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8 Commits

Author SHA1 Message Date
SAliulov
e982b77a38 Тест03 2024-04-20 21:45:37 +03:00
SAliulov
f2bfec6818 Компания 2024-04-20 21:12:03 +03:00
81fa7e8de7 LabWork03 2024-04-18 14:50:08 +04:00
SAliulov
6252645c1e Компания 2024-04-18 00:17:12 +03:00
SAliulov
f8fac0b875 Компания 2024-04-17 23:45:20 +03:00
fc86d0a67c Лабораторная работа №2 2024-04-11 13:28:54 +04:00
SAliulov
f78bc58e13 Добавление родителей и ввод конструкторов 2024-03-27 16:52:00 +03:00
SAliulov
bae1ea9e28 Лабораторная работа №1 2024-03-15 18:19:11 +03:00
33 changed files with 2292 additions and 75 deletions

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using ProjectAirBomber.Drawnings;
namespace ProjectAirBomber.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию самолетов
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 300;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 180;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция самолётов
/// </summary>
protected ICollectionGenericObjects<DrawningBomber>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция поездов</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningBomber> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="bomber">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningBomber bomber)
{
return company._collection.Insert(bomber);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningBomber? operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningBomber? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningBomber? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

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using ProjectAirBomber.Drawnings;
using ProjectAirBomber.Entities;
using System;
namespace ProjectAirBomber.CollectionGenericObjects;
/// <summary>
/// Реализация абстрактной компании - Ангар самолёта
/// </summary>
public class BomberHungarService : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public BomberHungarService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningBomber> collection) : base(picWidth, picHeight, collection)
{
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
///
protected override void DrawBackgound(Graphics g)
{
Pen pen = new(Color.Black, 2);
for (int i = 0; i < _pictureWidth / _placeSizeWidth + 1; i++)
{
for(int j = 0; j < _pictureHeight / _placeSizeHeight; j++)
{
g.DrawLine(pen, new(_placeSizeWidth * i, _placeSizeHeight * j), new((int)(_placeSizeWidth * (i + 0.7f)), _placeSizeHeight * j));
g.DrawLine(pen, new(_placeSizeWidth * i, _placeSizeHeight * j), new(_placeSizeWidth * i, _placeSizeHeight * (j + 1)));
}
g.DrawLine(pen, new(_placeSizeWidth * i, _placeSizeHeight * (_pictureHeight / _placeSizeHeight)), new((int)(_placeSizeWidth * (i + 0.7f)), _placeSizeHeight * (_pictureHeight / _placeSizeHeight)));
}
}
/// <summary>
/// Установка объекта в Ангар
/// </summary>
protected override void SetObjectsPosition()
{
int n = 0;
for (int i = _pictureWidth / _placeSizeWidth; i > 0; i--)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight; j++)
{
DrawningBomber? drawningBomber = _collection?.Get(n);
n++;
if (drawningBomber != null)
{
drawningBomber.SetPictureSize(_pictureWidth, _pictureHeight);
drawningBomber.SetPosition(i * _placeSizeWidth + 5, j * _placeSizeHeight + 5);
}
}
}
}
}

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using ProjectAirBomber.Drawnings;
namespace ProjectAirBomber.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

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using System.Runtime.Remoting;
using ProjectAirBomber.Drawnings;
namespace ProjectAirBomber.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
if (position >= 0 && position < Count)
{
return _collection[position];
}
return null;
}
public int Insert(T obj)
{
// вставка в свободное место набора
for (int i = 0; i < Count; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return i;
}
}
return -1;
}
public int Insert(T obj, int position)
{
// проверка позиции
if (position < 0 || position >= Count)
{
return -1;
}
// проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
if (_collection[position] != null)
{
bool pushed = false;
for (int index = position + 1; index < Count; index++)
{
if (_collection[index] == null)
{
position = index;
pushed = true;
break;
}
}
if (!pushed)
{
for (int index = position - 1; index >= 0; index--)
{
if (_collection[index] == null)
{
position = index;
pushed = true;
break;
}
}
}
if (!pushed)
{
return position;
}
}
// вставка
_collection[position] = obj;
return position;
}
public T? Remove(int position)
{
// проверка позиции
if (position < 0 || position >= Count)
{
return null;
}
if (_collection[position] == null) return null;
T? temp = _collection[position];
_collection[position] = null;
return temp;
}
}

