PIbd-21_Anisin_R.S._DumpTru.../DumpTruck/DrawingObjects/DrawingTruck.cs

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7.4 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DumpTruck.Entities;
using DumpTruck.MovementStrategy;
namespace DumpTruck.DrawingObjects
{
public class DrawingTruck
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTruck? EntityTruck { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки грузовика
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки грузовика
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки грузовика
/// </summary>
protected readonly int _truckWidth = 160;
/// <summary>
/// Высота прорисовки грузовика
/// </summary>
protected readonly int _truckHeight = 90;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _truckWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _truckHeight;
/// <summary>
/// Получение объекта IMoveableObject из объекта DrawingTruck
/// </summary>
public IMoveableObject GetMoveableObject => new DrawningObjectTruck(this);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingTruck(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _truckWidth || height < _truckHeight) return;
_pictureWidth = width;
_pictureHeight = height;
EntityTruck = new EntityTruck(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="truckWidth">Ширина прорисовки грузовика</param>
/// <param name="truckWidth">Высота прорисовки грузовика</param>
protected DrawingTruck(int speed, double weight, Color bodyColor, int width, int height, int truckWidth, int truckHeight)
{
if (width < truckWidth || height < truckHeight) return;
_pictureWidth = width;
_pictureHeight = height;
_truckWidth = truckWidth;
_truckHeight = truckHeight;
EntityTruck = new EntityTruck(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || x + _truckWidth > _pictureWidth) x = 0;
if (y < 0 || y + _truckHeight > _pictureHeight) y = 0;
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(Direction direction)
{
if (EntityTruck == null)
{
return false;
}
return direction switch
{
//влево
Direction.Left => _startPosX - EntityTruck.Step > 0,
//вверх
Direction.Up => _startPosY - EntityTruck.Step > 0,
// вправо
Direction.Right => _startPosX + _truckWidth + EntityTruck.Step < _pictureWidth,
//вниз
Direction.Down => _startPosY + _truckHeight + EntityTruck.Step < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!CanMove(direction) || EntityTruck == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityTruck.Step > 0)
{
_startPosX -= (int)EntityTruck.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - EntityTruck.Step > 0)
{
_startPosY -= (int)EntityTruck.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + _truckWidth + EntityTruck.Step < _pictureWidth)
{
_startPosX += (int)EntityTruck.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _truckHeight + EntityTruck.Step < _pictureHeight)
{
_startPosY += (int)EntityTruck.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTruck == null)
{
return;
}
Brush brush = new SolidBrush(EntityTruck.BodyColor);
g.FillRectangle(brush, _startPosX, _startPosY + 40, 160, 10);
g.FillRectangle(brush, _startPosX + 120, _startPosY, 40, 40);
g.FillEllipse(brush, _startPosX, _startPosY + 50, 40, 40);
g.FillEllipse(brush, _startPosX + 40, _startPosY + 50, 40, 40);
g.FillEllipse(brush, _startPosX + 120, _startPosY + 50, 40, 40);
}
}
}