Лабораторная работа №2
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@ -5,6 +5,7 @@
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/// </summary>
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public enum DirectionType
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{
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -22,7 +22,7 @@ public class DrawningAirBomber : DrawningBomber
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//TO DO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs, bool v) : base(200, 160)
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public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs) : base(200, 160)
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{
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EntityBomber = new EntityAirBomber(speed, weight, bodyColor, additionalColor, fuelTanks, bombs);
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}
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@ -44,7 +44,22 @@ public class DrawningBomber
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/// </summary>
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private readonly int _drawningAirBomberHeight = 160;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningAirBomberWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningAirBomberHeight;
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/// <summary>
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/// Пустой конструктор
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@ -189,7 +204,7 @@ public class DrawningBomber
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}
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}
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/// <summary>
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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@ -214,16 +229,16 @@ public class DrawningBomber
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g.FillPolygon(brGray, new Point[]
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{
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new Point(_startPosX.Value + 95, _startPosY.Value),
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new Point(_startPosX.Value + 115, _startPosY.Value + 5),
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new Point(_startPosX.Value + 125, _startPosY.Value + 85)
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new Point(_startPosX.Value + 110, _startPosY.Value + 5),
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new Point(_startPosX.Value + 118, _startPosY.Value + 85)
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});
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////левое крыло
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g.FillPolygon(brGray, new Point[]
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{
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new Point(_startPosX.Value + 95, _startPosY.Value + 85),
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new Point(_startPosX.Value + 115, _startPosY.Value + 135),
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new Point(_startPosX.Value + 121, _startPosY.Value + 85)
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new Point(_startPosX.Value + 110, _startPosY.Value + 135),
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new Point(_startPosX.Value + 115, _startPosY.Value + 85)
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});
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//задние крылья
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@ -5,9 +5,7 @@
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/// </summary>
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public class EntityAirBomber : EntityBomber
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{
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public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs) : base(speed, weight, bodyColor)
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{
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}
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/// <summary>
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@ -41,7 +39,7 @@ public class EntityAirBomber : EntityBomber
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
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/// <param name="bombs">Признак наличия бомб</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs)
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public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs): base(speed, weight, bodyColor)
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{
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AdditionalColor = additionalColor;
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FuelTanks = fuelTanks;
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@ -1,11 +1,15 @@
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namespace ProjectAirBomber
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using static System.Net.Mime.MediaTypeNames;
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using System.Windows.Forms;
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using System.Xml.Linq;
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namespace ProjectAirBomber
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{
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partial class FormAirBomber
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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@ -31,30 +35,32 @@
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pictureBoxAirBomber = new PictureBox();
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buttonCreateAirBomber = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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buttonDown = new Button();
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buttonRight = new Button();
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buttonUp = new Button();
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buttonCreateBomber = new Button();
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buttonCreateCar = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit();
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SuspendLayout();
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//
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// pictureBoxAirBomber
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// pictureBoxElectroTrans
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//
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pictureBoxAirBomber.Dock = DockStyle.Fill;
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pictureBoxAirBomber.Location = new Point(0, 0);
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pictureBoxAirBomber.Name = "pictureBoxAirBomber";
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pictureBoxAirBomber.Size = new Size(880, 510);
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pictureBoxAirBomber.Name = "pictureBoxElectroTrans";
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pictureBoxAirBomber.Size = new Size(923, 597);
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pictureBoxAirBomber.TabIndex = 0;
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pictureBoxAirBomber.TabStop = false;
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//
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// buttonCreateAirBomber
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// buttonCreateElectroTrans
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//
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buttonCreateAirBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateAirBomber.Location = new Point(12, 475);
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buttonCreateAirBomber.Location = new Point(12, 562);
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buttonCreateAirBomber.Name = "buttonCreateAirBomber";
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buttonCreateAirBomber.Size = new Size(233, 23);
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buttonCreateAirBomber.Size = new Size(223, 23);
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buttonCreateAirBomber.TabIndex = 1;
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buttonCreateAirBomber.Text = "Создать военный самолёт";
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buttonCreateAirBomber.Text = "Создать бомбардировщик";
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buttonCreateAirBomber.UseVisualStyleBackColor = true;
