Лабораторная работа №2

This commit is contained in:
LivelyPuer 2024-04-11 13:28:54 +04:00
parent f78bc58e13
commit fc86d0a67c
14 changed files with 577 additions and 93 deletions

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@ -5,6 +5,7 @@
/// </summary>
public enum DirectionType
{
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>

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@ -22,7 +22,7 @@ public class DrawningAirBomber : DrawningBomber
//TO DO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs, bool v) : base(200, 160)
public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs) : base(200, 160)
{
EntityBomber = new EntityAirBomber(speed, weight, bodyColor, additionalColor, fuelTanks, bombs);
}

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@ -44,7 +44,22 @@ public class DrawningBomber
/// </summary>
private readonly int _drawningAirBomberHeight = 160;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningAirBomberWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningAirBomberHeight;
/// <summary>
/// Пустой конструктор
@ -189,7 +204,7 @@ public class DrawningBomber
}
}
/// <summary>
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
@ -214,16 +229,16 @@ public class DrawningBomber
g.FillPolygon(brGray, new Point[]
{
new Point(_startPosX.Value + 95, _startPosY.Value),
new Point(_startPosX.Value + 115, _startPosY.Value + 5),
new Point(_startPosX.Value + 125, _startPosY.Value + 85)
new Point(_startPosX.Value + 110, _startPosY.Value + 5),
new Point(_startPosX.Value + 118, _startPosY.Value + 85)
});
////левое крыло
g.FillPolygon(brGray, new Point[]
{
new Point(_startPosX.Value + 95, _startPosY.Value + 85),
new Point(_startPosX.Value + 115, _startPosY.Value + 135),
new Point(_startPosX.Value + 121, _startPosY.Value + 85)
new Point(_startPosX.Value + 110, _startPosY.Value + 135),
new Point(_startPosX.Value + 115, _startPosY.Value + 85)
});
//задние крылья

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@ -5,9 +5,7 @@
/// </summary>
public class EntityAirBomber : EntityBomber
{
public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs) : base(speed, weight, bodyColor)
{
}
/// <summary>
@ -41,7 +39,7 @@ public class EntityAirBomber : EntityBomber
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
/// <param name="bombs">Признак наличия бомб</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs)
public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs): base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
FuelTanks = fuelTanks;

