56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
namespace RoadTrain
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{
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internal class RoadMap : AbstractMap
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{
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/// <summary>
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/// Цвет участка закрытого
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/// </summary>
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private readonly Brush barrierColor = new SolidBrush(Color.Green);
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/// <summary>
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/// Цвет участка открытого
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/// </summary>
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private readonly Brush roadColor = new SolidBrush(Color.DarkGray);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x +
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1), j * (_size_y + 1));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x +
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1), j * (_size_y + 1));
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}
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protected override void GenerateMap()
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{
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_map = new int[50, 50];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 20)
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{
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int x = _random.Next(0, 48);
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int y = _random.Next(1, 49);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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_map[x+1, y-1] = _barrier;
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_map[x + 1, y] = _barrier;
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_map[x + 2, y] = _barrier;
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counter = counter + 4;
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}
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}
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}
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}
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}
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