лабораторная работа №1
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ProjectByldozer/ProjectByldozer/DirectionType.cs
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27
ProjectByldozer/ProjectByldozer/DirectionType.cs
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namespace ProjectSportCar;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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282
ProjectByldozer/ProjectByldozer/DrawningByldozer.cs
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282
ProjectByldozer/ProjectByldozer/DrawningByldozer.cs
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using ProjectSportCar;
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namespace ProjectByldozer;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningByldozer
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityByldozer? EntityByldozer { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки бульдозера
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бульдозера
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки бульдозера
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/// </summary>
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private readonly int _drawningByldozerWidth = 150;
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/// <summary>
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/// Высота прорисовки бульдозера
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/// </summary>
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private readonly int _drawningByldozerHeight = 80;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="dump">Признак наличия отвала</param>
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/// <param name="bakingpowder">Признак наличия разрыхлитель</param>
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/// <param name="pipe">Признак наличия трубы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dump, bool bakingpowder, bool pipe)
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{
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EntityByldozer = new EntityByldozer();
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EntityByldozer.Init(speed, weight, bodyColor, additionalColor, dump, bakingpowder, pipe);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningByldozerWidth < width && _drawningByldozerHeight < height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawningByldozerWidth <= _pictureWidth)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawningByldozerHeight <= _pictureHeight)
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{
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_startPosY = 0;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// Проверка выхода за границы формы по оси X
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if (x < 0) // Если новая позиция находится левее левой границы формы
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{
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x = 0; // Устанавливаем позицию по оси X равной нулю (левой границе формы)
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}
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else if (x + _drawningByldozerWidth > _pictureWidth.Value) // Если новая позиция выходит за правую границу формы
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{
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x = _pictureWidth.Value - _drawningByldozerWidth; // Корректируем позицию по оси X
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}
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// Проверка выхода за границы формы по оси Y
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if (y < 0) // Если новая позиция выше верхней границы формы
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{
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y = 0; // Устанавливаем позицию по оси Y равной нулю (верхней границе формы)
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}
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else if (y + _drawningByldozerHeight > _pictureHeight.Value) // Если новая позиция выходит за нижнюю границу формы
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{
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y = _pictureHeight.Value - _drawningByldozerHeight; // Корректируем позицию по оси Y
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityByldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value -EntityByldozer.Step > 0)
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{
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_startPosX -= (int)EntityByldozer.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityByldozer.Step > 0)
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{
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_startPosY -= (int)EntityByldozer.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningByldozerWidth + EntityByldozer.Step < _pictureWidth)
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{
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_startPosX += (int)EntityByldozer.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningByldozerHeight + EntityByldozer.Step < _pictureHeight)
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{
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_startPosY += (int)EntityByldozer.Step;
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}
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return true;
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default:
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return false;
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}
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}
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///<summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name = "g" ></ param >
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public void DrawTransport(Graphics g)
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{
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if (EntityByldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityByldozer.AdditionalColor);
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Brush bodybrush = new SolidBrush(EntityByldozer.BodyColor);
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//границы бульдозера и колес
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g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value + 20, 100, 30);
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g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value, 30, 20);
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g.DrawArc(pen, _startPosX.Value+30, _startPosY.Value + 45, 30, 40, 130, 100);
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g.DrawArc(pen, _startPosX.Value + 103, _startPosY.Value + 50, 30, 40, 258, 140);
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g.DrawLine(pen, _startPosX.Value + 35, _startPosY.Value + 80, _startPosX.Value + 130, _startPosY.Value + 80);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 67, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 67, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 67, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 53, 7, 7);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 53, 7, 7);
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g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 55, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 110 , _startPosY.Value + 55, 20, 20);
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//заливка кабины и гусениц
