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15 changed files with 170 additions and 791 deletions

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@ -1,11 +1,10 @@
namespace ProjectAirBomber.Drawnings; namespace ProjectAirBomber;
/// <summary> /// <summary>
/// Направление перемещения /// Направление перемещения
/// </summary> /// </summary>
public enum DirectionType public enum DirectionType
{ {
Unknow = -1,
/// <summary> /// <summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

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@ -1,18 +1,14 @@
using ProjectAirBomber.Entities; namespace ProjectAirBomber;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirBomber.Drawnings; /// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
public class DrawningBomber /// </summary>
public class DrawningAirBomber
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityBomber? EntityBomber { get; protected set; } public EntityAirBomber? EntityAirBomber { get; private set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
@ -27,17 +23,17 @@ public class DrawningBomber
/// <summary> /// <summary>
/// Левая координата прорисовки бомбардировщика /// Левая координата прорисовки бомбардировщика
/// </summary> /// </summary>
protected int? _startPosX; private int? _startPosX;
/// <summary> /// <summary>
/// Верхняя кооридната прорисовки бомбардировщика /// Верхняя кооридната прорисовки бомбардировщика
/// </summary> /// </summary>
protected int? _startPosY; private int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки бомбардировщика /// Ширина прорисовки бомбардировщика
/// </summary> /// </summary>
private readonly int _drawningAirBomberWidth = 190; private readonly int _drawningAirBomberWidth = 200;
/// <summary> /// <summary>
/// Высота прорисовки бомбардировщика /// Высота прорисовки бомбардировщика
@ -45,55 +41,23 @@ public class DrawningBomber
private readonly int _drawningAirBomberHeight = 160; private readonly int _drawningAirBomberHeight = 160;
/// <summary> /// <summary>
/// Координата X объекта /// Инициализация свойств
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningAirBomberWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningAirBomberHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
public DrawningBomber()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
/// <param name="bombs">Признак наличия бомб</param>
public DrawningBomber(int speed, double weight, Color bodyColor) : this() public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs)
{ {
EntityBomber = new EntityBomber(speed, weight, bodyColor); EntityAirBomber = new EntityAirBomber();
} EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, fuelTanks, bombs);
_pictureWidth = null;
/// <summary> _pictureHeight = null;
/// Конструктор для наследников _startPosX = null;
/// </summary> _startPosY = null;
/// <param name="drawningAirBomberWidth">Ширина прорисовки бомбардировщика</param>
/// <param name="drawningAirBomberHeight">Высота прорисовки бомбардировщика</param>
protected DrawningBomber(int drawningAirBomberWidth, int drawningAirBomberHeight) : this()
{
_drawningAirBomberWidth = drawningAirBomberWidth;
_drawningAirBomberHeight = drawningAirBomberHeight;
} }
/// <summary> /// <summary>
@ -160,7 +124,7 @@ public class DrawningBomber
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns> /// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction) public bool MoveTransport(DirectionType direction)
{ {
if (EntityBomber == null || !_startPosX.HasValue || if (EntityAirBomber == null || !_startPosX.HasValue ||
!_startPosY.HasValue) !_startPosY.HasValue)
{ {
return false; return false;
@ -173,30 +137,30 @@ public class DrawningBomber
{ {
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntityBomber.Step > 0) if (_startPosX.Value - EntityAirBomber.Step > 0)
{ {
_startPosX -= (int)EntityBomber.Step; _startPosX -= (int)EntityAirBomber.Step;
} }
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - EntityBomber.Step > 0) if (_startPosY.Value - EntityAirBomber.Step > 0)
{ {
_startPosY -= (int)EntityBomber.Step; _startPosY -= (int)EntityAirBomber.Step;
} }
return true; return true;
// вправо // вправо
case DirectionType.Right: case DirectionType.Right:
if (_startPosX.Value + EntityBomber.Step < _pictureWidth - _drawningAirBomberWidth) if (_startPosX.Value + EntityAirBomber.Step < _pictureWidth - _drawningAirBomberWidth)
{ {
_startPosX += (int)EntityBomber.Step; _startPosX += (int)EntityAirBomber.Step;
} }
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
