исправление
This commit is contained in:
parent
669f8b4568
commit
64abc50ba4
75
AirBomber/AbstractStrategy.cs
Normal file
75
AirBomber/AbstractStrategy.cs
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using AirBomber.DrawningObjects;
|
||||||
|
|
||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
private Status _state = Status.NotInit;
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
public Status GetStatus() { return _state; }
|
||||||
|
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = Status.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = Status.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = Status.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
protected bool MoveLeft() => MoveTo(Diraction.Left);
|
||||||
|
protected bool MoveRight() => MoveTo(Diraction.Right);
|
||||||
|
protected bool MoveUp() => MoveTo(Diraction.Up);
|
||||||
|
protected bool MoveDown() => MoveTo(Diraction.Down);
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosit;
|
||||||
|
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
|
||||||
|
private bool MoveTo(Diraction directionType)
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||||
|
{
|
||||||
|
_moveableObject.MoveObject(directionType);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -4,113 +4,30 @@ using System.Drawing.Drawing2D;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using AirBomber.Entities;
|
||||||
|
|
||||||
namespace AirBomber
|
namespace AirBomber.DrawningObjects
|
||||||
{
|
{
|
||||||
public class DrawningAirBomber
|
public class DrawningAirBomber : DrawningBomber
|
||||||
{
|
{
|
||||||
public EntityAirBomber? EntityAirBomber { get; private set; }
|
public DrawningAirBomber(int speed, int weight, Color bodycolor, Color dopcolor, bool toplivo, bool rocket, int width, int height) : base(speed, weight, bodycolor, width, height, 160, 185)
|
||||||
|
|
||||||
private int _pictureWidth;
|
|
||||||
private int _pictureHeight;
|
|
||||||
private int _startPosX;
|
|
||||||
private int _startPosY;
|
|
||||||
private int _PlaneWidth = 160;
|
|
||||||
private int _PlaneHeight = 185;
|
|
||||||
|
|
||||||
public bool Init(int speed, int weight, Color bodycolor, Color dopcolor, bool toplivo, bool rocket, int width, int height)
|
|
||||||
{
|
{
|
||||||
if (width < _pictureWidth || height < _pictureHeight)
|
if (EntityBomber != null)
|
||||||
{
|
{
|
||||||
return false;
|
EntityBomber = new EntityAirBomber(speed, weight, bodycolor, dopcolor, toplivo, rocket);
|
||||||
}
|
}
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
EntityAirBomber = new EntityAirBomber();
|
|
||||||
EntityAirBomber.Init(speed, weight, bodycolor, dopcolor, toplivo, rocket);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
public override void DrawBomber(Graphics g)
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
{
|
||||||
if (x < 0 || x + _PlaneWidth > _pictureWidth)
|
if (EntityBomber is not EntityAirBomber airBomber)
|
||||||
{
|
|
||||||
x = _pictureWidth - _PlaneWidth;
|
|
||||||
}
|
|
||||||
if (y < 0 || y + _PlaneWidth > _pictureHeight)
|
|
||||||
{
|
|
||||||
y = _pictureHeight - _PlaneWidth;
|
|
||||||
}
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MoveTransport(Diraction diraction)
|
|
||||||
{
|
|
||||||
if (EntityAirBomber == null)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int step = (int)EntityAirBomber.Step;
|
|
||||||
|
|
||||||
switch (diraction)
|
|
||||||
{
|
|
||||||
case Diraction.Left:
|
|
||||||
if (_startPosX - step >= 0)
|
|
||||||
{
|
|
||||||
_startPosX -= step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Diraction.Right:
|
|
||||||
if (_startPosX + step + _PlaneWidth <= _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _PlaneWidth;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Diraction.Up:
|
|
||||||
if (_startPosY - step >= 0)
|
|
||||||
{
|
|
||||||
_startPosY -= step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Diraction.Down:
|
|
||||||
if (_startPosY + step + _PlaneHeight <= _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _PlaneHeight;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DrawCar(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityAirBomber == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
