Завершение проекта
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ProjectCatamaran/ProjectCatamaran/ProjectCatamaran.sln
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ProjectCatamaran/ProjectCatamaran/ProjectCatamaran.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.12.35707.178 d17.12
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectCatamaran", "ProjectCatamaran\ProjectCatamaran.csproj", "{D7672336-2D5D-4251-9507-838C777FA896}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D7672336-2D5D-4251-9507-838C777FA896}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D7672336-2D5D-4251-9507-838C777FA896}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D7672336-2D5D-4251-9507-838C777FA896}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D7672336-2D5D-4251-9507-838C777FA896}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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namespace ProjectCatamaran;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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namespace ProjectCatamaran;
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public class DrawingCatamaran
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCatamaran? EntityCatamaran { get; set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки катамарана
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки катамарана
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranWidth = 120;
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/// <summary>
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/// Высота прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranHeight = 41;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес катамаран</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor1">Дополнительный цвет</param>
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/// <param name="additionalColor2">Дополнительный цвет</param>
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/// <param name="poplavok">Признак наличия поплавка</param>
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/// <param name="sail">Признак наличия паруса</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor1, Color additionalColor2, bool poplavok, bool sail, bool vesla)
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{
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EntityCatamaran = new EntityCatamaran();
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EntityCatamaran.Init(speed, weight, bodyColor, additionalColor1, additionalColor2, poplavok, sail, vesla);
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_pictureHeight = null;
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_pictureWidth = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public void SetPictureSize(int width, int height)
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{
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if (_drawningCatamaranHeight > height || _drawningCatamaranWidth > width) return;
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictureWidth = width;
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_pictureHeight = height;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return; /// Размеры формы не установлены
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}
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/// Проверяем, чтобы объект не выходил за границы формы по оси X
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if (x < 0)
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{
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_startPosX = 0;
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}
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else if (x + _drawningCatamaranWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _drawningCatamaranWidth;
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}
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else
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{
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_startPosX = x;
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}
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/// Проверяем, чтобы объект не выходил за границы формы по оси Y
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if (y < 0)
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{
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_startPosY = 0;
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}
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else if (y + _drawningCatamaranHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _drawningCatamaranHeight;
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}
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else
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{
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityCatamaran.Step > 0)
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{
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_startPosX -= (int)EntityCatamaran.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityCatamaran.Step > 0)
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{
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_startPosY -= (int)EntityCatamaran.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityCatamaran.Step + _drawningCatamaranWidth < _pictureWidth)
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{
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_startPosX += (int)EntityCatamaran.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityCatamaran.Step + _drawningCatamaranHeight < _pictureHeight)
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{
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_startPosY += (int)EntityCatamaran.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (!_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new Pen(Color.Black, 2);
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Brush brush1 = new SolidBrush(EntityCatamaran.BodyColor);
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Brush brush2 = new SolidBrush(EntityCatamaran.AdditionalColor1);
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Brush brush3 = new SolidBrush(EntityCatamaran.AdditionalColor2);
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///корпус
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Point[] korpus =
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{
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new Point(_startPosX.Value, _startPosY.Value + 38),
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new Point(_startPosX.Value + 90, _startPosY.Value + 38),
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new Point(_startPosX.Value + 120, _startPosY.Value + 54),
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new Point(_startPosX.Value + 90, _startPosY.Value + 68),
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new Point(_startPosX.Value, _startPosY.Value + 68)
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};
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g.FillPolygon(brush1, korpus);
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g.DrawPolygon(pen, korpus);
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///внутренняя часть катамарана