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Brush br = new SolidBrush(Color.Black);
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g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value + 20, 100, 30);
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g.FillRectangle(bodybrush, _startPosX.Value + 100, _startPosY.Value, 30, 20);
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g.FillEllipse(br, _startPosX.Value + 35, _startPosY.Value + 55, 20, 20);
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g.FillEllipse(br, _startPosX.Value + 110, _startPosY.Value + 55, 20, 20);
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g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 67, 10, 10);
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g.FillEllipse(br, _startPosX.Value + 78, _startPosY.Value + 67, 10, 10);
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g.FillEllipse(br, _startPosX.Value + 95, _startPosY.Value + 67, 10, 10);
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g.FillEllipse(br, _startPosX.Value + 70, _startPosY.Value + 53, 7, 7);
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g.FillEllipse(br, _startPosX.Value + 90, _startPosY.Value + 53, 7, 7);
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//окно
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Brush blfara = new SolidBrush(Color.Blue);
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g.FillRectangle(blfara, _startPosX.Value + 110, _startPosY.Value + 5, 10, 25);
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///труба
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if (EntityByldozer.Pipe)
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{
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value, 5, 20);
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g.FillRectangle(bodybrush, _startPosX.Value + 60, _startPosY.Value, 5, 20);
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}
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// отвал
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if (EntityByldozer.Dump)
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{
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Point point1 = new Point(_startPosX.Value+30, _startPosY.Value + 35);
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Point point2 = new Point(_startPosX.Value +25, _startPosY.Value + 35);
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Point point4 = new Point(_startPosX.Value +25, _startPosY.Value + 23);
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Point point5 = new Point(_startPosX.Value +20, _startPosY.Value + 23);
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Point point6 = new Point(_startPosX.Value +15, _startPosY.Value + 60);
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Point point7 = new Point(_startPosX.Value +2, _startPosY.Value + 80);
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Point point8 = new Point(_startPosX.Value + 25, _startPosY.Value + 80);
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Point point9 = new Point(_startPosX.Value + 25, _startPosY.Value + 46);
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Point point10 = new Point(_startPosX.Value+30, _startPosY.Value + 46);
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Point[] Dump = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
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g.FillPolygon(additionalBrush, Dump);
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}
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if (EntityByldozer.Bakingpowder)
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{
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Point point1 = new Point(_startPosX.Value + 131, _startPosY.Value + 25);
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Point point2 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
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Point point4 = new Point(_startPosX.Value + 150, _startPosY.Value + 35);
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Point point5 = new Point(_startPosX.Value + 147, _startPosY.Value + 35);
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Point point6 = new Point(_startPosX.Value + 147, _startPosY.Value + 60);
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Point point7 = new Point(_startPosX.Value + 144, _startPosY.Value + 60);
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Point point8 = new Point(_startPosX.Value + 145, _startPosY.Value + 80);
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Point point9 = new Point(_startPosX.Value + 137, _startPosY.Value + 60);
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Point point10 = new Point(_startPosX.Value + 134, _startPosY.Value + 60);
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Point point11 = new Point(_startPosX.Value + 134, _startPosY.Value + 35);
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Point point12 = new Point(_startPosX.Value + 131, _startPosY.Value + 35);
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Point[] Bakingpowder = { point1, point2, point4, point5, point6, point7, point8, point9, point10, point11, point12 };
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g.FillPolygon(additionalBrush, Bakingpowder);
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}
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}
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}
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68
ProjectByldozer/ProjectByldozer/EntityByldozer.cs
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68
ProjectByldozer/ProjectByldozer/EntityByldozer.cs
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namespace ProjectByldozer;
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/// <summary>
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/// Класс-сущность "Спортивный автомобиль"
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/// </summary>
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public class EntityByldozer
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия отвала
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/// </summary>
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public bool Dump { get; private set; }
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/// <summary>
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/// Признак (опция) наличия разрыхлителя
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/// </summary>
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public bool Bakingpowder { get; private set; }
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/// <summary>
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/// Признак (опция) наличия трубы
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/// </summary>
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public bool Pipe { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="dump">Признак наличия обвеса</param>
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/// <param name="bakingpowder">Признак наличия антикрыла</param>
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/// <param name="pipe">Признак наличия трубы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dump, bool bakingpowder, bool pipe)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Dump = dump;
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Bakingpowder = bakingpowder;
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Pipe = pipe;
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}
