267 lines
9.9 KiB
C#
267 lines
9.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectByldozerHard;
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public class DrawningByldozer
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityByldozer? EntityByldozer { get; private set; }
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private DrawingRink? Rink;
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки экскаватора
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки экскаватора
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки экскаватора
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/// </summary>
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private int _drawningByldozerWidth;
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/// <summary>
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/// Высота прорисовки экскаватора
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/// </summary>
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private int _drawningByldozerHeight;
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/// <summary>
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/// инициализация свойств
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="dump"></param>
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/// <param name="bakingpowder"></param>
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/// <param name="pipe"></param>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dump, bool bakingpowder, bool pipe, /*int numberOfRink*/ int width, int height)
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{
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if (weight < _pictureWidth || height < _pictureHeight)
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{
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return false;
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}
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_drawningByldozerWidth = 150;
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_drawningByldozerHeight = 80;
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_pictureWidth = width;
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_pictureHeight = height;
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EntityByldozer = new EntityByldozer();
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EntityByldozer.Init(speed, weight, bodyColor, additionalColor, dump, bakingpowder, pipe);
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Rink = new DrawingRink();
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//Rink.KatNum(numberOfRink);
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return true;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth.Value - _drawningByldozerWidth)
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{
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x = (_pictureWidth.Value - _drawningByldozerWidth);
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight.Value - _drawningByldozerWidth)
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{
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y = _pictureHeight.Value - _drawningByldozerHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityByldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityByldozer.Step > 0)
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{
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_startPosX -= (int)EntityByldozer.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityByldozer.Step > 0)
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{
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_startPosY -= (int)EntityByldozer.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningByldozerWidth + EntityByldozer.Step < _pictureWidth)
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{
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_startPosX += (int)EntityByldozer.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningByldozerHeight + EntityByldozer.Step < _pictureHeight)
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{
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_startPosY += (int)EntityByldozer.Step;
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}
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return true;
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default:
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return false;
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}
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}
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///<summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name = "g" ></ param >
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public void DrawTransport(Graphics g)
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{
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if (EntityByldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityByldozer.AdditionalColor);
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Brush bodybrush = new SolidBrush(EntityByldozer.BodyColor);
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//границы бульдозера и колес
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 20, 100, 30);
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g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value, 30, 20);
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g.DrawArc(pen, _startPosX.Value + 30, _startPosY.Value + 45, 30, 40, 130, 100);
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g.DrawArc(pen, _startPosX.Value + 103, _startPosY.Value + 50, 30, 40, 258, 140);
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g.DrawLine(pen, _startPosX.Value + 35, _startPosY.Value + 80, _startPosX.Value + 130, _startPosY.Value + 80);
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//g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 67, 10, 10);
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//g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 67, 10, 10);
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//g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 67, 10, 10);
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//g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 53, 7, 7);
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//g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 53, 7, 7);
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//g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 55, 20, 20);
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//g.DrawEllipse(pen, _startPosX.Value + 110, _startPosY.Value + 55, 20, 20);
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//заливка кабины и гусениц
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Brush br = new SolidBrush(Color.Black);
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g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value + 20, 100, 30);
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g.FillRectangle(bodybrush, _startPosX.Value + 100, _startPosY.Value, 30, 20);
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//g.FillEllipse(br, _startPosX.Value + 35, _startPosY.Value + 55, 20, 20);
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//g.FillEllipse(br, _startPosX.Value + 110, _startPosY.Value + 55, 20, 20);
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//g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 67, 10, 10);
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//g.FillEllipse(br, _startPosX.Value + 78, _startPosY.Value + 67, 10, 10);
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//g.FillEllipse(br, _startPosX.Value + 95, _startPosY.Value + 67, 10, 10);
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//g.FillEllipse(br, _startPosX.Value + 70, _startPosY.Value + 53, 7, 7);
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//g.FillEllipse(br, _startPosX.Value + 90, _startPosY.Value + 53, 7, 7);
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Rink.DrawRinks(g, _startPosX.Value + 5, _startPosY.Value + 10);
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//окно
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Brush blfara = new SolidBrush(Color.Blue);
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g.FillRectangle(blfara, _startPosX.Value + 110, _startPosY.Value + 5, 10, 25);
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///труба
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if (EntityByldozer.Pipe)
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{
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value, 5, 20);
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g.FillRectangle(bodybrush, _startPosX.Value + 60, _startPosY.Value, 5, 20);
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}
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// отвал
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if (EntityByldozer.Dump)
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{
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Point point1 = new Point(_startPosX.Value + 30, _startPosY.Value + 35);
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Point point2 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
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Point point4 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
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Point point5 = new Point(_startPosX.Value + 20, _startPosY.Value + 23);
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Point point6 = new Point(_startPosX.Value + 15, _startPosY.Value + 60);
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Point point7 = new Point(_startPosX.Value + 2, _startPosY.Value + 80);
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Point point8 = new Point(_startPosX.Value + 25, _startPosY.Value + 80);
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Point point9 = new Point(_startPosX.Value + 25, _startPosY.Value + 46);
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Point point10 = new Point(_startPosX.Value + 30, _startPosY.Value + 46);
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Point[] Dump = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
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g.FillPolygon(additionalBrush, Dump);
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}
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if (EntityByldozer.Bakingpowder)
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{
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Point point1 = new Point(_startPosX.Value + 131, _startPosY.Value + 25);
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Point point2 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
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Point point4 = new Point(_startPosX.Value + 150, _startPosY.Value + 35);
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Point point5 = new Point(_startPosX.Value + 147, _startPosY.Value + 35);
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Point point6 = new Point(_startPosX.Value + 147, _startPosY.Value + 60);
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Point point7 = new Point(_startPosX.Value + 144, _startPosY.Value + 60);
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Point point8 = new Point(_startPosX.Value + 145, _startPosY.Value + 80);
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Point point9 = new Point(_startPosX.Value + 137, _startPosY.Value + 60);
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Point point10 = new Point(_startPosX.Value + 134, _startPosY.Value + 60);
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Point point11 = new Point(_startPosX.Value + 134, _startPosY.Value + 35);
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Point point12 = new Point(_startPosX.Value + 131, _startPosY.Value + 35);
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Point[] Bakingpowder = { point1, point2, point4, point5, point6, point7, point8, point9, point10, point11, point12 };
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g.FillPolygon(additionalBrush, Bakingpowder);
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}
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}
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}
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