Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
9a203d7f80 | |||
22dca98743 | |||
c67608370b | |||
33b9f0f1a0 | |||
e465a1b9ad | |||
74dbe839cb |
73
Lab/AbstractStrategy.cs
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73
Lab/AbstractStrategy.cs
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@ -0,0 +1,73 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace Lab.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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private IMoveableObject? _moveableObject;
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private Status _state = Status.NotInit;
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protected int FieldWidth { get; private set; }
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protected int FieldHeight { get; private set; }
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public Status GetStatus() { return _state; }
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
|
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldHeight = height;
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FieldWidth = width;
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}
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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return;
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if (IsTargetDestination())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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protected bool MoveLeft() => MoveTo(Direction.Left);
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protected bool MoveRight() => MoveTo(Direction.Right);
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protected bool MoveUp() => MoveTo(Direction.Up);
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protected bool MoveDown() => MoveTo(Direction.Down);
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters;
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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protected abstract void MoveToTarget();
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protected abstract bool IsTargetDestination();
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private bool MoveTo(Direction direction)
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{
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if (_state != Status.InProgress)
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return false;
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if (_moveableObject?.CheckCanMove(direction) ?? false)
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{
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_moveableObject.MoveObject(direction);
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return true;
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}
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return false;
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}
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|
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|
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}
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}
|
BIN
Lab/Arrows/Down.png
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BIN
Lab/Arrows/Down.png
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After Width: | Height: | Size: 12 KiB |
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Lab/Arrows/Left.png
Normal file
BIN
Lab/Arrows/Left.png
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After Width: | Height: | Size: 10 KiB |
BIN
Lab/Arrows/Right.png
Normal file
BIN
Lab/Arrows/Right.png
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After Width: | Height: | Size: 10 KiB |
BIN
Lab/Arrows/Up.png
Normal file
BIN
Lab/Arrows/Up.png
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After Width: | Height: | Size: 12 KiB |
22
Lab/BaseTanker.cs
Normal file
22
Lab/BaseTanker.cs
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@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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||||
using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Lab.Entities
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{
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public class BaseTanker
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public BaseTanker(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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}
|
92
Lab/CarsGenericCollection.cs
Normal file
92
Lab/CarsGenericCollection.cs
Normal file
@ -0,0 +1,92 @@
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using Lab.Generics;
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using Lab.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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||||
using System.Threading.Tasks;
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using Lab.DrawningObjects;
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namespace Lab.Generics
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{
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internal class CarsGenericCollection<T, U>
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where T : DrawTanker
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where U : IMoveableObject
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{
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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private readonly int _placeSizeWidth = 110;
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private readonly int _placeSizeHeight = 80;
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private readonly SetGeneric<T> _collection;
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public CarsGenericCollection(int picWidth, int picHeight)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = new SetGeneric<T>(width * height);
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}
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public static bool operator +(CarsGenericCollection<T, U> collect, T?
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obj)
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{
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if (obj == null)
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{
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return false;
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}
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return (bool)collect?._collection.Insert(obj);
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}
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public static T? operator -(CarsGenericCollection<T, U> collect, int pos)
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||||
{
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T? obj = collect._collection[pos];
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if (obj != null)
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{
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collect._collection.Remove(pos);
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}
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return obj;
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}
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||||
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public U? GetU(int pos)
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{
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return (U?)_collection[pos]?.GetMoveableObject;
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}
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public Bitmap ShowCars()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawObjects(gr);
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return bmp;
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}
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight +
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1; ++j)
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{//линия рамзетки места
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g.DrawLine(pen, i * _placeSizeWidth, j *
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||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
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||||
_placeSizeHeight);
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}
|
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g.DrawLine(pen, i * _placeSizeWidth, 0, i *
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||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
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||||
}
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||||
private void DrawObjects(Graphics g)
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||||
{
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||||
int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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||||
int i = 0;
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||||
foreach (var tank in _collection.GetCars())
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{
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||||
if (tank != null)
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||||
{
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tank.SetPosition(i % (width) * _placeSizeWidth, (height - i / width - 1) * _placeSizeHeight);
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tank.DrawTransport(g);
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}
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i++;
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||||
}
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||||
}
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||||
}
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||||
}
|
47
Lab/CarsGenericStorage.cs
Normal file
47
Lab/CarsGenericStorage.cs
Normal file
@ -0,0 +1,47 @@
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||||
using Lab.DrawningObjects;
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using Lab.MovementStrategy;
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||||
using Lab.Generics;
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
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||||
namespace Lab.Generics
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||||
{
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||||
internal class CarsGenericStorage
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||||
{
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readonly Dictionary<string, CarsGenericCollection<DrawTanker, DrawingObjectTanker>> _carStorages;
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public List<string> Keys => _carStorages.Keys.ToList();
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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public CarsGenericStorage(int pictureWidth, int pictureHeight)
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||||
{
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_carStorages = new Dictionary<string, CarsGenericCollection<DrawTanker, DrawingObjectTanker>>();
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||||
_pictureWidth = pictureWidth;
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||||
_pictureHeight = pictureHeight;
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||||
}
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||||
public void AddSet(string name)
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||||
{
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||||
if (_carStorages.ContainsKey(name)) return;
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||||
_carStorages[name] = new CarsGenericCollection<DrawTanker, DrawingObjectTanker>(_pictureWidth, _pictureHeight);
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||||
}
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public void DelSet(string name)
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||||
{
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if (!_carStorages.ContainsKey(name)) return;
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_carStorages.Remove(name);
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||||
}
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||||
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||||
public CarsGenericCollection<DrawTanker, DrawingObjectTanker>?