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buttonCreateAirBomber.Click += ButtonCreateAirBomber_Click;
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//
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@ -63,22 +69,34 @@
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
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buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
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buttonLeft.Location = new Point(750, 469);
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buttonLeft.Location = new Point(787, 550);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(35, 35);
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buttonLeft.TabIndex = 2;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += ButtonMove_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = Properties.Resources.arrowUp;
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buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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buttonUp.Location = new Point(828, 509);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(35, 35);
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buttonUp.TabIndex = 3;
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += ButtonMove_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = Properties.Resources.arrowDown;
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buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
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buttonDown.Location = new Point(786, 469);
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buttonDown.Location = new Point(828, 550);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(35, 35);
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buttonDown.TabIndex = 3;
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buttonDown.TabIndex = 4;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += ButtonMove_Click;
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//
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@ -87,50 +105,60 @@
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = Properties.Resources.arrowRight;
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buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
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buttonRight.Location = new Point(822, 469);
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buttonRight.Location = new Point(869, 550);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(35, 35);
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buttonRight.TabIndex = 4;
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buttonRight.TabIndex = 5;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += ButtonMove_Click;
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//
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// buttonUp
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// buttonCreateCar
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = Properties.Resources.arrowUp;
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buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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buttonUp.Location = new Point(786, 433);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(35, 35);
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buttonUp.TabIndex = 5;
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += ButtonMove_Click;
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buttonCreateCar.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateCar.Location = new Point(250, 562);
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buttonCreateCar.Name = "buttonCreateTrans";
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buttonCreateCar.Size = new Size(223, 23);
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buttonCreateCar.TabIndex = 6;
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buttonCreateCar.Text = "Создать военный самолет";
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buttonCreateCar.UseVisualStyleBackColor = true;
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buttonCreateCar.Click += ButtonCreateBomber_Click;
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//
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// buttonCreateBomber
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// comboBoxStrategy
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//
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buttonCreateBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateBomber.Location = new Point(261, 475);
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buttonCreateBomber.Name = "buttonCreateBomber";
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buttonCreateBomber.Size = new Size(233, 23);
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buttonCreateBomber.TabIndex = 6;
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buttonCreateBomber.Text = "Создать самолёт";
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buttonCreateBomber.UseVisualStyleBackColor = true;
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buttonCreateBomber.Click += buttonCreateBomber_Click;
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(790, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(121, 23);
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comboBoxStrategy.TabIndex = 7;
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//
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// FormAirBomber
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(836, 41);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(75, 23);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += ButtonStrategyStep_Click;
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//
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// FormElectroTrans
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(880, 510);
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Controls.Add(buttonCreateBomber);
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Controls.Add(buttonUp);
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ClientSize = new Size(923, 597);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateCar);
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Controls.Add(buttonRight);
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Controls.Add(buttonDown);
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Controls.Add(buttonUp);
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Controls.Add(buttonLeft);
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Controls.Add(buttonCreateAirBomber);
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Controls.Add(pictureBoxAirBomber);
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Name = "FormAirBomber";
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Text = "Бомбардировщик";
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Name = "FormElectroTrans";
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Text = "Электропоезд";
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((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).EndInit();
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ResumeLayout(false);
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}
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@ -140,9 +168,11 @@
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private PictureBox pictureBoxAirBomber;
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private Button buttonCreateAirBomber;
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private Button buttonLeft;
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private Button buttonUp;
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private Button buttonDown;
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private Button buttonRight;
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private Button buttonUp;
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private Button buttonCreateBomber;
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private Button buttonCreateCar;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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@ -1,90 +1,87 @@
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using ProjectAirBomber.Drawnings;
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using ProjectAirBomber.MovementStrategy;
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namespace ProjectAirBomber;
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/// <summary>
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/// Форма работы с объектом "Бомбардировщик"
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/// </summary>
