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c2ae9d68b4
Author | SHA1 | Date | |
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c2ae9d68b4 | ||
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fdeb174e90 |
@ -1,9 +1,14 @@
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namespace ProjectSeaplane;
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namespace ProjectSeaplane.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -1,13 +1,16 @@
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namespace ProjectSeaplane;
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using ProjectSeaplane.Entities;
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namespace ProjectSeaplane.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
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/// </summary>
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public class DrawningSeaplane
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public class DrawningPlane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySeaplane? EntitySeaplane { get; private set; }
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public EntityPlane? EntityPlane { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -20,44 +23,75 @@ public class DrawningSeaplane
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки гидросамолёта
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/// Левая координата прорисовки самолёта
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки гидросамолёта
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/// Верхняя кооридната прорисовки самолёта
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки гидросамолёта
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/// Ширина прорисовки самолёта
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/// </summary>
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private readonly int _drawningSeaplaneWidth = 130;
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private readonly int _drawningPlaneWidth = 130;
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/// <summary>
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/// Высота прорисовки гидросамолёта
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/// Высота прорисовки самолёта
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/// </summary>
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private readonly int _drawningSeaplaneHeight = 50;
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private readonly int _drawningPlaneHeight = 45;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="floats">Признак наличия поплавков</param>
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/// <param name="boat">Признак наличия лодки</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat)
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningPlaneWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningPlaneHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningPlane()
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{
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EntitySeaplane = new EntitySeaplane();
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EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, floats, boat);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningPlane(int speed, double weight, Color bodyColor) : this()
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{
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EntityPlane = new EntityPlane(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningPlaneWidth">Ширина прорисовки гидросамолёта</param>
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/// <param name="drawningPlaneHeight">Высота прорисовки гидросамолёта</param>
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protected DrawningPlane(int drawningPlaneWidth, int drawningPlaneHeight) : this()
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{
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_drawningPlaneWidth = drawningPlaneWidth;
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_drawningPlaneHeight = drawningPlaneHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -67,18 +101,16 @@ public class DrawningSeaplane
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public bool SetPictureSize(int width, int height)
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{
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if (height < _drawningSeaplaneHeight || width < _drawningSeaplaneWidth)
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if (height < _drawningPlaneHeight || width < _drawningPlaneWidth)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _drawningSeaplaneWidth + _startPosX > width) _startPosX = _pictureWidth - _drawningSeaplaneWidth;
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if (_startPosY.HasValue && _drawningSeaplaneHeight + _startPosY > height) _startPosY = _pictureHeight - _drawningSeaplaneHeight;
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if (_startPosX.HasValue && _drawningPlaneWidth + _startPosX > width) _startPosX = _pictureWidth - _drawningPlaneWidth;
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if (_startPosY.HasValue && _drawningPlaneHeight + _startPosY > height) _startPosY = _pictureHeight - _drawningPlaneHeight;
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return true;
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}
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@ -97,17 +129,17 @@ public class DrawningSeaplane
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{
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x = 0;
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}
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if (x + _drawningSeaplaneWidth > _pictureWidth.Value)
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if (x + _drawningPlaneWidth > _pictureWidth.Value)
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{
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x = _pictureWidth.Value - _drawningSeaplaneWidth;
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x = _pictureWidth.Value - _drawningPlaneWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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if (y + _drawningSeaplaneHeight > _pictureHeight.Value)
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if (y + _drawningPlaneHeight > _pictureHeight.Value)
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{
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y = _pictureHeight.Value - _drawningSeaplaneHeight;
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y = _pictureHeight.Value - _drawningPlaneHeight;
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}
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_startPosX = x;
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@ -121,7 +153,7 @@ public class DrawningSeaplane
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -130,54 +162,52 @@ public class DrawningSeaplane
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntitySeaplane.Step > 0)
