Добавление родителей и ввод конструкторов
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@ -1,4 +1,4 @@
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namespace ProjectAirBomber;
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namespace ProjectAirBomber.Drawnings;
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/// <summary>
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/// Направление перемещения
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@ -0,0 +1,75 @@
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using ProjectAirBomber.Entities;
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namespace ProjectAirBomber.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAirBomber : DrawningBomber
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
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/// <param name="bombs">Признак наличия бомб</param>
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//TO DO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs, bool v) : base(200, 160)
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{
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EntityBomber = new EntityAirBomber(speed, weight, bodyColor, additionalColor, fuelTanks, bombs);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBomber == null || EntityBomber is not EntityAirBomber airBomber || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
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// топливные баки
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if (airBomber.FuelTanks)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 20, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
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}
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// бомбы
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if (airBomber.Bombs)
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{
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 110, _startPosY.Value + 42),
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new Point(_startPosX.Value + 110, _startPosY.Value + 60),
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new Point(_startPosX.Value + 80, _startPosY.Value + 50)
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});
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 110, _startPosY.Value + 90),
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new Point(_startPosX.Value + 110, _startPosY.Value + 108),
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new Point(_startPosX.Value + 80, _startPosY.Value + 100)
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});
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}
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_startPosX += 10;
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_startPosY += 5;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 5;
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}
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}
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@ -1,14 +1,18 @@
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namespace ProjectAirBomber;
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using ProjectAirBomber.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAirBomber
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namespace ProjectAirBomber.Drawnings;
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public class DrawningBomber
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAirBomber? EntityAirBomber { get; private set; }
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public EntityBomber? EntityBomber { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -23,43 +27,60 @@ public class DrawningAirBomber
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/// <summary>
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/// Левая координата прорисовки бомбардировщика
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки бомбардировщика
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/// </summary>
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private readonly int _drawningAirBomberWidth = 200;
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private readonly int _drawningAirBomberWidth = 190;
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/// <summary>
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/// Высота прорисовки бомбардировщика
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/// </summary>
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private readonly int _drawningAirBomberHeight = 160;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="fuelTanks">Признак наличия дополнительных топливных баков</param>
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/// <param name="bombs">Признак наличия бомб</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs)
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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public DrawningBomber()
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{
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EntityAirBomber = new EntityAirBomber();
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EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, fuelTanks, bombs);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningBomber(int speed, double weight, Color bodyColor) : this()
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{
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EntityBomber = new EntityBomber(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningAirBomberWidth">Ширина прорисовки бомбардировщика</param>
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/// <param name="drawningAirBomberHeight">Высота прорисовки бомбардировщика</param>
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protected DrawningBomber(int drawningAirBomberWidth, int drawningAirBomberHeight) : this()
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{
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_drawningAirBomberWidth = drawningAirBomberWidth;
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_drawningAirBomberHeight = drawningAirBomberHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -124,7 +145,7 @@ public class DrawningAirBomber
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityAirBomber == null || !_startPosX.HasValue ||
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if (EntityBomber == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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@ -137,30 +158,30 @@ public class DrawningAirBomber
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityAirBomber.Step > 0)
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if (_startPosX.Value - EntityBomber.Step > 0)
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{
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_startPosX -= (int)EntityAirBomber.Step;
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_startPosX -= (int)EntityBomber.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityAirBomber.Step > 0)
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if (_startPosY.Value - EntityBomber.Step > 0)
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{
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_startPosY -= (int)EntityAirBomber.Step;
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_startPosY -= (int)EntityBomber.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityAirBomber.Step < _pictureWidth - _drawningAirBomberWidth)
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if (_startPosX.Value + EntityBomber.Step < _pictureWidth - _drawningAirBomberWidth)
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{
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_startPosX += (int)EntityAirBomber.Step;