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public partial class FormAirBomber : Form
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{
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/// <summary>
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/// Поле-объект для прорисовки объекта
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/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
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/// </summary>
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private DrawningBomber? _drawningBomber;
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private DrawningBomber? _drawingBomber;
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/// <summary>
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/// Конструктор формы
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/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
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/// </summary>
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private AbstractStrategy? _strategy;
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public FormAirBomber()
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{
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InitializeComponent();
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_strategy = null;
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}
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/// <summary>
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/// Метод прорисовки бомбардировщика
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/// Ìåòîä ïðîðèñîâêè ìàøèíû
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/// </summary>
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private void Draw()
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{
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if (_drawningBomber == null)
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if (_drawingBomber == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningBomber.DrawTransport(gr);
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_drawingBomber.DrawTransport(gr);
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pictureBoxAirBomber.Image = bmp;
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}
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private void CreateObject(string type)
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{
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Random random = new();
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switch (type)
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{
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case nameof(DrawningBomber):
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_drawningBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000),
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_drawingBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
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break;
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case nameof(DrawningAirBomber):
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_drawningBomber = new DrawningAirBomber(random.Next(100, 300), random.Next(1000, 3000),
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_drawingBomber = new DrawningAirBomber(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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break;
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default:
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return;
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}
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_drawningBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
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_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawingBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
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_drawingBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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/// <summary>
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/// Обработка нажатия кнопки "Создать военный самолёт"
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ñïîðòèâíûé àâòîìîáèëü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreateAirBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirBomber));
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/// <summary>
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/// Обработка нажатия кнопки "Создать самолёт"
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîìîáèëü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreateBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBomber));
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private void ButtonCreateBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBomber));
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/// <summary>
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/// Перемещение объекта по форме (нажатие кнопок навигации)
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonMove_Click(object sender, EventArgs e)
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/// Ïåðåìåùåíèå îáúåêòà ïî ôîðìå (íàæàòèå êíîïîê íàâèãàöèè)
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_drawningBomber == null)
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if (_drawingBomber == null)
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{
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return;
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}
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@ -94,16 +91,16 @@ public partial class FormAirBomber : Form
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switch (name)
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{
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case "buttonUp":
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result = _drawningBomber.MoveTransport(DirectionType.Up);
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result = _drawingBomber.MoveTransport(DirectionType.Up);
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break;
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case "buttonDown":
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result = _drawningBomber.MoveTransport(DirectionType.Down);
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result = _drawingBomber.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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result = _drawningBomber.MoveTransport(DirectionType.Left);
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result = _drawingBomber.MoveTransport(DirectionType.Left);
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break;
|
||||
case "buttonRight":
|
||||
result = _drawningBomber.MoveTransport(DirectionType.Right);
|
||||
result = _drawingBomber.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -112,8 +109,46 @@ public partial class FormAirBomber : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBomber == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableTrans(_drawingBomber), pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,123 @@
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
||||
|
@ -0,0 +1,52 @@
|
||||
using ProjectAirBomber.MovementStrategy;
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth - 5;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight - 5;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,50 @@
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
using ProjectAirBomber.Drawnings;
|
||||
|
||||
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
public class MoveableTrans : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningTrans или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningBomber? _bomber = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="bomber">Объект класса DrawningTrans</param>
|
||||
public MoveableTrans(DrawningBomber bomber)
|
||||
{
|
||||
_bomber = bomber;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bomber == null || _bomber.EntityBomber == null ||
|
||||
!_bomber.GetPosX.HasValue || !_bomber.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_bomber.GetPosX.Value,
|
||||
_bomber.GetPosY.Value, _bomber.GetWidth, _bomber.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_bomber?.EntityBomber?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_bomber == null || _bomber.EntityBomber == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _bomber.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
namespace ProjectAirBomber.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user