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Rectangle innerOval = new Rectangle(_startPosX.Value + 5, _startPosY.Value + 43, 75, 20);
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g.FillEllipse(brush2, innerOval);
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g.DrawEllipse(pen, innerOval);
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///поплавки слева и справа
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if (EntityCatamaran.Poplavok)
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{
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Rectangle leftFloat = new Rectangle(_startPosX.Value + 5, _startPosY.Value + 28, 80, 10);
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Rectangle rightFloat = new Rectangle(_startPosX.Value + 5, _startPosY.Value + 68, 80, 10);
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g.FillEllipse(brush2, leftFloat);
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g.DrawEllipse(pen, leftFloat);
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g.FillEllipse(brush2, rightFloat);
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g.DrawEllipse(pen, rightFloat);
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}
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/// Парус
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if (EntityCatamaran.Sail)
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{
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Point[] sail =
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{
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new Point(_startPosX.Value + 40, _startPosY.Value + 63),
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new Point(_startPosX.Value + 40, _startPosY.Value + 3),
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new Point(_startPosX.Value + 70, _startPosY.Value + 63)
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};
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g.FillPolygon(brush3, sail);
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g.DrawPolygon(pen, sail);
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}
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}
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}
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using System.Net.NetworkInformation;
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namespace ProjectCatamaran;
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/// <summary>
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/// Класс-сущность "Катамаран"
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/// </summary>
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public class EntityCatamaran
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет1 (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor1 { get; private set; }
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/// <summary>
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/// Дополнительный цвет2 (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor2 { get; private set; }
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/// <summary>
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/// Признак (опция) наличия поплавка
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/// </summary>
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public bool Poplavok { get; private set; }
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/// <summary>
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/// Признак (опция) наличие паруса
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/// </summary>
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public bool Sail { get; private set; }
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/// <summary>
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/// Шаг перемещения катамарана
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/// </summary>
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public double Step => Speed * 70 / Weight;
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/// <summary>
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/// Признак вёсел(опция заготовка)
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/// </summary>
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public bool Vesla { get; private set; }
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/// <summary>
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/// Инициализация полей объекта-класса катамарана
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес катамаран</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor1">Дополнительный цвет1</param>
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/// <param name="additionalColor2">Дополнительный цвет2</param>
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/// <param name="poplavok">Признак наличия поплавка</param>
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/// <param name="sail">Признак наличия паруса</param>
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/// <param name="vesla">Признак наличия вёсел</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor1, Color additionalColor2, bool poplavok, bool sail, bool vesla)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor1 = additionalColor1;
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AdditionalColor2 = additionalColor2;
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Poplavok = poplavok;
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Sail = sail;
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Vesla = vesla;
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}
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}
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136
ProjectCatamaran/ProjectCatamaran/ProjectCatamaran/FormCatamaran.Designer.cs
generated
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136
ProjectCatamaran/ProjectCatamaran/ProjectCatamaran/FormCatamaran.Designer.cs
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namespace ProjectCatamaran
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{
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partial class FormCatamaran
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormCatamaran));
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pictureBoxCatamaran = new PictureBox();
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button1 = new Button();
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buttonLeft = new Button();
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buttonDown = new Button();
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buttonUp = new Button();
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buttonRight = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
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SuspendLayout();
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//
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// pictureBoxCatamaran
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//
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pictureBoxCatamaran.Dock = DockStyle.Fill;
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pictureBoxCatamaran.Location = new Point(0, 0);