Pen pen = new(Color.Black);
|
||||||
Brush dopcolor = new SolidBrush(EntityAirBomber.DopColor);
|
Brush dopcolor = new SolidBrush(airBomber.DopColor);
|
||||||
if (EntityAirBomber.Toplivo)
|
//отрисовка ракет
|
||||||
|
if (airBomber.Rocket)
|
||||||
{
|
{
|
||||||
//отрисовка ракет
|
|
||||||
GraphicsPath rocket_1 = new GraphicsPath();
|
GraphicsPath rocket_1 = new GraphicsPath();
|
||||||
rocket_1.AddLine(_startPosX + 70, _startPosY + 35, _startPosX + 80, _startPosY + 25);
|
rocket_1.AddLine(_startPosX + 70, _startPosY + 35, _startPosX + 80, _startPosY + 25);
|
||||||
rocket_1.AddLine(_startPosX + 80, _startPosY + 25, _startPosX + 80, _startPosY + 45);
|
rocket_1.AddLine(_startPosX + 80, _startPosY + 25, _startPosX + 80, _startPosY + 45);
|
||||||
@ -136,7 +53,8 @@ namespace AirBomber
|
|||||||
g.FillPath(dopcolor, rocket_4);
|
g.FillPath(dopcolor, rocket_4);
|
||||||
g.DrawPath(Pens.Black, rocket_4);
|
g.DrawPath(Pens.Black, rocket_4);
|
||||||
}
|
}
|
||||||
if (EntityAirBomber.Rocket) {
|
if (airBomber.Toplivo)
|
||||||
|
{
|
||||||
//отрисовка баков
|
//отрисовка баков
|
||||||
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 5, 8, 10);
|
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 5, 8, 10);
|
||||||
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 25, 8, 10);
|
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 25, 8, 10);
|
||||||
@ -145,42 +63,7 @@ namespace AirBomber
|
|||||||
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 150, 8, 10);
|
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 150, 8, 10);
|
||||||
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 170, 8, 10);
|
g.FillRectangle(dopcolor, _startPosX + 82, _startPosY + 170, 8, 10);
|
||||||
}
|
}
|
||||||
//отрисовка крыла 1
|
base.DrawBomber(g);
|
||||||
GraphicsPath fly_1 = new GraphicsPath();
|
|
||||||
fly_1.AddLine(_startPosX + 80, _startPosY + 2, _startPosX + 80, _startPosY + 80);
|
|
||||||
fly_1.AddLine(_startPosX + 80, _startPosY + 2, _startPosX + 90, _startPosY + 2);
|
|
||||||
fly_1.AddLine(_startPosX + 90, _startPosY + 2, _startPosX + 100, _startPosY + 80);
|
|
||||||
fly_1.AddLine(_startPosX + 100, _startPosY + 80, _startPosX + 80, _startPosY + 80);
|
|
||||||
g.DrawPath(Pens.Black, fly_1);
|
|
||||||
//отрисовка кабины пилота
|
|
||||||
GraphicsPath treygol = new GraphicsPath();
|
|
||||||
treygol.AddLine(_startPosX + 3, _startPosY + 95, _startPosX + 30, _startPosY + 80);
|
|
||||||
treygol.AddLine(_startPosX + 30, _startPosY + 80, _startPosX + 30, _startPosY + 105);
|
|
||||||
treygol.CloseFigure();
|
|
||||||
g.FillPath(Brushes.Black, treygol);
|
|
||||||
g.DrawPath(Pens.Black, treygol);
|
|
||||||
//отрисовка корпуса
|
|
||||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 80, 120, 25);
|
|
||||||
//отрисовка крыла 2
|
|
||||||
GraphicsPath fly_2 = new GraphicsPath();
|
|
||||||
fly_2.AddLine(_startPosX + 80, _startPosY + 105, _startPosX + 80, _startPosY + 185);
|
|
||||||
fly_2.AddLine(_startPosX + 80, _startPosY + 185, _startPosX + 90, _startPosY + 185);
|
|
||||||
fly_2.AddLine(_startPosX + 90, _startPosY + 185, _startPosX + 100, _startPosY + 105);
|
|
||||||
fly_2.CloseFigure();
|
|
||||||
g.DrawPath(Pens.Black, fly_2);
|
|
||||||
//отриосвка хвоста
|
|
||||||
GraphicsPath wing = new GraphicsPath();
|
|
||||||
wing.AddLine(_startPosX + 135, _startPosY + 80, _startPosX + 135, _startPosY + 70);
|
|
||||||
wing.AddLine(_startPosX + 135, _startPosY + 70, _startPosX + 150, _startPosY + 50);
|
|
||||||
wing.AddLine(_startPosX + 150, _startPosY + 50, _startPosX + 150, _startPosY + 80);
|
|
||||||
wing.CloseFigure();
|
|
||||||
g.DrawPath(Pens.Black, wing);
|
|
||||||
GraphicsPath wing_2 = new GraphicsPath();
|
|
||||||
wing_2.AddLine(_startPosX + 135, _startPosY + 105, _startPosX + 135, _startPosY + 115);
|
|
||||||
wing_2.AddLine(_startPosX + 135, _startPosY + 115, _startPosX + 150, _startPosY + 135);
|
|
||||||
wing_2.AddLine(_startPosX + 150, _startPosY + 135, _startPosX + 150, _startPosY + 105);
|
|
||||||
wing_2.CloseFigure();
|
|
||||||
g.DrawPath(Pens.Black, wing_2);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
162
AirBomber/DrawningBomber.cs
Normal file
162
AirBomber/DrawningBomber.cs
Normal file
