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main ... Laba2

Author SHA1 Message Date
e465a1b9ad Laba2 KozyrevSS GasolineTanker Base 2023-09-26 19:32:10 +04:00
74dbe839cb Lab1 GasolineTanker KozyrevSS Base 2023-09-26 19:15:17 +04:00
25 changed files with 1220 additions and 0 deletions

73
Lab/AbstractStrategy.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldHeight = height;
FieldWidth = width;
}
public void MakeStep()
{
if (_state != Status.InProgress)
return;
if (IsTargetDestination())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(Direction.Left);
protected bool MoveRight() => MoveTo(Direction.Right);
protected bool MoveUp() => MoveTo(Direction.Up);
protected bool MoveDown() => MoveTo(Direction.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(Direction direction)
{
if (_state != Status.InProgress)
return false;
if (_moveableObject?.CheckCanMove(direction) ?? false)
{
_moveableObject.MoveObject(direction);
return true;
}
return false;
}
}
}

25
Lab/AddBaseCar.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab.Entities
{
public class AddBaseCar : BaseCar
{
public Color AdditionalColor { get; private set; }
public bool BodyKit { get; private set; }
public bool Wing { get; private set; }
public bool SportLine { get; private set; }
public AddBaseCar(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Wing = wing;
SportLine = sportLine;
}
}
}

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Lab/BaseCar.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab.Entities
{
public class BaseCar
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public BaseCar(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

16
Lab/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab
{
public enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

46
Lab/DrawGasolineTanker.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lab.Entities;
namespace Lab.DrawningObjects
{
public class DrawGasolineTanker : DrawTanker
{
public DrawGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height) : base(speed, weight, bodyColor, width, height)
{
if (GasolineTanker != null)
{
GasolineTanker = new AddBaseCar(speed, weight, bodyColor, additionalColor, bodyKit, wing, sportLine);
}
}
public override void DrawTransport(Graphics g)
{
if (GasolineTanker is not AddBaseCar Gasoline)
return;
base.DrawTransport(g);
if (Gasoline.BodyKit)
{
Brush bodyBrush = new SolidBrush(Gasoline.AdditionalColor);
g.FillEllipse(bodyBrush, 10 + _startPosX, 10 + _startPosY, 70, 30);
}
if (Gasoline.SportLine)
{
Brush lineBrush = new SolidBrush(Gasoline.AdditionalColor);
g.FillRectangle(lineBrush, 15 + _startPosX, 45 + _startPosY, 20, 5);
g.FillRectangle(lineBrush, 40 + _startPosX, 45 + _startPosY, 20, 5);
g.FillRectangle(lineBrush, 65 + _startPosX, 45 + _startPosY, 20, 5);
}
if (Gasoline.Wing)
{
Brush lightBrush = new SolidBrush(Gasoline.AdditionalColor);
g.FillRectangle(lightBrush, 87 + _startPosX, 5 + _startPosY, 5, 5);
}
}
}
}

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Lab/DrawTanker.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.Pkcs;
using System.Text;
using System.Threading.Tasks;
using Lab.Entities;
namespace Lab.DrawningObjects
{
public class DrawTanker
{
public BaseCar? GasolineTanker { get; protected set; }
protected int _pictureWidth;
protected int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _carWidth = 100;
protected readonly int _carHeight = 80;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _carWidth;
public int GetHeight => _carHeight;
public bool CanMove(Direction direction)
{
if (GasolineTanker == null)
return false;
return direction switch
{
Direction.Left => _startPosX - GasolineTanker.Step > 0,
Direction.Up => _startPosY - GasolineTanker.Step > 0,
Direction.Right => _startPosX + _carWidth + GasolineTanker.Step < _pictureWidth,
Direction.Down => _startPosY + _carHeight + GasolineTanker.Step < _pictureHeight,
_ => false
};
}
// Конструктор класса
public DrawTanker(int speed, double weight, Color bodyColor, int width, int height)
{
_pictureHeight = height;
_pictureWidth = width;
GasolineTanker = new BaseCar(speed, weight, bodyColor);
}
public DrawTanker(int speed, double weight, Color bodyColor, int width, int height, int carWidth, int carHeight)
{
_pictureHeight = height;
_pictureWidth = width;
_carHeight = carHeight;
_carWidth = carWidth;
GasolineTanker = new BaseCar(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(Direction direction)
{
if (!CanMove(direction) || GasolineTanker == null)
return;
switch (direction)
{
case Direction.Left:
{
if (_startPosX - GasolineTanker.Step > 0)
{
_startPosX -= (int)GasolineTanker.Step;
}
}
break;
case Direction.Up:
{
if (_startPosY - GasolineTanker.Step > 0)
{
_startPosY -= (int)GasolineTanker.Step;
}
}
break;
case Direction.Right:
{
if (_startPosX + _carWidth + GasolineTanker.Step < _pictureWidth)
{
_startPosX += (int)GasolineTanker.Step;
}
}
break;
case Direction.Down:
{
if (_startPosY + GasolineTanker.Step + _carHeight < _pictureHeight)
{
_startPosY += (int)GasolineTanker.Step;
}
}
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (GasolineTanker == null)
return;
Pen pen = new(GasolineTanker.BodyColor, 2);
Brush brush = new SolidBrush(GasolineTanker.BodyColor);
// Отрисовка корпуса
g.FillRectangle(brush, 10 + _startPosX, 40 + _startPosY, 90, 20);
g.FillRectangle(brush, 80 + _startPosX, 10 + _startPosY, 20, 40);
// Отрисовка колесиков
g.FillEllipse(brush, 10 + _startPosX, 60 + _startPosY, 20, 20);
g.FillEllipse(brush, 30 + _startPosX, 60 + _startPosY, 20, 20);
g.FillEllipse(brush, 80 + _startPosX, 60 + _startPosY, 20, 20);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lab.DrawningObjects;
namespace Lab.MovementStrategy
{
public class DrawingObjectTanker : IMoveableObject
{
private readonly DrawTanker? _drawTanker = null;
public DrawingObjectTanker(DrawTanker drawTanker )
{
_drawTanker = drawTanker;
}
public ObjectParameters? GetObjectParameters
{
get
{
if (_drawTanker == null || _drawTanker.GasolineTanker == null)
return null;
return new ObjectParameters(_drawTanker.GetPosX, _drawTanker.GetPosY, _drawTanker.GetWidth, _drawTanker.GetHeight);
}
}
public int GetStep => (int)(_drawTanker?.GasolineTanker?.Step ?? 0);
public bool CheckCanMove(Direction direction) => _drawTanker?.CanMove(direction) ?? false;
public void MoveObject(Direction direction) => _drawTanker?.MoveTransport(direction);
}
}