if (_startPosY.Value + EntityBomber.Step < _pictureHeight - _drawningAirBomberHeight) if (_startPosY.Value + EntityAirBomber.Step < _pictureHeight - _drawningAirBomberHeight)
{ {
_startPosY += (int)EntityBomber.Step; _startPosY += (int)EntityAirBomber.Step;
} }
return true; return true;
default: default:
@ -204,72 +168,102 @@ public class DrawningBomber
} }
} }
/// <summary> /// <summary>
/// Прорисовка объекта /// Прорисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public virtual void DrawTransport(Graphics g) public void DrawTransport(Graphics g)
{ {
if (EntityBomber == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityAirBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAirBomber.AdditionalColor);
// Топливные баки
if (EntityAirBomber.FuelTanks)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 20, 20, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
}
Brush brBlack = new SolidBrush(Color.Black);
//границы бомбардировщика //границы бомбардировщика
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 55, 150, 30); g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 60, 150, 30);
//бомбы
if (EntityAirBomber.Bombs)
{
g.FillPolygon(additionalBrush, new Point[]
{
new Point(_startPosX.Value + 110, _startPosY.Value + 42),
new Point(_startPosX.Value + 110, _startPosY.Value + 60),
new Point(_startPosX.Value + 80, _startPosY.Value + 50)
});
g.FillPolygon(additionalBrush, new Point[]
{
new Point(_startPosX.Value + 110, _startPosY.Value + 90),
new Point(_startPosX.Value + 110, _startPosY.Value + 108),
new Point(_startPosX.Value + 80, _startPosY.Value + 100)
});
}
//Крылья //Крылья
Brush brGray = new SolidBrush(Color.Gray); Brush brGray = new SolidBrush(Color.Gray);
g.FillRectangle(brGray, _startPosX.Value + 95, _startPosY.Value, 15, 160); g.FillRectangle(brGray, _startPosX.Value + 105, _startPosY.Value, 20, 160);
//правое крыло //правое крыло
g.FillPolygon(brGray, new Point[] g.FillPolygon(brGray, new Point[]
{ {
new Point(_startPosX.Value + 95, _startPosY.Value), new Point(_startPosX.Value + 105, _startPosY.Value),
new Point(_startPosX.Value + 110, _startPosY.Value + 5), new Point(_startPosX.Value + 125, _startPosY.Value + 10),
new Point(_startPosX.Value + 118, _startPosY.Value + 85) new Point(_startPosX.Value + 135, _startPosY.Value + 90)
}); });
////левое крыло ////левое крыло
g.FillPolygon(brGray, new Point[] g.FillPolygon(brGray, new Point[]
{ {
new Point(_startPosX.Value + 95, _startPosY.Value + 85), new Point(_startPosX.Value + 105, _startPosY.Value + 90),
new Point(_startPosX.Value + 110, _startPosY.Value + 135), new Point(_startPosX.Value + 125, _startPosY.Value + 140),
new Point(_startPosX.Value + 115, _startPosY.Value + 85) new Point(_startPosX.Value + 131, _startPosY.Value + 90)
}); });
//задние крылья //задние крылья
g.FillRectangle(brGray, _startPosX.Value + 160, _startPosY.Value + 40, 30, 60); g.FillRectangle(additionalBrush, _startPosX.Value + 170, _startPosY.Value + 45, 30, 60);
g.FillPolygon(brGray, new Point[] g.FillPolygon(additionalBrush, new Point[]
{ {
new Point(_startPosX.Value + 160, _startPosY.Value + 40), new Point(_startPosX.Value + 170, _startPosY.Value + 45),
new Point(_startPosX.Value + 190, _startPosY.Value + 55), new Point(_startPosX.Value + 200, _startPosY.Value + 60),
new Point(_startPosX.Value + 190, _startPosY.Value + 5) new Point(_startPosX.Value + 200, _startPosY.Value + 10)
}); });
g.FillPolygon(brGray, new Point[] g.FillPolygon(additionalBrush, new Point[]
{ {
new Point(_startPosX.Value + 160, _startPosY.Value + 100), new Point(_startPosX.Value + 170, _startPosY.Value + 105),
new Point(_startPosX.Value + 190, _startPosY.Value + 100), new Point(_startPosX.Value + 200, _startPosY.Value + 105),
new Point(_startPosX.Value + 190, _startPosY.Value + 140) new Point(_startPosX.Value + 200, _startPosY.Value + 145)
}); });
//фюзеляж //фюзеляж
Brush br = new SolidBrush(EntityBomber.BodyColor); Brush br = new SolidBrush(EntityAirBomber.BodyColor);
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 55, 150, 30); g.FillRectangle(br, _startPosX.Value + 50, _startPosY.Value + 60, 150, 30);
//передняя часть (треугольник) //передняя часть (треугольник)
g.FillPolygon(brBlack, new Point[] g.FillPolygon(additionalBrush, new Point[]
{ {
new Point(_startPosX.Value + 40, _startPosY.Value + 55), new Point(_startPosX.Value + 50, _startPosY.Value + 60),
new Point(_startPosX.Value + 40, _startPosY.Value + 85), new Point(_startPosX.Value + 50, _startPosY.Value + 90),
new Point(_startPosX.Value, _startPosY.Value + 65) new Point(_startPosX.Value, _startPosY.Value + 75)
}); });
} }
} }

