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fc86d0a67c
...
bae1ea9e28
@ -1,11 +1,10 @@
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namespace ProjectAirBomber.Drawnings;
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namespace ProjectAirBomber;
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/// <summary>
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/// <summary>
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/// Направление перемещения
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/// Направление перемещения
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/// </summary>
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/// </summary>
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public enum DirectionType
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public enum DirectionType
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{
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{
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Unknow = -1,
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/// <summary>
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/// <summary>
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/// Вверх
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/// Вверх
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/// </summary>
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/// </summary>
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@ -1,18 +1,14 @@
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using ProjectAirBomber.Entities;
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namespace ProjectAirBomber;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectAirBomber.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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public class DrawningBomber
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/// </summary>
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public class DrawningAirBomber
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{
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{
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/// <summary>
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/// <summary>
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/// Класс-сущность
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/// Класс-сущность
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/// </summary>
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/// </summary>
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public EntityBomber? EntityBomber { get; protected set; }
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public EntityAirBomber? EntityAirBomber { get; private set; }
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/// <summary>
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/// <summary>
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/// Ширина окна
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/// Ширина окна
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@ -27,17 +23,17 @@ public class DrawningBomber
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/// <summary>
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/// <summary>
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/// Левая координата прорисовки бомбардировщика
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/// Левая координата прорисовки бомбардировщика
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/// </summary>
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/// </summary>
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protected int? _startPosX;
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private int? _startPosX;
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/// <summary>
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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/// </summary>
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protected int? _startPosY;
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private int? _startPosY;
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/// <summary>
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/// <summary>
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/// Ширина прорисовки бомбардировщика
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/// Ширина прорисовки бомбардировщика
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/// </summary>
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/// </summary>
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private readonly int _drawningAirBomberWidth = 190;
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private readonly int _drawningAirBomberWidth = 200;
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/// <summary>
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/// <summary>
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/// Высота прорисовки бомбардировщика
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/// Высота прорисовки бомбардировщика
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@ -45,55 +41,23 @@ public class DrawningBomber
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private readonly int _drawningAirBomberHeight = 160;
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private readonly int _drawningAirBomberHeight = 160;
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/// <summary>
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/// <summary>
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/// Координата X объекта
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/// Инициализация свойств
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningAirBomberWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningAirBomberHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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public DrawningBomber()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
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/// <param name="bombs">Признак наличия бомб</param>
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public DrawningBomber(int speed, double weight, Color bodyColor) : this()
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs)
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{
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{
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EntityBomber = new EntityBomber(speed, weight, bodyColor);
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EntityAirBomber = new EntityAirBomber();