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||||
this[string ind]
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||||
{
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get
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||||
{
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||||
if (_carStorages.ContainsKey(ind)) return _carStorages[ind];
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||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
209
Lab/CollectionsFrame.Designer.cs
generated
Normal file
209
Lab/CollectionsFrame.Designer.cs
generated
Normal file
@ -0,0 +1,209 @@
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||||
namespace Lab
|
||||
{
|
||||
partial class CollectionsFrame
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
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||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
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||||
panel1 = new Panel();
|
||||
panel2 = new Panel();
|
||||
DeleteCollectButton = new Button();
|
||||
CollectionListBox = new ListBox();
|
||||
AddCollectButton = new Button();
|
||||
SetTextBox = new TextBox();
|
||||
label2 = new Label();
|
||||
UpdateButton = new Button();
|
||||
DeleteButton = new Button();
|
||||
AddButton = new Button();
|
||||
CarTextBox = new TextBox();
|
||||
label1 = new Label();
|
||||
DrawTank = new PictureBox();
|
||||
panel1.SuspendLayout();
|
||||
panel2.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)DrawTank).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.Controls.Add(panel2);
|
||||
panel1.Controls.Add(UpdateButton);
|
||||
panel1.Controls.Add(DeleteButton);
|
||||
panel1.Controls.Add(AddButton);
|
||||
panel1.Controls.Add(CarTextBox);
|
||||
panel1.Controls.Add(label1);
|
||||
panel1.Dock = DockStyle.Right;
|
||||
panel1.Location = new Point(550, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Size = new Size(250, 514);
|
||||
panel1.TabIndex = 0;
|
||||
//
|
||||
// panel2
|
||||
//
|
||||
panel2.Controls.Add(DeleteCollectButton);
|
||||
panel2.Controls.Add(CollectionListBox);
|
||||
panel2.Controls.Add(AddCollectButton);
|
||||
panel2.Controls.Add(SetTextBox);
|
||||
panel2.Controls.Add(label2);
|
||||
panel2.Location = new Point(16, 38);
|
||||
panel2.Name = "panel2";
|
||||
panel2.Size = new Size(214, 220);
|
||||
panel2.TabIndex = 5;
|
||||
//
|
||||
// DeleteCollectButton
|
||||
//
|
||||
DeleteCollectButton.Location = new Point(3, 181);
|
||||
DeleteCollectButton.Name = "DeleteCollectButton";
|
||||
DeleteCollectButton.Size = new Size(208, 29);
|
||||
DeleteCollectButton.TabIndex = 4;
|
||||
DeleteCollectButton.Text = "Удалить набор";
|
||||
DeleteCollectButton.UseVisualStyleBackColor = true;
|
||||
DeleteCollectButton.Click += ButtonDelObject_Click;
|
||||
//
|
||||
// CollectionListBox
|
||||
//
|
||||
CollectionListBox.FormattingEnabled = true;
|
||||
CollectionListBox.ItemHeight = 20;
|
||||
CollectionListBox.Location = new Point(3, 91);
|
||||
CollectionListBox.Name = "CollectionListBox";
|
||||
CollectionListBox.Size = new Size(208, 84);
|
||||
CollectionListBox.TabIndex = 3;
|
||||
CollectionListBox.SelectedIndexChanged += ListBoxObjects_SelectedIndexChanged;
|
||||
//
|
||||
// AddCollectButton
|
||||
//
|
||||
AddCollectButton.Location = new Point(3, 56);
|
||||
AddCollectButton.Name = "AddCollectButton";
|
||||
AddCollectButton.Size = new Size(208, 29);
|
||||
AddCollectButton.TabIndex = 2;
|
||||
AddCollectButton.Text = "Добавить набор";
|
||||
AddCollectButton.UseVisualStyleBackColor = true;
|
||||
AddCollectButton.Click += ButtonAddObject_Click;
|
||||
//
|
||||
// SetTextBox
|
||||
//
|
||||
SetTextBox.Location = new Point(2, 23);
|
||||
SetTextBox.Name = "SetTextBox";
|
||||
SetTextBox.Size = new Size(209, 27);
|
||||
SetTextBox.TabIndex = 1;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
label2.AutoSize = true;
|
||||
label2.Location = new Point(3, 0);
|
||||
label2.Name = "label2";
|
||||
label2.Size = new Size(66, 20);
|
||||
label2.TabIndex = 0;
|
||||
label2.Text = "Наборы";
|
||||
//
|
||||
// UpdateButton
|
||||
//
|
||||
UpdateButton.Location = new Point(10, 401);
|
||||
UpdateButton.Name = "UpdateButton";
|
