PIbd31_Razubaev.S.M._PMU/lib/components/locale/l10n/app_locale.dart
2024-10-17 10:44:09 +04:00

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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_locale_en.dart';
import 'app_locale_ru.dart';
/// Callers can lookup localized strings with an instance of AppLocale
/// returned by `AppLocale.of(context)`.
///
/// Applications need to include `AppLocale.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'l10n/app_locale.dart';
///
/// return MaterialApp(
/// localizationsDelegates: AppLocale.localizationsDelegates,
/// supportedLocales: AppLocale.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, youll need to edit this
/// file.
///
/// First, open your projects ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// projects Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocale.supportedLocales
/// property.
abstract class AppLocale {
AppLocale(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static AppLocale? of(BuildContext context) {
return Localizations.of<AppLocale>(context, AppLocale);
}
static const LocalizationsDelegate<AppLocale> delegate = _AppLocaleDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
<LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[Locale('en'), Locale('ru')];
/// No description provided for @search.
///
/// In ru, this message translates to:
/// **'Поиск'**
String get search;
/// No description provided for @liked.
///
/// In ru, this message translates to:
/// **'понравился!'**
String get liked;
/// No description provided for @disliked.
///
/// In ru, this message translates to:
/// **'разонравился'**
String get unliked;
}
class _AppLocaleDelegate extends LocalizationsDelegate<AppLocale> {
const _AppLocaleDelegate();
@override
Future<AppLocale> load(Locale locale) {
return SynchronousFuture<AppLocale>(lookupAppLocale(locale));
}
@override
bool isSupported(Locale locale) => <String>['en', 'ru'].contains(locale.languageCode);
@override
bool shouldReload(_AppLocaleDelegate old) => false;
}
AppLocale lookupAppLocale(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'en':
return AppLocaleEn();
case 'ru':
return AppLocaleRu();
}
throw FlutterError(
'AppLocale.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.');
}