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if (_startPosX.Value - EntityPlane.Step > 0)
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{
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_startPosX -= (int)EntitySeaplane.Step;
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_startPosX -= (int)EntityPlane.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntitySeaplane.Step > 0)
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if (_startPosY.Value - EntityPlane.Step > 0)
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{
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_startPosY -= (int)EntitySeaplane.Step;
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_startPosY -= (int)EntityPlane.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningSeaplaneWidth + EntitySeaplane.Step < _pictureWidth)
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if (_startPosX.Value + _drawningPlaneWidth + EntityPlane.Step < _pictureWidth)
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{
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_startPosX += (int)EntitySeaplane.Step;
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_startPosX += (int)EntityPlane.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningSeaplaneHeight + EntitySeaplane.Step < _pictureHeight)
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if (_startPosY.Value + _drawningPlaneHeight + EntityPlane.Step < _pictureHeight)
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{
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_startPosY += (int)EntitySeaplane.Step;
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_startPosY += (int)EntityPlane.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
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//Отрисовка основных частей самолёта
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Brush br = new SolidBrush(EntitySeaplane.BodyColor);
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Brush br = new SolidBrush(EntityPlane.BodyColor);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 20, 20, 20);
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g.FillEllipse(br, _startPosX.Value, _startPosY.Value + 20, 20, 20);
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Point point1 = new Point(_startPosX.Value + 10, _startPosY.Value);
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@ -212,26 +242,5 @@ public class DrawningSeaplane
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g.FillEllipse(br, _startPosX.Value + 35, _startPosY.Value + 45, 5, 5);
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g.FillEllipse(br, _startPosX.Value + 42, _startPosY.Value + 45, 5, 5);
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g.FillEllipse(br, _startPosX.Value + 87, _startPosY.Value + 45, 5, 5);
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//Надувнвя лодка
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if (EntitySeaplane.Boat)
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{
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
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}
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//Поплавки
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if (EntitySeaplane.Floats)
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{
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
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g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
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}
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}
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}
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@ -0,0 +1,54 @@
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using ProjectSeaplane.Entities;
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namespace ProjectSeaplane.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningSeaplane : DrawningPlane
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="floats">Признак наличия поплавков</param>
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/// <param name="boat">Признак наличия лодки</param>
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public DrawningSeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat) : base(130, 50)
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{
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EntityPlane = new EntitySeaplane(speed, weight, bodyColor, additionalColor, floats, boat);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityPlane == null || EntityPlane is not EntitySeaplane seaplane || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush additionalBrush = new SolidBrush(seaplane.AdditionalColor);
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base.DrawTransport(g);
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//Надувнвя лодка
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if (seaplane.Boat)
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{
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
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}
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//Поплавки
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if (seaplane.Floats)
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{
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
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g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
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}
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}
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}
|
40
ProjectSeaplane/ProjectSeaplane/Entities/EntityPlane.cs
Normal file
40
ProjectSeaplane/ProjectSeaplane/Entities/EntityPlane.cs
Normal file
@ -0,0 +1,40 @@
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namespace ProjectSeaplane.Entities;
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/// <summary>
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/// Класс-сущность "Самолёт"
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/// </summary>
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public class EntityPlane
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения гидросамолёта
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityPlane(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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||||
}
|
@ -1,23 +1,12 @@
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namespace ProjectSeaplane;
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namespace ProjectSeaplane.Entities;
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/// <summary>
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||||
/// Класс-сущность "Гидросамолёт"
|
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/// </summary>
|
||||
public class EntitySeaplane
|
||||
public class EntitySeaplane : EntityPlane
|
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{
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/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
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||||