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@ -1,75 +0,0 @@
using ProjectAirBomber.Entities;
namespace ProjectAirBomber.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningAirBomber : DrawningBomber
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
/// <param name="bombs">Признак наличия бомб</param>
//TO DO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs) : base(200, 160)
{
EntityBomber = new EntityAirBomber(speed, weight, bodyColor, additionalColor, fuelTanks, bombs);
}
public override void DrawTransport(Graphics g)
{
if (EntityBomber == null || EntityBomber is not EntityAirBomber airBomber || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
// топливные баки
if (airBomber.FuelTanks)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 20, 20, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
}
// бомбы
if (airBomber.Bombs)
{
g.FillPolygon(additionalBrush, new Point[]
{
new Point(_startPosX.Value + 110, _startPosY.Value + 42),
new Point(_startPosX.Value + 110, _startPosY.Value + 60),
new Point(_startPosX.Value + 80, _startPosY.Value + 50)
});
g.FillPolygon(additionalBrush, new Point[]
{
new Point(_startPosX.Value + 110, _startPosY.Value + 90),
new Point(_startPosX.Value + 110, _startPosY.Value + 108),
new Point(_startPosX.Value + 80, _startPosY.Value + 100)
});
}
_startPosX += 10;
_startPosY += 5;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 5;
}
}

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@ -1,40 +0,0 @@
namespace ProjectAirBomber.Entities;
/// <summary>
/// Класс-сущность "Бомбардировщик"
/// </summary>
public class EntityBomber
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения бомбардировщика
/// </summary>
public double Step => Speed * 200 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бомбардировщика</param>
/// <param name="bodyColor">Основной цвет</param>
///
/// TO DO?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
public EntityBomber(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,12 +1,24 @@
namespace ProjectAirBomber.Entities; namespace ProjectAirBomber;
/// <summary> /// <summary>
/// Класс-сущность "Бомбардировщик" /// Класс-сущность "Бомбардировщик"
/// </summary> /// </summary>
public class EntityAirBomber : EntityBomber public class EntityAirBomber
{ {
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary> /// <summary>
/// Дополнительный цвет (для опциональных элементов) /// Дополнительный цвет (для опциональных элементов)
@ -39,8 +51,11 @@ public class EntityAirBomber : EntityBomber
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param> /// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
/// <param name="bombs">Признак наличия бомб</param> /// <param name="bombs">Признак наличия бомб</param>
public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs): base(speed, weight, bodyColor) public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
FuelTanks = fuelTanks; FuelTanks = fuelTanks;
Bombs = bombs; Bombs = bombs;