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}
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EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, fuelTanks, bombs);
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_pictureWidth = null;
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/// <summary>
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_pictureHeight = null;
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/// Конструктор для наследников
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_startPosX = null;
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/// </summary>
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_startPosY = null;
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/// <param name="drawningAirBomberWidth">Ширина прорисовки бомбардировщика</param>
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/// <param name="drawningAirBomberHeight">Высота прорисовки бомбардировщика</param>
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protected DrawningBomber(int drawningAirBomberWidth, int drawningAirBomberHeight) : this()
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{
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_drawningAirBomberWidth = drawningAirBomberWidth;
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_drawningAirBomberHeight = drawningAirBomberHeight;
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}
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}
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/// <summary>
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/// <summary>
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@ -160,7 +124,7 @@ public class DrawningBomber
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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public bool MoveTransport(DirectionType direction)
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{
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{
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if (EntityBomber == null || !_startPosX.HasValue ||
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if (EntityAirBomber == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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!_startPosY.HasValue)
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{
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{
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return false;
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return false;
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@ -173,30 +137,30 @@ public class DrawningBomber
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{
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{
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//влево
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//влево
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case DirectionType.Left:
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case DirectionType.Left:
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if (_startPosX.Value - EntityBomber.Step > 0)
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if (_startPosX.Value - EntityAirBomber.Step > 0)
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{
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{
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_startPosX -= (int)EntityBomber.Step;
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_startPosX -= (int)EntityAirBomber.Step;
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}
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}
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return true;
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return true;
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//вверх
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//вверх
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case DirectionType.Up:
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case DirectionType.Up:
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if (_startPosY.Value - EntityBomber.Step > 0)
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if (_startPosY.Value - EntityAirBomber.Step > 0)
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{
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{
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_startPosY -= (int)EntityBomber.Step;
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_startPosY -= (int)EntityAirBomber.Step;
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}
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}
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return true;
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return true;
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// вправо
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// вправо
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case DirectionType.Right:
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case DirectionType.Right:
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if (_startPosX.Value + EntityBomber.Step < _pictureWidth - _drawningAirBomberWidth)
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if (_startPosX.Value + EntityAirBomber.Step < _pictureWidth - _drawningAirBomberWidth)
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{
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{
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_startPosX += (int)EntityBomber.Step;
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_startPosX += (int)EntityAirBomber.Step;
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}
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}
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return true;
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return true;
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//вниз
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//вниз
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case DirectionType.Down:
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case DirectionType.Down:
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if (_startPosY.Value + EntityBomber.Step < _pictureHeight - _drawningAirBomberHeight)
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if (_startPosY.Value + EntityAirBomber.Step < _pictureHeight - _drawningAirBomberHeight)
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{
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{
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_startPosY += (int)EntityBomber.Step;