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||||
/// <summary>
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/// Вес
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||||
/// </summary>
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public double Weight { get; private set; }
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||||
/// <summary>
|
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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public EntitySeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat) : base(speed, weight, bodyColor)
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{
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}
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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@ -35,11 +24,6 @@ public class EntitySeaplane
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/// </summary>
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public bool Boat { get; private set; }
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|
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/// <summary>
|
||||
/// Шаг перемещения гидросамолёта
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||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса гидросамолёта
|
||||
/// </summary>
|
||||
@ -49,12 +33,8 @@ public class EntitySeaplane
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="floats">Признак наличия поплавков</param>
|
||||
/// <param name="boat">Признак наличия лодки</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool floats, bool boat)
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Floats = floats;
|
||||
Boat = boat;
|
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreatePlane = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +54,9 @@
|
||||
buttonCreateSeaplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateSeaplane.Location = new Point(12, 465);
|
||||
buttonCreateSeaplane.Name = "buttonCreateSeaplane";
|
||||
buttonCreateSeaplane.Size = new Size(75, 23);
|
||||
buttonCreateSeaplane.Size = new Size(196, 23);
|
||||
buttonCreateSeaplane.TabIndex = 1;
|
||||
buttonCreateSeaplane.Text = "Создать";
|
||||
buttonCreateSeaplane.Text = "Создать гидросамолёт";
|
||||
buttonCreateSeaplane.UseVisualStyleBackColor = true;
|
||||
buttonCreateSeaplane.Click += ButtonCreateSeaplane_Click;
|
||||
//
|
||||
@ -105,11 +108,45 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreatePlane
|
||||
//
|
||||
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreatePlane.Location = new Point(214, 465);
|
||||
buttonCreatePlane.Name = "buttonCreatePlane";
|
||||
buttonCreatePlane.Size = new Size(196, 23);
|
||||
buttonCreatePlane.TabIndex = 6;
|
||||
buttonCreatePlane.Text = "Создать самолёт";
|
||||
buttonCreatePlane.UseVisualStyleBackColor = true;
|
||||
buttonCreatePlane.Click += ButtonCreatePlane_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(763, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(808, 41);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormSeaplane
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(900, 500);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreatePlane);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
@ -130,5 +167,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreatePlane;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace ProjectSeaplane;
|
||||
using ProjectSeaplane.Drawnings;
|
||||
using ProjectSeaplane.MovementStrategy;
|
||||
|
||||
namespace ProjectSeaplane;
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Спортивный автомобиль"
|
||||
/// </summary>
|
||||
@ -7,46 +10,82 @@ public partial class FormSeaplane : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningSeaplane? _drawningSeaplane;
|
||||
private DrawningPlane? _drawningPlane;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormSeaplane()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningSeaplane == null)
|
||||
if (_drawningPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningSeaplane.DrawTransport(gr);
|
||||
_drawningPlane.DrawTransport(gr);
|
||||
pictureBoxSeaplane.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningPlane):
|
||||
_drawningPlane = new DrawningPlane(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningSeaplane):
|
||||
_drawningPlane = new DrawningSeaplane(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningPlane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawningPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать гидросамолёт"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateSeaplane_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSeaplane = new DrawningSeaplane();
|
||||
private void ButtonCreateSeaplane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSeaplane));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самолёт"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreatePlane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPlane));
|
||||
|
||||
_drawningSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -54,7 +93,7 @@ public partial class FormSeaplane : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningSeaplane == null)
|
||||
if (_drawningPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -63,20 +102,16 @@ public partial class FormSeaplane : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningSeaplane.MoveTransport(DirectionType.Up);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningSeaplane.MoveTransport(DirectionType.Down);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningSeaplane.MoveTransport(DirectionType.Left);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningSeaplane.MoveTransport(DirectionType.Right);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -84,4 +119,45 @@ public partial class FormSeaplane : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveablePlane(_drawningPlane), pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,138 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в угол экрана
|
||||
/// </summary>
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,50 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
using ProjectSeaplane.Drawnings;
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningPlane
|
||||
/// </summary>
|
||||
public class MoveablePlane : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningPlane или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningPlane? _plane = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="plane">Объект класса DrawningPlane</param>
|
||||
public MoveablePlane(DrawningPlane plane)
|
||||
{
|
||||
_plane = plane;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_plane == null || _plane.EntityPlane == null || !_plane.GetPosX.HasValue || !_plane.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_plane.GetPosX.Value, _plane.GetPosY.Value, _plane.GetWidth, _plane.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_plane?.EntityPlane?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_plane == null || _plane.EntityPlane == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _plane.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user