||||
UpdateButton.Size = new Size(228, 37);
|
||||
UpdateButton.TabIndex = 4;
|
||||
UpdateButton.Text = "Обновить коллекцию";
|
||||
UpdateButton.UseVisualStyleBackColor = true;
|
||||
UpdateButton.Click += ButtonRefreshCollection_Click;
|
||||
//
|
||||
// DeleteButton
|
||||
//
|
||||
DeleteButton.Location = new Point(10, 358);
|
||||
DeleteButton.Name = "DeleteButton";
|
||||
DeleteButton.Size = new Size(228, 37);
|
||||
DeleteButton.TabIndex = 3;
|
||||
DeleteButton.Text = "Удалить автомобиль";
|
||||
DeleteButton.UseVisualStyleBackColor = true;
|
||||
DeleteButton.Click += ButtonRemoveCar_Click;
|
||||
//
|
||||
// AddButton
|
||||
//
|
||||
AddButton.Location = new Point(10, 282);
|
||||
AddButton.Name = "AddButton";
|
||||
AddButton.Size = new Size(228, 37);
|
||||
AddButton.TabIndex = 2;
|
||||
AddButton.Text = "Добавить автомобиль";
|
||||
AddButton.UseVisualStyleBackColor = true;
|
||||
AddButton.Click += ButtonAddCar_Click;
|
||||
//
|
||||
// CarTextBox
|
||||
//
|
||||
CarTextBox.Location = new Point(10, 325);
|
||||
CarTextBox.Name = "CarTextBox";
|
||||
CarTextBox.Size = new Size(228, 27);
|
||||
CarTextBox.TabIndex = 1;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.AutoSize = true;
|
||||
label1.Location = new Point(2, 2);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new Size(103, 20);
|
||||
label1.TabIndex = 0;
|
||||
label1.Text = "Инструменты";
|
||||
//
|
||||
// DrawTank
|
||||
//
|
||||
DrawTank.Dock = DockStyle.Fill;
|
||||
DrawTank.Location = new Point(0, 0);
|
||||
DrawTank.Name = "DrawTank";
|
||||
DrawTank.Size = new Size(550, 514);
|
||||
DrawTank.TabIndex = 1;
|
||||
DrawTank.TabStop = false;
|
||||
//
|
||||
// CollectionsFrame
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 514);
|
||||
Controls.Add(DrawTank);
|
||||
Controls.Add(panel1);
|
||||
Name = "CollectionsFrame";
|
||||
Text = "Гаражи бензовозов";
|
||||
panel1.ResumeLayout(false);
|
||||
panel1.PerformLayout();
|
||||
panel2.ResumeLayout(false);
|
||||
panel2.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)DrawTank).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel panel1;
|
||||
private Button UpdateButton;
|
||||
private Button DeleteButton;
|
||||
private Button AddButton;
|
||||
private TextBox CarTextBox;
|
||||
private Label label1;
|
||||
private PictureBox DrawTank;
|
||||
private Panel panel2;
|
||||
private Button DeleteCollectButton;
|
||||
private ListBox CollectionListBox;
|
||||
private Button AddCollectButton;
|
||||
private TextBox SetTextBox;
|
||||
private Label label2;
|
||||
}
|
||||
}
|
179
Lab/CollectionsFrame.cs
Normal file
179
Lab/CollectionsFrame.cs
Normal file
@ -0,0 +1,179 @@
|
||||
using Lab.DrawningObjects;
|
||||
using Lab.Generics;
|
||||
using Lab.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Lab
|
||||
{
|
||||
public partial class CollectionsFrame : Form
|
||||
{
|
||||
private readonly CarsGenericStorage _storage;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public CollectionsFrame()
|
||||
{
|
||||
InitializeComponent();
|
||||
_storage = new CarsGenericStorage(DrawTank.Width, DrawTank.Height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Заполнение listBoxObjects
|
||||
/// </summary>
|
||||
private void ReloadObjects()
|
||||
{
|
||||
int index = CollectionListBox.SelectedIndex;
|
||||
CollectionListBox.Items.Clear();
|
||||
foreach (var key in _storage.Keys)
|
||||
{
|
||||
CollectionListBox.Items.Add(key);
|
||||
}
|
||||
if (CollectionListBox.Items.Count > 0 && (index == -1 || index
|
||||
>= CollectionListBox.Items.Count))
|
||||
{
|
||||
CollectionListBox.SelectedIndex = 0;
|
||||
}
|
||||
else if (CollectionListBox.Items.Count > 0 && index > -1 &&
|
||||
index < CollectionListBox.Items.Count)
|
||||
{
|
||||
CollectionListBox.SelectedIndex = index;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление набора в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddObject_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(SetTextBox.Text))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
_storage.AddSet(SetTextBox.Text);
|
||||
ReloadObjects();
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ListBoxObjects_SelectedIndexChanged(object sender,
