лабораторная работа №1

This commit is contained in:
SVETLANA_8 2024-02-21 18:04:25 +04:00
parent 2ff998be74
commit 6ac30791b0
16 changed files with 881 additions and 76 deletions

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namespace ProjectSportCar;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectSportCar;
namespace ProjectByldozer;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningByldozer
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityByldozer? EntityByldozer { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки бульдозера
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки бульдозера
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки бульдозера
/// </summary>
private readonly int _drawningByldozerWidth = 150;
/// <summary>
/// Высота прорисовки бульдозера
/// </summary>
private readonly int _drawningByldozerHeight = 80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="dump">Признак наличия отвала</param>
/// <param name="bakingpowder">Признак наличия разрыхлитель</param>
/// <param name="pipe">Признак наличия трубы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dump, bool bakingpowder, bool pipe)
{
EntityByldozer = new EntityByldozer();
EntityByldozer.Init(speed, weight, bodyColor, additionalColor, dump, bakingpowder, pipe);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningByldozerWidth < width && _drawningByldozerHeight < height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningByldozerWidth <= _pictureWidth)
{
_startPosX = 0;
}
if (_startPosY + _drawningByldozerHeight <= _pictureHeight)
{
_startPosY = 0;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// Проверка выхода за границы формы по оси X
if (x < 0) // Если новая позиция находится левее левой границы формы
{
x = 0; // Устанавливаем позицию по оси X равной нулю (левой границе формы)
}
else if (x + _drawningByldozerWidth > _pictureWidth.Value) // Если новая позиция выходит за правую границу формы
{
x = _pictureWidth.Value - _drawningByldozerWidth; // Корректируем позицию по оси X
}
// Проверка выхода за границы формы по оси Y
if (y < 0) // Если новая позиция выше верхней границы формы
{
y = 0; // Устанавливаем позицию по оси Y равной нулю (верхней границе формы)
}
else if (y + _drawningByldozerHeight > _pictureHeight.Value) // Если новая позиция выходит за нижнюю границу формы
{
y = _pictureHeight.Value - _drawningByldozerHeight; // Корректируем позицию по оси Y
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityByldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value -EntityByldozer.Step > 0)
{
_startPosX -= (int)EntityByldozer.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityByldozer.Step > 0)
{
_startPosY -= (int)EntityByldozer.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningByldozerWidth + EntityByldozer.Step < _pictureWidth)
{
_startPosX += (int)EntityByldozer.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningByldozerHeight + EntityByldozer.Step < _pictureHeight)
{
_startPosY += (int)EntityByldozer.Step;
}
return true;
default:
return false;
}
}
///<summary>
/// Прорисовка объекта
/// </summary>
/// <param name = "g" ></ param >
public void DrawTransport(Graphics g)
{
if (EntityByldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityByldozer.AdditionalColor);
Brush bodybrush = new SolidBrush(EntityByldozer.BodyColor);
//границы бульдозера и колес
g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value + 20, 100, 30);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value, 30, 20);
g.DrawArc(pen, _startPosX.Value+30, _startPosY.Value + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX.Value + 103, _startPosY.Value + 50, 30, 40, 258, 140);
g.DrawLine(pen, _startPosX.Value + 35, _startPosY.Value + 80, _startPosX.Value + 130, _startPosY.Value + 80);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 67, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 67, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 67, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 53, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 53, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 55, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 110 , _startPosY.Value + 55, 20, 20);
//заливка кабины и гусениц
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX.Value + 100, _startPosY.Value, 30, 20);
g.FillEllipse(br, _startPosX.Value + 35, _startPosY.Value + 55, 20, 20);
g.FillEllipse(br, _startPosX.Value + 110, _startPosY.Value + 55, 20, 20);
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 67, 10, 10);
g.FillEllipse(br, _startPosX.Value + 78, _startPosY.Value + 67, 10, 10);
g.FillEllipse(br, _startPosX.Value + 95, _startPosY.Value + 67, 10, 10);
g.FillEllipse(br, _startPosX.Value + 70, _startPosY.Value + 53, 7, 7);
g.FillEllipse(br, _startPosX.Value + 90, _startPosY.Value + 53, 7, 7);
//окно
Brush blfara = new SolidBrush(Color.Blue);
g.FillRectangle(blfara, _startPosX.Value + 110, _startPosY.Value + 5, 10, 25);
///труба
if (EntityByldozer.Pipe)
{
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value, 5, 20);
g.FillRectangle(bodybrush, _startPosX.Value + 60, _startPosY.Value, 5, 20);
}
// отвал
if (EntityByldozer.Dump)
{
Point point1 = new Point(_startPosX.Value+30, _startPosY.Value + 35);
Point point2 = new Point(_startPosX.Value +25, _startPosY.Value + 35);
Point point4 = new Point(_startPosX.Value +25, _startPosY.Value + 23);
Point point5 = new Point(_startPosX.Value +20, _startPosY.Value + 23);
Point point6 = new Point(_startPosX.Value +15, _startPosY.Value + 60);
Point point7 = new Point(_startPosX.Value +2, _startPosY.Value + 80);
Point point8 = new Point(_startPosX.Value + 25, _startPosY.Value + 80);
Point point9 = new Point(_startPosX.Value + 25, _startPosY.Value + 46);
Point point10 = new Point(_startPosX.Value+30, _startPosY.Value + 46);
Point[] Dump = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
g.FillPolygon(additionalBrush, Dump);
}
if (EntityByldozer.Bakingpowder)
{
Point point1 = new Point(_startPosX.Value + 131, _startPosY.Value + 25);
Point point2 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
Point point4 = new Point(_startPosX.Value + 150, _startPosY.Value + 35);
Point point5 = new Point(_startPosX.Value + 147, _startPosY.Value + 35);
Point point6 = new Point(_startPosX.Value + 147, _startPosY.Value + 60);
Point point7 = new Point(_startPosX.Value + 144, _startPosY.Value + 60);
Point point8 = new Point(_startPosX.Value + 145, _startPosY.Value + 80);
Point point9 = new Point(_startPosX.Value + 137, _startPosY.Value + 60);
Point point10 = new Point(_startPosX.Value + 134, _startPosY.Value + 60);
Point point11 = new Point(_startPosX.Value + 134, _startPosY.Value + 35);
Point point12 = new Point(_startPosX.Value + 131, _startPosY.Value + 35);
Point[] Bakingpowder = { point1, point2, point4, point5, point6, point7, point8, point9, point10, point11, point12 };
g.FillPolygon(additionalBrush, Bakingpowder);
}
}
}