@ -0,0 +1,162 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing.Drawing2D;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using AirBomber.Entities;
|
||||||
|
|
||||||
|
namespace AirBomber.DrawningObjects
|
||||||
|
{
|
||||||
|
public class DrawningBomber
|
||||||
|
{
|
||||||
|
public EntityBomber? EntityBomber { get; protected set; }
|
||||||
|
|
||||||
|
private int _pictureWidth;
|
||||||
|
private int _pictureHeight;
|
||||||
|
protected int _startPosX;
|
||||||
|
protected int _startPosY;
|
||||||
|
protected int _PlaneWidth = 160;
|
||||||
|
protected int _PlaneHeight = 185;
|
||||||
|
|
||||||
|
public int GetPosX => _startPosX;
|
||||||
|
public int GetPosY => _startPosY;
|
||||||
|
public int GetWidth => _PlaneWidth;
|
||||||
|
public int GetHeight => _PlaneHeight;
|
||||||
|
|
||||||
|
public DrawningBomber(int speed, double weight, Color bodycolor, int width, int height)
|
||||||
|
{
|
||||||
|
if (width < _pictureWidth || height < _pictureHeight)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("Invalid weight or height");
|
||||||
|
}
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
EntityBomber = new EntityBomber(speed, weight, bodycolor);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected DrawningBomber(int speed, double weight, Color bodycolor, int width, int height, int planeWidth, int planeHeight)
|
||||||
|
{
|
||||||
|
if (width < _pictureWidth || height < _pictureHeight)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("Invalid width or height");
|
||||||
|
}
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
_PlaneWidth = planeWidth;
|
||||||
|
_PlaneHeight = planeHeight;
|
||||||
|
EntityBomber = new EntityBomber(speed, weight, bodycolor);
|
||||||
|
}
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (x < 0 || x + _PlaneWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
x = _pictureWidth - _PlaneWidth;
|
||||||
|
}
|
||||||
|
if (y < 0 || y + _PlaneWidth > _pictureHeight)
|
||||||
|
{
|
||||||
|
y = _pictureHeight - _PlaneWidth;
|
||||||
|
}
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanMove(Diraction direction)
|
||||||
|
{
|
||||||
|
if (EntityBomber == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int newPosX = _startPosX;
|
||||||
|
int newPosY = _startPosY;
|
||||||
|
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
case Diraction.Left:
|
||||||
|
newPosX -= (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
case Diraction.Right:
|
||||||
|
newPosX += (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
case Diraction.Up:
|
||||||
|
newPosY -= (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
case Diraction.Down:
|
||||||
|
newPosY += (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return newPosX >= 0 && newPosX <= _pictureWidth - _PlaneWidth &&
|
||||||
|
newPosY >= 0 && newPosY <= _pictureHeight - _PlaneHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveTransport(Diraction diraction)
|
||||||
|
{
|
||||||
|
if (!CanMove(diraction) || EntityBomber == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (diraction)
|
||||||
|
{
|
||||||
|
case Diraction.Left:
|
||||||
|
_startPosX -= (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
case Diraction.Right:
|
||||||
|
_startPosX += (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
case Diraction.Up:
|
||||||
|
_startPosY -= (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
case Diraction.Down:
|
||||||
|
_startPosY += (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public virtual void DrawBomber(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityBomber == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
//отрисовка крыла 1
|
||||||
|
GraphicsPath fly_1 = new GraphicsPath();
|
||||||
|
fly_1.AddLine(_startPosX + 80, _startPosY + 2, _startPosX + 80, _startPosY + 80);
|
||||||
|
fly_1.AddLine(_startPosX + 80, _startPosY + 2, _startPosX + 90, _startPosY + 2);
|
||||||
|
fly_1.AddLine(_startPosX + 90, _startPosY + 2, _startPosX + 100, _startPosY + 80);
|
||||||
|
fly_1.AddLine(_startPosX + 100, _startPosY + 80, _startPosX + 80, _startPosY + 80);
|
||||||
|
g.DrawPath(Pens.Black, fly_1);
|
||||||
|
//отрисовка кабины пилота
|
||||||
|
GraphicsPath treygol = new GraphicsPath();
|
||||||
