Лабораторная работа №1

This commit is contained in:
ShuryginDima 2024-02-26 22:32:27 +03:00
parent b05d496408
commit a1e7d192d8
4 changed files with 327 additions and 336 deletions

View File

@ -7,31 +7,38 @@ public class DrawningSeaplane
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntitySeaplane? EntitySportCar { get; private set; } public EntitySeaplane? EntitySeaplane { get; private set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
/// </summary> /// </summary>
private int? _pictureWidth; private int? _pictureWidth;
/// <summary> /// <summary>
/// Высота окна /// Высота окна
/// </summary> /// </summary>
private int? _pictureHeight; private int? _pictureHeight;
/// <summary> /// <summary>
/// Левая координата прорисовки автомобиля /// Левая координата прорисовки гидросамолёта
/// </summary> /// </summary>
private int? _startPosX; private int? _startPosX;
/// <summary> /// <summary>
/// Верхняя кооридната прорисовки автомобиля /// Верхняя кооридната прорисовки гидросамолёта
/// </summary> /// </summary>
private int? _startPosY; private int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки автомобиля /// Ширина прорисовки гидросамолёта
/// </summary> /// </summary>
private readonly int _drawningCarWidth = 110; private readonly int _drawningSeaplaneWidth = 130;
/// <summary> /// <summary>
/// Высота прорисовки автомобиля /// Высота прорисовки гидросамолёта
/// </summary> /// </summary>
private readonly int _drawningCarHeight = 60; private readonly int _drawningSeaplaneHeight = 50;
/// <summary> /// <summary>
/// Инициализация свойств /// Инициализация свойств
/// </summary> /// </summary>
@ -39,19 +46,18 @@ public class DrawningSeaplane
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param> /// <param name="floats">Признак наличия поплавков</param>
/// <param name="wing">Признак наличия антикрыла</param> /// <param name="boat">Признак наличия лодки</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param> public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool boat)
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine)
{ {
EntitySportCar = new EntitySeaplane(); EntitySeaplane = new EntitySeaplane();
EntitySportCar.Init(speed, weight, bodyColor, additionalColor, EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, floats, boat);
bodyKit, wing, sportLine);
_pictureWidth = null; _pictureWidth = null;
_pictureHeight = null; _pictureHeight = null;
_startPosX = null; _startPosX = null;
_startPosY = null; _startPosY = null;
} }
/// <summary> /// <summary>
/// Установка границ поля /// Установка границ поля
/// </summary> /// </summary>
@ -66,6 +72,7 @@ public class DrawningSeaplane
_pictureHeight = height; _pictureHeight = height;
return true; return true;
} }
/// <summary> /// <summary>
/// Установка позиции /// Установка позиции
/// </summary> /// </summary>
@ -77,49 +84,55 @@ public class DrawningSeaplane
{ {
return; return;
} }
// TODO если при установке объекта в эти координаты, он будет // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
"выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах // то надо изменить координаты, чтобы он оставался в этих границах
12
_startPosX = x; _startPosX = x;
_startPosY = y; _startPosY = y;
} }
/// <summary> /// <summary>
/// Изменение направления перемещения /// Изменение направления перемещения
/// </summary> /// </summary>
/// <param name="direction">Направление</param> /// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение /// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
невозможно</returns> public bool MoveTransport(DirectionType direction)
public bool MoveTransport(DirectionType direction)
{ {
if (EntitySportCar == null || !_startPosX.HasValue || if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
!_startPosY.HasValue)
{ {
return false; return false;
} }
switch (direction) switch (direction)
{ {
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntitySportCar.Step > 0) if (_startPosX.Value - EntitySeaplane.Step > 0)
{ {
_startPosX -= (int)EntitySportCar.Step; _startPosX -= (int)EntitySeaplane.Step;
} }
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - EntitySportCar.Step > 0) if (_startPosY.Value - EntitySeaplane.Step > 0)
{ {
_startPosY -= (int)EntitySportCar.Step; _startPosY -= (int)EntitySeaplane.Step;
} }
return true; return true;
// вправо // вправо
case DirectionType.Right: case DirectionType.Right:
//TODO прописать логику сдвига в право if (_startPosX.Value + _drawningSeaplaneWidth + EntitySeaplane.Step < _pictureWidth)
{
_startPosX += (int)EntitySeaplane.Step;
}
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY.Value + _drawningSeaplaneHeight + EntitySeaplane.Step < _pictureHeight)
{
_startPosY += (int)EntitySeaplane.Step;
}
return true; return true;
default: default:
return false; return false;
@ -131,138 +144,71 @@ public bool MoveTransport(DirectionType direction)
/// <param name="g"></param> /// <param name="g"></param>
public void DrawTransport(Graphics g) public void DrawTransport(Graphics g)
{ {
if (EntitySportCar == null || !_startPosX.HasValue || if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
!_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black, 2);