|
||||
EventArgs e)
|
||||
{
|
||||
DrawTank.Image =
|
||||
_storage[CollectionListBox.SelectedItem?.ToString() ?? string.Empty]?.ShowCars();
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonDelObject_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (CollectionListBox.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show($"Удалить объект {CollectionListBox.SelectedItem}?", "Удаление", MessageBoxButtons.YesNo,
|
||||
MessageBoxIcon.Question) == DialogResult.Yes)
|
||||
{
|
||||
_storage.DelSet(CollectionListBox.SelectedItem.ToString()
|
||||
?? string.Empty);
|
||||
ReloadObjects();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (CollectionListBox.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var obj = _storage[CollectionListBox.SelectedItem.ToString() ?? string.Empty];
|
||||
if (obj == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Frame form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (obj + form.SelectedCar)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
DrawTank.Image = obj.ShowCars();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (CollectionListBox.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var obj = _storage[CollectionListBox.SelectedItem.ToString() ??
|
||||
string.Empty];
|
||||
if (obj == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(CarTextBox.Text);
|
||||
if (obj - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
DrawTank.Image = obj.ShowCars();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обновление рисунка по набору
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs
|
||||
e)
|
||||
{
|
||||
if (CollectionListBox.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var obj = _storage[CollectionListBox.SelectedItem.ToString() ??
|
||||
string.Empty];
|
||||
if (obj == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DrawTank.Image = obj.ShowCars();
|
||||
}
|
||||
}
|
||||
}
|
120
Lab/CollectionsFrame.resx
Normal file
120
Lab/CollectionsFrame.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
16
Lab/Direction.cs
Normal file
16
Lab/Direction.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab
|
||||
{
|
||||
public enum Direction
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
||||
}
|
46
Lab/DrawGasolineTanker.cs
Normal file
46
Lab/DrawGasolineTanker.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab.Entities;
|
||||
|
||||
namespace Lab.DrawningObjects
|
||||
{
|
||||
public class DrawGasolineTanker : DrawTanker
|
||||
{
|
||||
|
||||
public DrawGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height) : base(speed, weight, bodyColor, width, height)
|
||||
{
|
||||
if (GasolineTanker != null)
|
||||
{
|
||||
GasolineTanker = new GasolineTanker(speed, weight, bodyColor, additionalColor, bodyKit, wing, sportLine);
|
||||
}
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (GasolineTanker is not GasolineTanker Gasoline)
|
||||
return;
|
||||
base.DrawTransport(g);
|
||||
if (Gasoline.BodyKit)
|
||||
{
|
||||
Brush bodyBrush = new SolidBrush(Gasoline.AdditionalColor);
|
||||
g.FillEllipse(bodyBrush, 10 + _startPosX, 10 + _startPosY, 70, 30);
|
||||
}
|
||||
|
||||
if (Gasoline.SportLine)
|
||||
{
|
||||
Brush lineBrush = new SolidBrush(Gasoline.AdditionalColor);
|
||||
g.FillRectangle(lineBrush, 15 + _startPosX, 45 + _startPosY, 20, 5);
|
||||
g.FillRectangle(lineBrush, 40 + _startPosX, 45 + _startPosY, 20, 5);
|
||||
g.FillRectangle(lineBrush, 65 + _startPosX, 45 + _startPosY, 20, 5);
|
||||
}
|
||||
|
||||
if (Gasoline.Wing)
|
||||
{
|
||||
Brush lightBrush = new SolidBrush(Gasoline.AdditionalColor);
|
||||
g.FillRectangle(lightBrush, 87 + _startPosX, 5 + _startPosY, 5, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
126
Lab/DrawTanker.cs
Normal file
126
Lab/DrawTanker.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography.Pkcs;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab.Entities;
|
||||
using Lab.MovementStrategy;
|
||||
|
||||
namespace Lab.DrawningObjects
|
||||
{
|
||||
public class DrawTanker
|
||||
{
|
||||
public BaseTanker? GasolineTanker { get; protected set; }
|
||||
protected int _pictureWidth;
|
||||
protected int _pictureHeight;
|
||||
protected int _startPosX;
|
||||