|
treygol.AddLine(_startPosX + 3, _startPosY + 95, _startPosX + 30, _startPosY + 80);
|
||||||
|
treygol.AddLine(_startPosX + 30, _startPosY + 80, _startPosX + 30, _startPosY + 105);
|
||||||
|
treygol.CloseFigure();
|
||||||
|
g.FillPath(Brushes.Black, treygol);
|
||||||
|
g.DrawPath(Pens.Black, treygol);
|
||||||
|
//отрисовка корпуса
|
||||||
|
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 80, 120, 25);
|
||||||
|
//отрисовка крыла 2
|
||||||
|
GraphicsPath fly_2 = new GraphicsPath();
|
||||||
|
fly_2.AddLine(_startPosX + 80, _startPosY + 105, _startPosX + 80, _startPosY + 185);
|
||||||
|
fly_2.AddLine(_startPosX + 80, _startPosY + 185, _startPosX + 90, _startPosY + 185);
|
||||||
|
fly_2.AddLine(_startPosX + 90, _startPosY + 185, _startPosX + 100, _startPosY + 105);
|
||||||
|
fly_2.CloseFigure();
|
||||||
|
g.DrawPath(Pens.Black, fly_2);
|
||||||
|
//отриосвка хвоста
|
||||||
|
GraphicsPath wing = new GraphicsPath();
|
||||||
|
wing.AddLine(_startPosX + 135, _startPosY + 80, _startPosX + 135, _startPosY + 70);
|
||||||
|
wing.AddLine(_startPosX + 135, _startPosY + 70, _startPosX + 150, _startPosY + 50);
|
||||||
|
wing.AddLine(_startPosX + 150, _startPosY + 50, _startPosX + 150, _startPosY + 80);
|
||||||
|
wing.CloseFigure();
|
||||||
|
g.DrawPath(Pens.Black, wing);
|
||||||
|
GraphicsPath wing_2 = new GraphicsPath();
|
||||||
|
wing_2.AddLine(_startPosX + 135, _startPosY + 105, _startPosX + 135, _startPosY + 115);
|
||||||
|
wing_2.AddLine(_startPosX + 135, _startPosY + 115, _startPosX + 150, _startPosY + 135);
|
||||||
|
wing_2.AddLine(_startPosX + 150, _startPosY + 135, _startPosX + 150, _startPosY + 105);
|
||||||
|
wing_2.CloseFigure();
|
||||||
|
g.DrawPath(Pens.Black, wing_2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
33
AirBomber/DrawningObjectBomber .cs
Normal file
33
AirBomber/DrawningObjectBomber .cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using AirBomber.DrawningObjects;
|
||||||
|
|
||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public class DrawningObjectBomber : IMoveableObject
|
||||||
|
{
|
||||||
|
private readonly DrawningBomber? _drawningBomber = null;
|
||||||
|
|
||||||
|
public DrawningObjectBomber(DrawningBomber drawningBomber)
|
||||||
|
{
|
||||||
|
_drawningBomber = drawningBomber;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosit
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_drawningBomber == null || _drawningBomber.EntityBomber == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_drawningBomber.GetPosX, _drawningBomber.GetPosY, _drawningBomber.GetWidth, _drawningBomber.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_drawningBomber?.EntityBomber?.Step ?? 0);
|
||||||
|
public bool CheckCanMove(Diraction direction) => _drawningBomber?.CanMove(direction) ?? false;
|
||||||
|
public void MoveObject(Diraction direction) => _drawningBomber?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
}
|
@ -1,26 +1,13 @@
|
|||||||
using System;
|
namespace AirBomber.Entities
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AirBomber
|
|
||||||
{
|
{
|
||||||
public class EntityAirBomber
|
public class EntityAirBomber : EntityBomber
|
||||||
{
|
{
|
||||||
public int Speed { get; private set; }
|
|
||||||
public int Weight { get; private set; }
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
public Color DopColor { get; private set; }
|
public Color DopColor { get; private set; }
|
||||||
public bool Toplivo { get; private set; }
|
public bool Toplivo { get; private set; }
|
||||||
public bool Rocket { get; private set; }
|
public bool Rocket { get; private set; }
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
|
|
||||||
public void Init(int speed, int weight, Color bodycolor, Color dopcolor, bool toplivo, bool ropcket)
|
public EntityAirBomber(int speed, double weight, Color bodycolor, Color dopcolor, bool toplivo, bool ropcket) : base(speed, weight, bodycolor)
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodycolor;
|
|
||||||
DopColor = dopcolor;
|
DopColor = dopcolor;
|
||||||
Toplivo = toplivo;
|
Toplivo = toplivo;
|
||||||
Rocket = ropcket;
|
Rocket = ropcket;
|
||||||
|
23
AirBomber/EntityBomber.cs
Normal file
23
