using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab.MovementStrategy { public abstract class AbstractStrategy { private IMoveableObject? _moveableObject; private Status _state = Status.NotInit; protected int FieldWidth { get; private set; } protected int FieldHeight { get; private set; } public Status GetStatus() { return _state; } public void SetData(IMoveableObject moveableObject, int width, int height) { if (moveableObject == null) { _state = Status.NotInit; return; } _state = Status.InProgress; _moveableObject = moveableObject; FieldHeight = height; FieldWidth = width; } public void MakeStep() { if (_state != Status.InProgress) return; if (IsTargetDestination()) { _state = Status.Finish; return; } MoveToTarget(); } protected bool MoveLeft() => MoveTo(Direction.Left); protected bool MoveRight() => MoveTo(Direction.Right); protected bool MoveUp() => MoveTo(Direction.Up); protected bool MoveDown() => MoveTo(Direction.Down); protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters; protected int? GetStep() { if (_state != Status.InProgress) { return null; } return _moveableObject?.GetStep; } protected abstract void MoveToTarget(); protected abstract bool IsTargetDestination(); private bool MoveTo(Direction direction) { if (_state != Status.InProgress) return false; if (_moveableObject?.CheckCanMove(direction) ?? false) { _moveableObject.MoveObject(direction); return true; } return false; } } }