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pictureBoxCatamaran.Name = "pictureBoxCatamaran";
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pictureBoxCatamaran.Size = new Size(800, 450);
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pictureBoxCatamaran.TabIndex = 0;
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pictureBoxCatamaran.TabStop = false;
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//
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// button1
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//
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button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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button1.Location = new Point(12, 415);
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button1.Name = "button1";
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button1.Size = new Size(75, 23);
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button1.TabIndex = 1;
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button1.Text = "Создать";
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button1.UseVisualStyleBackColor = true;
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button1.Click += buttonCreateCatamaran_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
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||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
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buttonLeft.Location = new Point(675, 405);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(35, 35);
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buttonLeft.TabIndex = 2;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += ButtonMove_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
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buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
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buttonDown.Image = (Image)resources.GetObject("buttonDown.Image");
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buttonDown.Location = new Point(716, 405);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(35, 35);
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||||
buttonDown.TabIndex = 3;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += ButtonMove_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
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||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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||||
buttonUp.Location = new Point(716, 370);
|
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(35, 35);
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||||
buttonUp.TabIndex = 4;
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buttonUp.UseVisualStyleBackColor = true;
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||||
buttonUp.Click += ButtonMove_Click;
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//
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||||
// buttonRight
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||||
//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(757, 405);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
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buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormCatamaran
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(pictureBoxCatamaran);
|
||||
Name = "FormCatamaran";
|
||||
Text = "FormCatamaran";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCatamaran;
|
||||
private Button button1;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectCatamaran
|
||||
{
|
||||
public partial class FormCatamaran : Form
|
||||
{
|
||||
private DrawingCatamaran? _drawingCatamaran;
|
||||
|
||||
public FormCatamaran()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки катамарана
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingCatamaran == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingCatamaran.DrawTransport(gr);
|
||||
pictureBoxCatamaran.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateCatamaran_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingCatamaran = new DrawingCatamaran();
|
||||
_drawingCatamaran.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
_drawingCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingCatamaran.DrawTransport(gr);
|
||||
pictureBoxCatamaran.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingCatamaran == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingCatamaran.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingCatamaran.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingCatamaran.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingCatamaran.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,153 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="buttonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAIAAAC0Ujn1AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vwAADr8BOAVTJAAAAIVJREFUSEvtzFsKgDAMRFH3v+k6yBXsI22iUkF6PpOZ2ZJtcyDasqYLa7rwm2lK
|
||||
QZQvyhPBW5g4TZwWgnH0T69NU75onIS4G7Xc9Gmh5EChYj6E6gjpytNpoi29nzBgIGT4blqYqfC2jRPC
|
||||
WI6f7eY0jy5XSJg8cBrx5iS0K4Fo1JrOpLQD0c/CkunHhukAAAAASUVORK5CYII=
|
||||
</value>
|
||||
</data>
|
||||
<data name="buttonDown.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAIAAAC0Ujn1AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vwAADr8BOAVTJAAAAIVJREFUSEvtzFsKgDAMRFH3v+k6yBXsI22iUkF6PpOZ2ZJtcyDasqYLa7rwm2lK
|
||||
QZQvyhPBW5g4TZwWgnH0T69NU75onIS4G7Xc9Gmh5EChYj6E6gjpytNpoi29nzBgIGT4blqYqfC2jRPC
|
||||
WI6f7eY0jy5XSJg8cBrx5iS0K4Fo1JrOpLQD0c/CkunHhukAAAAASUVORK5CYII=
|
||||
</value>
|
||||
</data>
|
||||
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAIAAAC0Ujn1AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vwAADr8BOAVTJAAAAIdJREFUSEvtzFsOgCAMRFH3v2kkcjUFC6U+MCacP+jMLOE1c7rgmF42PDr0RtNu
|
||||
wpelK8ekwKHJDjGW49Z0cTriXGckmKkgVPHRNANNRDXVG1ULac3d6YjCiX6g1I1abuw0cSfKQvlF0I++
|
||||
8Nh0xMRu4HRE0ImyoHwdKDUR1czpwpwu/HE6hBWbVcKS8nHq8gAAAABJRU5ErkJggg==
|
||||
</value>
|
||||
</data>
|
||||
<data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAAB4AAAAeCAIAAAC0Ujn1AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
vwAADr8BOAVTJAAAAIZJREFUSEvtzUkOgCAMQFHuf2lM4JMgMnSAuOHtbMs3xGNuuvFfOhR8a8zeUC2Y
|
||||
iinSGTsBdTrjYopTAwJj3JmR6eHCidgbOz96FRZbkCyY7kI1YbQL1YTRFiQLpn70Kiw8KH2wNiPTw4UB
|
||||
gTHLb1mvqNPsBBRppmKLB7ZoZnwmcdONY+kYH/QlwpJxqZGzAAAAAElFTkSuQmCC
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
@ -0,0 +1,17 @@
|
||||
namespace ProjectCatamaran
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormCatamaran());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
73
ProjectCatamaran/ProjectCatamaran/ProjectCatamaran/Properties/Resources.Designer.cs
generated
Normal file
73
ProjectCatamaran/ProjectCatamaran/ProjectCatamaran/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,73 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectCatamaran.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectCatamaran.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,124 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
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Reference in New Issue
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