AirBomber/EntityBomber.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AirBomber.Entities
|
||||||
|
{
|
||||||
|
public class EntityBomber
|
||||||
|
{
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
|
||||||
|
public EntityBomber(int speed, double weight, Color bodycolor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodycolor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
45
AirBomber/FormAirBomber.Designer.cs
generated
45
AirBomber/FormAirBomber.Designer.cs
generated
@ -34,6 +34,9 @@
|
|||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonCreate = new Button();
|
buttonCreate = new Button();
|
||||||
|
buttonCreateWarBomber = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
ButtonStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -97,19 +100,52 @@
|
|||||||
// buttonCreate
|
// buttonCreate
|
||||||
//
|
//
|
||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreate.Location = new Point(30, 395);
|
buttonCreate.Location = new Point(223, 385);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreate.Name = "buttonCreate";
|
||||||
buttonCreate.Size = new Size(131, 43);
|
buttonCreate.Size = new Size(181, 59);
|
||||||
buttonCreate.TabIndex = 6;
|
buttonCreate.TabIndex = 6;
|
||||||
buttonCreate.Text = "Создать";
|
buttonCreate.Text = "Создать самолёт";
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
buttonCreate.UseVisualStyleBackColor = true;
|
||||||
buttonCreate.Click += buttonCreate_Click;
|
buttonCreate.Click += buttonCreate_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateWarBomber
|
||||||
|
//
|
||||||
|
buttonCreateWarBomber.Location = new Point(12, 385);
|
||||||
|
buttonCreateWarBomber.Name = "buttonCreateWarBomber";
|
||||||
|
buttonCreateWarBomber.Size = new Size(205, 59);
|
||||||
|
buttonCreateWarBomber.TabIndex = 7;
|
||||||
|
buttonCreateWarBomber.Text = "Создать военный самолёт";
|
||||||
|
buttonCreateWarBomber.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateWarBomber.Click += buttonCreateWarBomber_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "В центр", "В правый нижний угол" });
|
||||||
|
comboBoxStrategy.Location = new Point(637, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(151, 28);
|
||||||
|
comboBoxStrategy.TabIndex = 8;
|
||||||
|
//
|
||||||
|
// ButtonStep
|
||||||
|
//
|
||||||
|
ButtonStep.Location = new Point(694, 60);
|
||||||
|
ButtonStep.Name = "ButtonStep";
|
||||||
|
ButtonStep.Size = new Size(94, 29);
|
||||||
|
ButtonStep.TabIndex = 9;
|
||||||
|
ButtonStep.Text = "Шаг";
|
||||||
|
ButtonStep.UseVisualStyleBackColor = true;
|
||||||
|
ButtonStep.Click += ButtonStep_Click;
|
||||||
|
//
|
||||||
// FormAirBomber
|
// FormAirBomber
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(800, 450);
|
ClientSize = new Size(800, 450);
|
||||||
|
Controls.Add(ButtonStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateWarBomber);
|
||||||
Controls.Add(buttonCreate);
|
Controls.Add(buttonCreate);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
@ -130,5 +166,8 @@
|
|||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonCreate;
|
private Button buttonCreate;
|
||||||
|
private Button buttonCreateWarBomber;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button ButtonStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,8 +1,13 @@
|
|||||||
|
using AirBomber.DrawningObjects;
|
||||||
|
using AirBomber.MovementStrategy;
|
||||||
|
|
||||||
namespace AirBomber
|
namespace AirBomber
|
||||||
{
|
{
|
||||||
public partial class FormAirBomber : Form
|
public partial class FormAirBomber : Form
|
||||||
{
|
{
|
||||||
private DrawningAirBomber? _drawingair;
|
private DrawningBomber? _drawningBomber;
|
||||||
|
private AbstractStrategy? _abstractStrategy;
|
||||||
|
|
||||||
public FormAirBomber()
|
public FormAirBomber()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
@ -10,37 +15,29 @@ namespace AirBomber
|
|||||||
|
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
|
if (_drawningBomber == null)
|
||||||
if (_drawingair == null)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Bitmap bmp = new(pictureBox.Width,
|
Bitmap bmp = new(pictureBox.Width,
|
||||||
pictureBox.Height);
|
pictureBox.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawingair.DrawCar(gr);
|
