Обновление проекта

This commit is contained in:
Salikh 2023-10-15 18:14:19 +04:00
parent 6557e02fa3
commit 87be0f7fb2
15 changed files with 920 additions and 0 deletions

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<Project Sdk="Microsoft.NET.Sdk">
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<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
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<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
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<EmbeddedResource Update="Properties\Resources.resx">
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25
AirBomber/AirBomber.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34031.279
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AirBomber", "AirBomber.csproj", "{986B28E7-F9B9-4843-8FD5-B716158A33C1}"
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Global
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{986B28E7-F9B9-4843-8FD5-B716158A33C1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{986B28E7-F9B9-4843-8FD5-B716158A33C1}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobal

16
AirBomber/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
public enum Diraction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
public class DrawningAirBomber
{
public EntityAirBomber? EntityAirBomber { get; private set; }
private int _pictureWeigth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private int _PlaneWidth = 160;
private int _PlaneHeight = 210;
public bool Init(int speed, int weight, Color bodycolor, Color dopcolor, bool bodykit, bool toplivo, bool rocket, int width, int height)
{
//TODO: Продумать проверки
if (weight < _pictureWeigth || height < _pictureHeight)
{
return false;
}
_pictureWeigth = width;
_pictureHeight = height;
EntityAirBomber = new EntityAirBomber();
EntityAirBomber.Init(speed, weight, bodycolor, dopcolor, bodykit, toplivo, rocket);
return true;
}
public void SetPosition(int x, int y)
{
//TODO: Изменения x, y
if (x <= _pictureWeigth - _PlaneWidth && y <= _pictureHeight - _PlaneHeight)
{
_startPosX = x;
_startPosY = y;
}
/*_startPosX = x;
_startPosY = y;*/
}
public void MoveTransport(Diraction diraction)
{
if (EntityAirBomber == null)
{
return;
}
switch (diraction)
{
case Diraction.Left:
if (EntityAirBomber.BodyKit)
{
if (_startPosX - EntityAirBomber.Step > 0)
{
_startPosX -= (int)EntityAirBomber.Step;
}
}
else
{
if (_startPosX - EntityAirBomber.Step > 0)
{
_startPosX -= (int)EntityAirBomber.Step_No_Obves;
}
}
break;
case Diraction.Right:
if (EntityAirBomber.BodyKit)
{
if (_startPosX + EntityAirBomber.Step + _PlaneWidth < _pictureWeigth)
{
_startPosX += (int)EntityAirBomber.Step;
}
}
else
{
if (_startPosX + EntityAirBomber.Step + _PlaneWidth < _pictureWeigth)
{
_startPosX += (int)EntityAirBomber.Step_No_Obves;
}
}
break;
case Diraction.Up:
if (EntityAirBomber.BodyKit)
{
if (_startPosY - EntityAirBomber.Step > 0)
{
_startPosY -= (int)EntityAirBomber.Step;
}
}
else
{
if (_startPosY - EntityAirBomber.Step > 0)
{
_startPosY -= (int)EntityAirBomber.Step_No_Obves;
}
}
break;
case Diraction.Down:
if (EntityAirBomber.BodyKit)
{
if (_startPosY + EntityAirBomber.Step + _PlaneHeight < _pictureHeight)
{
_startPosY += (int)EntityAirBomber.Step;
}
}
else
{
if (_startPosY + EntityAirBomber.Step + _PlaneHeight < _pictureHeight)
{
_startPosY += (int)EntityAirBomber.Step_No_Obves;
}
}
break;
}
}
public void DrawCar(Graphics g)
{
if (EntityAirBomber == null)
{
return;
}
Pen pen = new(Color.Black);
Brush dopcolor = new SolidBrush(EntityAirBomber.DopColor);
if (EntityAirBomber.BodyKit)
{
//отрисовка ракет
GraphicsPath rocket_1 = new GraphicsPath();
rocket_1.AddLine(_startPosX + 70, _startPosY + 35, _startPosX + 80, _startPosY + 25);
rocket_1.AddLine(_startPosX + 80, _startPosY + 25, _startPosX + 80, _startPosY + 45);
rocket_1.CloseFigure();
g.FillPath(dopcolor, rocket_1);
g.DrawPath(Pens.Black, rocket_1);
GraphicsPath rocket_2 = new GraphicsPath();
rocket_2.AddLine(_startPosX + 70, _startPosY + 65, _startPosX + 80, _startPosY + 55);
rocket_2.AddLine(_startPosX + 80, _startPosY + 55, _startPosX + 80, _startPosY + 75);
rocket_2.CloseFigure();
g.FillPath(dopcolor, rocket_2);
g.DrawPath(Pens.Black, rocket_2);
GraphicsPath rocket_3 = new GraphicsPath();
rocket_3.AddLine(_startPosX + 70, _startPosY + 120, _startPosX + 80, _startPosY + 110);
rocket_3.AddLine(_startPosX + 80, _startPosY + 110, _startPosX + 80, _startPosY + 130);
rocket_3.CloseFigure();
g.FillPath(dopcolor, rocket_3);
g.DrawPath(Pens.Black, rocket_3);
GraphicsPath rocket_4 = new GraphicsPath();
rocket_4.AddLine(_startPosX + 70, _startPosY + 150, _startPosX + 80, _startPosY + 140);
rocket_4.AddLine(_startPosX + 80, _startPosY + 140, _startPosX + 80, _startPosY + 160);
rocket_4.CloseFigure();
g.FillPath(dopcolor, rocket_4);
g.DrawPath(Pens.Black, rocket_4);
//отрисовка баков
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 5, 8, 10);
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 25, 8, 10);
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 45, 8, 10);
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 130, 8, 10);
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 150, 8, 10);
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 170, 8, 10);
}
//g.DrawEllipse(pen, _startPosX + 90, _startPosY, 20, 20);
//g.DrawRectangle(pen, _startPosX + 90, _startPosY + 10,20, 40);
//отрисовка крыла 1
GraphicsPath fly_1 = new GraphicsPath();
fly_1.AddLine(_startPosX + 80, _startPosY + 2, _startPosX + 80, _startPosY + 80);
fly_1.AddLine(_startPosX + 80, _startPosY + 2, _startPosX + 90, _startPosY + 2);
fly_1.AddLine(_startPosX + 90, _startPosY + 2, _startPosX + 100, _startPosY + 80);
fly_1.AddLine(_startPosX + 100, _startPosY + 80, _startPosX + 80, _startPosY + 80);
g.DrawPath(Pens.Black, fly_1);
//отрисовка кабины пилота
GraphicsPath treygol = new GraphicsPath();
treygol.AddLine(_startPosX + 3, _startPosY + 95, _startPosX + 30, _startPosY + 80);
treygol.AddLine(_startPosX + 30, _startPosY + 80, _startPosX + 30, _startPosY + 105);
treygol.CloseFigure();
g.FillPath(Brushes.Black, treygol);
g.DrawPath(Pens.Black, treygol);
//отрисовка корпуса
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 80, 120, 25);
//отрисовка крыла 2
GraphicsPath fly_2 = new GraphicsPath();
fly_2.AddLine(_startPosX + 80, _startPosY + 105, _startPosX + 80, _startPosY + 185);
fly_2.AddLine(_startPosX + 80, _startPosY + 185, _startPosX + 90, _startPosY + 185);
fly_2.AddLine(_startPosX + 90, _startPosY + 185, _startPosX + 100, _startPosY + 105);
fly_2.CloseFigure();
g.DrawPath(Pens.Black, fly_2);
//отриосвка хвоста
GraphicsPath wing = new GraphicsPath();
//wing.AddLine(_startPosX, _startPosY, _startPosX, _startPosY);
wing.AddLine(_startPosX + 135, _startPosY + 80, _startPosX + 135, _startPosY + 70);
wing.AddLine(_startPosX + 135, _startPosY + 70, _startPosX + 150, _startPosY + 50);
wing.AddLine(_startPosX + 150, _startPosY + 50, _startPosX + 150, _startPosY + 80);
wing.CloseFigure();
g.DrawPath(Pens.Black, wing);
GraphicsPath wing_2 = new GraphicsPath();
wing_2.AddLine(_startPosX + 135, _startPosY + 105, _startPosX + 135, _startPosY + 115);
wing_2.AddLine(_startPosX + 135, _startPosY + 115, _startPosX + 150, _startPosY + 135);
wing_2.AddLine(_startPosX + 150, _startPosY + 135, _startPosX + 150, _startPosY + 105);
wing_2.CloseFigure();
g.DrawPath(Pens.Black, wing_2);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
public class EntityAirBomber
{
public int Speed { get; private set; } //скорость
public int Weight { get; private set; } //вес грузовика
public Color BodyColor { get; private set; } // основной цвет
public Color DopColor { get; private set; } // доп цвет
public bool BodyKit { get; private set; } //наличие обвесов
public bool Toplivo { get; private set; } // топливо
public bool Rocket { get; private set; } //ракеты
public double Step => (double)Speed * 100 / Weight;
public double Step_No_Obves => (double)Speed * 200 / Weight;
public void Init(int speed, int weight, Color bodycolor, Color dopcolor, bool bodykit, bool toplivo, bool ropcket)
{
Speed = speed;
Weight = weight;
BodyColor = bodycolor;
DopColor = dopcolor;
BodyKit = bodykit;
Toplivo = toplivo;
Rocket = ropcket;
}
}
}

