Завершение проекта

This commit is contained in:
User fayziddin 2025-02-21 10:43:21 +03:00
parent da074cb873
commit 044c1ca2d6
12 changed files with 975 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.12.35707.178 d17.12
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectCatamaran", "ProjectCatamaran\ProjectCatamaran.csproj", "{D7672336-2D5D-4251-9507-838C777FA896}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D7672336-2D5D-4251-9507-838C777FA896}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D7672336-2D5D-4251-9507-838C777FA896}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D7672336-2D5D-4251-9507-838C777FA896}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D7672336-2D5D-4251-9507-838C777FA896}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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namespace ProjectCatamaran;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectCatamaran;
/// <summary>
/// Класс-сущность
/// </summary>
public class DrawingCatamaran
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCatamaran? EntityCatamaran { get; set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки катамарана
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки катамарана
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranWidth = 120;
/// <summary>
/// Высота прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranHeight = 41;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамаран</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor1">Дополнительный цвет</param>
/// <param name="additionalColor2">Дополнительный цвет</param>
/// <param name="poplavok">Признак наличия поплавка</param>
/// <param name="sail">Признак наличия паруса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor1, Color additionalColor2, bool poplavok, bool sail, bool vesla)
{
EntityCatamaran = new EntityCatamaran();
EntityCatamaran.Init(speed, weight, bodyColor, additionalColor1, additionalColor2, poplavok, sail, vesla);
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public void SetPictureSize(int width, int height)
{
if (_drawningCatamaranHeight > height || _drawningCatamaranWidth > width) return;
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return; /// Размеры формы не установлены
}
/// Проверяем, чтобы объект не выходил за границы формы по оси X
if (x < 0)
{
_startPosX = 0;
}
else if (x + _drawningCatamaranWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _drawningCatamaranWidth;
}
else
{
_startPosX = x;
}
/// Проверяем, чтобы объект не выходил за границы формы по оси Y
if (y < 0)
{
_startPosY = 0;
}
else if (y + _drawningCatamaranHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _drawningCatamaranHeight;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityCatamaran.Step > 0)
{
_startPosX -= (int)EntityCatamaran.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityCatamaran.Step > 0)
{
_startPosY -= (int)EntityCatamaran.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityCatamaran.Step + _drawningCatamaranWidth < _pictureWidth)
{
_startPosX += (int)EntityCatamaran.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityCatamaran.Step + _drawningCatamaranHeight < _pictureHeight)
{
_startPosY += (int)EntityCatamaran.Step;
}
return true;
default:
return false;
}
}
public void DrawTransport(Graphics g)
{
if (!_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new Pen(Color.Black, 2);
Brush brush1 = new SolidBrush(EntityCatamaran.BodyColor);
Brush brush2 = new SolidBrush(EntityCatamaran.AdditionalColor1);
Brush brush3 = new SolidBrush(EntityCatamaran.AdditionalColor2);
///корпус
Point[] korpus =
{
new Point(_startPosX.Value, _startPosY.Value + 38),
new Point(_startPosX.Value + 90, _startPosY.Value + 38),
new Point(_startPosX.Value + 120, _startPosY.Value + 54),
new Point(_startPosX.Value + 90, _startPosY.Value + 68),
new Point(_startPosX.Value, _startPosY.Value + 68)
};
g.FillPolygon(brush1, korpus);
g.DrawPolygon(pen, korpus);
///внутренняя часть катамарана
Rectangle innerOval = new Rectangle(_startPosX.Value + 5, _startPosY.Value + 43, 75, 20);
g.FillEllipse(brush2, innerOval);
g.DrawEllipse(pen, innerOval);
///поплавки слева и справа
if (EntityCatamaran.Poplavok)
{
Rectangle leftFloat = new Rectangle(_startPosX.Value + 5, _startPosY.Value + 28, 80, 10);
Rectangle rightFloat = new Rectangle(_startPosX.Value + 5, _startPosY.Value + 68, 80, 10);
g.FillEllipse(brush2, leftFloat);
g.DrawEllipse(pen, leftFloat);
g.FillEllipse(brush2, rightFloat);
g.DrawEllipse(pen, rightFloat);
}
/// Парус
if (EntityCatamaran.Sail)
{
Point[] sail =
{
new Point(_startPosX.Value + 40, _startPosY.Value + 63),
new Point(_startPosX.Value + 40, _startPosY.Value + 3),
new Point(_startPosX.Value + 70, _startPosY.Value + 63)
};
g.FillPolygon(brush3, sail);
g.DrawPolygon(pen, sail);
}
}
}