Brush additionalBrush = new Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
SolidBrush(EntitySportCar.AdditionalColor);
// обвесы
13
if (EntitySportCar.BodyKit) //Отрисовка основных частей самолёта
Brush br = new SolidBrush(EntitySeaplane.BodyColor);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 20, 20, 20);
g.FillEllipse(br, _startPosX.Value, _startPosY.Value + 20, 20, 20);
Point point1 = new Point(_startPosX.Value + 10, _startPosY.Value);
Point point2 = new Point(_startPosX.Value + 40, _startPosY.Value + 20);
Point point3 = new Point(_startPosX.Value + 100, _startPosY.Value + 20);
Point point4 = new Point(_startPosX.Value + 130, _startPosY.Value + 30);
Point point5 = new Point(_startPosX.Value + 100, _startPosY.Value + 40);
Point point6 = new Point(_startPosX.Value + 10, _startPosY.Value + 40);
Point[] points = { point1, point2, point3, point4, point5, point6 };
g.FillPolygon(br, points);
g.DrawPolygon(pen, points);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 20, _startPosX.Value + 40, _startPosY.Value + 20);
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 100, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 30, _startPosX.Value + 130, _startPosY.Value + 30);
//Крылья
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 20, 25, 5);
g.FillEllipse(br, _startPosX.Value, _startPosY.Value + 20, 25, 5);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 25, 40, 10);
g.FillEllipse(br, _startPosX.Value + 30, _startPosY.Value + 25, 40, 10);
//Шасси
g.DrawRectangle(pen, _startPosX.Value + 38, _startPosY.Value + 40, 4, 5);
g.DrawRectangle(pen, _startPosX.Value + 88, _startPosY.Value + 40, 4, 5);
g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 45, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 42, _startPosY.Value + 45, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 87, _startPosY.Value + 45, 5, 5);
g.FillRectangle(br, _startPosX.Value + 38, _startPosY.Value + 40, 4, 5);
g.FillRectangle(br, _startPosX.Value + 88, _startPosY.Value + 40, 4, 5);
g.FillEllipse(br, _startPosX.Value + 35, _startPosY.Value + 45, 5, 5);
g.FillEllipse(br, _startPosX.Value + 42, _startPosY.Value + 45, 5, 5);
g.FillEllipse(br, _startPosX.Value + 87, _startPosY.Value + 45, 5, 5);
//Надувнвя лодка
if (EntitySeaplane.Boat)
{ {
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value, g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
20, 20); g.FillEllipse(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 15, 30, 10);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value +
40, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value +
10, 20, 40);
g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value,
15, 15);
g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value +
45, 15, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 90,
_startPosY.Value, 20, 20);
g.FillEllipse(additionalBrush, _startPosX.Value + 90,
_startPosY.Value + 40, 20, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 90,
_startPosY.Value + 10, 20, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 90,
_startPosY.Value + 1, 15, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 90,
_startPosY.Value + 45, 15, 15);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value, 20,
20);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 40,
20, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10,
20, 40);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value,
14, 15);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value +
45, 14, 15);
g.FillEllipse(additionalBrush, _startPosX.Value,
_startPosY.Value, 20, 20);
g.FillEllipse(additionalBrush, _startPosX.Value,
_startPosY.Value + 40, 20, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 1,
_startPosY.Value + 10, 25, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 5,
_startPosY.Value + 1, 15, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 5,
_startPosY.Value + 45, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value,
39, 15);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value +
45, 39, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 35,
_startPosY.Value + 1, 40, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 35,
_startPosY.Value + 45, 40, 15);
} }
//границы автомобиля
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 20, //Поплавки
20); if (EntitySeaplane.Floats)
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 20,
20);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 5, 20,
20);
14
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 20,
20);
g.DrawRectangle(pen, _startPosX.Value + 9, _startPosY.Value + 15, 10,
30);
g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 15,
10, 30);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 4, 70,
52);
//задние фары
Brush brRed = new SolidBrush(Color.Red);
g.FillEllipse(brRed, _startPosX.Value + 10, _startPosY.Value + 5, 20,
20);
g.FillEllipse(brRed, _startPosX.Value + 10, _startPosY.Value + 35,
20, 20);
//передние фары
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX.Value + 80, _startPosY.Value + 5,
20, 20);
g.FillEllipse(brYellow, _startPosX.Value + 80, _startPosY.Value + 35,
20, 20);
//кузов