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@ -1,11 +1,15 @@
namespace ProjectAirBomber
using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectAirBomber
{
partial class FormAirBomber
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
@ -31,30 +35,32 @@
pictureBoxAirBomber = new PictureBox();
buttonCreateAirBomber = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonCreateBomber = new Button();
buttonCreateCar = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit();
SuspendLayout();
//
// pictureBoxAirBomber
// pictureBoxElectroTrans
//
pictureBoxAirBomber.Dock = DockStyle.Fill;
pictureBoxAirBomber.Location = new Point(0, 0);
pictureBoxAirBomber.Name = "pictureBoxAirBomber";
pictureBoxAirBomber.Size = new Size(880, 510);
pictureBoxAirBomber.Name = "pictureBoxElectroTrans";
pictureBoxAirBomber.Size = new Size(923, 597);
pictureBoxAirBomber.TabIndex = 0;
pictureBoxAirBomber.TabStop = false;
//
// buttonCreateAirBomber
// buttonCreateElectroTrans
//
buttonCreateAirBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAirBomber.Location = new Point(12, 475);
buttonCreateAirBomber.Location = new Point(12, 562);
buttonCreateAirBomber.Name = "buttonCreateAirBomber";
buttonCreateAirBomber.Size = new Size(233, 23);
buttonCreateAirBomber.Size = new Size(223, 23);
buttonCreateAirBomber.TabIndex = 1;
buttonCreateAirBomber.Text = "Создать военный самолёт";
buttonCreateAirBomber.Text = "Создать бомбардировщик";
buttonCreateAirBomber.UseVisualStyleBackColor = true;
buttonCreateAirBomber.Click += ButtonCreateAirBomber_Click;
//
@ -63,22 +69,34 @@
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(750, 469);
buttonLeft.Location = new Point(787, 550);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(828, 509);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(786, 469);
buttonDown.Location = new Point(828, 550);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
@ -87,50 +105,60 @@
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(822, 469);
buttonRight.Location = new Point(869, 550);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
// buttonCreateCar
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(786, 433);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
buttonCreateCar.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCar.Location = new Point(250, 562);
buttonCreateCar.Name = "buttonCreateTrans";
buttonCreateCar.Size = new Size(223, 23);
buttonCreateCar.TabIndex = 6;
buttonCreateCar.Text = "Создать военный самолет";
buttonCreateCar.UseVisualStyleBackColor = true;
buttonCreateCar.Click += ButtonCreateBomber_Click;
//
// buttonCreateBomber
// comboBoxStrategy
//
buttonCreateBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBomber.Location = new Point(261, 475);
buttonCreateBomber.Name = "buttonCreateBomber";
buttonCreateBomber.Size = new Size(233, 23);
buttonCreateBomber.TabIndex = 6;
buttonCreateBomber.Text = "Создать самолёт";
buttonCreateBomber.UseVisualStyleBackColor = true;
buttonCreateBomber.Click += buttonCreateBomber_Click;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(790, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// FormAirBomber
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(836, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormElectroTrans
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(880, 510);
Controls.Add(buttonCreateBomber);
Controls.Add(buttonUp);
ClientSize = new Size(923, 597);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateCar);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateAirBomber);
Controls.Add(pictureBoxAirBomber);
Name = "FormAirBomber";
Text = "Бомбардировщик";
Name = "FormElectroTrans";
Text = "Электропоезд";
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).EndInit();
ResumeLayout(false);
}
@ -140,9 +168,11 @@
private PictureBox pictureBoxAirBomber;
private Button buttonCreateAirBomber;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private Button buttonCreateBomber;
private Button buttonCreateCar;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,90 +1,87 @@
using ProjectAirBomber.Drawnings;
using ProjectAirBomber.MovementStrategy;
namespace ProjectAirBomber;
/// <summary>
/// Форма работы с объектом "Бомбардировщик"
/// </summary>
public partial class FormAirBomber : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawningBomber? _drawningBomber;
private DrawningBomber? _drawingBomber;
/// <summary>
/// Конструктор формы
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _strategy;
public FormAirBomber()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки бомбардировщика
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
private void Draw()
{
if (_drawningBomber == null)
if (_drawingBomber == null)
{
return;
}
Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBomber.DrawTransport(gr);
_drawingBomber.DrawTransport(gr);
pictureBoxAirBomber.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningBomber):
_drawningBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000),
_drawingBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningAirBomber):
_drawningBomber = new DrawningAirBomber(random.Next(100, 300), random.Next(1000, 3000),
_drawingBomber = new DrawningAirBomber(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawingBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
_drawingBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать военный самолёт"
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ñïîðòèâíûé àâòîìîáèëü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateAirBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirBomber));
/// <summary>
/// Обработка нажатия кнопки "Создать самолёт"
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîìîáèëü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBomber));
private void ButtonCreateBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBomber));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
/// Ïåðåìåùåíèå îáúåêòà ïî ôîðìå (íàæàòèå êíîïîê íàâèãàöèè)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBomber == null)
if (_drawingBomber == null)
{
return;
}
@ -94,16 +91,16 @@ public partial class FormAirBomber : Form
switch (name)
{
case "buttonUp":
result = _drawningBomber.MoveTransport(DirectionType.Up);
result = _drawingBomber.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBomber.MoveTransport(DirectionType.Down);
result = _drawingBomber.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningBomber.MoveTransport(DirectionType.Left);
result = _drawingBomber.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBomber.MoveTransport(DirectionType.Right);
result = _drawingBomber.MoveTransport(DirectionType.Right);
break;
}
@ -112,8 +109,46 @@ public partial class FormAirBomber : Form
Draw();
}
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingBomber == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTrans(_drawingBomber), pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -0,0 +1,123 @@

namespace ProjectAirBomber.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,22 @@

namespace ProjectAirBomber.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,52 @@
using ProjectAirBomber.MovementStrategy;
namespace ProjectAirBomber.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth - 5;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight - 5;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,50 @@

namespace ProjectAirBomber.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,60 @@
using ProjectAirBomber.Drawnings;
namespace ProjectAirBomber.MovementStrategy;
public class MoveableTrans : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningTrans или его наследника
/// </summary>
private readonly DrawningBomber? _bomber = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="bomber">Объект класса DrawningTrans</param>
public MoveableTrans(DrawningBomber bomber)
{
_bomber = bomber;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_bomber == null || _bomber.EntityBomber == null ||
!_bomber.GetPosX.HasValue || !_bomber.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_bomber.GetPosX.Value,
_bomber.GetPosY.Value, _bomber.GetWidth, _bomber.GetHeight);
}
}
public int GetStep => (int)(_bomber?.EntityBomber?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_bomber == null || _bomber.EntityBomber == null)
{
return false;
}
return _bomber.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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namespace ProjectAirBomber.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectAirBomber.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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namespace ProjectAirBomber.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}