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2 Commits

Author SHA1 Message Date
ShuryginDima
c2ae9d68b4 Добавление стратегии 2024-03-11 21:10:39 +03:00
ShuryginDima
fdeb174e90 Добавление родителей и ввод конструкторов 2024-03-10 16:04:36 +03:00
15 changed files with 779 additions and 125 deletions

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@ -1,9 +1,14 @@
namespace ProjectSeaplane;
namespace ProjectSeaplane.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>

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@ -1,13 +1,16 @@
namespace ProjectSeaplane;
using ProjectSeaplane.Entities;
namespace ProjectSeaplane.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawningSeaplane
public class DrawningPlane
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySeaplane? EntitySeaplane { get; private set; }
public EntityPlane? EntityPlane { get; protected set; }
/// <summary>
/// Ширина окна
@ -20,44 +23,75 @@ public class DrawningSeaplane
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки гидросамолёта
/// Левая координата прорисовки самолёта
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки гидросамолёта
/// Верхняя кооридната прорисовки самолёта
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки гидросамолёта
/// Ширина прорисовки самолёта
/// </summary>
private readonly int _drawningSeaplaneWidth = 130;
private readonly int _drawningPlaneWidth = 130;
/// <summary>
/// Высота прорисовки гидросамолёта
/// Высота прорисовки самолёта
/// </summary>
private readonly int _drawningSeaplaneHeight = 50;
private readonly int _drawningPlaneHeight = 45;
/// <summary>
/// Инициализация свойств
/// Координата X объекта
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="floats">Признак наличия поплавков</param>
/// <param name="boat">Признак наличия лодки</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat)
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningPlaneWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningPlaneHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningPlane()
{
EntitySeaplane = new EntitySeaplane();
EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, floats, boat);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningPlane(int speed, double weight, Color bodyColor) : this()
{
EntityPlane = new EntityPlane(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningPlaneWidth">Ширина прорисовки гидросамолёта</param>
/// <param name="drawningPlaneHeight">Высота прорисовки гидросамолёта</param>
protected DrawningPlane(int drawningPlaneWidth, int drawningPlaneHeight) : this()
{
_drawningPlaneWidth = drawningPlaneWidth;
_drawningPlaneHeight = drawningPlaneHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
@ -67,18 +101,16 @@ public class DrawningSeaplane
public bool SetPictureSize(int width, int height)
{
if (height < _drawningSeaplaneHeight || width < _drawningSeaplaneWidth)
if (height < _drawningPlaneHeight || width < _drawningPlaneWidth)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _drawningSeaplaneWidth + _startPosX > width) _startPosX = _pictureWidth - _drawningSeaplaneWidth;
if (_startPosY.HasValue && _drawningSeaplaneHeight + _startPosY > height) _startPosY = _pictureHeight - _drawningSeaplaneHeight;
if (_startPosX.HasValue && _drawningPlaneWidth + _startPosX > width) _startPosX = _pictureWidth - _drawningPlaneWidth;
if (_startPosY.HasValue && _drawningPlaneHeight + _startPosY > height) _startPosY = _pictureHeight - _drawningPlaneHeight;
return true;
}
@ -97,17 +129,17 @@ public class DrawningSeaplane
{
x = 0;
}
if (x + _drawningSeaplaneWidth > _pictureWidth.Value)
if (x + _drawningPlaneWidth > _pictureWidth.Value)
{
x = _pictureWidth.Value - _drawningSeaplaneWidth;
x = _pictureWidth.Value - _drawningPlaneWidth;
}
if (y < 0)
{
y = 0;
}
if (y + _drawningSeaplaneHeight > _pictureHeight.Value)
if (y + _drawningPlaneHeight > _pictureHeight.Value)
{
y = _pictureHeight.Value - _drawningSeaplaneHeight;
y = _pictureHeight.Value - _drawningPlaneHeight;
}
_startPosX = x;
@ -121,7 +153,7 @@ public class DrawningSeaplane
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -130,54 +162,52 @@ public class DrawningSeaplane
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntitySeaplane.Step > 0)
if (_startPosX.Value - EntityPlane.Step > 0)
{
_startPosX -= (int)EntitySeaplane.Step;
_startPosX -= (int)EntityPlane.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntitySeaplane.Step > 0)
if (_startPosY.Value - EntityPlane.Step > 0)
{
_startPosY -= (int)EntitySeaplane.Step;
_startPosY -= (int)EntityPlane.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningSeaplaneWidth + EntitySeaplane.Step < _pictureWidth)
if (_startPosX.Value + _drawningPlaneWidth + EntityPlane.Step < _pictureWidth)
{
_startPosX += (int)EntitySeaplane.Step;
_startPosX += (int)EntityPlane.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningSeaplaneHeight + EntitySeaplane.Step < _pictureHeight)
if (_startPosY.Value + _drawningPlaneHeight + EntityPlane.Step < _pictureHeight)
{
_startPosY += (int)EntitySeaplane.Step;
_startPosY += (int)EntityPlane.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
//Отрисовка основных частей самолёта
Brush br = new SolidBrush(EntitySeaplane.BodyColor);
Brush br = new SolidBrush(EntityPlane.BodyColor);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 20, 20, 20);
g.FillEllipse(br, _startPosX.Value, _startPosY.Value + 20, 20, 20);
Point point1 = new Point(_startPosX.Value + 10, _startPosY.Value);
@ -212,26 +242,5 @@ public class DrawningSeaplane
g.FillEllipse(br, _startPosX.Value + 35, _startPosY.Value + 45, 5, 5);
g.FillEllipse(br, _startPosX.Value + 42, _startPosY.Value + 45, 5, 5);
g.FillEllipse(br, _startPosX.Value + 87, _startPosY.Value + 45, 5, 5);
//Надувнвя лодка
if (EntitySeaplane.Boat)
{
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
}
//Поплавки
if (EntitySeaplane.Floats)
{
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
}
}
}