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namespace ProjectByldozer;
/// <summary>
/// Класс-сущность "Спортивный автомобиль"
/// </summary>
public class EntityByldozer
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия отвала
/// </summary>
public bool Dump { get; private set; }
/// <summary>
/// Признак (опция) наличия разрыхлителя
/// </summary>
public bool Bakingpowder { get; private set; }
/// <summary>
/// Признак (опция) наличия трубы
/// </summary>
public bool Pipe { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="dump">Признак наличия обвеса</param>
/// <param name="bakingpowder">Признак наличия антикрыла</param>
/// <param name="pipe">Признак наличия трубы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool dump, bool bakingpowder, bool pipe)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Dump = dump;
Bakingpowder = bakingpowder;
Pipe = pipe;
}
}

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namespace ProjectByldozer
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectByldozer
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectByldozer
{
partial class FormByldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxByldozer = new PictureBox();
buttonCreateByldozer = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxByldozer).BeginInit();
SuspendLayout();
//
// pictureBoxByldozer
//
pictureBoxByldozer.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
pictureBoxByldozer.Location = new Point(-2, -1);
pictureBoxByldozer.Name = "pictureBoxByldozer";
pictureBoxByldozer.Size = new Size(751, 406);
pictureBoxByldozer.TabIndex = 0;
pictureBoxByldozer.TabStop = false;
//
// buttonCreateByldozer
//
buttonCreateByldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateByldozer.Location = new Point(12, 367);
buttonCreateByldozer.Name = "buttonCreateByldozer";
buttonCreateByldozer.Size = new Size(59, 26);
buttonCreateByldozer.TabIndex = 1;
buttonCreateByldozer.Text = "Создать";
buttonCreateByldozer.TextAlign = ContentAlignment.TopRight;
buttonCreateByldozer.UseVisualStyleBackColor = true;
buttonCreateByldozer.Click += ButtonCreateByldozer_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(620, 370);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(661, 329);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(661, 370);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(702, 370);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// FormByldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(749, 405);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateByldozer);
Controls.Add(pictureBoxByldozer);
Name = "FormByldozer";
Text = "Бульдозер";
((System.ComponentModel.ISupportInitialize)pictureBoxByldozer).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxByldozer;
private Button buttonCreateByldozer;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace ProjectByldozer;
/// <summary>
/// форма рыботы с обьектом "бульдозер"
/// </summary>
public partial class FormByldozer : Form
{
/// <summary>
/// поле-объект для прорисовки обьекта
/// </summary>
private DrawningByldozer? _drawningByldozer;
/// <summary>
/// инциализация формы
/// </summary>
public FormByldozer()
{
InitializeComponent();
}
/// <summary>
/// метод прорисовки
/// </summary>
private void Draw()
{
if (_drawningByldozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxByldozer.Width, pictureBoxByldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningByldozer.DrawTransport(gr);
pictureBoxByldozer.Image = bmp;
}
/// <summary>
/// обработка нажатия кнопки "создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateByldozer_Click(object sender, EventArgs e)
{
Random random = new();
_drawningByldozer = new DrawningByldozer();
_drawningByldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningByldozer.SetPictureSize(pictureBoxByldozer.Width, pictureBoxByldozer.Height);
_drawningByldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// премещение объекта по форме
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningByldozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningByldozer.MoveTransport(ProjectSportCar.DirectionType.Up);
break;
case "buttonDown":
result = _drawningByldozer.MoveTransport(ProjectSportCar.DirectionType.Down);
break;
case "buttonLeft":
result = _drawningByldozer.MoveTransport(ProjectSportCar.DirectionType.Left);
break;
case "buttonRight":
result = _drawningByldozer.MoveTransport(ProjectSportCar.DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -11,7 +11,7 @@ namespace ProjectByldozer
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormByldozer());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectByldozer.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectByldozer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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