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@ -1,15 +1,11 @@
using static System.Net.Mime.MediaTypeNames; namespace ProjectAirBomber
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectAirBomber
{ {
partial class FormAirBomber partial class FormAirBomber
{ {
/// <summary> /// <summary>
/// Required designer variable. /// Required designer variable.
/// </summary> /// </summary>
private System.ComponentModel.IContainer components = null; private System.ComponentModel.IContainer components = null;
/// <summary> /// <summary>
/// Clean up any resources being used. /// Clean up any resources being used.
@ -35,32 +31,29 @@ namespace ProjectAirBomber
pictureBoxAirBomber = new PictureBox(); pictureBoxAirBomber = new PictureBox();
buttonCreateAirBomber = new Button(); buttonCreateAirBomber = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonCreateCar = new Button(); buttonUp = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit();
SuspendLayout(); SuspendLayout();
// //
// pictureBoxElectroTrans // pictureBoxAirBomber
// //
pictureBoxAirBomber.Dock = DockStyle.Fill; pictureBoxAirBomber.Dock = DockStyle.Fill;
pictureBoxAirBomber.Location = new Point(0, 0); pictureBoxAirBomber.Location = new Point(0, 0);
pictureBoxAirBomber.Name = "pictureBoxElectroTrans"; pictureBoxAirBomber.Name = "pictureBoxAirBomber";
pictureBoxAirBomber.Size = new Size(923, 597); pictureBoxAirBomber.Size = new Size(880, 510);
pictureBoxAirBomber.TabIndex = 0; pictureBoxAirBomber.TabIndex = 0;
pictureBoxAirBomber.TabStop = false; pictureBoxAirBomber.TabStop = false;
// //
// buttonCreateElectroTrans // buttonCreateAirBomber
// //
buttonCreateAirBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreateAirBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAirBomber.Location = new Point(12, 562); buttonCreateAirBomber.Location = new Point(12, 475);
buttonCreateAirBomber.Name = "buttonCreateAirBomber"; buttonCreateAirBomber.Name = "buttonCreateAirBomber";
buttonCreateAirBomber.Size = new Size(223, 23); buttonCreateAirBomber.Size = new Size(75, 23);
buttonCreateAirBomber.TabIndex = 1; buttonCreateAirBomber.TabIndex = 1;
buttonCreateAirBomber.Text = "Создать бомбардировщик"; buttonCreateAirBomber.Text = "Создать";
buttonCreateAirBomber.UseVisualStyleBackColor = true; buttonCreateAirBomber.UseVisualStyleBackColor = true;
buttonCreateAirBomber.Click += ButtonCreateAirBomber_Click; buttonCreateAirBomber.Click += ButtonCreateAirBomber_Click;
// //
@ -69,34 +62,22 @@ namespace ProjectAirBomber
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft; buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch; buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(787, 550); buttonLeft.Location = new Point(750, 469);
buttonLeft.Name = "buttonLeft"; buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35); buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2; buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true; buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click; buttonLeft.Click += ButtonMove_Click;
// //
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(828, 509);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown // buttonDown
// //
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown; buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch; buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(828, 550); buttonDown.Location = new Point(786, 469);
buttonDown.Name = "buttonDown"; buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35); buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4; buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true; buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click; buttonDown.Click += ButtonMove_Click;
// //
@ -105,60 +86,38 @@ namespace ProjectAirBomber
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight; buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch; buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(869, 550); buttonRight.Location = new Point(822, 469);
buttonRight.Name = "buttonRight"; buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35); buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5; buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true; buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click; buttonRight.Click += ButtonMove_Click;
// //
// buttonCreateCar // buttonUp
// //
buttonCreateCar.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonCreateCar.Location = new Point(250, 562); buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonCreateCar.Name = "buttonCreateTrans"; buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonCreateCar.Size = new Size(223, 23); buttonUp.Location = new Point(786, 433);
buttonCreateCar.TabIndex = 6; buttonUp.Name = "buttonUp";
buttonCreateCar.Text = "Создать военный самолет"; buttonUp.Size = new Size(35, 35);
buttonCreateCar.UseVisualStyleBackColor = true; buttonUp.TabIndex = 5;
buttonCreateCar.Click += ButtonCreateBomber_Click; buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
// //
// comboBoxStrategy // FormAirBomber
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(790, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(836, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormElectroTrans
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(923, 597); ClientSize = new Size(880, 510);
Controls.Add(buttonStrategyStep); Controls.Add(buttonUp);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateCar);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonCreateAirBomber); Controls.Add(buttonCreateAirBomber);
Controls.Add(pictureBoxAirBomber); Controls.Add(pictureBoxAirBomber);
Name = "FormElectroTrans"; Name = "FormAirBomber";
Text = "Электропоезд"; Text = "Бомбардировщик";
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).EndInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).EndInit();
ResumeLayout(false); ResumeLayout(false);
} }
@ -168,11 +127,8 @@ namespace ProjectAirBomber
private PictureBox pictureBoxAirBomber; private PictureBox pictureBoxAirBomber;
private Button buttonCreateAirBomber; private Button buttonCreateAirBomber;
private Button buttonLeft; private Button buttonLeft;
private Button buttonUp;
private Button buttonDown; private Button buttonDown;
private Button buttonRight; private Button buttonRight;
private Button buttonCreateCar; private Button buttonUp;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