protected int _startPosY;
|
||||
protected readonly int _carWidth = 100;
|
||||
protected readonly int _carHeight = 80;
|
||||
public int GetPosX => _startPosX;
|
||||
public int GetPosY => _startPosY;
|
||||
public int GetWidth => _carWidth;
|
||||
public int GetHeight => _carHeight;
|
||||
|
||||
public bool CanMove(Direction direction)
|
||||
{
|
||||
if (GasolineTanker == null)
|
||||
return false;
|
||||
return direction switch
|
||||
{
|
||||
Direction.Left => _startPosX - GasolineTanker.Step > 0,
|
||||
Direction.Up => _startPosY - GasolineTanker.Step > 0,
|
||||
Direction.Right => _startPosX + _carWidth + GasolineTanker.Step < _pictureWidth,
|
||||
Direction.Down => _startPosY + _carHeight + GasolineTanker.Step < _pictureHeight,
|
||||
_ => false
|
||||
|
||||
};
|
||||
}
|
||||
// Конструктор класса
|
||||
public DrawTanker(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
_pictureHeight = height;
|
||||
_pictureWidth = width;
|
||||
GasolineTanker = new BaseTanker(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
public DrawTanker(int speed, double weight, Color bodyColor, int width, int height, int carWidth, int carHeight)
|
||||
{
|
||||
_pictureHeight = height;
|
||||
_pictureWidth = width;
|
||||
_carHeight = carHeight;
|
||||
_carWidth = carWidth;
|
||||
GasolineTanker = new BaseTanker(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!CanMove(direction) || GasolineTanker == null)
|
||||
return;
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Left:
|
||||
{
|
||||
if (_startPosX - GasolineTanker.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)GasolineTanker.Step;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Direction.Up:
|
||||
{
|
||||
if (_startPosY - GasolineTanker.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)GasolineTanker.Step;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Direction.Right:
|
||||
{
|
||||
if (_startPosX + _carWidth + GasolineTanker.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)GasolineTanker.Step;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Direction.Down:
|
||||
{
|
||||
if (_startPosY + GasolineTanker.Step + _carHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)GasolineTanker.Step;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (GasolineTanker == null)
|
||||
return;
|
||||
Pen pen = new(GasolineTanker.BodyColor, 2);
|
||||
Brush brush = new SolidBrush(GasolineTanker.BodyColor);
|
||||
|
||||
// Отрисовка корпуса
|
||||
g.FillRectangle(brush, 10 + _startPosX, 40 + _startPosY, 90, 20);
|
||||
g.FillRectangle(brush, 80 + _startPosX, 10 + _startPosY, 20, 40);
|
||||
// Отрисовка колесиков
|
||||
g.FillEllipse(brush, 10 + _startPosX, 60 + _startPosY, 20, 20);
|
||||
g.FillEllipse(brush, 30 + _startPosX, 60 + _startPosY, 20, 20);
|
||||
g.FillEllipse(brush, 80 + _startPosX, 60 + _startPosY, 20, 20);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public IMoveableObject GetMoveableObject => new DrawingObjectTanker(this);
|
||||
}
|
||||
}
|
32
Lab/DrawingObjectTanker.cs
Normal file
32
Lab/DrawingObjectTanker.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab.DrawningObjects;
|
||||
|
||||
namespace Lab.MovementStrategy
|
||||
{
|
||||
public class DrawingObjectTanker : IMoveableObject
|
||||
{
|
||||
private readonly DrawTanker? _drawTanker = null;
|
||||
public DrawingObjectTanker(DrawTanker drawTanker )
|
||||
{
|
||||
_drawTanker = drawTanker;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectParameters
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawTanker == null || _drawTanker.GasolineTanker == null)
|
||||
return null;
|
||||
return new ObjectParameters(_drawTanker.GetPosX, _drawTanker.GetPosY, _drawTanker.GetWidth, _drawTanker.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawTanker?.GasolineTanker?.Step ?? 0);
|
||||
public bool CheckCanMove(Direction direction) => _drawTanker?.CanMove(direction) ?? false;
|
||||
public void MoveObject(Direction direction) => _drawTanker?.MoveTransport(direction);
|
||||
|
||||
}
|
||||
}
|
190
Lab/Frame.Designer.cs
generated
Normal file
190
Lab/Frame.Designer.cs
generated
Normal file
@ -0,0 +1,190 @@
|
||||
namespace Lab
|
||||
{
|
||||
partial class Frame