Brush br = new SolidBrush(EntitySportCar.BodyColor);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 15, 10,
30);
g.FillRectangle(br, _startPosX.Value + 90, _startPosY.Value + 15, 10,
30);
g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 5, 70,
50);
//стекла
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 70, _startPosY.Value + 10,
5, 40);
g.FillRectangle(brBlue, _startPosX.Value + 30, _startPosY.Value + 10,
5, 40);
g.FillRectangle(brBlue, _startPosX.Value + 35, _startPosY.Value + 8,
35, 2);
g.FillRectangle(brBlue, _startPosX.Value + 35, _startPosY.Value + 51,
35, 2);
//выделяем рамкой крышу
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 10,
35, 40);
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 15,
25, 30);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15,
15, 30);
// спортивная линия
if (EntitySportCar.SportLine)
{ {
g.FillRectangle(additionalBrush, _startPosX.Value + 75, g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
_startPosY.Value + 23, 25, 15); g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 30, 4, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 35, g.DrawRectangle(pen, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
_startPosY.Value + 23, 35, 15); g.FillRectangle(additionalBrush, _startPosX.Value + 66, _startPosY.Value + 30, 4, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 10, g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
_startPosY.Value + 23, 20, 15); g.FillEllipse(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 40, 70, 10);
}
// крыло
if (EntitySportCar.Wing)
15
{
g.FillRectangle(additionalBrush, _startPosX.Value,
_startPosY.Value + 5, 10, 50);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5,
10, 50);
} }
} }
} }

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@ -1,6 +1,6 @@
namespace ProjectSeaplane; namespace ProjectSeaplane;
/// <summary> /// <summary>
/// Класс-сущность "Спортивный автомобиль" /// Класс-сущность "Гидросамолёт"
/// </summary> /// </summary>
public class EntitySeaplane public class EntitySeaplane
{ {
@ -24,45 +24,39 @@ public class EntitySeaplane
/// </summary> /// </summary>
public Color AdditionalColor { get; private set; } public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public bool BodyKit { get; private set; }
/// <summary> /// <summary>
/// Признак (опция) наличия антикрыла /// Признак (опция) наличия поплавков
/// </summary> /// </summary>
public bool Wing { get; private set; } public bool Floats { get; private set; }
/// <summary> /// <summary>
/// Признак (опция) наличия гоночной полосы /// Признак (опция) наличия лодки
/// </summary> /// </summary>
public bool SportLine { get; private set; } public bool Boat { get; private set; }
/// <summary> /// <summary>
/// Шаг перемещения автомобиля /// Шаг перемещения гидросамолёта
/// </summary> /// </summary>
public double Step => Speed * 100 / Weight; public double Step => Speed * 100 / Weight;
/// <summary> /// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля /// Инициализация полей объекта-класса гидросамолёта
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param> /// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param> /// <param name="floats">Признак наличия поплавков</param>
/// <param name="wing">Признак наличия антикрыла</param> /// <param name="boat">Признак наличия лодки</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool wing, bool sportLine) additionalColor, bool floats, bool boat)
{ {
Speed = speed; Speed = speed;
Weight = weight; Weight = weight;
BodyColor = bodyColor; BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
BodyKit = bodyKit; Floats = floats;
Wing = wing; Boat = boat;
SportLine = sportLine;
} }
} }

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@ -29,7 +29,7 @@
private void InitializeComponent() private void InitializeComponent()
{ {
pictureBoxSeaplane = new PictureBox(); pictureBoxSeaplane = new PictureBox();
buttonCreate = new Button(); buttonCreateSeaplane = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonDown = new Button(); buttonDown = new Button();
@ -42,75 +42,79 @@
pictureBoxSeaplane.Dock = DockStyle.Fill; pictureBoxSeaplane.Dock = DockStyle.Fill;
pictureBoxSeaplane.Location = new Point(0, 0); pictureBoxSeaplane.Location = new Point(0, 0);
pictureBoxSeaplane.Name = "pictureBoxSeaplane"; pictureBoxSeaplane.Name = "pictureBoxSeaplane";
pictureBoxSeaplane.Size = new Size(850, 539); pictureBoxSeaplane.Size = new Size(900, 500);
pictureBoxSeaplane.TabIndex = 0; pictureBoxSeaplane.TabIndex = 0;
pictureBoxSeaplane.TabStop = false; pictureBoxSeaplane.TabStop = false;
// //
// buttonCreate // buttonCreateSeaplane
// //
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreateSeaplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 504); buttonCreateSeaplane.Location = new Point(12, 465);
buttonCreate.Name = "buttonCreate"; buttonCreateSeaplane.Name = "buttonCreateSeaplane";
buttonCreate.Size = new Size(75, 23); buttonCreateSeaplane.Size = new Size(75, 23);
buttonCreate.TabIndex = 1; buttonCreateSeaplane.TabIndex = 1;
buttonCreate.Text = "Создать"; buttonCreateSeaplane.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true; buttonCreateSeaplane.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click; buttonCreateSeaplane.Click += ButtonCreateSeaplane_Click;