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Lab/Frame.Designer.cs generated Normal file
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namespace Lab
{
partial class Frame
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
DrawCar = new PictureBox();
CreateBaseCarButton = new Button();
Up = new Button();
Left = new Button();
Down = new Button();
Right = new Button();
buttonCreateGasolineTanker = new Button();
buttonStep = new Button();
comboBoxStrategy = new ComboBox();
((System.ComponentModel.ISupportInitialize)DrawCar).BeginInit();
SuspendLayout();
//
// DrawCar
//
DrawCar.Dock = DockStyle.Fill;
DrawCar.Location = new Point(0, 0);
DrawCar.Name = "DrawCar";
DrawCar.Size = new Size(882, 553);
DrawCar.TabIndex = 1;
DrawCar.TabStop = false;
//
// CreateBaseCarButton
//
CreateBaseCarButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
CreateBaseCarButton.Location = new Point(12, 441);
CreateBaseCarButton.Name = "CreateBaseCarButton";
CreateBaseCarButton.Size = new Size(200, 100);
CreateBaseCarButton.TabIndex = 2;
CreateBaseCarButton.Text = "Создать простой бензовоз";
CreateBaseCarButton.UseVisualStyleBackColor = true;
CreateBaseCarButton.Click += CreateCarButton_Click;
//
// Up
//
Up.BackgroundImage = Properties.Resources.Up;
Up.BackgroundImageLayout = ImageLayout.Zoom;
Up.Location = new Point(804, 476);
Up.Name = "Up";
Up.Size = new Size(30, 30);
Up.TabIndex = 3;
Up.Text = "↑";
Up.UseVisualStyleBackColor = true;
Up.Click += ButtonMove_Click;
//
// Left
//
Left.BackgroundImage = Properties.Resources.Left;
Left.BackgroundImageLayout = ImageLayout.Zoom;
Left.Location = new Point(768, 512);
Left.Name = "Left";
Left.Size = new Size(30, 30);
Left.TabIndex = 4;
Left.Text = "←";
Left.UseVisualStyleBackColor = true;
Left.Click += ButtonMove_Click;
//
// Down
//
Down.BackgroundImage = Properties.Resources.Down;
Down.BackgroundImageLayout = ImageLayout.Zoom;
Down.Location = new Point(804, 512);
Down.Name = "Down";
Down.Size = new Size(30, 30);
Down.TabIndex = 5;
Down.Text = "↓";
Down.UseVisualStyleBackColor = true;
Down.Click += ButtonMove_Click;
//
// Right
//
Right.BackgroundImage = Properties.Resources.Right;
Right.BackgroundImageLayout = ImageLayout.Zoom;
Right.Location = new Point(840, 512);
Right.Name = "Right";
Right.Size = new Size(30, 30);
Right.TabIndex = 6;
Right.Text = "→";
Right.UseVisualStyleBackColor = true;
Right.Click += ButtonMove_Click;
//
// buttonCreateGasolineTanker
//
buttonCreateGasolineTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateGasolineTanker.Location = new Point(218, 442);
buttonCreateGasolineTanker.Name = "buttonCreateGasolineTanker";
buttonCreateGasolineTanker.Size = new Size(200, 100);
buttonCreateGasolineTanker.TabIndex = 7;
buttonCreateGasolineTanker.Text = "Создать красивый бензовоз";
buttonCreateGasolineTanker.UseVisualStyleBackColor = true;
buttonCreateGasolineTanker.Click += CreateGasolineTankerButton_Click;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonStep.Location = new Point(776, 72);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(94, 29);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += ButtonStep_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "0", "1" });
comboBoxStrategy.Location = new Point(719, 27);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 9;
//
// GasolineTanker
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 553);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonStep);
Controls.Add(buttonCreateGasolineTanker);
Controls.Add(Right);
Controls.Add(Down);
Controls.Add(Left);
Controls.Add(Up);
Controls.Add(CreateBaseCarButton);
Controls.Add(DrawCar);
Name = "GasolineTanker";
StartPosition = FormStartPosition.CenterScreen;
Text = "GasolineTanker";
((System.ComponentModel.ISupportInitialize)DrawCar).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox DrawCar;
private Button CreateBaseCarButton;
private Button Up;
private Button Left;
private Button Down;
private Button Right;
private Button buttonCreateGasolineTanker;
private Button buttonStep;
private ComboBox comboBoxStrategy;
}
}