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using System.Net.NetworkInformation;
namespace ProjectCatamaran;
/// <summary>
/// Класс-сущность "Катамаран"
/// </summary>
public class EntityCatamaran
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет1 (для опциональных элементов)
/// </summary>
public Color AdditionalColor1 { get; private set; }
/// <summary>
/// Дополнительный цвет2 (для опциональных элементов)
/// </summary>
public Color AdditionalColor2 { get; private set; }
/// <summary>
/// Признак (опция) наличия поплавка
/// </summary>
public bool Poplavok { get; private set; }
/// <summary>
/// Признак (опция) наличие паруса
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Шаг перемещения катамарана
/// </summary>
public double Step => Speed * 70 / Weight;
/// <summary>
/// Признак вёсел(опция заготовка)
/// </summary>
public bool Vesla { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса катамарана
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамаран</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor1">Дополнительный цвет1</param>
/// <param name="additionalColor2">Дополнительный цвет2</param>
/// <param name="poplavok">Признак наличия поплавка</param>
/// <param name="sail">Признак наличия паруса</param>
/// <param name="vesla">Признак наличия вёсел</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor1, Color additionalColor2, bool poplavok, bool sail, bool vesla)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor1 = additionalColor1;
AdditionalColor2 = additionalColor2;
Poplavok = poplavok;
Sail = sail;
Vesla = vesla;
}
}

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namespace ProjectCatamaran
{
partial class FormCatamaran
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormCatamaran));
pictureBoxCatamaran = new PictureBox();
button1 = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
SuspendLayout();
//
// pictureBoxCatamaran
//
pictureBoxCatamaran.Dock = DockStyle.Fill;
pictureBoxCatamaran.Location = new Point(0, 0);
pictureBoxCatamaran.Name = "pictureBoxCatamaran";
pictureBoxCatamaran.Size = new Size(800, 450);
pictureBoxCatamaran.TabIndex = 0;
pictureBoxCatamaran.TabStop = false;
//
// button1
//
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button1.Location = new Point(12, 415);
button1.Name = "button1";
button1.Size = new Size(75, 23);
button1.TabIndex = 1;
button1.Text = "Создать";
button1.UseVisualStyleBackColor = true;
button1.Click += buttonCreateCatamaran_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(675, 405);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Image = (Image)resources.GetObject("buttonDown.Image");
buttonDown.Location = new Point(716, 405);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(716, 370);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(757, 405);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// FormCatamaran
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(button1);
Controls.Add(pictureBoxCatamaran);
Name = "FormCatamaran";
Text = "FormCatamaran";
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxCatamaran;
private Button button1;
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectCatamaran
{
public partial class FormCatamaran : Form
{
private DrawingCatamaran? _drawingCatamaran;
public FormCatamaran()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки катамарана
/// </summary>
private void Draw()
{
if (_drawingCatamaran == null)
{
return;
}
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingCatamaran.DrawTransport(gr);
pictureBoxCatamaran.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateCatamaran_Click(object sender, EventArgs e)
{
Random random = new();
_drawingCatamaran = new DrawingCatamaran();
_drawingCatamaran.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawingCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100));
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingCatamaran.DrawTransport(gr);
pictureBoxCatamaran.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingCatamaran == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingCatamaran.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingCatamaran.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingCatamaran.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingCatamaran.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -0,0 +1,17 @@
namespace ProjectCatamaran
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormCatamaran());
}
}
}

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@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,73 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectCatamaran.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectCatamaran.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,124 @@
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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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