Этап 1. Смена массива на список
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@ -7,12 +7,10 @@ namespace ProjectLocomotive
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/// Âűáđŕííűé îáúĺęň
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/// </summary>
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public DrawningLocomotive SelectedLocomotive { get; private set; }
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public FormLocomotive()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Ěĺňîä ďđîđčńîâęč ýëĺęňđîëîęîěîňčâŕ
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/// </summary>
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@ -39,11 +37,9 @@ namespace ProjectLocomotive
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreate_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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//_elloc = new DrawningLocomotive(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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@ -113,19 +109,11 @@ namespace ProjectLocomotive
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}
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_elloc = new DrawningElectroLocomotive(rnd.Next(100, 300), rnd.Next(1000, 2000),
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color,
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dopColor,
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//Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
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//Color.FromArgb(rnd.Next(1, 100), rnd.Next(1, 100), rnd.Next(1, 100)),
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dopColor,
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Convert.ToBoolean(rnd.Next(0, 1)), Convert.ToBoolean(rnd.Next(0, 1)));
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SetData();
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Draw();
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}
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private void pictureBoxLocomotive_Click(object sender, EventArgs e)
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{
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}
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}
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private void buttonSelectLocomotive_Click(object sender, EventArgs e)
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{
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SelectedLocomotive = _elloc;
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@ -55,13 +55,9 @@ namespace ProjectLocomotive
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setLocomotives.Count; i++)
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foreach (var locomotive in _setLocomotives.GetLocomotives())
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{
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var locomotive = _setLocomotives.Get(i);
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if (locomotive != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, locomotive);
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}
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return _map.CreateMap(_pictureWidth, _pictureHeight, locomotive);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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@ -80,11 +76,11 @@ namespace ProjectLocomotive
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int j = _setLocomotives.Count - 1;
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for (int i = 0; i < _setLocomotives.Count; i++)
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{
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if (_setLocomotives.Get(i) == null)
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if (_setLocomotives[i] == null)
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{
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for (; j > i; j--)
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{
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var locomotive = _setLocomotives.Get(j);
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var locomotive = _setLocomotives[j];
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if (locomotive != null)
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{
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_setLocomotives.Insert(locomotive, i);
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@ -101,43 +97,27 @@ namespace ProjectLocomotive
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}
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/// Метод отрисовки фона
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private void DrawBackground(Graphics g)
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{
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//Pen pen = new(Color.Black, 3);
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//for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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//{
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// for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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// { //линия рамзетки места
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// g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
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// _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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// }
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// g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
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// (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
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//}
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{
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Pen pen;
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for (int j = _placeSizeHeight; j < _pictureHeight; j += _placeSizeHeight)
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{
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//нижняя линия рельс
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pen = new(Color.Black, 5);
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g.DrawLine(pen, 0, j, _pictureWidth, j);
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for (int i = 0; i < _pictureWidth; i += 20)
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{
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g.DrawLine(pen, i, j, i, j + 10);
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}
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g.DrawLine(pen, 0, j + 10, _pictureWidth, j + 10);
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//верхняя линия рельс
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pen = new(Color.DarkGray, 4);
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g.DrawLine(pen, 0, j - 20, _pictureWidth, j - 20);
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for (int i = 0; i < _pictureWidth; i += 20)
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{
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g.DrawLine(pen, i, j - 20, i, j - 10);
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}
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g.DrawLine(pen, 0, j - 10, _pictureWidth, j - 10);
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//фонари
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for (int i = _placeSizeWidth; i < _pictureWidth; i += _placeSizeWidth)
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{
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@ -157,12 +137,10 @@ namespace ProjectLocomotive
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int curWidth = 0;
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int curHeight = 0;
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for (int i = 0; i < _setLocomotives.Count; i++)
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foreach (var locomotive in _setLocomotives.GetLocomotives())
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{
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// установка позиции
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//_setLocomotives.Get(i)?.SetObject(curWidth * _placeSizeWidth, curHeight * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setLocomotives.Get(i)?.SetObject(curWidth * _placeSizeWidth + 10, curHeight * _placeSizeHeight + 470, _pictureWidth, _pictureHeight);
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_setLocomotives.Get(i)?.DrawningObject(g);
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locomotive?.SetObject(curWidth * _placeSizeWidth + 10, curHeight * _placeSizeHeight + 15, _pictureWidth, _pictureHeight);
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locomotive?.DrawningObject(g);
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if (curWidth < width) curWidth++;
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else
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{
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@ -13,14 +13,17 @@ namespace ProjectLocomotive
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internal class SetLocomotivesGeneric<T>
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where T : class
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{
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private readonly T[] _places;
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/// Список хранимых объектов
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private readonly List<T> _places;
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/// Количество объектов в массиве
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public int Count => _places.Length;
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/// Количество объектов в списке
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public int Count => _places.Count;
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private readonly int _maxCount;
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/// Конструктор
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public SetLocomotivesGeneric(int count)
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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/// Добавление объекта в набор
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public int Insert(T locomotive)
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@ -30,54 +33,46 @@ namespace ProjectLocomotive
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/// Добавление объекта в набор на конкретную позицию
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public int Insert(T locomotive, int position)
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{
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if (position >= _places.Length || position < 0) return -1;
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if (_places[position] == null)
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{
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_places[position] = locomotive;
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return position;
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}
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int emptyEl = -1;
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for (int i = position + 1; i < Count; i++)
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{
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if (_places[i] == null)
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{
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emptyEl = i;
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break;
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}
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}
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if (emptyEl == -1)
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{
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return -1;
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}
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for (int i = emptyEl; i > position; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[position] = locomotive;
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if (position >= _maxCount || position < 0) return -1;
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_places.Insert(position, locomotive);
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return position;
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}
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/// Удаление объекта из набора с конкретной позиции
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public T Remove(int position)
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{
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if (position >= _places.Length || position < 0) return null;
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_places[position] = null;
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if (position >= _maxCount || position < 0) return null;
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T result = _places[position];
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_places.RemoveAt(position);
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return result;
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}
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/// Получение объекта из набора по позиции
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public T Get(int position)
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// Индексатор
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public T this[int position]
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{
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if (position >= _places.Length || position < 0)
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get
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{
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return null;
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if (position >= _maxCount || position < 0) return null;
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return _places[position];
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}
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set
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{
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if (position >= _maxCount || position < 0) return;
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Insert(value, position);
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}
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}
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/// Проход по набору до первого пустого
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public IEnumerable<T> GetLocomotives()
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{
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foreach (var locomotive in _places)
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{
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if (locomotive != null)
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{
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yield return locomotive;
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}
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else
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{
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yield break;
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}
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}
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return _places[position];
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}
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}
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}
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