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_startPosY += (int)EntityAirBomber.Step;
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}
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}
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return true;
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return true;
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default:
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default:
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@ -204,72 +168,102 @@ public class DrawningBomber
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Прорисовка объекта
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/// Прорисовка объекта
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/// </summary>
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/// </summary>
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/// <param name="g"></param>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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public void DrawTransport(Graphics g)
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{
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{
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if (EntityBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityAirBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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{
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return;
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return;
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}
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}
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityAirBomber.AdditionalColor);
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// Топливные баки
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if (EntityAirBomber.FuelTanks)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 20, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
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}
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Brush brBlack = new SolidBrush(Color.Black);
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//границы бомбардировщика
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//границы бомбардировщика
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 55, 150, 30);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 60, 150, 30);
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//бомбы
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if (EntityAirBomber.Bombs)
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{
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 110, _startPosY.Value + 42),
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new Point(_startPosX.Value + 110, _startPosY.Value + 60),
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new Point(_startPosX.Value + 80, _startPosY.Value + 50)
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});
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 110, _startPosY.Value + 90),
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new Point(_startPosX.Value + 110, _startPosY.Value + 108),
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new Point(_startPosX.Value + 80, _startPosY.Value + 100)
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});
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}
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//Крылья
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//Крылья
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Brush brGray = new SolidBrush(Color.Gray);
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Brush brGray = new SolidBrush(Color.Gray);
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g.FillRectangle(brGray, _startPosX.Value + 95, _startPosY.Value, 15, 160);
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g.FillRectangle(brGray, _startPosX.Value + 105, _startPosY.Value, 20, 160);
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//правое крыло
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//правое крыло
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g.FillPolygon(brGray, new Point[]
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g.FillPolygon(brGray, new Point[]
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{
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{
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new Point(_startPosX.Value + 95, _startPosY.Value),
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new Point(_startPosX.Value + 105, _startPosY.Value),
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new Point(_startPosX.Value + 110, _startPosY.Value + 5),
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new Point(_startPosX.Value + 125, _startPosY.Value + 10),
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new Point(_startPosX.Value + 118, _startPosY.Value + 85)
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new Point(_startPosX.Value + 135, _startPosY.Value + 90)
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});
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});
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////левое крыло
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////левое крыло
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g.FillPolygon(brGray, new Point[]
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g.FillPolygon(brGray, new Point[]
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{
|
{
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new Point(_startPosX.Value + 95, _startPosY.Value + 85),
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new Point(_startPosX.Value + 105, _startPosY.Value + 90),
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new Point(_startPosX.Value + 110, _startPosY.Value + 135),
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new Point(_startPosX.Value + 125, _startPosY.Value + 140),
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new Point(_startPosX.Value + 115, _startPosY.Value + 85)
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new Point(_startPosX.Value + 131, _startPosY.Value + 90)
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});
|
});
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|
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//задние крылья
|
//задние крылья
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|
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g.FillRectangle(brGray, _startPosX.Value + 160, _startPosY.Value + 40, 30, 60);
