Komlev_S.I. Lab2 #4

Closed
SemkaKMLV wants to merge 7 commits from Lab2 into Lab1
3 changed files with 88 additions and 1 deletions
Showing only changes of commit e2a296953a - Show all commits

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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GasolineTanker
{
internal class DrawningObjectTanker : IDrawningObject
{
private DrawningTanker _Tanker = null;
public DrawningObjectTanker(DrawningTanker Tanker)
{
_Tanker = Tanker;
}
public float Step => _Tanker?.Tanker?.Step ?? 0;
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _Tanker?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_Tanker?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_Tanker.SetPosition(x, y, width, height);
}
void IDrawningObject.DrawningObject(Graphics g)
{
_Tanker.DrawTransport(g);
}
}
}

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@ -175,7 +175,14 @@ namespace GasolineTanker
{
_startPosY = _pictureHeight.Value - _TankerHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _TankerWidth, _startPosY + _TankerHeight);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GasolineTanker
{
internal interface IDrawningObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawningObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}