Добавление родителей и ввод конструкторов
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@ -1,4 +1,4 @@
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namespace ProjectSeaplane;
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namespace ProjectSeaplane.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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@ -1,13 +1,18 @@
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namespace ProjectSeaplane;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningSeaplane
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using ProjectSeaplane.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectSeaplane.Drawnings;
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public class DrawningPlane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySeaplane? EntitySeaplane { get; private set; }
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public EntityPlane? EntityPlane { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -22,42 +27,56 @@ public class DrawningSeaplane
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/// <summary>
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/// Левая координата прорисовки гидросамолёта
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки гидросамолёта
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки гидросамолёта
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/// </summary>
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private readonly int _drawningSeaplaneWidth = 130;
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private readonly int _drawningPlaneWidth = 130;
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/// <summary>
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/// Высота прорисовки гидросамолёта
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/// </summary>
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private readonly int _drawningSeaplaneHeight = 50;
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private readonly int _drawningPlaneHeight = 45;
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/// <summary>
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/// Инициализация свойств
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/// Пустой конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="floats">Признак наличия поплавков</param>
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/// <param name="boat">Признак наличия лодки</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat)
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private DrawningPlane()
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{
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EntitySeaplane = new EntitySeaplane();
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EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, floats, boat);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningPlane(int speed, double weight, Color bodyColor) : this()
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{
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EntityPlane = new EntityPlane(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningPlaneWidth">Ширина прорисовки гидросамолёта</param>
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/// <param name="drawningPlaneHeight">Высота прорисовки гидросамолёта</param>
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protected DrawningPlane(int _drawningPlaneWidth, int _drawningPlaneHeight) : this()
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{
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_drawningPlaneWidth = drawningPlaneWidth;
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_pictureHeight = drawningPlaneHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -121,7 +140,7 @@ public class DrawningSeaplane
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -130,31 +149,31 @@ public class DrawningSeaplane
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntitySeaplane.Step > 0)
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if (_startPosX.Value - EntityPlane.Step > 0)
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{
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_startPosX -= (int)EntitySeaplane.Step;
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_startPosX -= (int)EntityPlane.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntitySeaplane.Step > 0)
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if (_startPosY.Value - EntityPlane.Step > 0)
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{
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_startPosY -= (int)EntitySeaplane.Step;
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_startPosY -= (int)EntityPlane.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningSeaplaneWidth + EntitySeaplane.Step < _pictureWidth)
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if (_startPosX.Value + _drawningSeaplaneWidth + EntityPlane.Step < _pictureWidth)
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{
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_startPosX += (int)EntitySeaplane.Step;
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_startPosX += (int)EntityPlane.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningSeaplaneHeight + EntitySeaplane.Step < _pictureHeight)
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if (_startPosY.Value + _drawningSeaplaneHeight + EntityPlane.Step < _pictureHeight)
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{
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_startPosY += (int)EntitySeaplane.Step;
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_startPosY += (int)EntityPlane.Step;
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}
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return true;
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default:
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@ -165,19 +184,16 @@ public class DrawningSeaplane
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
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//Отрисовка основных частей самолёта
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Brush br = new SolidBrush(EntitySeaplane.BodyColor);
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Brush br = new SolidBrush(EntityPlane.BodyColor);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 20, 20, 20);
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g.FillEllipse(br, _startPosX.Value, _startPosY.Value + 20, 20, 20);
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Point point1 = new Point(_startPosX.Value + 10, _startPosY.Value);
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@ -212,26 +228,5 @@ public class DrawningSeaplane
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g.FillEllipse(br, _startPosX.Value + 35, _startPosY.Value + 45, 5, 5);
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g.FillEllipse(br, _startPosX.Value + 42, _startPosY.Value + 45, 5, 5);
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g.FillEllipse(br, _startPosX.Value + 87, _startPosY.Value + 45, 5, 5);
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//Надувнвя лодка
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if (EntitySeaplane.Boat)
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{
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
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}
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//Поплавки
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if (EntitySeaplane.Floats)
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{
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
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g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
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}
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}
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}
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@ -0,0 +1,55 @@
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using ProjectSeaplane.Entities;
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using System.Drawing;
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namespace ProjectSeaplane.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningSeaplane : DrawningPlane
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="floats">Признак наличия поплавков</param>
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/// <param name="boat">Признак наличия лодки</param>
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public DrawningSeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat) : base(130, 50)
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{
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EntityPlane = new EntitySeaplane(speed, weight, bodyColor, additionalColor, floats, boat);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityPlane == null || EntityPlane is not EntitySeaplane seaplane || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush additionalBrush = new SolidBrush(seaplane.AdditionalColor);
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base.DrawTransport(g);
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//Надувнвя лодка
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if (seaplane.Boat)
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{
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
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}
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//Поплавки
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if (seaplane.Floats)
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{
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
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g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
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}