View File

@ -1,87 +1,64 @@
using ProjectAirBomber.Drawnings; namespace ProjectAirBomber;
using ProjectAirBomber.MovementStrategy;
namespace ProjectAirBomber;
/// <summary>
/// Форма работы с объектом "Бомбардировщик"
/// </summary>
public partial class FormAirBomber : Form public partial class FormAirBomber : Form
{ {
/// <summary> /// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà /// Поле-объект для прорисовки объекта
/// </summary> /// </summary>
private DrawningBomber? _drawingBomber; private DrawningAirBomber? _drawningAirBomber;
/// <summary> /// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ /// Конструктор формы
/// </summary> /// </summary>
private AbstractStrategy? _strategy;
public FormAirBomber() public FormAirBomber()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary> /// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû /// Метод прорисовки бомбардировщика
/// </summary> /// </summary>
private void Draw() private void Draw()
{ {
if (_drawingBomber == null) if (_drawningAirBomber == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height); Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawingBomber.DrawTransport(gr); _drawningAirBomber.DrawTransport(gr);
pictureBoxAirBomber.Image = bmp; pictureBoxAirBomber.Image = bmp;
} }
private void CreateObject(string type)
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateAirBomber_Click(object sender, EventArgs e)
{ {
Random random = new(); Random random = new();
switch (type) _drawningAirBomber = new DrawningAirBomber();
{ _drawningAirBomber.Init(random.Next(100, 300), random.Next(1000, 3000),
case nameof(DrawningBomber): Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
_drawingBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256))); Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break; _drawningAirBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
case nameof(DrawningAirBomber): _drawningAirBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawingBomber = new DrawningAirBomber(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
_drawingBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw(); Draw();
} }
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ñïîðòèâíûé àâòîìîáèëü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateAirBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirBomber));
/// <summary> /// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîìîáèëü" /// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonCreateBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBomber)); private void ButtonMove_Click(object sender, EventArgs e)
/// <summary>
/// Ïåðåìåùåíèå îáúåêòà ïî ôîðìå (íàæàòèå êíîïîê íàâèãàöèè)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawingBomber == null) if (_drawningAirBomber == null)
{ {
return; return;
} }
@ -91,16 +68,16 @@ public partial class FormAirBomber : Form
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = _drawingBomber.MoveTransport(DirectionType.Up); result = _drawningAirBomber.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = _drawingBomber.MoveTransport(DirectionType.Down); result = _drawningAirBomber.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = _drawingBomber.MoveTransport(DirectionType.Left); result = _drawningAirBomber.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = _drawingBomber.MoveTransport(DirectionType.Right); result = _drawningAirBomber.MoveTransport(DirectionType.Right);
break; break;
} }
@ -109,46 +86,4 @@ public partial class FormAirBomber : Form
Draw(); Draw();
} }
} }
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingBomber == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTrans(_drawingBomber), pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
} }

View File

@ -1,123 +0,0 @@

namespace ProjectAirBomber.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -1,22 +0,0 @@

namespace ProjectAirBomber.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -1,52 +0,0 @@
using ProjectAirBomber.MovementStrategy;
namespace ProjectAirBomber.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth - 5;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight - 5;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,50 +0,0 @@

namespace ProjectAirBomber.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,60 +0,0 @@
using ProjectAirBomber.Drawnings;
namespace ProjectAirBomber.MovementStrategy;
public class MoveableTrans : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningTrans или его наследника
/// </summary>
private readonly DrawningBomber? _bomber = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="bomber">Объект класса DrawningTrans</param>
public MoveableTrans(DrawningBomber bomber)
{
_bomber = bomber;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_bomber == null || _bomber.EntityBomber == null ||
!_bomber.GetPosX.HasValue || !_bomber.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_bomber.GetPosX.Value,
_bomber.GetPosY.Value, _bomber.GetWidth, _bomber.GetHeight);
}
}
public int GetStep => (int)(_bomber?.EntityBomber?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_bomber == null || _bomber.EntityBomber == null)
{
return false;
}
return _bomber.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,21 +0,0 @@
namespace ProjectAirBomber.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -1,60 +0,0 @@
namespace ProjectAirBomber.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -1,17 +0,0 @@
namespace ProjectAirBomber.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}