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g.FillRectangle(additionalBrush, _startPosX.Value + 170, _startPosY.Value + 45, 30, 60);
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|
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g.FillPolygon(brGray, new Point[]
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g.FillPolygon(additionalBrush, new Point[]
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{
|
{
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new Point(_startPosX.Value + 160, _startPosY.Value + 40),
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new Point(_startPosX.Value + 170, _startPosY.Value + 45),
|
||||||
new Point(_startPosX.Value + 190, _startPosY.Value + 55),
|
new Point(_startPosX.Value + 200, _startPosY.Value + 60),
|
||||||
new Point(_startPosX.Value + 190, _startPosY.Value + 5)
|
new Point(_startPosX.Value + 200, _startPosY.Value + 10)
|
||||||
});
|
});
|
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g.FillPolygon(brGray, new Point[]
|
g.FillPolygon(additionalBrush, new Point[]
|
||||||
{
|
{
|
||||||
new Point(_startPosX.Value + 160, _startPosY.Value + 100),
|
new Point(_startPosX.Value + 170, _startPosY.Value + 105),
|
||||||
new Point(_startPosX.Value + 190, _startPosY.Value + 100),
|
new Point(_startPosX.Value + 200, _startPosY.Value + 105),
|
||||||
new Point(_startPosX.Value + 190, _startPosY.Value + 140)
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new Point(_startPosX.Value + 200, _startPosY.Value + 145)
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//фюзеляж
|
//фюзеляж
|
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Brush br = new SolidBrush(EntityBomber.BodyColor);
|
Brush br = new SolidBrush(EntityAirBomber.BodyColor);
|
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g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 55, 150, 30);
|
g.FillRectangle(br, _startPosX.Value + 50, _startPosY.Value + 60, 150, 30);
|
||||||
|
|
||||||
//передняя часть (треугольник)
|
//передняя часть (треугольник)
|
||||||
|
|
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g.FillPolygon(brBlack, new Point[]
|
g.FillPolygon(additionalBrush, new Point[]
|
||||||
{
|
{
|
||||||
new Point(_startPosX.Value + 40, _startPosY.Value + 55),
|
new Point(_startPosX.Value + 50, _startPosY.Value + 60),
|
||||||
new Point(_startPosX.Value + 40, _startPosY.Value + 85),
|
new Point(_startPosX.Value + 50, _startPosY.Value + 90),
|
||||||
new Point(_startPosX.Value, _startPosY.Value + 65)
|
new Point(_startPosX.Value, _startPosY.Value + 75)
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,75 +0,0 @@
|
|||||||
using ProjectAirBomber.Entities;
|
|
||||||
|
|
||||||
namespace ProjectAirBomber.Drawnings;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningAirBomber : DrawningBomber
|
|
||||||
{
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
|
|
||||||
/// <param name="bombs">Признак наличия бомб</param>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//TO DO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
||||||
public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs) : base(200, 160)
|
|
||||||
{
|
|
||||||
EntityBomber = new EntityAirBomber(speed, weight, bodyColor, additionalColor, fuelTanks, bombs);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityBomber == null || EntityBomber is not EntityAirBomber airBomber || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
|
|
||||||
|
|
||||||
// топливные баки
|
|
||||||
if (airBomber.FuelTanks)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 20, 20, 20);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
|
|
||||||
}
|
|
||||||
|
|
||||||
// бомбы
|
|
||||||
if (airBomber.Bombs)
|
|
||||||
{
|
|
||||||
g.FillPolygon(additionalBrush, new Point[]
|
|
||||||
{
|
|
||||||
new Point(_startPosX.Value + 110, _startPosY.Value + 42),
|
|
||||||
new Point(_startPosX.Value + 110, _startPosY.Value + 60),
|
|
||||||
new Point(_startPosX.Value + 80, _startPosY.Value + 50)
|
|
||||||
});
|
|
||||||
|
|
||||||
g.FillPolygon(additionalBrush, new Point[]
|
|
||||||
{
|
|
||||||
new Point(_startPosX.Value + 110, _startPosY.Value + 90),
|
|
||||||
new Point(_startPosX.Value + 110, _startPosY.Value + 108),
|
|
||||||
new Point(_startPosX.Value + 80, _startPosY.Value + 100)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
_startPosX += 10;
|
|
||||||
_startPosY += 5;
|
|
||||||
base.DrawTransport(g);
|
|
||||||
_startPosX -= 10;
|
|
||||||
_startPosY -= 5;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,40 +0,0 @@
|
|||||||
namespace ProjectAirBomber.Entities;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Бомбардировщик"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityBomber
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения бомбардировщика
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 200 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес бомбардировщика</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
///
|
|
||||||
/// TO DO?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
||||||
public EntityBomber(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,12 +1,24 @@
|
|||||||
namespace ProjectAirBomber.Entities;
|
namespace ProjectAirBomber;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-сущность "Бомбардировщик"
|
/// Класс-сущность "Бомбардировщик"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class EntityAirBomber : EntityBomber
|
public class EntityAirBomber
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
@ -39,8 +51,11 @@ public class EntityAirBomber : EntityBomber
|
|||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
|
/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
|
||||||
/// <param name="bombs">Признак наличия бомб</param>
|
/// <param name="bombs">Признак наличия бомб</param>
|
||||||
public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs): base(speed, weight, bodyColor)
|
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs)
|
||||||
{
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
FuelTanks = fuelTanks;
|
FuelTanks = fuelTanks;
|
||||||
Bombs = bombs;
|
Bombs = bombs;
|
@ -1,15 +1,11 @@
|
|||||||
using static System.Net.Mime.MediaTypeNames;
|
namespace ProjectAirBomber
|
||||||
using System.Windows.Forms;
|
|
||||||
using System.Xml.Linq;
|
|
||||||
|
|
||||||
namespace ProjectAirBomber
|
|
||||||
{
|
{
|
||||||
partial class FormAirBomber
|
partial class FormAirBomber
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Required designer variable.
|
/// Required designer variable.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private System.ComponentModel.IContainer components = null;