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_startPosX += (int)EntityBomber.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityAirBomber.Step < _pictureHeight - _drawningAirBomberHeight)
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if (_startPosY.Value + EntityBomber.Step < _pictureHeight - _drawningAirBomberHeight)
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{
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_startPosY += (int)EntityAirBomber.Step;
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_startPosY += (int)EntityBomber.Step;
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}
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return true;
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default:
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@ -172,98 +193,68 @@ public class DrawningAirBomber
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityAirBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityAirBomber.AdditionalColor);
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// Топливные баки
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if (EntityAirBomber.FuelTanks)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 20, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
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}
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Brush brBlack = new SolidBrush(Color.Black);
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//границы бомбардировщика
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 60, 150, 30);
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//бомбы
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if (EntityAirBomber.Bombs)
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{
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 110, _startPosY.Value + 42),
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new Point(_startPosX.Value + 110, _startPosY.Value + 60),
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new Point(_startPosX.Value + 80, _startPosY.Value + 50)
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});
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX.Value + 110, _startPosY.Value + 90),
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new Point(_startPosX.Value + 110, _startPosY.Value + 108),
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new Point(_startPosX.Value + 80, _startPosY.Value + 100)
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});
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}
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 55, 150, 30);
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//Крылья
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Brush brGray = new SolidBrush(Color.Gray);
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g.FillRectangle(brGray, _startPosX.Value + 105, _startPosY.Value, 20, 160);
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g.FillRectangle(brGray, _startPosX.Value + 95, _startPosY.Value, 15, 160);
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//правое крыло
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g.FillPolygon(brGray, new Point[]
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{
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new Point(_startPosX.Value + 105, _startPosY.Value),
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new Point(_startPosX.Value + 125, _startPosY.Value + 10),
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new Point(_startPosX.Value + 135, _startPosY.Value + 90)
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new Point(_startPosX.Value + 95, _startPosY.Value),
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new Point(_startPosX.Value + 115, _startPosY.Value + 5),
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new Point(_startPosX.Value + 125, _startPosY.Value + 85)
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});
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////левое крыло
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g.FillPolygon(brGray, new Point[]
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{
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new Point(_startPosX.Value + 105, _startPosY.Value + 90),
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new Point(_startPosX.Value + 125, _startPosY.Value + 140),
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new Point(_startPosX.Value + 131, _startPosY.Value + 90)
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new Point(_startPosX.Value + 95, _startPosY.Value + 85),
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new Point(_startPosX.Value + 115, _startPosY.Value + 135),
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new Point(_startPosX.Value + 121, _startPosY.Value + 85)
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});
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//задние крылья
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g.FillRectangle(additionalBrush, _startPosX.Value + 170, _startPosY.Value + 45, 30, 60);
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g.FillRectangle(brGray, _startPosX.Value + 160, _startPosY.Value + 40, 30, 60);
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g.FillPolygon(additionalBrush, new Point[]
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g.FillPolygon(brGray, new Point[]
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{
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new Point(_startPosX.Value + 170, _startPosY.Value + 45),
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new Point(_startPosX.Value + 200, _startPosY.Value + 60),
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new Point(_startPosX.Value + 200, _startPosY.Value + 10)
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new Point(_startPosX.Value + 160, _startPosY.Value + 40),
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new Point(_startPosX.Value + 190, _startPosY.Value + 55),
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new Point(_startPosX.Value + 190, _startPosY.Value + 5)
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});
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g.FillPolygon(additionalBrush, new Point[]
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g.FillPolygon(brGray, new Point[]
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{
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new Point(_startPosX.Value + 170, _startPosY.Value + 105),
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new Point(_startPosX.Value + 200, _startPosY.Value + 105),
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new Point(_startPosX.Value + 200, _startPosY.Value + 145)
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new Point(_startPosX.Value + 160, _startPosY.Value + 100),
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new Point(_startPosX.Value + 190, _startPosY.Value + 100),
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new Point(_startPosX.Value + 190, _startPosY.Value + 140)
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});
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//фюзеляж
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Brush br = new SolidBrush(EntityAirBomber.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 50, _startPosY.Value + 60, 150, 30);
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Brush br = new SolidBrush(EntityBomber.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 55, 150, 30);
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//передняя часть (треугольник)
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g.FillPolygon(additionalBrush, new Point[]
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g.FillPolygon(brBlack, new Point[]
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{
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new Point(_startPosX.Value + 50, _startPosY.Value + 60),
