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main ... Laba1

Author SHA1 Message Date
74dbe839cb Lab1 GasolineTanker KozyrevSS Base 2023-09-26 19:15:17 +04:00
15 changed files with 768 additions and 0 deletions

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Lab/BaseCar.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab
{
public class BaseCar
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool BodyKit { get; private set; }
public bool Wing { get; private set; }
public bool SportLine { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Wing = wing;
SportLine = sportLine;
}
}
}

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Lab/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab
{
public enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

112
Lab/DrawGasolineTanker.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab
{
public class DrawGasolineTanker
{
public BaseCar? GasolineTanker { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _carWidth = 100;
private readonly int _carHeight = 80;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
{
_pictureHeight = height;
_pictureWidth = width;
GasolineTanker = new BaseCar();
GasolineTanker.Init(speed, weight, bodyColor, additionalColor, bodyKit, wing, sportLine);
return true;
}
public void SetPosition(int x, int y)
{
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(Direction direction)
{
if (GasolineTanker == null)
return;
switch (direction)
{
case Direction.Left:
{
if (_startPosX - GasolineTanker.Step > 0)
{
_startPosX -= (int)GasolineTanker.Step;
}
}
break;
case Direction.Up:
{
if (_startPosY - GasolineTanker.Step > 0)
{
_startPosY -= (int)GasolineTanker.Step;
}
}
break;
case Direction.Right:
{
if (_startPosX + _carWidth + GasolineTanker.Step < _pictureWidth)
{
_startPosX += (int)GasolineTanker.Step;
}
}
break;
case Direction.Down:
{
if (_startPosY + GasolineTanker.Step + _carHeight < _pictureHeight)
{
_startPosY += (int)GasolineTanker.Step;
}
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (GasolineTanker == null)
return;
Pen pen = new(GasolineTanker.BodyColor, 2);
Brush brush = new SolidBrush(GasolineTanker.BodyColor);
if (GasolineTanker.BodyKit)
{
Brush bodyBrush = new SolidBrush(GasolineTanker.AdditionalColor);
g.FillEllipse(bodyBrush, 10 + _startPosX, 10 + _startPosY, 70, 30);
}
// Отрисовка корпуса
g.FillRectangle(brush, 10 + _startPosX, 40 + _startPosY, 90, 20);
g.FillRectangle(brush, 80 + _startPosX, 10 + _startPosY, 20, 40);
// Отрисовка колесиков
g.FillEllipse(brush, 10 + _startPosX, 60 + _startPosY, 20, 20);
g.FillEllipse(brush, 30 + _startPosX, 60 + _startPosY, 20, 20);
g.FillEllipse(brush, 80 + _startPosX, 60 + _startPosY, 20, 20);
if (GasolineTanker.SportLine)
{
Brush lineBrush = new SolidBrush(GasolineTanker.AdditionalColor);
g.FillRectangle(lineBrush, 15 + _startPosX, 45 + _startPosY, 20, 5);
g.FillRectangle(lineBrush, 40 + _startPosX, 45 + _startPosY, 20, 5);
g.FillRectangle(lineBrush, 65 + _startPosX, 45 + _startPosY, 20, 5);
}
if (GasolineTanker.Wing)
{
Brush lightBrush = new SolidBrush(GasolineTanker.AdditionalColor);
g.FillRectangle(lightBrush, 87 + _startPosX, 5 + _startPosY, 5, 5);
}
}
}
}

