108 lines
3.2 KiB
C#
108 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AirBomber.DrawningObjects;
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using AirBomber.MovementStrategy;
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using ProjectBomber.Generics;
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namespace AirBomber.Generics
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{
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internal class BomberGenericCollection<T, U>
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where T : DrawningBomber
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where U : IMoveableObject
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{
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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private readonly int _placeSizeWidth = 155;
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private readonly int _placeSizeHeight = 185;
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private readonly SetGeneric<T> _collection;
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public BomberGenericCollection(int picWidth, int picHeight)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = new SetGeneric<T>(width * height);
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}
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public static int operator +(BomberGenericCollection<T, U> collect, T? obj)
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{
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if (obj == null)
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{
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return -1;
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}
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return collect._collection.Insert(obj);
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}
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public static bool operator -(BomberGenericCollection<T, U> collect, int
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pos)
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{
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T obj = collect._collection.Get(pos);
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if (obj == null)
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{
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return false;
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}
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return collect._collection.Remove(pos);
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}
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public U? GetU(int pos)
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{
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return (U?)_collection.Get(pos)?.GetMoveableObject;
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}
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public Bitmap ShowBomber()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawObjects(gr);
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return bmp;
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}
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private void DrawBackground(Graphics g)
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{
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Pen pen = new Pen(Color.Black, 3);
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int numColumns = _pictureWidth / _placeSizeWidth;
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int numRows = _pictureHeight / _placeSizeHeight;
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for (int i = 0; i <= numColumns; i++)
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{
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for (int j = 0; j <= numRows; ++j)
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{
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int x = i * _placeSizeWidth;
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int y = j * _placeSizeHeight;
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g.DrawLine(pen, x, y, x + _placeSizeWidth / 2, y);
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, numRows * _placeSizeHeight);
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}
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}
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private void DrawObjects(Graphics g)
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{
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int numColumns = _pictureWidth / _placeSizeWidth;
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int numRows = _pictureHeight / _placeSizeHeight;
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for (int i = 0; i < _collection.Count; i++)
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{
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DrawningBomber air = _collection.Get(i);
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if (air != null)
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{
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int row = i / numColumns;
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int column = numColumns - 1 - (i % numColumns);
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int x = column * _placeSizeWidth;
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int y = row * _placeSizeHeight;
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air.SetPosition(x, y);
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air.DrawBomber(g);
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}
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}
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}
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}
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}
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