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new Point(_startPosX.Value + 50, _startPosY.Value + 90),
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new Point(_startPosX.Value, _startPosY.Value + 75)
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new Point(_startPosX.Value + 40, _startPosY.Value + 55),
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new Point(_startPosX.Value + 40, _startPosY.Value + 85),
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new Point(_startPosX.Value, _startPosY.Value + 65)
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});
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}
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}
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}
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@ -1,24 +1,14 @@
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namespace ProjectAirBomber;
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namespace ProjectAirBomber.Entities;
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/// <summary>
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/// Класс-сущность "Бомбардировщик"
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/// </summary>
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public class EntityAirBomber
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public class EntityAirBomber : EntityBomber
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs) : base(speed, weight, bodyColor)
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{
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}
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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@ -53,9 +43,6 @@ public class EntityAirBomber
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/// <param name="bombs">Признак наличия бомб</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool fuelTanks, bool bombs)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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FuelTanks = fuelTanks;
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Bombs = bombs;
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40
ProjectAirBomber/ProjectAirBomber/Entities/EntityBomber.cs
Normal file
40
ProjectAirBomber/ProjectAirBomber/Entities/EntityBomber.cs
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namespace ProjectAirBomber.Entities;
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/// <summary>
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/// Класс-сущность "Бомбардировщик"
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/// </summary>
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public class EntityBomber
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения бомбардировщика
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/// </summary>
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public double Step => Speed * 200 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бомбардировщика</param>
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/// <param name="bodyColor">Основной цвет</param>
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///
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/// TO DO?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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public EntityBomber(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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@ -34,6 +34,7 @@
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buttonDown = new Button();
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||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateBomber = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +52,9 @@
|
||||
buttonCreateAirBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateAirBomber.Location = new Point(12, 475);
|
||||
buttonCreateAirBomber.Name = "buttonCreateAirBomber";
|
||||
buttonCreateAirBomber.Size = new Size(75, 23);
|
||||
buttonCreateAirBomber.Size = new Size(233, 23);
|
||||
buttonCreateAirBomber.TabIndex = 1;
|
||||
buttonCreateAirBomber.Text = "Создать";
|
||||
buttonCreateAirBomber.Text = "Создать военный самолёт";
|
||||
buttonCreateAirBomber.UseVisualStyleBackColor = true;
|
||||
buttonCreateAirBomber.Click += ButtonCreateAirBomber_Click;
|
||||
//
|
||||
@ -105,11 +106,23 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateBomber
|
||||
//
|
||||
buttonCreateBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBomber.Location = new Point(261, 475);
|
||||
buttonCreateBomber.Name = "buttonCreateBomber";
|
||||
buttonCreateBomber.Size = new Size(233, 23);
|
||||
buttonCreateBomber.TabIndex = 6;
|
||||
buttonCreateBomber.Text = "Создать самолёт";
|
||||
buttonCreateBomber.UseVisualStyleBackColor = true;
|
||||
buttonCreateBomber.Click += buttonCreateBomber_Click;
|
||||
//
|
||||
// FormAirBomber
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(880, 510);
|
||||
Controls.Add(buttonCreateBomber);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
@ -130,5 +143,6 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateBomber;
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
namespace ProjectAirBomber;
|
||||
using ProjectAirBomber.Drawnings;
|
||||
|
||||
namespace ProjectAirBomber;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Бомбардировщик"
|
||||
@ -8,7 +10,7 @@ public partial class FormAirBomber : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningAirBomber? _drawningAirBomber;
|
||||
private DrawningBomber? _drawningBomber;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -22,34 +24,58 @@ public partial class FormAirBomber : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAirBomber == null)
|
||||
if (_drawningBomber == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAirBomber.DrawTransport(gr);
|
||||
_drawningBomber.DrawTransport(gr);
|
||||
pictureBoxAirBomber.Image = bmp;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBomber):
|
||||
_drawningBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningAirBomber):
|
||||
_drawningBomber = new DrawningAirBomber(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Обработка нажатия кнопки "Создать военный самолёт"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateAirBomber_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAirBomber = new DrawningAirBomber();
|
||||
_drawningAirBomber.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningAirBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
|
||||
_drawningAirBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonCreateAirBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirBomber));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самолёт"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void buttonCreateBomber_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBomber));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
@ -58,7 +84,7 @@ public partial class FormAirBomber : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAirBomber == null)
|
||||
if (_drawningBomber == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -68,16 +94,16 @@ public partial class FormAirBomber : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningAirBomber.MoveTransport(DirectionType.Up);
|
||||
result = _drawningBomber.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningAirBomber.MoveTransport(DirectionType.Down);
|
||||
result = _drawningBomber.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningAirBomber.MoveTransport(DirectionType.Left);
|
||||
result = _drawningBomber.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningAirBomber.MoveTransport(DirectionType.Right);
|
||||
result = _drawningBomber.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -86,4 +112,8 @@ public partial class FormAirBomber : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user