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Clean up any resources being used.
|
/// Clean up any resources being used.
|
||||||
@ -35,32 +31,29 @@ namespace ProjectAirBomber
|
|||||||
pictureBoxAirBomber = new PictureBox();
|
pictureBoxAirBomber = new PictureBox();
|
||||||
buttonCreateAirBomber = new Button();
|
buttonCreateAirBomber = new Button();
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonUp = new Button();
|
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonCreateCar = new Button();
|
buttonUp = new Button();
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
// pictureBoxElectroTrans
|
// pictureBoxAirBomber
|
||||||
//
|
//
|
||||||
pictureBoxAirBomber.Dock = DockStyle.Fill;
|
pictureBoxAirBomber.Dock = DockStyle.Fill;
|
||||||
pictureBoxAirBomber.Location = new Point(0, 0);
|
pictureBoxAirBomber.Location = new Point(0, 0);
|
||||||
pictureBoxAirBomber.Name = "pictureBoxElectroTrans";
|
pictureBoxAirBomber.Name = "pictureBoxAirBomber";
|
||||||
pictureBoxAirBomber.Size = new Size(923, 597);
|
pictureBoxAirBomber.Size = new Size(880, 510);
|
||||||
pictureBoxAirBomber.TabIndex = 0;
|
pictureBoxAirBomber.TabIndex = 0;
|
||||||
pictureBoxAirBomber.TabStop = false;
|
pictureBoxAirBomber.TabStop = false;
|
||||||
//
|
//
|
||||||
// buttonCreateElectroTrans
|
// buttonCreateAirBomber
|
||||||
//
|
//
|
||||||
buttonCreateAirBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateAirBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreateAirBomber.Location = new Point(12, 562);
|
buttonCreateAirBomber.Location = new Point(12, 475);
|
||||||
buttonCreateAirBomber.Name = "buttonCreateAirBomber";
|
buttonCreateAirBomber.Name = "buttonCreateAirBomber";
|
||||||
buttonCreateAirBomber.Size = new Size(223, 23);
|
buttonCreateAirBomber.Size = new Size(75, 23);
|
||||||
buttonCreateAirBomber.TabIndex = 1;
|
buttonCreateAirBomber.TabIndex = 1;
|
||||||
buttonCreateAirBomber.Text = "Создать бомбардировщик";
|
buttonCreateAirBomber.Text = "Создать";
|
||||||
buttonCreateAirBomber.UseVisualStyleBackColor = true;
|
buttonCreateAirBomber.UseVisualStyleBackColor = true;
|
||||||
buttonCreateAirBomber.Click += ButtonCreateAirBomber_Click;
|
buttonCreateAirBomber.Click += ButtonCreateAirBomber_Click;
|
||||||
//
|
//
|
||||||
@ -69,34 +62,22 @@ namespace ProjectAirBomber
|
|||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonLeft.Location = new Point(787, 550);
|
buttonLeft.Location = new Point(750, 469);
|
||||||
buttonLeft.Name = "buttonLeft";
|
buttonLeft.Name = "buttonLeft";
|
||||||
buttonLeft.Size = new Size(35, 35);
|
buttonLeft.Size = new Size(35, 35);
|
||||||
buttonLeft.TabIndex = 2;
|
buttonLeft.TabIndex = 2;
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonUp.Location = new Point(828, 509);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(35, 35);
|
|
||||||
buttonUp.TabIndex = 3;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
// buttonDown
|
||||||
//
|
//
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonDown.Location = new Point(828, 550);
|
buttonDown.Location = new Point(786, 469);
|
||||||
buttonDown.Name = "buttonDown";
|
buttonDown.Name = "buttonDown";
|
||||||
buttonDown.Size = new Size(35, 35);
|
buttonDown.Size = new Size(35, 35);
|
||||||
buttonDown.TabIndex = 4;
|
buttonDown.TabIndex = 3;
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
buttonDown.Click += ButtonMove_Click;
|
buttonDown.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
@ -105,60 +86,38 @@ namespace ProjectAirBomber
|
|||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonRight.Location = new Point(869, 550);
|
buttonRight.Location = new Point(822, 469);
|
||||||
buttonRight.Name = "buttonRight";
|
buttonRight.Name = "buttonRight";
|
||||||
buttonRight.Size = new Size(35, 35);
|
buttonRight.Size = new Size(35, 35);
|
||||||
buttonRight.TabIndex = 5;
|
buttonRight.TabIndex = 4;
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += ButtonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonCreateCar
|
// buttonUp
|
||||||
//
|
//
|
||||||
buttonCreateCar.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonCreateCar.Location = new Point(250, 562);
|
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||||
buttonCreateCar.Name = "buttonCreateTrans";
|
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonCreateCar.Size = new Size(223, 23);
|
buttonUp.Location = new Point(786, 433);
|
||||||
buttonCreateCar.TabIndex = 6;
|
buttonUp.Name = "buttonUp";
|
||||||
buttonCreateCar.Text = "Создать военный самолет";
|
buttonUp.Size = new Size(35, 35);
|
||||||
buttonCreateCar.UseVisualStyleBackColor = true;
|
buttonUp.TabIndex = 5;
|
||||||
buttonCreateCar.Click += ButtonCreateBomber_Click;
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// comboBoxStrategy
|
// FormAirBomber
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(790, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(121, 23);
|
|
||||||
comboBoxStrategy.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(836, 41);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(75, 23);
|
|
||||||
buttonStrategyStep.TabIndex = 8;
|
|
||||||
buttonStrategyStep.Text = "Шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// FormElectroTrans
|
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(923, 597);
|
ClientSize = new Size(880, 510);
|
||||||
Controls.Add(buttonStrategyStep);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonCreateCar);
|
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonCreateAirBomber);
|
Controls.Add(buttonCreateAirBomber);
|
||||||
Controls.Add(pictureBoxAirBomber);
|
Controls.Add(pictureBoxAirBomber);
|
||||||
Name = "FormElectroTrans";
|
Name = "FormAirBomber";
|
||||||
Text = "Электропоезд";
|
Text = "Бомбардировщик";
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).EndInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).EndInit();
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
}
|
}
|
||||||
@ -168,11 +127,8 @@ namespace ProjectAirBomber
|
|||||||
private PictureBox pictureBoxAirBomber;
|
private PictureBox pictureBoxAirBomber;
|
||||||
private Button buttonCreateAirBomber;
|
private Button buttonCreateAirBomber;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonCreateCar;
|
private Button buttonUp;
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,87 +1,64 @@
|
|||||||
using ProjectAirBomber.Drawnings;
|
namespace ProjectAirBomber;
|
||||||
using ProjectAirBomber.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectAirBomber;