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
DrawCar = new PictureBox();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
Right = new Button();
|
||||
Left = new Button();
|
||||
Down = new Button();
|
||||
Up = new Button();
|
||||
buttonCreateGasolineTanker = new Button();
|
||||
CreateBaseCarButton = new Button();
|
||||
ChooseCar = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)DrawCar).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// DrawCar
|
||||
//
|
||||
DrawCar.Dock = DockStyle.Fill;
|
||||
DrawCar.Location = new Point(0, 0);
|
||||
DrawCar.Name = "DrawCar";
|
||||
DrawCar.Size = new Size(882, 553);
|
||||
DrawCar.TabIndex = 1;
|
||||
DrawCar.TabStop = false;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "0", "1" });
|
||||
comboBoxStrategy.Location = new Point(719, 27);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 9;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonStep.Location = new Point(776, 72);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(94, 29);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += ButtonStep_Click;
|
||||
//
|
||||
// Right
|
||||
//
|
||||
Right.BackgroundImage = Properties.Resources.Right;
|
||||
Right.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
Right.Location = new Point(840, 512);
|
||||
Right.Name = "Right";
|
||||
Right.Size = new Size(30, 30);
|
||||
Right.TabIndex = 6;
|
||||
Right.Text = "→";
|
||||
Right.UseVisualStyleBackColor = true;
|
||||
Right.Click += ButtonMove_Click;
|
||||
//
|
||||
// Left
|
||||
//
|
||||
Left.BackgroundImage = Properties.Resources.Left;
|
||||
Left.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
Left.Location = new Point(768, 512);
|
||||
Left.Name = "Left";
|
||||
Left.Size = new Size(30, 30);
|
||||
Left.TabIndex = 4;
|
||||
Left.Text = "←";
|
||||
Left.UseVisualStyleBackColor = true;
|
||||
Left.Click += ButtonMove_Click;
|
||||
//
|
||||
// Down
|
||||
//
|
||||
Down.BackgroundImage = Properties.Resources.Down;
|
||||
Down.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
Down.Location = new Point(804, 512);
|
||||
Down.Name = "Down";
|
||||
Down.Size = new Size(30, 30);
|
||||
Down.TabIndex = 5;
|
||||
Down.Text = "↓";
|
||||
Down.UseVisualStyleBackColor = true;
|
||||
Down.Click += ButtonMove_Click;
|
||||
//
|
||||
// Up
|
||||
//
|
||||
Up.BackgroundImage = Properties.Resources.Up;
|
||||
Up.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
Up.Location = new Point(804, 476);
|
||||
Up.Name = "Up";
|
||||
Up.Size = new Size(30, 30);
|
||||
Up.TabIndex = 3;
|
||||
Up.Text = "↑";
|
||||
Up.UseVisualStyleBackColor = true;
|
||||
Up.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateGasolineTanker
|
||||
//
|
||||
buttonCreateGasolineTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateGasolineTanker.Location = new Point(218, 442);
|
||||
buttonCreateGasolineTanker.Name = "buttonCreateGasolineTanker";
|
||||
buttonCreateGasolineTanker.Size = new Size(200, 100);
|
||||
buttonCreateGasolineTanker.TabIndex = 7;
|
||||
buttonCreateGasolineTanker.Text = "Создать красивый бензовоз";
|
||||
buttonCreateGasolineTanker.UseVisualStyleBackColor = true;
|
||||
buttonCreateGasolineTanker.Click += CreateGasolineTankerButton_Click;
|
||||
//
|
||||
// CreateBaseCarButton
|
||||
//
|
||||
CreateBaseCarButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
CreateBaseCarButton.Location = new Point(12, 441);
|
||||
CreateBaseCarButton.Name = "CreateBaseCarButton";
|
||||
CreateBaseCarButton.Size = new Size(200, 100);
|
||||
CreateBaseCarButton.TabIndex = 2;
|
||||
CreateBaseCarButton.Text = "Создать простой бензовоз";
|
||||
CreateBaseCarButton.UseVisualStyleBackColor = true;
|
||||
CreateBaseCarButton.Click += CreateCarButton_Click;
|
||||
//
|
||||
// ChooseCar
|
||||
//
|
||||
ChooseCar.Location = new Point(776, 149);
|
||||
ChooseCar.Name = "ChooseCar";
|
||||
ChooseCar.Size = new Size(94, 52);
|
||||
ChooseCar.TabIndex = 10;
|
||||
ChooseCar.Text = "Выбрать машину";
|
||||
ChooseCar.UseVisualStyleBackColor = true;
|
||||
ChooseCar.Click += ButtonSelectTank_Click;
|
||||
//
|
||||
// Frame
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 553);
|
||||