_drawningBomber.DrawBomber(gr);
|
||||||
pictureBox.Image = bmp;
|
pictureBox.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
private void buttonCreate_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawingair = new DrawningAirBomber();
|
_drawningBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
_drawingair.Init(random.Next(100, 300),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBox.Width, pictureBox.Height);
|
||||||
random.Next(1000, 3000),
|
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
pictureBox.Width, pictureBox.Height);
|
|
||||||
_drawingair.SetPosition(random.Next(10, 100),
|
|
||||||
random.Next(10, 100));
|
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawingair == null)
|
if (_drawningBomber == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -48,19 +45,71 @@ namespace AirBomber
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
_drawingair.MoveTransport(Diraction.Up);
|
_drawningBomber.MoveTransport(Diraction.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
_drawingair.MoveTransport(Diraction.Down);
|
_drawningBomber.MoveTransport(Diraction.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
_drawingair.MoveTransport(Diraction.Left);
|
_drawningBomber.MoveTransport(Diraction.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
_drawingair.MoveTransport(Diraction.Right);
|
_drawningBomber.MoveTransport(Diraction.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ButtonStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningBomber == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||||
|
switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBottomRight(),
|
||||||
|
};
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.SetData(new
|
||||||
|
DrawningObjectBomber(_drawningBomber), pictureBox.Width,
|
||||||
|
pictureBox.Height);
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
}
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_abstractStrategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonCreateWarBomber_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningBomber = new DrawningAirBomber(random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||||
|
random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||||
|
random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(1, 2)),
|
||||||
|
pictureBox.Width, pictureBox.Height);
|
||||||
|
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10,
|
||||||
|
100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
18
AirBomber/IMoveableObject.cs
Normal file
18
AirBomber/IMoveableObject.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using AirBomber.DrawningObjects;
|
||||||
|
|
||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
ObjectParameters? GetObjectPosit { get; }
|
||||||
|
|
||||||
|
int GetStep { get; }
|
||||||
|
bool CheckCanMove(Diraction direction);
|
||||||
|
void MoveObject(Diraction direction);
|
||||||
|
}
|
||||||
|
}
|
48
AirBomber/MoveToBottomRight .cs
Normal file
48
AirBomber/MoveToBottomRight .cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using AirBomber.MovementStrategy;
|
||||||
|
|
||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToBottomRight : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
var diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (diffX >= 0)
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
else if (diffY >= 0)
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
else if (Math.Abs(diffX) > Math.Abs(diffY))
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
55
AirBomber/MoveToCenter.cs
Normal file
55
AirBomber/MoveToCenter.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using AirBomber.MovementStrategy;
|
||||||
|
|
||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
29
AirBomber/ObjectParameters.cs
Normal file
29
AirBomber/ObjectParameters.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
public int TopBorder => _y;
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
15
AirBomber/Status.cs
Normal file
15
AirBomber/Status.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AirBomber
|
||||||
|
{
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit,
|
||||||
|
InProgress,
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user