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@ -0,0 +1,54 @@
using ProjectSeaplane.Entities;
namespace ProjectSeaplane.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningSeaplane : DrawningPlane
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="floats">Признак наличия поплавков</param>
/// <param name="boat">Признак наличия лодки</param>
public DrawningSeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat) : base(130, 50)
{
EntityPlane = new EntitySeaplane(speed, weight, bodyColor, additionalColor, floats, boat);
}
public override void DrawTransport(Graphics g)
{
if (EntityPlane == null || EntityPlane is not EntitySeaplane seaplane || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush additionalBrush = new SolidBrush(seaplane.AdditionalColor);
base.DrawTransport(g);
//Надувнвя лодка
if (seaplane.Boat)
{
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
}
//Поплавки
if (seaplane.Floats)
{
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
}
}
}

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@ -0,0 +1,40 @@
namespace ProjectSeaplane.Entities;
/// <summary>
/// Класс-сущность "Самолёт"
/// </summary>
public class EntityPlane
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения гидросамолёта
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityPlane(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,23 +1,12 @@
namespace ProjectSeaplane;
namespace ProjectSeaplane.Entities;
/// <summary>
/// Класс-сущность "Гидросамолёт"
/// </summary>
public class EntitySeaplane
public class EntitySeaplane : EntityPlane
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
public EntitySeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat) : base(speed, weight, bodyColor)
{
}
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
@ -35,11 +24,6 @@ public class EntitySeaplane
/// </summary>
public bool Boat { get; private set; }
/// <summary>
/// Шаг перемещения гидросамолёта
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса гидросамолёта
/// </summary>
@ -49,12 +33,8 @@ public class EntitySeaplane
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="floats">Признак наличия поплавков</param>
/// <param name="boat">Признак наличия лодки</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool floats, bool boat)
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Floats = floats;
Boat = boat;