Controls.Add(ChooseCar);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonCreateGasolineTanker);
|
||||
Controls.Add(Right);
|
||||
Controls.Add(Down);
|
||||
Controls.Add(Left);
|
||||
Controls.Add(Up);
|
||||
Controls.Add(CreateBaseCarButton);
|
||||
Controls.Add(DrawCar);
|
||||
Name = "Frame";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "GasolineTanker";
|
||||
((System.ComponentModel.ISupportInitialize)DrawCar).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox DrawCar;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
private Button Right;
|
||||
private Button Left;
|
||||
private Button Down;
|
||||
private Button Up;
|
||||
private Button buttonCreateGasolineTanker;
|
||||
private Button CreateBaseCarButton;
|
||||
private Button button2;
|
||||
private Button AddTanker;
|
||||
private Button ChooseCar;
|
||||
}
|
||||
}
|
121
Lab/Frame.cs
Normal file
121
Lab/Frame.cs
Normal file
@ -0,0 +1,121 @@
|
||||
using Lab.DrawningObjects;
|
||||
using Lab.MovementStrategy;
|
||||
using Lab;
|
||||
using System.Drawing;
|
||||
|
||||
namespace Lab
|
||||
{
|
||||
public partial class Frame : Form
|
||||
{
|
||||
private DrawTanker? _drawingTanker;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public DrawTanker? SelectedCar { get; private set; }
|
||||
|
||||
public Frame()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedCar = null;
|
||||
}
|
||||
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingTanker == null)
|
||||
return;
|
||||
Bitmap bitmap = new(DrawCar.Width, DrawCar.Height);
|
||||
Graphics g = Graphics.FromImage(bitmap);
|
||||
_drawingTanker.DrawTransport(g);
|
||||
DrawCar.Image = bitmap;
|
||||
}
|
||||
private void CreateGasolineTankerButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color mainColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
mainColor = dialog.Color;
|
||||
}
|
||||
Color addColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
addColor = dialog.Color;
|
||||
}
|
||||
_drawingTanker = new DrawGasolineTanker(rnd.Next(100, 200), rnd.Next(2000, 4000),
|
||||
mainColor, addColor,
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)),
|
||||
DrawCar.Width, DrawCar.Height);
|
||||
_drawingTanker.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void CreateCarButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_drawingTanker = new DrawTanker(rnd.Next(100, 200), rnd.Next(2000, 4000), color,
|
||||
DrawCar.Width, DrawCar.Height);
|
||||
_drawingTanker.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingTanker == null)
|
||||
return;
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "Up":
|
||||
_drawingTanker.MoveTransport(Direction.Up); break;
|
||||
case "Down":
|
||||
_drawingTanker.MoveTransport(Direction.Down); break;
|
||||
case "Left":
|
||||
_drawingTanker.MoveTransport(Direction.Left); break;
|
||||
case "Right":
|
||||
_drawingTanker.MoveTransport(Direction.Right); break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingTanker == null)
|
||||
return;
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
return;
|
||||
_abstractStrategy.SetData(_drawingTanker.GetMoveableObject, DrawCar.Width, DrawCar.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
return;
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonSelectTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedCar = _drawingTanker;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
120
Lab/Frame.resx
Normal file
120
Lab/Frame.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
25
Lab/GasolineTanker.cs
Normal file
25
Lab/GasolineTanker.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab.Entities
|
||||
{
|
||||
public class GasolineTanker : BaseTanker
|
||||
{
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public bool BodyKit { get; private set; }
|
||||
public bool Wing { get; private set; }
|
||||
public bool SportLine { get; private set; }
|
||||
public GasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Wing = wing;
|
||||
SportLine = sportLine;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
17
Lab/IMoveableObject.cs
Normal file
17
Lab/IMoveableObject.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
ObjectParameters? GetObjectParameters { get; }
|
||||
int GetStep { get; }
