PIbd-21_KozyrevSS_GasolineT.../Lab/AbstractStrategy.cs

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2023-09-26 19:32:10 +04:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lab.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldHeight = height;
FieldWidth = width;
}
public void MakeStep()
{
if (_state != Status.InProgress)
return;
if (IsTargetDestination())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(Direction.Left);
protected bool MoveRight() => MoveTo(Direction.Right);
protected bool MoveUp() => MoveTo(Direction.Up);
protected bool MoveDown() => MoveTo(Direction.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(Direction direction)
{
if (_state != Status.InProgress)
return false;
if (_moveableObject?.CheckCanMove(direction) ?? false)
{
_moveableObject.MoveObject(direction);
return true;
}
return false;
}
}
}