470 y=124 width=10 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=42 x=168 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=43 x=32 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=44 x=72 y=155 width=9 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=45 x=410 y=124 width=11 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=46 x=90 y=155 width=7 height=30 xoffset=3 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=47 x=182 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=48 x=80 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=49 x=196 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=50 x=45 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=51 x=210 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=52 x=128 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=53 x=308 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=54 x=140 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=55 x=255 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=56 x=448 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=57 x=240 y=62 width=14 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=58 x=82 y=155 width=7 height=30 xoffset=3 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=59 x=52 y=155 width=9 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=60 x=194 y=124 width=12 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=61 x=476 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=62 x=220 y=124 width=12 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=63 x=0 y=155 width=10 height=30 xoffset=2 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=64 x=329 y=0 width=16 height=30 xoffset=-2 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=65 x=346 y=0 width=16 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=66 x=490 y=93 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=67 x=165 y=62 width=14 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=68 x=30 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=69 x=298 y=124 width=12 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=70 x=337 y=124 width=12 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=71 x=224 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=72 x=225 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=73 x=0 y=124 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=74 x=233 y=124 width=12 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=75 x=150 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=76 x=272 y=124 width=12 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=77 x=192 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=78 x=497 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=79 x=208 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=80 x=15 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=81 x=261 y=0 width=16 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=82 x=60 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=83 x=14 y=124 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=84 x=256 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=85 x=195 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=86 x=18 y=0 width=17 height=30 xoffset=-2 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=87 x=272 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=88 x=288 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=89 x=0 y=0 width=17 height=30 xoffset=-2 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=90 x=270 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=91 x=22 y=155 width=9 height=30 xoffset=2 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=92 x=28 y=124 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=93 x=11 y=155 width=10 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=94 x=42 y=124 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=95 x=90 y=0 width=17 height=30 xoffset=-2 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=96 x=62 y=155 width=9 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=97 x=56 y=124 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=98 x=126 y=124 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=99 x=315 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=100 x=329 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=101 x=343 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=102 x=112 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=103 x=144 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=104 x=357 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=105 x=371 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=106 x=259 y=124 width=12 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=107 x=0 y=62 width=14 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=108 x=385 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=109 x=304 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=110 x=399 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=111 x=363 y=0 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=112 x=413 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=113 x=427 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=114 x=441 y=62 width=13 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=115 x=455 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=116 x=210 y=62 width=14 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=117 x=469 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=118 x=240 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=119 x=336 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=120 x=459 y=0 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=121 x=16 y=31 width=15 height=30 xoffset=-1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=122 x=483 y=62 width=13 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=123 x=285 y=124 width=12 height=30 xoffset=0 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=124 x=145 y=155 width=5 height=30 xoffset=4 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
char id=125 x=207 y=124 width=12 height=30 xoffset=1 yoffset=-1 xadvance=13 page=0 chnl=15
|
||||||
|
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BIN
OpenGLTutorial11/data/font24.png
Normal file
BIN
OpenGLTutorial11/data/font24.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
69
OpenGLTutorial11/labs.csproj
Normal file
69
OpenGLTutorial11/labs.csproj
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||||
|
<ProductVersion>8.0.30703</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{68D73A6C-EBEF-4CB9-A421-C4B61F16C020}</ProjectGuid>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>OpenGLLabs</RootNamespace>
|
||||||
|
<AssemblyName>OpenGLLabs</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
|
||||||
|
<TargetFrameworkProfile>
|
||||||
|
</TargetFrameworkProfile>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="OpenGL">
|
||||||
|
<HintPath>libs\OpenGL.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="Tao.FreeGlut">
|
||||||
|
<HintPath>libs\Tao.FreeGlut.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Font.cs" />
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<PostBuildEvent>copy "$(ProjectDir)\libs\*" "$(TargetDir)"
|
||||||
|
copy "$(ProjectDir)\data\*" "$(TargetDir)"</PostBuildEvent>
|
||||||
|
</PropertyGroup>
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
BIN
OpenGLTutorial11/libs/OpenGL.dll
Normal file
BIN
OpenGLTutorial11/libs/OpenGL.dll
Normal file
Binary file not shown.
7
OpenGLTutorial11/libs/OpenGL.dll.config
Normal file
7
OpenGLTutorial11/libs/OpenGL.dll.config
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<configuration>
|
||||||
|
<dllmap dll="opengl32.dll">
|
||||||
|
<dllmap os="linux" dll="libGL.so.1"/>
|
||||||
|
<dllentry os="windows" dll="opengl32.dll" />
|
||||||
|
<dllentry os="osx" dll="opengl32.dll" />
|
||||||
|
</dllmap>
|
||||||
|
</configuration>
|
BIN
OpenGLTutorial11/libs/Tao.FreeGlut.dll
Normal file
BIN
OpenGLTutorial11/libs/Tao.FreeGlut.dll
Normal file
Binary file not shown.
7
OpenGLTutorial11/libs/Tao.FreeGlut.dll.config
Normal file
7
OpenGLTutorial11/libs/Tao.FreeGlut.dll.config
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<configuration>
|
||||||
|
<dllmap dll="freeglut.dll">
|
||||||
|
<dllentry os="linux" dll="libglut.so.3" />
|
||||||
|
<dllentry os="windows" dll="freeglut.dll" />
|
||||||
|
<dllentry os="osx" dll="/System/Library/Frameworks/GLUT.framework/GLUT" />
|
||||||
|
</dllmap>
|
||||||
|
</configuration>
|
BIN
OpenGLTutorial11/libs/freeglut.dll
Normal file
BIN
OpenGLTutorial11/libs/freeglut.dll
Normal file
Binary file not shown.
@ -1,4 +0,0 @@
|
|||||||
# PIbd-32_Kashin_M.I_CG_OpenGL
|
|
||||||
|
|
||||||
Лабораторная работа по OpenGL.
|
|
||||||
Дисциплина: Компьютетная графика
|
|
22
labs.sln
Normal file
22
labs.sln
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.9.34622.214
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "labs", "OpenGLTutorial11\labs.csproj", "{68D73A6C-EBEF-4CB9-A421-C4B61F16C020}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{68D73A6C-EBEF-4CB9-A421-C4B61F16C020}.Debug|x86.ActiveCfg = Debug|x86
|
||||||
|
{68D73A6C-EBEF-4CB9-A421-C4B61F16C020}.Debug|x86.Build.0 = Debug|x86
|
||||||
|
{68D73A6C-EBEF-4CB9-A421-C4B61F16C020}.Release|x86.ActiveCfg = Release|x86
|
||||||
|
{68D73A6C-EBEF-4CB9-A421-C4B61F16C020}.Release|x86.Build.0 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
Loading…
x
Reference in New Issue
Block a user