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Lab/Frame.cs Normal file
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using Lab.DrawningObjects;
using Lab.MovementStrategy;
using Lab;
namespace Lab
{
public partial class Frame : Form
{
private DrawTanker? _drawingTanker;
private AbstractStrategy? _abstractStrategy;
public Frame()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingTanker == null)
return;
Bitmap bitmap = new(DrawCar.Width, DrawCar.Height);
Graphics g = Graphics.FromImage(bitmap);
_drawingTanker.DrawTransport(g);
DrawCar.Image = bitmap;
}
private void CreateGasolineTankerButton_Click(object sender, EventArgs e)
{
Random rnd = new();
_drawingTanker = new DrawGasolineTanker(rnd.Next(100, 200), rnd.Next(2000, 4000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)),
DrawCar.Width, DrawCar.Height);
_drawingTanker.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
Draw();
}
private void CreateCarButton_Click(object sender, EventArgs e)
{
Random rnd = new();
_drawingTanker = new DrawTanker(rnd.Next(100, 200), rnd.Next(2000, 4000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
DrawCar.Width, DrawCar.Height);
_drawingTanker.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingTanker == null)
return;
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "Up":
_drawingTanker.MoveTransport(Direction.Up); break;
case "Down":
_drawingTanker.MoveTransport(Direction.Down); break;
case "Left":
_drawingTanker.MoveTransport(Direction.Left); break;
case "Right":
_drawingTanker.MoveTransport(Direction.Right); break;
}
Draw();
}
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawingTanker == null)
return;
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null
};
if (_abstractStrategy == null)
return;
_abstractStrategy.SetData(new DrawingObjectTanker(_drawingTanker), DrawCar.Width, DrawCar.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
return;
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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Lab/Frame.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
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... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
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<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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</resheader>
</root>

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Lab/IMoveableObject.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectParameters { get; }
int GetStep { get; }
bool CheckCanMove(Direction direction);
void MoveObject(Direction direction);
}
}

26
Lab/Lab.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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Lab/Lab.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34009.444
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lab", "Lab.csproj", "{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {01673CC0-0038-41A0-BBEB-C63858590694}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

48
Lab/MoveToBorder.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
var diffY = objParams.DownBorder - FieldHeight;
if (diffX >= 0)
{
MoveDown();
}
else if (diffY >= 0)
{
MoveRight();
}
else if (Math.Abs(diffX) > Math.Abs(diffY))
{
MoveRight();
}
else
{
MoveDown();
}
}
}
}

54
Lab/MoveToCenter.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

31
Lab/ObjectParameters.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x; // Левая граница
public int TopBorder => _y; // Верхняя граница
public int RightBorder => _width + _x; // Правая граница
public int DownBorder => _height + _y; // Нижняя граница
public int ObjectMiddleHorizontal => _x + _width / 2; // Середина по горизонтали
public int ObjectMiddleVertical => _y + _height / 2; // Середина по вертикали
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

17
Lab/Program.cs Normal file
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namespace Lab
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Frame());
}
}
}

103
Lab/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Lab.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Lab.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Down {
get {
object obj = ResourceManager.GetObject("Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Left {
get {
object obj = ResourceManager.GetObject("Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Right {
get {
object obj = ResourceManager.GetObject("Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Up {
get {
object obj = ResourceManager.GetObject("Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Arrows\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Arrows\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Arrows\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Arrows\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

15
Lab/Status.cs Normal file
View File

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab
{
public enum Status
{
NotInit = 0,
InProgress = 1,
Finish = 2
}
}