Устранение конфликтов
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5f13150a3b
@ -38,40 +38,6 @@ namespace ProjectExcavator.DrawningObjects
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/// </summary>
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protected readonly int _excavatorHeight = 80;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _excavatorWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _excavatorHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningExcavator(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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if (_pictureHeight < _excavatorHeight || _pictureWidth < _excavatorWidth)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityExcavator = new EntityExcavator(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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@ -88,13 +54,13 @@ namespace ProjectExcavator.DrawningObjects
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_excavatorWidth = excavatorWidth;
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_excavatorHeight = excavatorHeight;
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if (_pictureHeight < _excavatorHeight || _pictureWidth < _excavatorWidth)
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if(_pictureHeight < _excavatorHeight || _pictureWidth < _excavatorWidth)
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{
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return;
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return false;
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}
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EntityExcavator = new EntityExcavator(speed, weight, bodyColor);
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EntityExcavator = new EntityExcavator();
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EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bodyKit, backet);
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return true;
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}
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/// <summary>
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/// Установка позиции
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@ -103,32 +69,11 @@ namespace ProjectExcavator.DrawningObjects
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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_startPosX = Math.Min(x,_pictureWidth - _excavatorWidth);
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_startPosY = Math.Min(y,_pictureHeight - _excavatorHeight);
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if(EntityExcavator == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityExcavator.Step >0,
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//вверх
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DirectionType.Up => _startPosY - EntityExcavator.Step > 0,
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//вправо
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DirectionType.Right => _startPosX + EntityExcavator.Step < _pictureWidth - _excavatorWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityExcavator.Step < _pictureHeight - _excavatorHeight,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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@ -148,7 +93,10 @@ namespace ProjectExcavator.DrawningObjects
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityExcavator.Step;
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if (_startPosY - EntityExcavator.Step > 0)
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{
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_startPosY -= (int)EntityExcavator.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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@ -156,7 +104,10 @@ namespace ProjectExcavator.DrawningObjects
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityExcavator.Step;
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if (_startPosY + EntityExcavator.Step < _pictureHeight - _excavatorHeight)
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{
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_startPosY += (int)EntityExcavator.Step;
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}
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break;
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}
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}
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@ -171,6 +122,12 @@ namespace ProjectExcavator.DrawningObjects
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
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if (EntityExcavator.BodyKit)
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{
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g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 70, 130, 10);
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g.DrawLine(pen, _startPosX + 20, _startPosY + 70, _startPosX + 150, _startPosY + 70);
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}
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//корпус
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Brush bodyBrush = new SolidBrush(EntityExcavator.BodyColor);
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g.FillRectangle(bodyBrush, _startPosX + 20, _startPosY + 60, 130, 20);
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@ -196,7 +153,17 @@ namespace ProjectExcavator.DrawningObjects
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g.DrawEllipse(pen, _startPosX + 80, _startPosY + 80, 20, 20);
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g.DrawEllipse(pen, _startPosX + 100, _startPosY + 80, 20, 20);
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g.DrawEllipse(pen, _startPosX + 120, _startPosY + 80, 20, 20);
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//ковш
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if (EntityExcavator.Backet)
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{
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Point[] pointsBacket = {
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new Point(_startPosX + 150, _startPosY + 25),
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new Point(_startPosX + 150, _startPosY + 85),
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new Point(_startPosX + 195, _startPosY + 85),
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};
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g.FillPolygon(additionalBrush, pointsBacket);
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g.DrawPolygon(pen, pointsBacket);
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}
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}
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}
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}
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@ -30,7 +30,11 @@ namespace ProjectExcavator.Entities
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес экскаватора</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityExcavator(int speed, double weight, Color bodyColor)
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="backet">Признак наличия антикрыла</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool backet)
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{
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Speed = speed;
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Weight = weight;
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