135
AirBomber/FormAirBomber.Designer.cs generated Normal file
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namespace AirBomber
{
partial class FormAirBomber
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBox = new PictureBox();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonCreate = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(800, 450);
pictureBox.TabIndex = 0;
pictureBox.TabStop = false;
pictureBox.Click += pictureBox_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right_arrow;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(713, 373);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(677, 401);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(641, 373);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up_arrow;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(677, 345);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(30, 395);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(131, 43);
buttonCreate.TabIndex = 6;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// FormAirBomber
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonCreate);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(pictureBox);
Name = "FormAirBomber";
Text = "Form1";
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBox;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonCreate;
}
}

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namespace AirBomber
{
public partial class FormAirBomber : Form
{
private DrawningAirBomber? _drawingair;
public FormAirBomber()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void Draw()
{
if (_drawingair == null)
{
return;
}
Bitmap bmp = new(pictureBox.Width,
pictureBox.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingair.DrawCar(gr);
pictureBox.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingair = new DrawningAirBomber();
_drawingair.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBox.Width, pictureBox.Height);
_drawingair.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingair == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingair.MoveTransport(Diraction.Up);
break;
case "buttonDown":
_drawingair.MoveTransport(Diraction.Down);
break;
case "buttonLeft":
_drawingair.MoveTransport(Diraction.Left);
break;
case "buttonRight":
_drawingair.MoveTransport(Diraction.Right);
break;
}
Draw();
}
private void pictureBox_Click(object sender, EventArgs e)
{
}
private void button3_Click(object sender, EventArgs e)
{
}
private void button2_Click(object sender, EventArgs e)
{
}
private void button5_Click(object sender, EventArgs e)
{
}
private void button4_Click(object sender, EventArgs e)
{
}
}
}

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AirBomber/Program.cs Normal file
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namespace AirBomber
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormAirBomber());
}
}
}

103
AirBomber/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AirBomber.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AirBomber.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right_arrow {
get {
object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up_arrow {
get {
object obj = ResourceManager.GetObject("up-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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