второй коммит
This commit is contained in:
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@ -6,7 +6,11 @@ using System.Threading.Tasks;
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namespace ProjectLocomotive
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{
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internal class Direction
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internal enum Direction
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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182
ProjectLocomotive/ProjectLocomotive/DrawningLocomotive.cs
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182
ProjectLocomotive/ProjectLocomotive/DrawningLocomotive.cs
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@ -0,0 +1,182 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectLocomotive
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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internal class DrawningLocomotive
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityLocomotive Locomotivе { private set; get; }
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/// <summary>
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/// Левая координата отрисовки локомотива
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/// </summary>
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private float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки локомотива
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/// </summary>
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private float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private int? _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private int? _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки локомотива
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/// </summary>
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private readonly int _LocWidth = 80;
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/// <summary>
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/// Высота отрисовки локомотива
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/// </summary>
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private readonly int _LocHeight = 50;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес локомотива</param>
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/// <param name="bodyColor">Цвет кузова</param>
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public void Init(int speed, float weight, Color bodyColor)
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{
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Locomotivе = new EntityLocomotive();
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Locomotivе.Init(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции автомобиля
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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// TODO проверки
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if (x < 0 || y < 0 || width < x + _LocWidth || height < y + _LocHeight)
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{
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_pictureHeight = null;
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_pictureWidth = null;
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return;
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}
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _LocWidth + Locomotivе.Step < _pictureWidth)
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{
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_startPosX += Locomotivе.Step;
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}
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break;
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//влево
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case Direction.Left:
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// TODO: Продумать логику
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if (_startPosX - Locomotivе.Step > 0)
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{
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_startPosX -= Locomotivе.Step;
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}
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break;
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//вверх
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case Direction.Up:
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//TODO: Продумать логику
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if (_startPosY - Locomotivе.Step > 0)
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{
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_startPosY -= Locomotivе.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _LocHeight + Locomotivе.Step < _pictureHeight)
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{
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_startPosY += Locomotivе.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Отрисовка автомобиля
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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// кузов электролокомотива (верхняя часть)
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//g.DrawRectangle(pen, _startPosX - 1, _startPosY - 1, 80, 30);
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g.DrawLine(pen, _startPosX + 7, _startPosY, _startPosX + 80, _startPosY);
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g.DrawLine(pen, _startPosX + 80, _startPosY, _startPosX + 80, _startPosY + 15);
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g.DrawLine(pen, _startPosX + 80, _startPosY + 15, _startPosX + 2, _startPosY + 15);
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g.DrawLine(pen, _startPosX + 2, _startPosY + 15, _startPosX + 7, _startPosY);
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// кузов электролокомотива (нижняя часть)
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g.DrawLine(pen, _startPosX + 2, _startPosY + 15, _startPosX + 2, _startPosY + 30);
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g.DrawLine(pen, _startPosX + 2, _startPosY + 30, _startPosX + 80, _startPosY + 30);
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g.DrawLine(pen, _startPosX + 80, _startPosY + 30, _startPosX + 80, _startPosY + 15);
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// колёса электролокомотива
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Brush br = new SolidBrush(Locomotivе?.BodyColor ?? Color.Black);
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g.FillEllipse(br, _startPosX + 3, _startPosY + 30, 15, 15);
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g.FillEllipse(br, _startPosX + 22, _startPosY + 30, 15, 15);
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g.FillEllipse(br, _startPosX + 42, _startPosY + 30, 15, 15);
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g.FillEllipse(br, _startPosX + 62, _startPosY + 30, 15, 15);
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// окна электролокомотива
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Brush brBlue = new SolidBrush(Color.Blue);
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g.FillRectangle(brBlue, _startPosX + 10, _startPosY + 3, 5, 10);
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g.FillRectangle(brBlue, _startPosX + 50, _startPosY + 3, 5, 10);
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g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 3, 5, 10);
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// дверь электролокомотива
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g.DrawLine(pen, _startPosX + 20, _startPosY + 6, _startPosX + 30, _startPosY + 6);
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g.DrawLine(pen, _startPosX + 30, _startPosY + 8, _startPosX + 30, _startPosY + 25);
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g.DrawLine(pen, _startPosX + 30, _startPosY + 25, _startPosX + 20, _startPosY + 25);
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g.DrawLine(pen, _startPosX + 20, _startPosY + 25, _startPosX + 20, _startPosY + 6);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _LocWidth || _pictureHeight <= _LocHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _LocWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _LocWidth;
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}
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if (_startPosY + _LocHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _LocHeight;
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}
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}
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}
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}
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42
ProjectLocomotive/ProjectLocomotive/EntityLocomotive.cs
Normal file
42
ProjectLocomotive/ProjectLocomotive/EntityLocomotive.cs
Normal file
@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectLocomotive
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{
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internal class EntityLocomotive
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public float Weight { get; private set; }
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/// <summary>
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/// Цвет кузова
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг передвижения локомотива
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/// </summary>
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public float Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса локомотива
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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public void Init(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
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BodyColor = bodyColor;
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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||||
<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
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||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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<xsd:element name="assembly">
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||||
<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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||||
</xsd:complexType>
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</xsd:element>
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||||
<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||
<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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||||
</xsd:choice>
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||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
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||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,6 +1,6 @@
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namespace ProjectLocomotive
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{
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partial class Form1
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partial class FormLocomotive
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{
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/// <summary>
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||||
/// Required designer variable.
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||||
@ -28,10 +28,17 @@
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/// </summary>
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||||
private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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||||
this.SuspendLayout();
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||||
//
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// FormLocomotive
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 25F);
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||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
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this.Name = "FormLocomotive";
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this.Text = "Локомотив";
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this.ResumeLayout(false);
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||||
|
||||
}
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||||
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||||
#endregion
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@ -1,8 +1,8 @@
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||||
namespace ProjectLocomotive
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
public partial class FormLocomotive : Form
|
||||
{
|
||||
public Form1()
|
||||
public FormLocomotive()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
60
ProjectLocomotive/ProjectLocomotive/FormLocomotive.resx
Normal file
60
ProjectLocomotive/ProjectLocomotive/FormLocomotive.resx
Normal file
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<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace ProjectLocomotive
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormLocomotive());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user