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Lab/Frame.Designer.cs generated Normal file
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namespace Lab
{
partial class Frame
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
DrawCar = new PictureBox();
CreateCarButton = new Button();
Up = new Button();
Left = new Button();
Down = new Button();
Right = new Button();
((System.ComponentModel.ISupportInitialize)DrawCar).BeginInit();
SuspendLayout();
//
// DrawCar
//
DrawCar.Dock = DockStyle.Fill;
DrawCar.Location = new Point(0, 0);
DrawCar.Name = "DrawCar";
DrawCar.Size = new Size(882, 553);
DrawCar.TabIndex = 1;
DrawCar.TabStop = false;
//
// CreateCarButton
//
CreateCarButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
CreateCarButton.Location = new Point(12, 512);
CreateCarButton.Name = "CreateCarButton";
CreateCarButton.Size = new Size(94, 29);
CreateCarButton.TabIndex = 2;
CreateCarButton.Text = "Создать";
CreateCarButton.UseVisualStyleBackColor = true;
CreateCarButton.Click += CreateCarButton_Click;
//
// Up
//
Up.BackgroundImage = Properties.Resources.Up;
Up.BackgroundImageLayout = ImageLayout.Zoom;
Up.Location = new Point(804, 476);
Up.Name = "Up";
Up.Size = new Size(30, 30);
Up.TabIndex = 3;
Up.Text = "↑";
Up.UseVisualStyleBackColor = true;
Up.Click += ButtonMove_Click;
//
// Left
//
Left.BackgroundImage = Properties.Resources.Left;
Left.BackgroundImageLayout = ImageLayout.Zoom;
Left.Location = new Point(768, 512);
Left.Name = "Left";
Left.Size = new Size(30, 30);
Left.TabIndex = 4;
Left.Text = "←";
Left.UseVisualStyleBackColor = true;
Left.Click += ButtonMove_Click;
//
// Down
//
Down.BackgroundImage = Properties.Resources.Down;
Down.BackgroundImageLayout = ImageLayout.Zoom;
Down.Location = new Point(804, 512);
Down.Name = "Down";
Down.Size = new Size(30, 30);
Down.TabIndex = 5;
Down.Text = "↓";
Down.UseVisualStyleBackColor = true;
Down.Click += ButtonMove_Click;
//
// Right
//
Right.BackgroundImage = Properties.Resources.Right;
Right.BackgroundImageLayout = ImageLayout.Zoom;
Right.Location = new Point(840, 512);
Right.Name = "Right";
Right.Size = new Size(30, 30);
Right.TabIndex = 6;
Right.Text = "→";
Right.UseVisualStyleBackColor = true;
Right.Click += ButtonMove_Click;
//
// Frame
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 553);
Controls.Add(Right);
Controls.Add(Down);
Controls.Add(Left);
Controls.Add(Up);
Controls.Add(CreateCarButton);
Controls.Add(DrawCar);
Name = "Frame";
StartPosition = FormStartPosition.CenterScreen;
Text = "GasolineTanker";
((System.ComponentModel.ISupportInitialize)DrawCar).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox DrawCar;
private Button CreateCarButton;
private Button Up;
private Button Left;
private Button Down;
private Button Right;
}
}

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Lab/Frame.cs Normal file
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namespace Lab
{
public partial class Frame : Form
{
private DrawGasolineTanker? _drawingSportCar;
public Frame()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingSportCar == null)
return;
Bitmap bitmap = new(DrawCar.Width, DrawCar.Height);
Graphics g = Graphics.FromImage(bitmap);
_drawingSportCar.DrawTransport(g);
DrawCar.Image = bitmap;
}
private void CreateCarButton_Click(object sender, EventArgs e)
{
Random rnd = new();
_drawingSportCar = new();
_drawingSportCar.Init(rnd.Next(100, 200), rnd.Next(2000, 4000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)),
DrawCar.Width, DrawCar.Height);
_drawingSportCar.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingSportCar == null)
return;
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "Up":
_drawingSportCar.MoveTransport(Direction.Up); break;
case "Down":
_drawingSportCar.MoveTransport(Direction.Down); break;
case "Left":
_drawingSportCar.MoveTransport(Direction.Left); break;
case "Right":
_drawingSportCar.MoveTransport(Direction.Right); break;
}
Draw();
}
}
}

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Lab/Frame.resx Normal file
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<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
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<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
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Lab/Lab.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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Lab/Lab.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34009.444
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lab", "Lab.csproj", "{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7EA8E822-6F7A-476A-9281-CBCB69B9CAD8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {01673CC0-0038-41A0-BBEB-C63858590694}
EndGlobalSection
EndGlobal

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Lab/Program.cs Normal file
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namespace Lab
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Frame());
}
}
}

103
Lab/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Lab.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Lab.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Down {
get {
object obj = ResourceManager.GetObject("Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Left {
get {
object obj = ResourceManager.GetObject("Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Right {
get {
object obj = ResourceManager.GetObject("Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Up {
get {
object obj = ResourceManager.GetObject("Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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The primary goals of this format is to allow a simple XML format
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associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
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: and then encoded with base64 encoding.
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Arrows\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Arrows\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Arrows\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Arrows\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>