// //
// buttonLeft // buttonLeft
// //
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrow_left; buttonLeft.BackgroundImage = Properties.Resources.arrow_left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch; buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(718, 490); buttonLeft.Location = new Point(768, 451);
buttonLeft.Name = "buttonLeft"; buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35); buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2; buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true; buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
// //
// buttonUp // buttonUp
// //
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrow_up; buttonUp.BackgroundImage = Properties.Resources.arrow_up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch; buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(758, 450); buttonUp.Location = new Point(808, 411);
buttonUp.Name = "buttonUp"; buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35); buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3; buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true; buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
// //
// buttonDown // buttonDown
// //
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrow_down; buttonDown.BackgroundImage = Properties.Resources.arrow_down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch; buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(758, 490); buttonDown.Location = new Point(808, 451);
buttonDown.Name = "buttonDown"; buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35); buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4; buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true; buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
// //
// buttonRight // buttonRight
// //
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrow_right; buttonRight.BackgroundImage = Properties.Resources.arrow_right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch; buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(799, 490); buttonRight.Location = new Point(849, 451);
buttonRight.Name = "buttonRight"; buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35); buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5; buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true; buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
// //
// FormSeaplane // FormSeaplane
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(850, 539); ClientSize = new Size(900, 500);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonCreate); Controls.Add(buttonCreateSeaplane);
Controls.Add(pictureBoxSeaplane); Controls.Add(pictureBoxSeaplane);
Name = "FormSeaplane"; Name = "FormSeaplane";
Text = "Гидросамолёт"; Text = "Гидросамолёт";
@ -121,7 +125,7 @@
#endregion #endregion
private PictureBox pictureBoxSeaplane; private PictureBox pictureBoxSeaplane;
private Button buttonCreate; private Button buttonCreateSeaplane;
private Button buttonLeft; private Button buttonLeft;
private Button buttonUp; private Button buttonUp;
private Button buttonDown; private Button buttonDown;

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@ -1,40 +1,87 @@
using System; namespace ProjectSeaplane;
using System.Collections.Generic; /// <summary>
using System.ComponentModel; /// Форма работы с объектом "Спортивный автомобиль"
using System.Data; /// </summary>
using System.Drawing; public partial class FormSeaplane : Form
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectSeaplane
{ {
public partial class FormSeaplane : Form /// <summary>
{ /// Поле-объект для прорисовки объекта
/// </summary>
private DrawningSeaplane? _drawningSeaplane; private DrawningSeaplane? _drawningSeaplane;
/// <summary>
/// Конструктор формы
/// </summary>
public FormSeaplane() public FormSeaplane()
{ {
InitializeComponent(); InitializeComponent();
} }
/// <summary>
private void ButtonCreate_Click(object sender, EventArgs e) /// Метод прорисовки машины
/// </summary>
private void Draw()
{ {
Random random = new(); if (_drawningSeaplane == null)
_drawningSeaplane = new DrawningSeaplane(); {
_drawningSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000), return;
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), }
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height); Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningSeaplane.DrawTransport(gr); _drawningSeaplane.DrawTransport(gr);
pictureBoxSeaplane.Image = bmp; pictureBoxSeaplane.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateSeaplane_Click(object sender, EventArgs e)
{
Random random = new();
_drawningSeaplane = new DrawningSeaplane();
_drawningSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningSeaplane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningSeaplane.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningSeaplane.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningSeaplane.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningSeaplane.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
} }
} }
} }