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}
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}
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49
ProjectSeaplane/ProjectSeaplane/Entities/EntityPlane.cs
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49
ProjectSeaplane/ProjectSeaplane/Entities/EntityPlane.cs
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@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectSeaplane.Entities;
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/// <summary>
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/// Класс-сущность "Самолёт"
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/// </summary>
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public class EntityPlane
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения гидросамолёта
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityPlane(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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namespace ProjectSeaplane;
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namespace ProjectSeaplane.Entities;
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/// <summary>
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/// Класс-сущность "Гидросамолёт"
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/// </summary>
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public class EntitySeaplane
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public class EntitySeaplane : EntityPlane
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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@ -35,11 +20,6 @@ public class EntitySeaplane
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/// </summary>
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public bool Boat { get; private set; }
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/// <summary>
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/// Шаг перемещения гидросамолёта
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса гидросамолёта
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/// </summary>
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@ -49,12 +29,8 @@ public class EntitySeaplane
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="floats">Признак наличия поплавков</param>
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/// <param name="boat">Признак наличия лодки</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool floats, bool boat)
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Floats = floats;
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Boat = boat;
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buttonUp = new Button();
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buttonDown = new Button();
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buttonRight = new Button();
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buttonCreatePlane = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
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SuspendLayout();
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//
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buttonCreateSeaplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateSeaplane.Location = new Point(12, 465);
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buttonCreateSeaplane.Name = "buttonCreateSeaplane";
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buttonCreateSeaplane.Size = new Size(75, 23);
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buttonCreateSeaplane.Size = new Size(196, 23);
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buttonCreateSeaplane.TabIndex = 1;
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buttonCreateSeaplane.Text = "Создать";
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buttonCreateSeaplane.Text = "Создать гидросамолёт";
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buttonCreateSeaplane.UseVisualStyleBackColor = true;
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buttonCreateSeaplane.Click += ButtonCreateSeaplane_Click;
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//
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += ButtonMove_Click;
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//
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// buttonCreatePlane
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//
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buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreatePlane.Location = new Point(214, 465);
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buttonCreatePlane.Name = "buttonCreatePlane";
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buttonCreatePlane.Size = new Size(196, 23);
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buttonCreatePlane.TabIndex = 6;
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buttonCreatePlane.Text = "Создать самолёт";
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buttonCreatePlane.UseVisualStyleBackColor = true;
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buttonCreatePlane.Click += buttonCreatePlane_Click;
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//
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// FormSeaplane
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(900, 500);
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Controls.Add(buttonCreatePlane);
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Controls.Add(buttonRight);
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Controls.Add(buttonDown);
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Controls.Add(buttonUp);
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@ -130,5 +143,6 @@
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private Button buttonUp;
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private Button buttonDown;
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private Button buttonRight;
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private Button buttonCreatePlane;
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}
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}
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@ -1,4 +1,6 @@
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namespace ProjectSeaplane;
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using ProjectSeaplane.Drawnings;
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namespace ProjectSeaplane;
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/// <summary>
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/// Форма работы с объектом "Спортивный автомобиль"
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/// </summary>
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@ -7,7 +9,7 @@ public partial class FormSeaplane : Form
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/// <summary>
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/// Поле-объект для прорисовки объекта
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/// </summary>
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private DrawningSeaplane? _drawningSeaplane;
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private DrawningPlane? _drawningPlane;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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@ -20,33 +22,58 @@ public partial class FormSeaplane : Form
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/// </summary>
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private void Draw()
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{
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if (_drawningSeaplane == null)
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if (_drawningPlane == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningSeaplane.DrawTransport(gr);
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_drawningPlane.DrawTransport(gr);
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pictureBoxSeaplane.Image = bmp;
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}
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/// <summary>
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/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningPlane):
|
||||
_drawningPlane = new DrawningPlane(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningSeaplane):
|
||||
_drawningPlane = new DrawningSeaplane(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningPlane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawningPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать гидросамолёт"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateSeaplane_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSeaplane = new DrawningSeaplane();
|
||||
private void ButtonCreateSeaplane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSeaplane));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самолёт"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreatePlane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPlane));
|
||||
|
||||
_drawningSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -54,7 +81,7 @@ public partial class FormSeaplane : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningSeaplane == null)
|
||||
if (_drawningPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -63,20 +90,16 @@ public partial class FormSeaplane : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningSeaplane.MoveTransport(DirectionType.Up);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningSeaplane.MoveTransport(DirectionType.Down);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningSeaplane.MoveTransport(DirectionType.Left);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningSeaplane.MoveTransport(DirectionType.Right);
|
||||
result = _drawningPlane.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
|
Loading…
Reference in New Issue
Block a user