|
||||
bool CheckCanMove(Direction direction);
|
||||
void MoveObject(Direction direction);
|
||||
|
||||
}
|
||||
}
|
26
Lab/Lab.csproj
Normal file
26
Lab/Lab.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
25
Lab/Lab.sln
Normal file
25
Lab/Lab.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34009.444
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lab", "Lab.csproj", "{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {01673CC0-0038-41A0-BBEB-C63858590694}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
26
Lab/Laba1WithoutGit.csproj
Normal file
26
Lab/Laba1WithoutGit.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
48
Lab/MoveToBorder.cs
Normal file
48
Lab/MoveToBorder.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (diffX >= 0)
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
else if (diffY >= 0)
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
else if (Math.Abs(diffX) > Math.Abs(diffY))
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
54
Lab/MoveToCenter.cs
Normal file
54
Lab/MoveToCenter.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
31
Lab/ObjectParameters.cs
Normal file
31
Lab/ObjectParameters.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
|
||||
public int LeftBorder => _x; // Левая граница
|
||||
public int TopBorder => _y; // Верхняя граница
|
||||
public int RightBorder => _width + _x; // Правая граница
|
||||
public int DownBorder => _height + _y; // Нижняя граница
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2; // Середина по горизонтали
|
||||
public int ObjectMiddleVertical => _y + _height / 2; // Середина по вертикали
|
||||
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
17
Lab/Program.cs
Normal file
17
Lab/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace Lab
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new CollectionsFrame());
|
||||
}
|
||||
}
|
||||
}
|
103
Lab/Properties/Resources.Designer.cs
generated
Normal file
103
Lab/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Lab.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Lab.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Lab/Properties/Resources.resx
Normal file
133
Lab/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Arrows\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Arrows\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Arrows\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Arrows\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
76
Lab/SetGeneric.cs
Normal file
76
Lab/SetGeneric.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab.Generics
|
||||
{
|
||||
internal class SetGeneric<T> where T : class
|
||||
{
|
||||
private readonly List<T?> _places;
|
||||
public int Count => _places.Count;
|
||||
|
||||
private readonly int _maxCount;
|
||||
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_maxCount = count;
|
||||
_places = new List<T?>(_maxCount);
|
||||
}
|
||||
|
||||
public bool Insert(T car)
|
||||
{
|
||||
return Insert(car, 0);
|
||||
}
|
||||
public bool Insert(T car, int position)
|
||||
{
|
||||
if (position < 0 || position >= _maxCount)
|
||||
return false;
|
||||
|
||||
if (Count >= _maxCount)
|
||||
return false;
|
||||
_places.Insert(0, car);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position > _maxCount)
|
||||
return false;
|
||||
if (position >= Count)
|
||||
return false;
|
||||
_places.RemoveAt(position);
|
||||
return true;
|
||||
}
|
||||
public T? this[int position]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (position < 0 || position > _maxCount)
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (position < 0 || position > _maxCount)
|
||||
return;
|
||||
_places[position] = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public IEnumerable<T?> GetCars(int? maxCars = null)
|
||||
{
|
||||
for (int i = 0; i < _places.Count; ++i)
|
||||
{
|
||||
yield return _places[i];
|
||||
if (maxCars.HasValue && i == maxCars.Value)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
15
Lab/Status.cs
Normal file
15
Lab/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit = 0,
|
||||
InProgress = 1,
|
||||
Finish = 2
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user