View File

@ -34,6 +34,9 @@
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreatePlane = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
SuspendLayout();
//
@ -51,9 +54,9 @@
buttonCreateSeaplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateSeaplane.Location = new Point(12, 465);
buttonCreateSeaplane.Name = "buttonCreateSeaplane";
buttonCreateSeaplane.Size = new Size(75, 23);
buttonCreateSeaplane.Size = new Size(196, 23);
buttonCreateSeaplane.TabIndex = 1;
buttonCreateSeaplane.Text = "Создать";
buttonCreateSeaplane.Text = "Создать гидросамолёт";
buttonCreateSeaplane.UseVisualStyleBackColor = true;
buttonCreateSeaplane.Click += ButtonCreateSeaplane_Click;
//
@ -105,11 +108,45 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreatePlane
//
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreatePlane.Location = new Point(214, 465);
buttonCreatePlane.Name = "buttonCreatePlane";
buttonCreatePlane.Size = new Size(196, 23);
buttonCreatePlane.TabIndex = 6;
buttonCreatePlane.Text = "Создать самолёт";
buttonCreatePlane.UseVisualStyleBackColor = true;
buttonCreatePlane.Click += ButtonCreatePlane_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(763, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(808, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormSeaplane
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(900, 500);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreatePlane);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
@ -130,5 +167,8 @@
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreatePlane;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,4 +1,7 @@
namespace ProjectSeaplane;
using ProjectSeaplane.Drawnings;
using ProjectSeaplane.MovementStrategy;
namespace ProjectSeaplane;
/// <summary>
/// Форма работы с объектом "Спортивный автомобиль"
/// </summary>
@ -7,46 +10,82 @@ public partial class FormSeaplane : Form
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningSeaplane? _drawningSeaplane;
private DrawningPlane? _drawningPlane;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormSeaplane()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningSeaplane == null)
if (_drawningPlane == null)
{
return;
}
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningSeaplane.DrawTransport(gr);
_drawningPlane.DrawTransport(gr);
pictureBoxSeaplane.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateSeaplane_Click(object sender, EventArgs e)
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
_drawningSeaplane = new DrawningSeaplane();
_drawningSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
switch (type)
{
case nameof(DrawningPlane):
_drawningPlane = new DrawningPlane(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningSeaplane):
_drawningPlane = new DrawningSeaplane(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
break;
default:
return;
}
_drawningPlane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
_drawningPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать гидросамолёт"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateSeaplane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSeaplane));
/// <summary>
/// Обработка нажатия кнопки "Создать самолёт"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreatePlane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPlane));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
@ -54,7 +93,7 @@ public partial class FormSeaplane : Form
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningSeaplane == null)
if (_drawningPlane == null)
{
return;
}
@ -63,20 +102,16 @@ public partial class FormSeaplane : Form
switch (name)
{
case "buttonUp":
result =
_drawningSeaplane.MoveTransport(DirectionType.Up);
result = _drawningPlane.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningSeaplane.MoveTransport(DirectionType.Down);
result = _drawningPlane.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningSeaplane.MoveTransport(DirectionType.Left);
result = _drawningPlane.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningSeaplane.MoveTransport(DirectionType.Right);
result = _drawningPlane.MoveTransport(DirectionType.Right);
break;
}
if (result)
@ -84,4 +119,45 @@ public partial class FormSeaplane : Form
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningPlane == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveablePlane(_drawningPlane), pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -0,0 +1,138 @@
namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Класс перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в угол экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using ProjectSeaplane.Drawnings;
namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningPlane
/// </summary>
public class MoveablePlane : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningPlane или его наследника
/// </summary>
private readonly DrawningPlane? _plane = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="plane">Объект класса DrawningPlane</param>
public MoveablePlane(DrawningPlane plane)
{
_plane = plane;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_plane == null || _plane.EntityPlane == null || !_plane.GetPosX.HasValue || !_plane.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_plane.GetPosX.Value, _plane.GetPosY.Value, _plane.GetWidth, _plane.GetHeight);
}
}
public int GetStep => (int)(_plane?.EntityPlane?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_plane == null || _plane.EntityPlane == null)
{
return false;
}
return _plane.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}