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namespace ProjectAirBomber.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectAirBomber.Entities;
namespace ProjectAirBomber.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
///
public class DrawningAirBomber : DrawningBomber
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
/// <param name="bombs">Признак наличия бомб</param>
//TO DO!!!
public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs) : base(200, 160)
{
EntityBomber = new EntityAirBomber(speed, weight, bodyColor, additionalColor, fuelTanks, bombs);
}
public override void DrawTransport(Graphics g)
{
if (EntityBomber == null || EntityBomber is not EntityAirBomber airBomber || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
// топливные баки
if (airBomber.FuelTanks)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 20, 20, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
}
// бомбы
if (airBomber.Bombs)
{
g.FillPolygon(additionalBrush, new Point[]
{
new Point(_startPosX.Value + 110, _startPosY.Value + 42),
new Point(_startPosX.Value + 110, _startPosY.Value + 60),
new Point(_startPosX.Value + 80, _startPosY.Value + 50)
});
g.FillPolygon(additionalBrush, new Point[]
{
new Point(_startPosX.Value + 110, _startPosY.Value + 90),
new Point(_startPosX.Value + 110, _startPosY.Value + 108),
new Point(_startPosX.Value + 80, _startPosY.Value + 100)
});
}
_startPosX += 10;
_startPosY += 5;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 5;
}
}

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using ProjectAirBomber.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirBomber.Drawnings;
public class DrawningBomber
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBomber? EntityBomber { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки бомбардировщика
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки бомбардировщика
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки бомбардировщика
/// </summary>
private readonly int _drawningAirBomberWidth = 190;
/// <summary>
/// Высота прорисовки бомбардировщика
/// </summary>
private readonly int _drawningAirBomberHeight = 160;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningAirBomberWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningAirBomberHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
public DrawningBomber()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBomber(int speed, double weight, Color bodyColor) : this()
{
EntityBomber = new EntityBomber(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningAirBomberWidth">Ширина прорисовки бомбардировщика</param>
/// <param name="drawningAirBomberHeight">Высота прорисовки бомбардировщика</param>
protected DrawningBomber(int drawningAirBomberWidth, int drawningAirBomberHeight) : this()
{
_drawningAirBomberWidth = drawningAirBomberWidth;
_drawningAirBomberHeight = drawningAirBomberHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width >= _drawningAirBomberWidth || height >= _drawningAirBomberHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _drawningAirBomberWidth)
{
x = _pictureWidth.Value - _drawningAirBomberWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _drawningAirBomberHeight)
{
y = _pictureHeight.Value - _drawningAirBomberHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBomber == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
if (_startPosX.Value < 0 || _startPosY.Value < 0 || _startPosX > _pictureWidth - _drawningAirBomberWidth || _startPosY > _pictureHeight - _drawningAirBomberHeight)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBomber.Step > 0)
{
_startPosX -= (int)EntityBomber.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBomber.Step > 0)
{
_startPosY -= (int)EntityBomber.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityBomber.Step < _pictureWidth - _drawningAirBomberWidth)
{
_startPosX += (int)EntityBomber.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityBomber.Step < _pictureHeight - _drawningAirBomberHeight)
{
_startPosY += (int)EntityBomber.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brBlack = new SolidBrush(Color.Black);
//границы бомбардировщика
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 55, 150, 30);
//Крылья
Brush brGray = new SolidBrush(Color.Gray);
g.FillRectangle(brGray, _startPosX.Value + 95, _startPosY.Value, 15, 160);
//правое крыло
g.FillPolygon(brGray, new Point[]
{
new Point(_startPosX.Value + 95, _startPosY.Value),
new Point(_startPosX.Value + 110, _startPosY.Value + 5),
new Point(_startPosX.Value + 118, _startPosY.Value + 85)
});
////левое крыло
g.FillPolygon(brGray, new Point[]
{
new Point(_startPosX.Value + 95, _startPosY.Value + 85),
new Point(_startPosX.Value + 110, _startPosY.Value + 135),
new Point(_startPosX.Value + 115, _startPosY.Value + 85)
});
//задние крылья
g.FillRectangle(brGray, _startPosX.Value + 160, _startPosY.Value + 40, 30, 60);
g.FillPolygon(brGray, new Point[]
{
new Point(_startPosX.Value + 160, _startPosY.Value + 40),
new Point(_startPosX.Value + 190, _startPosY.Value + 55),
new Point(_startPosX.Value + 190, _startPosY.Value + 5)
});
g.FillPolygon(brGray, new Point[]
{
new Point(_startPosX.Value + 160, _startPosY.Value + 100),
new Point(_startPosX.Value + 190, _startPosY.Value + 100),
new Point(_startPosX.Value + 190, _startPosY.Value + 140)
});
//фюзеляж
Brush br = new SolidBrush(EntityBomber.BodyColor);
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 55, 150, 30);
//передняя часть (треугольник)
g.FillPolygon(brBlack, new Point[]
{
new Point(_startPosX.Value + 40, _startPosY.Value + 55),
new Point(_startPosX.Value + 40, _startPosY.Value + 85),
new Point(_startPosX.Value, _startPosY.Value + 65)
});
}
}