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Форма работы с объектом "Бомбардировщик"
|
||||||
|
/// </summary>
|
||||||
public partial class FormAirBomber : Form
|
public partial class FormAirBomber : Form
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
/// Поле-объект для прорисовки объекта
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private DrawningBomber? _drawingBomber;
|
private DrawningAirBomber? _drawningAirBomber;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
/// Конструктор формы
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
|
|
||||||
public FormAirBomber()
|
public FormAirBomber()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
_strategy = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
/// Метод прорисовки бомбардировщика
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawingBomber == null)
|
if (_drawningAirBomber == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawingBomber.DrawTransport(gr);
|
_drawningAirBomber.DrawTransport(gr);
|
||||||
pictureBoxAirBomber.Image = bmp;
|
pictureBoxAirBomber.Image = bmp;
|
||||||
}
|
}
|
||||||
private void CreateObject(string type)
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateAirBomber_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
switch (type)
|
_drawningAirBomber = new DrawningAirBomber();
|
||||||
{
|
_drawningAirBomber.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
case nameof(DrawningBomber):
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
_drawingBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
break;
|
_drawningAirBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||||
case nameof(DrawningAirBomber):
|
_drawningAirBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
_drawingBomber = new DrawningAirBomber(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_drawingBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
|
||||||
_drawingBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
_strategy = null;
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
/// <summary>
|
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ñïîðòèâíûé àâòîìîáèëü"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateAirBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirBomber));
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîìîáèëü"
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonCreateBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBomber));
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
/// <summary>
|
|
||||||
/// Ïåðåìåùåíèå îáúåêòà ïî ôîðìå (íàæàòèå êíîïîê íàâèãàöèè)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
{
|
||||||
if (_drawingBomber == null)
|
if (_drawningAirBomber == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -91,16 +68,16 @@ public partial class FormAirBomber : Form
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawingBomber.MoveTransport(DirectionType.Up);
|
result = _drawningAirBomber.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawingBomber.MoveTransport(DirectionType.Down);
|
result = _drawningAirBomber.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawingBomber.MoveTransport(DirectionType.Left);
|
result = _drawningAirBomber.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawingBomber.MoveTransport(DirectionType.Right);
|
result = _drawningAirBomber.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -109,46 +86,4 @@ public partial class FormAirBomber : Form
|
|||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawingBomber == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MoveableTrans(_drawingBomber), pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -1,123 +0,0 @@
|
|||||||
|
|
||||||
namespace ProjectAirBomber.MovementStrategy;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-стратегия перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters =>
|
|
||||||
_moveableObject?.GetObjectPosition;
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="movementDirection">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
namespace ProjectAirBomber.MovementStrategy;
|
|
||||||
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
||||||
|
|
@ -1,52 +0,0 @@
|
|||||||
using ProjectAirBomber.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectAirBomber.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth
|
|
||||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight
|
|
||||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth - 5;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight - 5;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,50 +0,0 @@
|
|||||||
|
|
||||||
namespace ProjectAirBomber.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
|
||||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
|
||||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,60 +0,0 @@
|
|||||||
using ProjectAirBomber.Drawnings;
|
|
||||||
|
|
||||||
|
|
||||||
namespace ProjectAirBomber.MovementStrategy;
|
|
||||||
public class MoveableTrans : IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект класса DrawningTrans или его наследника
|
|
||||||
/// </summary>
|
|
||||||
private readonly DrawningBomber? _bomber = null;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="bomber">Объект класса DrawningTrans</param>
|
|
||||||
public MoveableTrans(DrawningBomber bomber)
|
|
||||||
{
|
|
||||||
_bomber = bomber;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_bomber == null || _bomber.EntityBomber == null ||
|
|
||||||
!_bomber.GetPosX.HasValue || !_bomber.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_bomber.GetPosX.Value,
|
|
||||||
_bomber.GetPosY.Value, _bomber.GetWidth, _bomber.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_bomber?.EntityBomber?.Step ?? 0);
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_bomber == null || _bomber.EntityBomber == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _bomber.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknow,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,21 +0,0 @@
|
|||||||
namespace ProjectAirBomber.MovementStrategy;
|
|
||||||
|
|
||||||
public enum MovementDirection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
@ -1,60 +0,0 @@
|
|||||||
namespace ProjectAirBomber.MovementStrategy;
|
|
||||||
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина объекта</param>
|
|
||||||
/// <param name="height">Высота объекта</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,17 +0,0 @@
|
|||||||
namespace ProjectAirBomber.MovementStrategy;
|
|
||||||
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotInit,
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user