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}
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39
ProjectByldozer/ProjectByldozer/Form1.Designer.cs
generated
39
ProjectByldozer/ProjectByldozer/Form1.Designer.cs
generated
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namespace ProjectByldozer
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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||||
base.Dispose(disposing);
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}
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||||
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#region Windows Form Designer generated code
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||||
|
||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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||||
/// </summary>
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||||
private void InitializeComponent()
|
||||
{
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||||
this.components = new System.ComponentModel.Container();
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||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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||||
this.ClientSize = new System.Drawing.Size(800, 450);
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||||
this.Text = "Form1";
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||||
}
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||||
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||||
#endregion
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||||
}
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}
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namespace ProjectByldozer
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||||
{
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||||
public partial class Form1 : Form
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||||
{
|
||||
public Form1()
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||||
{
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||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
135
ProjectByldozer/ProjectByldozer/FormByldozer.Designer.cs
generated
Normal file
135
ProjectByldozer/ProjectByldozer/FormByldozer.Designer.cs
generated
Normal file
@ -0,0 +1,135 @@
|
||||
namespace ProjectByldozer
|
||||
{
|
||||
partial class FormByldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxByldozer = new PictureBox();
|
||||
buttonCreateByldozer = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxByldozer).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxByldozer
|
||||
//
|
||||
pictureBoxByldozer.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
|
||||
pictureBoxByldozer.Location = new Point(-2, -1);
|
||||
pictureBoxByldozer.Name = "pictureBoxByldozer";
|
||||
pictureBoxByldozer.Size = new Size(751, 406);
|
||||
pictureBoxByldozer.TabIndex = 0;
|
||||
pictureBoxByldozer.TabStop = false;
|
||||
//
|
||||
// buttonCreateByldozer
|
||||
//
|
||||
buttonCreateByldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateByldozer.Location = new Point(12, 367);
|
||||
buttonCreateByldozer.Name = "buttonCreateByldozer";
|
||||
buttonCreateByldozer.Size = new Size(59, 26);
|
||||
buttonCreateByldozer.TabIndex = 1;
|
||||
buttonCreateByldozer.Text = "Создать";
|
||||
buttonCreateByldozer.TextAlign = ContentAlignment.TopRight;
|
||||
buttonCreateByldozer.UseVisualStyleBackColor = true;
|
||||
buttonCreateByldozer.Click += ButtonCreateByldozer_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(620, 370);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(661, 329);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(661, 370);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(702, 370);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormByldozer
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(749, 405);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreateByldozer);
|
||||
Controls.Add(pictureBoxByldozer);
|
||||
Name = "FormByldozer";
|
||||
Text = "Бульдозер";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxByldozer).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxByldozer;
|
||||
private Button buttonCreateByldozer;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
91
ProjectByldozer/ProjectByldozer/FormByldozer.cs
Normal file
91
ProjectByldozer/ProjectByldozer/FormByldozer.cs
Normal file
@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
|
||||
|
||||
namespace ProjectByldozer;
|
||||
/// <summary>
|
||||
/// форма рыботы с обьектом "бульдозер"
|
||||
/// </summary>
|
||||
public partial class FormByldozer : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// поле-объект для прорисовки обьекта
|
||||
/// </summary>
|
||||
private DrawningByldozer? _drawningByldozer;
|
||||
/// <summary>
|
||||
/// инциализация формы
|
||||
/// </summary>
|
||||
public FormByldozer()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// метод прорисовки
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningByldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxByldozer.Width, pictureBoxByldozer.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningByldozer.DrawTransport(gr);
|
||||
pictureBoxByldozer.Image = bmp;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// обработка нажатия кнопки "создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateByldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningByldozer = new DrawningByldozer();
|
||||
_drawningByldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningByldozer.SetPictureSize(pictureBoxByldozer.Width, pictureBoxByldozer.Height);
|
||||
_drawningByldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// премещение объекта по форме
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningByldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningByldozer.MoveTransport(ProjectSportCar.DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningByldozer.MoveTransport(ProjectSportCar.DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningByldozer.MoveTransport(ProjectSportCar.DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningByldozer.MoveTransport(ProjectSportCar.DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -11,7 +11,7 @@ namespace ProjectByldozer
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormByldozer());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectByldozer/ProjectByldozer/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectByldozer/ProjectByldozer/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectByldozer.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectByldozer.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ProjectByldozer/ProjectByldozer/Properties/Resources.resx
Normal file
133
ProjectByldozer/ProjectByldozer/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectByldozer/ProjectByldozer/Resources/arrowDown.png
Normal file
BIN
ProjectByldozer/ProjectByldozer/Resources/arrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.6 KiB |
BIN
ProjectByldozer/ProjectByldozer/Resources/arrowLeft.png
Normal file
BIN
ProjectByldozer/ProjectByldozer/Resources/arrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.9 KiB |
BIN
ProjectByldozer/ProjectByldozer/Resources/arrowRight.png
Normal file
BIN
ProjectByldozer/ProjectByldozer/Resources/arrowRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.3 KiB |
BIN
ProjectByldozer/ProjectByldozer/Resources/arrowUp.png
Normal file
BIN
ProjectByldozer/ProjectByldozer/Resources/arrowUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.6 KiB |
Loading…
Reference in New Issue
Block a user