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namespace ProjectAirBomber.Entities;
/// <summary>
/// Класс-сущность "Бомбардировщик"
/// </summary>
public class EntityAirBomber : EntityBomber
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия дополнительных топливных баков
/// </summary>
public bool FuelTanks { get; private set; }
/// <summary>
/// Признак (опция) наличия бомб
/// </summary>
public bool Bombs { get; private set; }
/// <summary>
/// Шаг перемещения бомбардировщика
/// </summary>
public double Step => Speed * 200 / Weight;
public bool FuelTank { get; internal set; }
/// <summary>
/// Инициализация полей объекта-класса бомбардировщика
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бомбардировщика</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
/// <param name="bombs">Признак наличия бомб</param>
public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs): base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
FuelTanks = fuelTanks;
Bombs = bombs;
}
}

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namespace ProjectAirBomber.Entities;
/// <summary>
/// Класс-сущность "Бомбардировщик"
/// </summary>
public class EntityBomber
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения бомбардировщика
/// </summary>
public double Step => Speed * 200 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бомбардировщика</param>
/// <param name="bodyColor">Основной цвет</param>
///
/// TO DO
public EntityBomber(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,39 +0,0 @@
namespace ProjectAirBomber
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectAirBomber
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectAirBomber
{
partial class FormAirBomber
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAirBomber = new PictureBox();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit();
SuspendLayout();
//
// pictureBoxAirBomber
//
pictureBoxAirBomber.Dock = DockStyle.Fill;
pictureBoxAirBomber.Location = new Point(0, 0);
pictureBoxAirBomber.Name = "pictureBoxAirBomber";
pictureBoxAirBomber.Size = new Size(920, 597);
pictureBoxAirBomber.TabIndex = 0;
pictureBoxAirBomber.TabStop = false;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(784, 550);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(825, 509);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(825, 550);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(866, 550);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(790, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(836, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormAirBomber
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(920, 597);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(pictureBoxAirBomber);
Name = "FormAirBomber";
Text = "Электропоезд";
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAirBomber;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using ProjectAirBomber.Drawnings;
using ProjectAirBomber.MovementStrategy;
namespace ProjectAirBomber;
/// <summary>
/// Форма работы с объектом "Бомбардировщик"
/// </summary>
public partial class FormAirBomber : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBomber? _drawningBomber;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawningBomber SetBomber
{
set
{
_drawningBomber = value;
_drawningBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public FormAirBomber()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки бомбардировщика
/// </summary>
private void Draw()
{
if (_drawningBomber == null)
{
return;
}
Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBomber.DrawTransport(gr);
pictureBoxAirBomber.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBomber == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningBomber.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBomber.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningBomber.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBomber.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBomber == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBomber(_drawningBomber), pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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namespace ProjectAirBomber
{
partial class FormBomberCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemoveBomber = new Button();
maskedTextBoxPosition = new MaskedTextBox();
buttonAddAirBomber = new Button();
buttonAddBomber = new Button();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGoToCheck);
groupBoxTools.Controls.Add(buttonRemoveBomber);
groupBoxTools.Controls.Add(maskedTextBoxPosition);
groupBoxTools.Controls.Add(buttonAddAirBomber);
groupBoxTools.Controls.Add(buttonAddBomber);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(1136, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(268, 835);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(20, 567);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(236, 42);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(20, 314);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(236, 42);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonRemoveBomber
//
buttonRemoveBomber.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveBomber.Location = new Point(20, 255);
buttonRemoveBomber.Name = "buttonRemoveBomber";
buttonRemoveBomber.Size = new Size(236, 42);
buttonRemoveBomber.TabIndex = 4;
buttonRemoveBomber.Text = "Удалить военный самолёт";
buttonRemoveBomber.UseVisualStyleBackColor = true;
buttonRemoveBomber.Click += ButtonRemoveBomber_Click;
//
// maskedTextBoxPosition
//
maskedTextBoxPosition.Location = new Point(20, 210);
maskedTextBoxPosition.Mask = "00";
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
maskedTextBoxPosition.Size = new Size(236, 23);
maskedTextBoxPosition.TabIndex = 3;
maskedTextBoxPosition.ValidatingType = typeof(int);
//
// buttonAddAirBomber
//
buttonAddAirBomber.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddAirBomber.Location = new Point(20, 149);
buttonAddAirBomber.Name = "buttonAddAirBomber";
buttonAddAirBomber.Size = new Size(236, 42);
buttonAddAirBomber.TabIndex = 2;
buttonAddAirBomber.Text = "Добавление бомбардировщика";
buttonAddAirBomber.UseVisualStyleBackColor = true;
buttonAddAirBomber.Click += ButtonAddAirBomber_Click;
//
// buttonAddBomber
//
buttonAddBomber.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddBomber.Location = new Point(20, 91);
buttonAddBomber.Name = "buttonAddBomber";
buttonAddBomber.Size = new Size(236, 42);
buttonAddBomber.TabIndex = 1;
buttonAddBomber.Text = "Добавление военного самолёта";
buttonAddBomber.UseVisualStyleBackColor = true;
buttonAddBomber.Click += ButtonAddBomber_Click;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(20, 22);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(236, 23);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(1136, 835);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormBomberCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1404, 835);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormBomberCollection";
Text = "Коллекция самолетов";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button buttonAddAirBomber;
private Button buttonAddBomber;
private PictureBox pictureBox;
private Button buttonGoToCheck;
private Button buttonRemoveBomber;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonRefresh;
}
}

