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No commits in common. "LabWork1" and "main" have entirely different histories.
@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34616.47
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FurnitureCompany", "FurnitureCompany\FurnitureCompany.csproj", "{BEE45E7E-032A-4AAC-BF56-56E9369F739E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{BEE45E7E-032A-4AAC-BF56-56E9369F739E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{BEE45E7E-032A-4AAC-BF56-56E9369F739E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{BEE45E7E-032A-4AAC-BF56-56E9369F739E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{BEE45E7E-032A-4AAC-BF56-56E9369F739E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {9075CBB6-ABF1-4808-9ADF-0681C74036A3}
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EndGlobalSection
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EndGlobal
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@ -1,23 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureCompany.Entities;
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public class Client
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{
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public int Id { get; private set; }
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public string Name { get; private set; } = string.Empty;
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public static Client CreateClient(int id, string name)
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{
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return new Client
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{
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Id = id,
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Name = name
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};
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}
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}
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@ -1,30 +0,0 @@
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using FurnitureCompany.Entities.Enums;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureCompany.Entities;
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public class Delivery
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{
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public int Id { get; private set; }
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public string Info { get; private set; } = string.Empty;
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public DateTime Date { get; private set; }
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public DeliveryStatus Status { get; private set; }
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public static Delivery CreateDelivery(int id, string info, DeliveryStatus status)
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{
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return new Delivery
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{
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Id = id,
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Info = info,
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Date = DateTime.Now,
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Status = status
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};
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}
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}
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@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureCompany.Entities.Enums;
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public enum DeliveryStatus
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{
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None = 0,
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Paid = 1,
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NotPaid = 2,
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}
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@ -1,18 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureCompany.Entities.Enums;
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public enum MasterExperience
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{
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None = 0,
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Beginning = 1,
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Ordinary = 2,
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Experienced = 3
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}
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@ -1,23 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureCompany.Entities;
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public class Invoice
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{
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public int Id { get; private set; }
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public DateTime Date { get; private set; }
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public Invoice CreateInvoice(int id)
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{
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return new Invoice
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{
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Id = id,
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Date = DateTime.Now,
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};
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}
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}
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@ -1,29 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureCompany.Entities;
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public class InvoiceItem
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{
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public int Id { get; private set; }
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public int ProductId { get; private set; }
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public int InvoiceId { get; private set; }
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public int Count { get; private set; }
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public static InvoiceItem CreateInvoiceItem(int id, int productId, int invoiceId, int count)
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{
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return new InvoiceItem()
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{
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Id = id,
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ProductId = productId,
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InvoiceId = invoiceId,
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Count = count
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};
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}
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}
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@ -1,27 +0,0 @@
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using FurnitureCompany.Entities.Enums;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureCompany.Entities;
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public class Master
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{
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public int Id { get; private set; }
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public string Surname { get; private set; } = string.Empty;
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public MasterExperience Experience { get; private set; }
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public static Master CreateMaster(int id, string surname, MasterExperience experience)
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{
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return new Master
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{
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Id = id,
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Surname = surname ?? string.Empty,
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Experience = experience
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};
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}
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}
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@ -1,32 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureCompany.Entities;
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public class Product
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{
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public int Id { get; private set; }
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public string Name { get; private set; } = string.Empty;
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public double CostPrise { get; private set; }
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public double SellingPrice { get; private set; }
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public int MasterID { get; private set; }
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public static Product CreateProduct(int id, string name, double costPrice, double sellingPrice, int masterId)
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{
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return new Product
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{
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Id = id,
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Name = name,
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CostPrise = costPrice,
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SellingPrice = sellingPrice,
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MasterID = masterId
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};
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}
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}
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@ -1,39 +0,0 @@
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namespace FurnitureCompany
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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@ -1,10 +0,0 @@
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namespace FurnitureCompany
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
|
@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
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||||
<!--
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||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
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||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
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||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
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||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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||||
<comment>This is a comment</comment>
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||||
</data>
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||||
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||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
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||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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||||
: and then encoded with base64 encoding.
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||||
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||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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||||
: and then encoded with base64 encoding.
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||||
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||||
mimetype: application/x-microsoft.net.object.bytearray.base64
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||||
value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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-->
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
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||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
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||||
<xsd:attribute name="name" use="required" type="xsd:string" />
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||||
<xsd:attribute name="type" type="xsd:string" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" />
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||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
<xsd:element name="assembly">
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||||
<xsd:complexType>
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||||
<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
<xsd:element name="data">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
|
||||
</xsd:element>
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||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
</xsd:choice>
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
</xsd:schema>
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||||
<resheader name="resmimetype">
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||||
<value>text/microsoft-resx</value>
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||||
</resheader>
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||||
<resheader name="version">
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||||
<value>2.0</value>
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||||
</resheader>
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||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
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||||
<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,11 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
@ -1,17 +0,0 @@
|
||||
namespace FurnitureCompany
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user