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using ProjectAirBomber.CollectionGenericObjects;
using ProjectAirBomber.Drawnings;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectAirBomber;
/// <summary>
/// Форма работы с компанией и ее коллекцией
/// </summary>
public partial class FormBomberCollection : Form
{
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormBomberCollection()
{
InitializeComponent();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new BomberHungarService(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningBomber>());
break;
}
}
/// <summary>
/// Добавление обычного военного самолета
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBomber));
/// <summary>
/// Добавление бомбардировщика
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddAirBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirBomber));
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawningBomber drawningBomber;
switch (type)
{
case nameof(DrawningBomber):
drawningBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawningAirBomber):
// вызов диалогового окна для выбора цвета
drawningBomber = new DrawningAirBomber(random.Next(100, 300), random.Next(1000, 3000),
GetColor(random),
GetColor(random),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawningBomber != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
_ = MessageBox.Show(drawningBomber.ToString());
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveBomber_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Передача объекта в другую форму
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningBomber? bomber = null;
int counter = 100;
while (bomber == null)
{
bomber = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (bomber == null)
{
return;
}
FormAirBomber form = new()
{
SetBomber = bomber
};
form.ShowDialog();
}
/// <summary>
/// Перерисовка коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,123 @@

namespace ProjectAirBomber.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,22 @@

namespace ProjectAirBomber.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,55 @@
using ProjectAirBomber.MovementStrategy;
namespace ProjectAirBomber.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в край экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth - 5;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight - 5;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,54 @@

namespace ProjectAirBomber.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,58 @@
using ProjectAirBomber.Drawnings;
namespace ProjectAirBomber.MovementStrategy;
public class MoveableBomber : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBomber или его наследника
/// </summary>
private readonly DrawningBomber? _bomber = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="bomber">Объект класса DrawningTrans</param>
public MoveableBomber(DrawningBomber bomber)
{
_bomber = bomber;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_bomber == null || _bomber.EntityBomber == null ||
!_bomber.GetPosX.HasValue || !_bomber.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_bomber.GetPosX.Value,
_bomber.GetPosY.Value, _bomber.GetWidth, _bomber.GetHeight);
}
}
public int GetStep => (int)(_bomber?.EntityBomber?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_bomber == null || _bomber.EntityBomber == null)
{
return false;
}
return _bomber.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -0,0 +1,21 @@
namespace ProjectAirBomber.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,60 @@
namespace ProjectAirBomber.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,17 @@
namespace ProjectAirBomber.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectAirBomber
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormBomberCollection());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAirBomber.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAirBomber.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
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The primary goals of this format is to allow a simple XML format
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<comment>This is a comment</comment>
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
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Classes that don't support this are serialized and stored with the
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ResXResourceReader how to depersist the object. This is currently not
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that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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